silicons and GitHub
457423ad6c
melee refactor atomization - attack_mob -> legacy_mob_melee_hook ( #7167 )
2025-05-20 22:23:13 +02:00
silicons and GitHub
6ace2afd6a
repository subsystem touchups & moves materials/designs over ( #6832 )
2024-11-05 15:22:44 +01:00
383308a1d1
storage rewrite ( #6284 )
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Co-authored-by: silicons <no@you.cat >
2024-02-17 10:08:35 +01:00
66c5210e13
refactors bodytemperature stabilization, refactors taking organ damage, etc ( #6262 )
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Co-authored-by: silicons <no@you.cat >
Co-authored-by: Zandario <zandarioh@gmail.com >
2024-01-17 12:02:31 +01:00
f00535983e
[MDB IGNORE] [IDB IGNORE] atom damage ( #5235 )
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## About The Pull Request
adds generic system for atom health / integrity / damage
everything that isn't flagged with not-bludgeonable can, well, now be
bludgeoned.
## Why It's Good For The Game
more interactive game world through the means of making people able to
break Everything.
## Changelog
🆑
add: atom damage - (almost) everything is now breakable.
refactor: new /atom level materials system
refactor: a lot of the combat system / click code
refactor: melee attack styles
/🆑
---------
Co-authored-by: silicons <no@you.cat >
2023-11-11 17:33:57 -07:00
304bf65a9b
mobility flags ( #5202 )
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Co-authored-by: silicons <no@you.cat >
2023-04-22 19:32:16 +02:00
815f95679c
"""quick""" pr to overhaul some click handling stuff ( #4916 )
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- adds click mode handling (tbd)
- converts attack to attack_mob
- adds attack_obj
- standard melee & post melee procs or both
Co-authored-by: silicons <no@you.cat >
2023-01-03 16:03:45 -08:00
d557edacf3
overhauls radiation ( #4708 )
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Co-authored-by: VM_USER <VM_USER>
2022-12-18 03:30:42 -06:00
Zandario and GitHub
38f1b6af54
99% of Overlays now use SSoverlays ( #4847 )
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<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->
## About The Pull Request
Silicons asked me too and he knows very well I'll do this dumb shit in
one sitting.
2022-12-15 05:53:18 -08:00
Zandario and GitHub
8798504cdc
Fixing dumb revival bugs & renaming mutation stuff. ( #4544 )
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* The actual fix
* Misc Cleaning
* cloner just in case
* I'm dumb
2022-10-16 17:36:43 -07:00
Zandario and GitHub
baf538d5ea
Death to modular_citadel ( #3751 )
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* -obj and machinery overides
* Devices
* Material
* item code gone lets goo
* item code gone lets goo
* game folder done
* admin and clothing
* detectivework, donatorreskins, events, games, mob, nifsoft, paperwork, projectiles, research, resleeving
* CODE FOLDER DONE
* maps
* All sounds and non-conflicting sprites
* obj sprites merged
* Some mismatched sprites but DONE
* The beast is finally killed.
* Fucking mapped overrides
* Ugh CI dum but gud
2022-02-25 19:11:09 -08:00
Blake
da7a7c1921
Sound Overhaul
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Behold! We have sounds for a lot of stuff now.
2021-01-23 23:58:06 -08:00
kevinz000
931a1ea7ea
intent define rename
2020-04-14 12:23:11 -07:00
kevinz000
1ab9cd3915
wew
2020-04-13 20:10:01 -07:00
kevinz000
b4ecf93d46
ok
2020-04-13 20:03:10 -07:00
kevinz000
e26025599c
wew
2020-04-12 17:31:11 -07:00
kevinz000
6c1c339191
Updates code to November 2019 Vorecode
2020-02-08 00:41:54 -07:00
kevinz000
b0f1d83634
t
2019-09-08 19:13:31 -07:00
kevinz000
9154ed4e55
10
2018-10-12 17:21:02 -07:00
deathride58
f1893fa0a0
initial commit - Straight pull from Virgo's master branch from 5/6/2018 at 6:00 PM EST
2018-05-06 19:05:49 -04:00