<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->
## About The Pull Request
A few attack verbs use the present tense instead of present perfect.
This fixes that.
## Why It's Good For The Game
"Has been smacks with" looks funny
## Changelog
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and it's effects on PRs in the tgstation guides for contributors. Please
note that maintainers freely reserve the right to remove and add tags
should they deem it appropriate. You can attempt to finagle the system
all you want, but it's best to shoot for clear communication right off
the bat. -->
🆑
spellcheck: Fixed the tense on some attack verbs
/🆑
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your name to the right of the first 🆑 if you want to overwrite your
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<!-- You can use multiple of the same prefix (they're only used for the
icon ingame) and delete the unneeded ones. Despite some of the tags,
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## About The Pull Request
adds generic system for atom health / integrity / damage
everything that isn't flagged with not-bludgeonable can, well, now be
bludgeoned.
## Why It's Good For The Game
more interactive game world through the means of making people able to
break Everything.
## Changelog
🆑
add: atom damage - (almost) everything is now breakable.
refactor: new /atom level materials system
refactor: a lot of the combat system / click code
refactor: melee attack styles
/🆑
---------
Co-authored-by: silicons <no@you.cat>
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## About The Pull Request
ports https://github.com/DaedalusDock/daedalusdock/pull/196
## Why It's Good For The Game
less lag
<!-- Argue for the merits of your changes and how they benefit the game,
especially if they are controversial and/or far reaching. If you can't
actually explain WHY what you are doing will improve the game, then it
probably isn't good for the game in the first place. -->
## Changelog
<!-- If your PR modifies aspects of the game that can be concretely
observed by players or admins you should add a changelog. If your change
does NOT meet this description, remove this section. Be sure to properly
mark your PRs to prevent unnecessary GBP loss. You can read up on GBP
and it's effects on PRs in the tgstation guides for contributors. Please
note that maintainers freely reserve the right to remove and add tags
should they deem it appropriate. You can attempt to finagle the system
all you want, but it's best to shoot for clear communication right off
the bat. -->
🆑
code: invoke_async is now improved
/🆑
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icon ingame) and delete the unneeded ones. Despite some of the tags,
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the changes rather than a summary of the PR's contents. -->
* reworks reworks reworks
* s
* s
* e
* don't need that anymore right aha
* i'm lazy
* optimizations
* fix?
* aough
* fix
* fix
* fix
* better
* aough
* aough
* howmegalul
* epic
* optimizations
* augh
* ough
* sigh
* wow time for a fucking slowdown
* ough
* why
* why
* ough
* .
* sigh
* fix
* wip
* this is quickly going out of control
* why are we here, just to suffer?
* here we go again
* pain
* i'm impressed by how shit this code is
* d
* oh no
* oh no
* stuff
* aaa
* ayy
* groan
* hm
* proggers
* a
* that solves that
* ough
* kick that out
* t
* ough
* example item time
* convert
* WHY
* I HATE CATGIRLS
* a
* genuinely awful
* more
* t
* sigh
* staging
* stuff
* pain
* SIGH
* sigh
* more
* AAAAAA
* more
* please
* fuck it flag time
* autodetect
* a
* mistake time
* why
* coloration2
* prog
* now just for detection and icons
* vestigal
* move those
* fuck byond
* wryyyy
* repath
* a
* aough
* surprisingly well
* let's go..
* fix
* there
* a
* fixes
* fixes
* Fix
* fix
* fixes
* fixes
* that was a bad idea
* later
* tesh fixes
* e
* fix maybe
* fix maybe
* fixes
* how?
* c'mon
* here we go again
* gfi
* fix
* unreal
* Fixes
* epic
* gfi fixes
* gfi fixes
* why
* come the fuck on
* useless files
* finalized GFI
* rly
* fixes
* sorry
* come on.
* eh
Co-authored-by: VM_USER <VM_USER>
* Automatic changelog compile [ci skip]
* fix linter uwu (#2934)
why yes i am speed selfmerging to fix a broken linter
* Update outlet_injector.dm
* Update admin_investigate.dm
* Create logging.dm
* Update vorestation.dme
* Update outlet_injector.dm
* woops
* fix
* we pog
a little bit
* a little bit more
* Update smes.dm
* Automatic changelog compile [ci skip]
* excludes turfs entirely
* Update beam_prism.dm
* excludes blind people
* Update floor.dm
* Update flooring.dm
* Update girders.dm
* Update materials.dm
* Update materials.dm
* Update window.dm
* Update gaia_planet.dm
* Update frozen_planet.dm
* Update classh.dm
* Update lavaland.dm
* Automatic changelog compile [ci skip]
* excludes itself
* Update clothing_accessories.dm
* Update clothing_accessories.dm
* Update cartridge.dm
* Update floor.dm
* Update floor.dm
* Automatic changelog generation for PR #2928 [ci skip]
* alien laserguns (?) sounds
why is it named beam/cyan wtf
* Automatic changelog compile [ci skip]
* adds comedy
* Automatic changelog compile [ci skip]
* Update window.dm
* allows cyborgs to pick up rus-t fuel rods
cyborgs should be able to start the rus-t solo to bring it inline with other engines
* missed a comma woops
ooopps
* Automatic changelog generation for PR #2936 [ci skip]
* Automatic changelog compile [ci skip]
* Update stack.dm
* Update floor.dm
* pretty
* update
* Automatic changelog compile [ci skip]
* del all
* Automatic changelog generation for PR #2929 [ci skip]
* Automatic changelog compile [ci skip]
* unsquishes minitest and adds emote stuff from main (#2949)
* unsquishes minitest and adds laugh stuff from main
🆑
fix: unsquishes minitest (dev)
add: adds laugh sounds from main
add: adds a *nyaha emote separately
/🆑
* add a help entry bc why not
* trailing newlines for linters
* ports screaming from main
* ports spam_flag from main
* this is better than having a separate PR and using the living.dm stuff
* after maint talk, better that this doesnt exist until it can be implemented nicer
* Automatic changelog generation for PR #2949 [ci skip]
* Automatic changelog generation for PR #2938 [ci skip]
* Automatic changelog compile [ci skip]
* Automatic changelog compile [ci skip]
* Changes to engine templates
## About The Pull Request
Adjusts the engine templates so that certain bugs are no longer present. Namely, everything wrong with the R-UST and duplicate radiator windows. Now it isn't just the SM that has radiator window shutters, as well.
## Why It's Good For The Game
Now, I know there was a ban on changing the layout of the map, so changing the layout of the pipes in the R-UST might be a bit of a stretch, but hear me out. Fixing the R-UST by means that you rightfully shouldn't need to take ICly every round fucking sucks.
The other things are just a bit of icing on the cake.
## Changelog
🆑Auris456852
fix: R-UST's hot loop now is set in the right direction and the wiring works.
fix: No more duplicate borosilicate engine windows.
tweak: Every engine submap now has radiator window shutters.
tweak: Removes the rogue button in the middle of the R-UST pipes.
/🆑
* Update Misc-Recipes.dm (#2972)
* [RTM] Language Flags Clean up, _vr merging and speech_verbs can be lists now (#2932)
* Language clean up
* Adjusts Pan-Slavic desription to be more correct
in current Lore
* Fixes a typo in the Squeakish description
* Add Gibberish protection, when using prefix for
unknown language(s)
* Removes the lowertext function from filling the
language_key list,
to allow both the cases of letters to be used for language prefix
* Gibberish protect now clears the prefix
* ! emotes delete the ! properly again
* Automatic changelog generation for PR #2932 [ci skip]
* Automatic changelog compile [ci skip]
* Automatic changelog compile [ci skip]
* Automatic changelog compile [ci skip]
* Automatic changelog compile [ci skip]
* Automatic changelog generation for PR #2959 [ci skip]
* yeah lets ban them
* trailing newline
* visual improvements, stability tweak
Ports icons from Scav, which I think uses Bay's.
Some code coming along with it, too.
Also: My own alpha changing with the colour and temperature.
* makes it easier to see without fake ambient occlusion
a visibility fix, and more scaling levels
* dynamically scales the fields alpha and the brightness with the temperature
wow, I can't believe my code worked first try.
* the brightening
the math made is kinda darker than before at max.
* untested beach sound fix (#2980)
* untested beach sound fix
* uncrush
* adds *clak (#2979)
* lets warn the user about what they're about to spawn (#2975)
* more horror things (#2968)
* toggle pain messages (#2962)
* toggle pain messages
* Update pain.dm
* Update pain.dm
* Update pain.dm
* Automatic changelog generation for PR #2962 [ci skip]
* lying can now be left or right like main (#2955)
* Fixes robotics labcoat icons (#2954)
* Automatic changelog generation for PR #2954 [ci skip]
* Update fishing.dm (#2951)
* Automatic changelog generation for PR #2951 [ci skip]
* adds taur loafing (#2950)
* test
* functional loafing
* better layering and sprite
* ok thats bad layering
* Update taurs_vr.dmi
* Update update_icons_vr.dm
* Automatic changelog generation for PR #2950 [ci skip]
* Update miscellaneous.dm (#2978)
* Update broadcaster.dm (#2981)
* Update dice.dm (#2983)
* minor changes (#2971)
* minor changes
* minor text fix
* choker fix (#2970)
* Update emote.dm (#2969)
* Suplexes all barsigns before it (#2898)
* Adds the new sign
Adds the C1-TA DEL-B barsign to the game.
* Replaces holoprojector with standard sign base, makes it so Celestial Cafe isn't backwards in literally every direction except down
e
* Update port_gen.dm (#2939)
* Update mob.dm (#2961)
* adds unus (uno) because it isn't a joke anymore (#2976)
* space uno pog
adds a deck of unus (uno) cards and adds them to loadouts, bits n bobs, and two spots on the triumph
* Update unus.dm
* Automatic changelog generation for PR #2976 [ci skip]
* lets event managers+ delete mobs in a specified range (#2958)
* lets event managers+ delete mobs in a specified range
the del-all verb makes me cry, so i made an optimized one
* minor polish
lets convert that path to the name rather than present event managers full type paths a second time
* Update debug.dm
* Automatic changelog compile [ci skip]
* Automatic changelog compile [ci skip]
* Update robot_upgrades.dm
* map tweaks
* Visual Studio Code things
* Revert "Visual Studio Code things"
This reverts commit 25a686baa5.
* Revert "Revert "Visual Studio Code things""
This reverts commit 2d607f29a6.
* Revert "Revert "Revert "Visual Studio Code things"""
This reverts commit 5a5b9319ef.
* Add files via upload
* Update sprite_accessories_vr.dm
* Revert "Update emote.dm (#2969)"
This reverts commit 05f26c81ac.
* Hopefully converts the maps to .tgm
* Missed a spot
* Exploration Shuttle Redesign
* Revert "Exploration Shuttle Redesign"
This reverts commit 73707a39fc.
* Revert "Revert "Exploration Shuttle Redesign""
This reverts commit 13a59f427e.
* Automatic changelog compile [ci skip]
* lets not show this to the user
* [MAINPORT]
* Update panic_bunker_player.dm
* Update admin.dm
* Update new_player.dm
* Automatic changelog generation for PR #2992 [ci skip]
* Automatic changelog generation for PR #2991 [ci skip]
* Automatic changelog generation for PR #2988 [ci skip]
* Update manuals.dm
* Update negative.dm (#2986)
* what if we removed the fusion environment heat cap..... haha... (#2987)
* Update core_field.dm
* Update core_field.dm
* fixes a bunch of things (borg attacks gravity etc combined pr) (#2989)
* more
* wew
* Update movement.dm
* Update movement.dm
* Update areas.dm
* Update movement.dm
* Update areas.dm
* updates new_size (#2993)
* mannequins can no longer scream (#2994)
* lets not spam THUNDERDOME.ogg indefinitely in the holodeck (#2995)
* lets not spam THUNDERDOME.ogg indefinitely in the holodeck
* Update HolodeckControl.dm
ok thunderdome can have thunderdome.ogg
* Update triumph_things.dm
* The great de _vr-ening. Part one. (#2933)
* first pass
* pass 2
* e
* Update vorestation.dme
* Automatic changelog compile [ci skip]
* Automatic changelog compile [ci skip]
* Adds wirecutters to sciencehound
* Automatic changelog compile [ci skip]
* i dont know
???????
* Automatic changelog generation for PR #3004 [ci skip]
* Automatic changelog generation for PR #2973 [ci skip]
* Automatic changelog compile [ci skip]
* tweaks and fixes
* Automatic changelog generation for PR #2650 [ci skip]
* conveyor thing (#2964)
* fix
* Update conveyor2.dm
* Update station.dm (#2999)
* Update pins.dm (#3000)
* Automatic changelog generation for PR #3000 [ci skip]
* science no longer gets free tasers (fixes xeno taser guns) (#3001)
* Update weapons.dm
* Update weapons.dm
* fixes antimagic components, gives inversion beams 0.66x damage if someone is antimagic shielded (#3003)
* modifications
* component anti magic
* 0.66x
* fixes
* fixes dropped
* main
* fix pickup
* Automatic changelog generation for PR #3003 [ci skip]
* Update nif.dm (#3005)
* Update triumph-02-deck2.dmm (#3007)
* fixes modular weapons not updating after generatefiremodes somehow writing 5 lines of code to fix this doesn't change the fact this entire fire deserves to go in a trash fire (#3009)
* Update modulargun.dm
* Update modulargun.dm
* Update cult.dm (#3010)
* sometimes the only safe haven from shitcode is porting in status effects from main just to code a dagger for stabbing things with (#3015)
* why did i do this
* wow
* actual files
* changes
* on second thought
* fix
* fixes
* woops
* wield
* fixes
* fix
* fix
* woops
* Automatic changelog generation for PR #3015 [ci skip]
* adds tagline config (#3018)
* Update world.dm
* Update general.dm
* Update config.txt
* maybe if atmos crashes it should automatically recover and fix itself instead of runtiming every 2 seconds for the rest of the round (#3020)
* Update air.dm
* Update air.dm
* Update air.dm
* Update air.dm
* Update cataloguer.dm (#3021)
* fixes inducer runtime, removes inducing smes because it's a blatant copypaste that is unnecessary (#3024)
* Update inducer.dm
* Update inducer.dm
* Automatic changelog compile [ci skip]
* yup
* Update captain.dm
* 1
* fixes overlapping light and camera (that was there before my changes), re-does decals to follow science standard
* Automatic changelog compile [ci skip]
* Forgot decals in Virology and a sec bit
* fixes soulcatcher ar projections and switches AR rendering to appearance cloning (quite literally 3 orders of magnitudes faster) (#3006)
* woop
* done
* Update science.dm
* Update science.dm
* makes sizegun standard with other size nerfs
@nik707
* Automatic changelog compile [ci skip]
* Automatic changelog generation for PR #3028 [ci skip]
* Automatic changelog generation for PR #2952 [ci skip]
* sometimes i wish i could gitban whoever coded syringe infections because congratulations i will now instantly kill someone with 10 clicks with this omegalul tier dumpster fire of a proc (#3022)
* Update syringes_vr.dm
* Update organ_external.dm
* Update syringes_vr.dm
* Update pain.dm (#3023)
* Update heat_exchanger.dm (#3030)
* Update spreading.dm (#3031)
* removes fun - no more spawning in dust clouds :( and i guess faster/more organized overmaps init (#3040)
e
* syncs TGS, tgui, and build tools to latest tgstation (#3039)
lol said the crab, lmao
* Update triumph-04-deck4.dmm (#3047)
Re-Uploading the new shuttle
* Automatic changelog compile [ci skip]
* Automatic changelog compile [ci skip]
* Automatic changelog compile [ci skip]
* Update 13_soulcatcher.dm (#3033)
* fixes rigsuit gauntlets erasing gloves (#3027)
* maybe
* alright
* fixes language colors (#3045)
* e
* tgui update
* wew
* fix
* Update triumph-03-deck3.dmm (#3036)
* lets not sterilise entire solar systems every shift (#3037)
* Automatic changelog compile [ci skip]
* Automatic changelog compile [ci skip]
* Automatic changelog compile [ci skip]
* Automatic changelog compile [ci skip]
* Automatic changelog compile [ci skip]
* Automatic changelog compile [ci skip]
* Automatic changelog compile [ci skip]
* Automatic changelog compile [ci skip]
* Automatic changelog compile [ci skip]
* Automatic changelog compile [ci skip]
* Automatic changelog compile [ci skip]
* Automatic changelog compile [ci skip]
* the ultimate fix
Co-authored-by: Changelogs <action@github.com>
* Automatic changelog generation for PR #3037 [ci skip]
* The nose thing (#3035)
* Update new_player.dm (#3042)
* okay this is going to be a horrible idea but it's this or weeks of manual replacement - icon sync to vorestation via overwrite-or-append merge from cit onto vore icons (#3038)
* scream
* i'm sorry affectedarc
* reset to master
* woohoo let's bloat the codebase with 342 more files it's okay we'll clean them up eventually, cit is doomed
* let's not
* probably fixes dogborgs
* Automatic changelog compile [ci skip]
* e (#3050)
* [READY] Yeet, Or, How I learned to stop hating resleeving and rework it entirely. (#3008)
* IT WORKS
* e
* i am losing my mind
* works
* mirrors transfer from the console
* adds new scanner
* mirrors persist on gib/ash/dust
* E
* nif save alteration + mirror tool
* adds mirror tool
* mirror tool cleanup
* e
* tidying
* Revert "tidying"
This reverts commit 13d62ca2ae.
* god i hope this is everything
* pref works but also doesn't
* e
* testmergies time
* e
* E
* e
* ok
* e
* This didn't break anything so HERE WE GO
* e
* adds the positronic mirror variant and required code to spawn with it
* Positronic mirror code
Co-authored-by: buffyuwu <42501819+buffyuwu@users.noreply.github.com>
* Automatic changelog generation for PR #3008 [ci skip]
* fixes and adjustments to slimes/xenobiology/fire extinguishers (#3048)
* wow
* wew
* grr
* grr
* this ones right (#3054)
* Automatic changelog compile [ci skip]
Co-authored-by: Changelogs <action@github.com>
Co-authored-by: nik707 <38332985+nik707@users.noreply.github.com>
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Co-authored-by: Auris456852 <MegamanZeroZX@gmail.com>
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