50 Commits
Author SHA1 Message Date
b1029a24f8 Power Cell Rework + Energy Weapon Rebalance (& misc changes) (#7438)
- all cells in the game are now small, medium, large
- super, hyper capacity cells, device, and weapon cells are all removed
- cells now have standardized variants, some of which are printable by
R&D
- energy weapons rebalanced
- **advanced energy guns and stun revolvers removed** - use the new
modular weapon system and microfission cells.

---------

Co-authored-by: silicons <silicons@silicons.dev>
2025-12-24 12:15:01 +01:00
siliconsandGitHub ef19e75993 reagent holder rework (#6903)
- reagents are now singletons
- most of reagent holder datums are refactored.
2025-03-06 20:44:34 +01:00
siliconsandGitHub 08c895db65 mech part repath (#7009)
Tears apart the overloaded `/obj/item/mecha_parts` into a few different
paths.

`/obj/item/vehicle_chassis` for the base part that things attach on
(this is the mech construction holder)
`/obj/item/vehicle_part` for things you attach to chassis
`/obj/item/vehicle_component` for integral components
`/obj/item/vehicle_module` for equipment

This is to prepare for further work on mecha as a system, and to get
some of the massive line changes out of the way.

Also:

- tears apart a few files that were just too long to be handled and
groups everything with their mechs
- erases some code reuse
2025-02-25 11:36:22 -07:00
siliconsandGitHub 6394f34694 repaths projectile weapons from /obj/item/gun/* to /obj/item/gun/projectile/* (#6997)
tl;dr we don't want snowflaking for "projectile firing gun" to be the
same as "launcher firing gun" so we're separating them

this is in prep for #6740
2025-02-14 22:38:22 -07:00
siliconsandGitHub 175cce8c85 small poster rewrite (#6884)
adds persistence support kinda
adds /preset's of everything
2024-11-27 08:15:13 -07:00
AlphaM01andGitHub e96d430e9e Adds a new model of NT handgun. (#6829)
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## About The Pull Request

Adds a new handgun platform known as AXHS, it comes in two models:
AX59 is a .45 ACP semi-automatic pistol which loads 12-round
double-stack magazines. It comes with a built in light and lanyard loop
(see #6826 for gun attachment code, which this will rely on). It is
issued to Exploration through a dedicated gun case in the points vendor
for 250 points.
AX99 is a .44 Magnum semi-automatic pistol which loads 7-round
single-stack magazines. It has no attachments. Per fluff it is the PMD's
less gimmicky service weapon alongside the very confusingly named
Service Weapon.
This PR also makes the base a45 magazine unused. M1911-based platforms
now load a45/singlestack magazines and all other 45 pistols now load
a45/doublestack magazines, therefore, every code mention of the base .45
magazine have been changed to one of them (or both in the case of random
drops).
Capacity on 9mm pistol magazines has been bumped up to 15 base and 21
extended after discussion with dev chat.

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documented or this can delay review and even discourage maintainers from
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## Why It's Good For The Game

Exploration may or may not move away from the infinitely rechargeable
phasers at some point, this is just a means to give players an opt-in
alternative.
Just giving them a pistol felt cheap though, so I wanted to provide
something designed for the department with QoL which are primarily the
attachments.
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## Changelog

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🆑
add: Added two new pistols "AX59" and "AX99".
add: Added AXHS Gun Case to the exploration points vendor.
add: Added a new morale poster.
tweak: .45 magazines now split into double-stack (12rnd) and
single-stack (7rnd).
tweak: 9mm pistol magazines now hold 15 rounds (normal) and 21 rounds
(extended)

/🆑

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2024-11-17 12:15:52 -08:00
siliconsandGitHub a13176a1c2 reagents: reactions (#6816) 2024-10-31 19:35:20 +01:00
siliconsandGitHub 7678e98fa0 nt expeditionary weapons (#6682) 2024-10-14 16:32:21 +02:00
siliconsandGitHub 2533caefd9 combat code overhaul + projectiles v8: impact handling (#6579) 2024-09-02 20:34:27 +02:00
siliconsandGitHub 002dda4bf3 projectiles v8 - ammo & magazines (#6637)
completely overhauls ammo, magazines, and calibers; makes things a lot
more standardized and efficient.
2024-08-04 15:31:26 -04:00
BlueWildroseandGitHub 19884e15c4 Adds bluespace mining satchels + BS mining satchel upgrade for minerborgs (#6189) 2023-12-15 20:13:17 +01:00
BlueWildroseandGitHub 7adbcdc811 Ore Stacking (#6136)
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## About The Pull Request

- All ores have been converted to become stacks.
- Various for loops have been destroyed due to ore stacks now existing.
- Bluespace crystals is detyped from being ores (request of Sili)
- Mining satchels have been recoded to be more like ore boxes (there's
an update I'd like to do to them later that will include even bigger ore
satchels so I decided this was necessary) and their capacity has been
buffed to carrying 200 ores instead of 50. People can now shove up to 7
ore stacks into their backpack with this update, so I decided that made
sense.
- .dm file containing ore box code was renamed.
- fixed a bug that allowed you to dupe ores using the ore box ("take"
was called twice when inserting ores by hand)
- Some minor polishing of ore box code, particularly examine code,
interaction feedback, and allowing you to climb onto boxes.
- Ore boxes when destroyed will drop all of their ores, unless there's
too much ore (up to 200 stacks will be dropped). It'll also drop 5
hardwood planks. People who accidentally shoot their box with their PKA,
rejoice.
- You can craft ore boxes using 5 hardwood planks.

## Why It's Good For The Game

Having ores be stackable will greatly reduce lag. Otherwise, QoL changes
good.

## Changelog

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🆑
add: You can climb ore boxes.
qol: Ore boxes will drop their contents when destroyed. You can also
craft ore boxes using hardwood planks now.
balance: Mining satchels can now carry 200 ores instead of 50.
fix: Ore box examines look proper now.
fix: Fixed a bug that allowed you to dupe ores using the ore box.
imageadd: stacks_ore.dmi was added. It holds ore stack stuff.
code: Orebox DM file renamed to ore_box.dm
code: Bluespace crystals are detyped from being ores.
refactor: Ore is now stackable. This will reduce lag when miners are out
causing havoc or shoving ore onto conveyor belts.
/🆑

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2023-11-17 23:07:22 -08:00
000b60254c Woah! Nice Clock(work tools)! (#6068)
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## About The Pull Request

![image](https://github.com/Citadel-Station-13/Citadel-Station-13-RP/assets/58029438/352582f6-4b38-4a9f-9f68-2f0d976ade69)

While Clockwork content is currently still InDev™, this doesn't mean we
can't add a few crumbs from them early. This adds a new loot pool, new
tools, and a new crafting recipe.

Clockwork tools: Equal in power (stronger in the welder's case) to the
Alien Versions, with different use sounds, and a description for each.
In addition: The clockwork multitool has wirevision, equal to the alien
multi, and thus, the code has been changed accordingly.

The Replica Clockwork Welder: Looks like the real clockwork welder, but
has half the capacity, and .4 use speed, with no eye protection. It
regenerates on its own, though, and requires an experimental welder to
make. A nice minor upgrade, and not a complete hazard to use.
 

<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->

## Why It's Good For The Game
These things were bound to make it into the game one way or another, so
why not get that small piece of the bandaid done and over with. We can
corrupt them later when Clockwork Content shifts from InDev, to
something more tangible.
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## Changelog

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🆑
add: Adds clockwork tools, replica clockwork welders, and the clockwork
tool spawning pool. Currently, it's hooked up to the rouge miner
generation so they can appear in game, at prob(1)
/🆑

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---------

Co-authored-by: TheObserver-sys <Gizmomaster777@gmail.com>
2023-10-20 11:20:45 -07:00
Captain277andGitHub d84bacb769 Canonizes the LiquidFood Straw, Adds Opening Proc to Foods For Snack Purposes, Seals Snack Foods (#6017) 2023-09-26 19:57:58 +02:00
5ec771921d Caliber updates (#5941)
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## About The Pull Request
 
Changing some Russian specific calibers out for more appropriate ones
<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->

## Why It's Good For The Game


Fewer /k/ memes from 20 years ago would be nice

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especially if they are controversial and/or far reaching. If you can't
actually explain WHY what you are doing will improve the game, then it
probably isn't good for the game in the first place. -->

## Changelog

<!-- If your PR modifies aspects of the game that can be concretely
observed by players or admins you should add a changelog. If your change
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the bat. -->

🆑

tweak: tweaked a few things, name wise

/🆑

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---------

Co-authored-by: Captain277 <agentraven16@gmail.com>
2023-09-10 15:21:14 -07:00
siliconsGitHubVM_USER <VM_USER>silicons
dd2e201d4a [MDB IGNORE] engineering 1/4: dynamic / procedural gases, XGM touchups (#5674)
Co-authored-by: VM_USER <VM_USER>
Co-authored-by: silicons <no@you.cat>
2023-08-18 21:18:13 +02:00
MazianandGitHub 648206137b Cannibalnt (#5569)
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request process. -->

## About The Pull Request

Requested by Monara.

## Why It's Good For The Game

N/A

## Changelog

Changelogs are broken.

New meat spawner for Beurang added.
Species roasts, etc, restored, recipes and all.
Probably going to work on this a bit to get things I've missed.

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2023-06-09 00:09:02 -04:00
Captain277andGitHub 7f30e29790 Adds the Plasma Weapon Exotic Type (#5263) 2023-04-03 09:58:25 +02:00
Captain277andGitHub 5781addfa1 Adds ERT Shuttle & CentCom Landmark, Repaths & Adds some LMGs, Adds more NT Special Snowflake Gear (#4939) 2023-01-12 08:36:28 +01:00
fd91cb3b08 [MDB IGNORE] ballistic gun repath & lazyinit ammo & casing flags & reorganiation (#4908)
## About The Pull Request

tin

## Why It's Good For The Game

memory improvements & code efficiency

## Changelog

nah

Co-authored-by: silicons <no@you.cat>
2023-01-05 19:10:40 -08:00
59bd5faab0 Nebula first aid pouches (#4757)
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## About The Pull Request

![grafik](https://user-images.githubusercontent.com/58342752/203425205-9527b7bb-1620-4489-b0bb-b6e76314d0a3.png)

<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->

## Why It's Good For The Game
Kinda cool, plus you can drop them around places where a medkit would be
overkill
<!-- Please add a short description of why you think these changes would
benefit the game. If you can't justify it in words, it might not be
worth adding. -->

## Changelog
🆑
add: Added first aid pouches you might know from bay or polaris
code: Added a single use storage subtype
refactor: MREs are now single_use subtypes
/🆑

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Co-authored-by: Zandario <zandarioh@gmail.com>
2022-12-02 18:47:54 -08:00
ZandarioandGitHub 7bf4c2a34f Early Assets, Lateloaded Assets, and Debugging Tools (#4696)
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## About The Pull Request
Various asset systems I want in before more TGUI work. and also
byond-tracy support... and also light update debugging...
## Changelog
🆑
tweak: Chem Master UI has been reworked slightly.
2022-11-20 17:36:24 -07:00
ZandarioandGitHub 6c380c91ae Spooky Month Cleaning? Grep and stuff. (#4489)
* Painus

* Yep

* Moar

* Let the agony begin

* text.dm

* scramble.dm

* time.dm

* fix

* unsorted.dm

* job_controller.dm

* _legacy

* computerfiles.dm

* events.dm

* global_iterator.dm

* topic_input.dm

* underwear.dm

* uplink

* periodic_news.dm again

* areas

* genes

Also renamed midget to dwarfism as it's a slur.

* changeling

* Cult

* gamemodes

* machinery

* mecha

* effects

* objects part 1

* Fine I'll commit the YAML

* objects part 2

* moar

* atmos

* ooga

* ahrde

* You can tell my sanity is going down

* Second-To-Last Step

* Almost

* Poggers

* nvm we're not ready for that <.<

* Test

* minor
2022-10-05 06:16:42 -07:00
Captain277andGitHub 56ba10b238 Adds die Konigin-63 Compact (#4419)
* Freebird begins playing aggressively.

* Adds the Konigin to the loot pile.

* Corrects issue with underslung weapon.

* Comments out examine for undershotgun.
2022-09-18 22:09:59 -07:00
siliconsGitHubVM_USER <VM_USER>
867868f32b repaths /decal/cleanable to /debris/cleanable to prep for persistence serialization (#4359)
* wild

* regex maps

* regex code

* that

Co-authored-by: VM_USER <VM_USER>
2022-08-18 16:45:31 -07:00
siliconsGitHubVM_USER <VM_USER>
955ea103da adds an unit test for reagent ID uniqueness (#4207)
* test

* Update citadel.dme

* Update reagents.dm

* come on

* k

Co-authored-by: VM_USER <VM_USER>
2022-06-17 11:42:32 -07:00
Captain277 1a76582f0c Here we go again. 2022-04-03 11:54:37 -07:00
Captain277 ee22c4b439 Rocket Launcher Fix and Memorial 2022-04-02 01:40:28 -07:00
Captain277 c873f0ba1e It is done. 2022-04-01 12:55:11 -07:00
Captain277 9e4b33d73f Mech Paint Kit Update 2022-04-01 06:40:14 -07:00
Captain277 c31582dbd3 Morgue Mover and Bedsheet Randoms 2022-03-25 23:01:14 -07:00
Captain277 884f1916ff Coin Fix 2022-03-10 03:04:10 -08:00
Captain277 4206bbd2bf Coins Phase One 2022-03-09 22:52:58 -08:00
Captain277 a713128eed For they sow the wind, and they shall reap the whirlwind. 2022-02-22 00:31:48 -08:00
CharlesWedgeandGitHub 013c9b6e17 Tajara Fluff Update Part 1: Guns, Liquor and Cigars (#3436)
* Aurora "Taj" gun skin code

* Bringing Pistol Code in Line with Sol-Gov Removal

* Aurora Crank Laser

More Tajara Fluff

* Gun Skin Sprites

* S'rendarr's Hand Cigs

Cigars of a Medicinal Variety

* Add files via upload

Cigars of a Medicinal Variety

* Tajara Lighter and Cigarette Cases

* Tajara Booze

Getting Drunk on Gin Cat Style

* A Drinks and Cocktails For Tajara

* Cocktail For Cat People

* Add files via upload

* Tallow Is a thing

* USDF>JSDF

* Tajaran Cocktail/Bottle Sprites

* Taj Items: Loot Pool Integration

* Integrate Taj Cigs into Contraband

* USDF>JSDF

* Oh dear I made an error

* Fixing a Big Mistake

* Solgov>Origov

* Taj Liquor in the Booze-O-Mat

* Origov>Oricon

* I hate Modular I hate Modular

* Okay hopefully Everything is Fixed

* Re-Updating Clothing Vendors

* Update vending.dm

* Missing Dah Comma

* Inhands Sprites for Taj guns

* Cigar Sprites I Missed
2021-10-03 20:14:32 -07:00
Captain277 f204012b2d Corrects catalogue issue. Renames USDF. Updates Busyspace Lore. 2021-09-24 00:57:16 -07:00
663b919445 [IDB IGNORE] [MDB IGNORE] Tether - remade on cit repo so people can PR to this (#3043)
* Tetherport

* sigh

* more fixes

* shields

* more

* woo

* compile

* e

* a

* Tether, compilable and running

not playable tho

* Tether, compilable and running

not playable tho

* Automatic changelog generation for PR #3200 [ci skip]

* why

* EOL

* nukes edited areas. if you had something important in here, you didn't deserve to.

* another folder down

* one more folder

* the refacotring continues

* change those

* okay

* dynamic zlevels

* move stufF

* reorganize that too

* get rid of unneded archives

* move talon too and rename that

* meh

* woop

* fixes

* move those

* fixes

* fix

* Submap Repathing/Reconciliation

* Attempts to fix Gecko invalid variable bug.

* Alright. Let's actually fix every bugged instance.

* Another round of updates. That same turf issue exists.

* Should fix the last of those weird varedits.

* One snuck by?

* Another round of fixes.

* I want to know who put all these var edits in.

* Another batch down.

* Yet another batch.

* A map at a time, at this rate.

* I hope these are the last four, but probably not.

* Hopefully the last, but probably not.

* ANOTHER stealth var_edit that snuck through.

* Manually checked the rest of the map files I found. These were updated.

* Did the same for bad var_edits. Caught these.

* Updates the 140x140.

* Sorts Talon and partially adds Point Defense. Too complex for me.

* tether_turfs

* I think this is it. The last variable bug.

* Telenetwork Delenda Est

* linterS

* fix

* extraneous files

* woo

* mmm

* add that in until reagents hardsync

* woo

* sync

* updates

* t

* weather

* i want to rewrite telecomms

* test

* shift those

* woo

* move that

* FUCK

* Fix

* fix

* or null

* shuffle

* Fixes

* Fixes

* Fix

* fixes

* woo

* that

* facility safety

* that too

* move that out

* fixes

* woops /

* rename those

* those

* woo

* test

* fixes

* woo

* exploration map edits

changes oxygen tanks to o2 jetpacks, co2 jetpack to an o2, adds pathfinder voidsuit, suit cycler for medical, and fixes access restrictions on the PF's office and locker

* mh

* Update fueldepot.dmm

* woo

* woo

* woo

* fix

* utterly fuck you

* Automatic changelog generation for PR #3225 [ci skip]

* test code

* w

* that

* fieldgens

* better

* singulo

* fixes

* fix

* fix

* adds mirrortools, removes backup implants

* why

* Prevents falling through catwalks and lattice,
stolen from Silicons

* Lots of stuff!

* Update talon2.dmm

* Automatic changelog generation for PR #3226 [ci skip]

* Removes Mining Stacker

* Slight remap changes to Deck 3, pending more.

* Automatic changelog generation for PR #3228 [ci skip]

* fix that

* that

* R&D remap.

* Lighting fix and correcting a talon vault issue?

* Conflict clean-up.

* Multi-floor modifications. Chem change. R&D revert. Etc.

* Adds a few extra timeclocks.

* Missed the bioregens. Hooray.

* Re re readjusts R&D to a lobby design. Adds Space Spice. Maybe fixes Captain spawner.

* woo

* fix

* not that

* Xenobotany and Trash Pit adjustments.

* proper

* De-militarizes Talon. Will Trader-ify them when I wake up.

* fix

* fix

* ashet pls

* ashet pls v2

* cleaner

* cleaner

Co-authored-by: nevimer <77420409+nevimer@users.noreply.github.com>
Co-authored-by: CitadelStationBot <citadelstationcommunity@gmail.com>
Co-authored-by: Captain277 <agentraven16@gmail.com>
Co-authored-by: Mag <86886852+MonaraMir@users.noreply.github.com>
Co-authored-by: nik707 <38332985+nik707@users.noreply.github.com>
Co-authored-by: TheLordME <58342752+TheLordME@users.noreply.github.com>
2021-07-11 23:29:24 -07:00
siliconsandGitHub 5823fb93e7 migrates to github actions + sync tgui to main's, removes a bunch of dead maps and code and reworks how submap loading is done (#2917)
* move phoronlock define

* t

* force rename

* nuke unneeded things

* don't do that

* tgui sync?

* changes

* unit testing module

* backend

* tools update

* aaah

* go and stay go

* path replace

* move everything

* toss out more stuff

* remove

* fine those can stay

* dependencies.sh

* ruin datum move + rename

* level assets why did you guys put the turfs in my atmosphers folder grr

* more moving

* basemap, force stuff

* fix that desync meme

* move more stuff

* move those too

* repath

* get rid of useless initializers

* hacky patchy

* reservations

* alright

* tgui

* changelog example

* checksum

* md5

* errors

* more

* turf empty

* stop

* fix

* bad kwarg

* let's get those in again

* alright

* rid of that

* huh

* newlines

* newlines

* folder

* mood

* woops

* readme

* might as well trim now

* let's go

* fuck it tether isn't being used anyways lol

* ok

* empty files go

* tether is demoted

* sorry but this goes too

* okay

* make that work too

* ok

* wow.

* whew

* Fix

* fixes

* ok

* sigh

* fix

* fix

* aah.

* rust_g logging

* update rust g file

* fix

* funny

* Fix

* map issues

* fix

* initialize hints

* solves some problems

* those too

* ok

* pills

* let's do that.

* hit that too

* runtime

* add that too

* alright

* fix

* fix

* fix

* Fix

* add

* fix

* wildwest, what have they done to you...

* do that too'
git push

* fixes

* fixes

* fixes

* pack this tightly

* let's not have empty files

* sigh

* fix

* FUCK OFF

* fix icon

* rip old mapmerge

* zz

* woo yeah woo yeah

* logging

* fix

* better logs

* GRRRRRR

* last commit??

* awful
2021-04-01 16:07:03 -05:00
BlackMajor 6cf79d1188 Go big or go home 2021-02-14 04:01:34 +13:00
kevinz000 e800d3ca9d barrier tape 2020-04-13 17:12:15 -07:00
kevinz000 2ed2e4affa sigh 2020-04-13 17:10:17 -07:00
kevinz000 e26025599c wew 2020-04-12 17:31:11 -07:00
kevinz000 6c1c339191 Updates code to November 2019 Vorecode 2020-02-08 00:41:54 -07:00
avabee 3e1f522ff2 adds new sprites from Aurora 2019-03-15 20:37:39 -05:00
Hatterhat 3992c450f2 turns out its not actually alcoholic 2019-03-08 22:13:58 -06:00
Hatterhat 5672c3bbb3 holy shit what am i doing, at least it compiles now 2019-02-28 16:19:08 -06:00
Hatterhat 85c86a990e vendor hell (randobooze, point cards) 2019-02-28 15:22:12 -06:00
kevinz000 c08fa05fdc 9 2018-10-12 08:39:44 -07:00
Aronai Sieyesandletterjay ee44d1d219 Polaris Sync 2018-05-01 2018-05-13 22:22:11 -05:00
deathride58 f1893fa0a0 initial commit - Straight pull from Virgo's master branch from 5/6/2018 at 6:00 PM EST 2018-05-06 19:05:49 -04:00