adds variable timing schedulers
adds core AI holder abstraction and services
kicks current AI to /polaris and shims everything; reconcilation will
come later.
## About The Pull Request
4 new hivebots
Lurker - kiting, low-health hivebot that tries to snipe you from a long
distance. low damage but will punish bad positioning. high armor pen -
damage is low but consistent. very, very weak if you literally just walk
up to them to give them the boots
Scorcher - at request, higher-damage base hivebot w/ alien tech. 5 more
damage and very light armor pen
supressor - hivebot with TWOOOO GUUUNS (faster fire rate) that fires a
weak proj that also does light agony damage. attempts to get into your
face. faster than normal hivebots
surveyor - slightly faster base hivebot w/ a cool sprite, mostly flavor
## Why It's Good For The Game
more variety good?
from top left to right
surveyor (odie), lurker(mine), suppressor(mine), scorcher(odie)

## Changelog
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🆑
add: lurker and suppressor hivebots
/🆑
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---------
Co-authored-by: LordME <58342752+TheLordME@users.noreply.github.com>
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## Oh No More Robots
There is actually less paths for the hivebots. They are actually some of
the most primitive mobs on the codebase. So it was high time they were
given a facelift. As I said with my previous mob update robots are a
good alternative as mobs compared to humanoids, and with the hivebots we
can present a threat of hostile machine intelligence to round out the
existing threats of pirates, mercs, aliens beasts and the supernatural.
Once more these robots are also far mroe generalist then the existing
robot varieties and as most types of them are not very dangerous they
can be released on civilian crew without fear of them causing extreme
damage,
<!-- Argue for the merits of your changes and how they benefit the game,
especially if they are controversial and/or far reaching. If you can't
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probably isn't good for the game in the first place. -->
## Changelog
<!-- If your PR modifies aspects of the game that can be concretely
observed by players or admins you should add a changelog. If your change
does NOT meet this description, remove this section. Be sure to properly
mark your PRs to prevent unnecessary GBP loss. You can read up on GBP
and it's effects on PRs in the tgstation guides for contributors. Please
note that maintainers freely reserve the right to remove and add tags
should they deem it appropriate. You can attempt to finagle the system
all you want, but it's best to shoot for clear communication right off
the bat. -->
🆑
add: A couple new varieties of both melee and ranged hivebots
removed: redundant hivebot varieties
tweak: siegebots now have sniper range fitting their name, their attack
has been nerfed (holy fuck the one shoot explode on contact grenades
with a base attack of 10... that's 1 frag grenade a second!!!)
fix: hivebots now use their various cataloguer entiries
sprites: hivebot types are now more visually distinct
/🆑
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