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13
Commits
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b5b31f4691 | Scori Alchemy update (#7601) | ||
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3a17487bbb | scori crafting stuff (#7587) | ||
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f299c067e3 |
Xenohybrid improvements (#7309)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request So I decided to tweak xenohybrids some more <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game We love features <!-- Argue for the merits of your changes and how they benefit the game, especially if they are controversial and/or far reaching. If you can't actually explain WHY what you are doing will improve the game, then it probably isn't good for the game in the first place. --> ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly mark your PRs to prevent unnecessary GBP loss. You can read up on GBP and it's effects on PRs in the tgstation guides for contributors. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> 🆑 add: Added a bunch of COMSIGnals to make the later work. add: Added new stealth ability for xenomorph hybrids /🆑 <!-- Both 🆑's are required for the changelog to work! You can put your name to the right of the first 🆑 if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> |
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0c8dd521c2 |
refactors attack hand proc header (#6720)
needed for #5677 this is to make that PR slightly easier to review. |
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6b8a74e682 |
mob ai: iff factions, small turbolift/maploader fix (#6702)
replaces old faction system with one that supports lists |
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f06869420a |
Fixes scorian production structures (#6522)
Co-authored-by: silicons <2003111+silicons@users.noreply.github.com> |
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383308a1d1 |
storage rewrite (#6284)
Co-authored-by: silicons <no@you.cat> |
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7adbcdc811 |
Ore Stacking (#6136)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->
## About The Pull Request
- All ores have been converted to become stacks.
- Various for loops have been destroyed due to ore stacks now existing.
- Bluespace crystals is detyped from being ores (request of Sili)
- Mining satchels have been recoded to be more like ore boxes (there's
an update I'd like to do to them later that will include even bigger ore
satchels so I decided this was necessary) and their capacity has been
buffed to carrying 200 ores instead of 50. People can now shove up to 7
ore stacks into their backpack with this update, so I decided that made
sense.
- .dm file containing ore box code was renamed.
- fixed a bug that allowed you to dupe ores using the ore box ("take"
was called twice when inserting ores by hand)
- Some minor polishing of ore box code, particularly examine code,
interaction feedback, and allowing you to climb onto boxes.
- Ore boxes when destroyed will drop all of their ores, unless there's
too much ore (up to 200 stacks will be dropped). It'll also drop 5
hardwood planks. People who accidentally shoot their box with their PKA,
rejoice.
- You can craft ore boxes using 5 hardwood planks.
## Why It's Good For The Game
Having ores be stackable will greatly reduce lag. Otherwise, QoL changes
good.
## Changelog
<!-- If your PR modifies aspects of the game that can be concretely
observed by players or admins you should add a changelog. If your change
does NOT meet this description, remove this section. Be sure to properly
mark your PRs to prevent unnecessary GBP loss. You can read up on GBP
and it's effects on PRs in the tgstation guides for contributors. Please
note that maintainers freely reserve the right to remove and add tags
should they deem it appropriate. You can attempt to finagle the system
all you want, but it's best to shoot for clear communication right off
the bat. -->
🆑
add: You can climb ore boxes.
qol: Ore boxes will drop their contents when destroyed. You can also
craft ore boxes using hardwood planks now.
balance: Mining satchels can now carry 200 ores instead of 50.
fix: Ore box examines look proper now.
fix: Fixed a bug that allowed you to dupe ores using the ore box.
imageadd: stacks_ore.dmi was added. It holds ore stack stuff.
code: Orebox DM file renamed to ore_box.dm
code: Bluespace crystals are detyped from being ores.
refactor: Ore is now stackable. This will reduce lag when miners are out
causing havoc or shoving ore onto conveyor belts.
/🆑
<!-- Both 🆑's are required for the changelog to work! You can put
your name to the right of the first 🆑 if you want to overwrite your
GitHub username as author ingame. -->
<!-- You can use multiple of the same prefix (they're only used for the
icon ingame) and delete the unneeded ones. Despite some of the tags,
changelogs should generally represent how a player might be affected by
the changes rather than a summary of the PR's contents. -->
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fb0ed4f334 |
Changes to Ashlander Forge (#5452)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request 1. **Changes Type of Ashlander Forge and Brick Press.** 2. **Allows Forge and Brick Press to Accept Ore Bags.** ## Why It's Good For The Game 1 & 2. _With massive thanks to Silicons, Lokihar, and Trojan Coyote for helping with this. This code has been requested repeatedly by ashlander players, and it was far outside the bounds of my personal coding skills. WIthout the people mentioned here it would not have been possible. Thank you so much, friends. - You can now use ore bags to mass forge/press ore into desired material._ ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly mark your PRs to prevent unnecessary GBP loss. You can read up on GBP and it's effects on PRs in the tgstation guides for contributors. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> 🆑 tweak: Forges and Brick Presses Now Accept Ore Bag Input /🆑 <!-- Both 🆑's are required for the changelog to work! You can put your name to the right of the first 🆑 if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> |
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427e85eb7b |
Minor Ashlander Touch-Ups [WIP] (#5392)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request 1. **Adds Craftable Bone Mask.** 2. **Adds Craftable Alchemy Bandolier.** 3. **Adds Leporazine to Pokalea.** 4. **Implements Ashlander ChemMaster.** 5. **Makes a Vehicle Variant for Stormdrifters.** 6. **Corrects Chitin Type on Gutshanks.** 7. **Adds Poultice of Bitter Ash.** ## Why It's Good For The Game 1. _This was requested as an aesthetic addition._ 2. _Alchemist players have requested the ability to carry alchemical goods in a bandolier._ 3. _It was always intended to give pokalea a second chem, but it took a while to settle on one. Leporazine being a 'cooling' chem seems thematic._ 4. _Time to do more favors for alchemy by making it less painful._ 5. _Ashlander Blimps! It's purely a fun thing. It's no faster than shanks, but it does fly over lava safely. I kinda just see it as a cute alternative to boats._ 6. _Turns out Gutshank chitin just hasn't been dropping because of a bug._ 7. _This basically functions similarly to slime potion, but for player mobs. It works both ways, but it's primarily designed so visitors to the village can avoid getting constantly aggro'd by the farm animals._ ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly mark your PRs to prevent unnecessary GBP loss. You can read up on GBP and it's effects on PRs in the tgstation guides for contributors. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> 🆑 add: Adds craftable bone mask. add; Adds craftable alchemy bandolier. add: Adds leporazine to pokalea. add: Adds Ashlander chem master variant. add: Adds Stormdrifter gondolas. fix: Fixes chitin type dropped by shanks. /🆑 <!-- Both 🆑's are required for the changelog to work! You can put your name to the right of the first 🆑 if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Co-authored-by: LordME <58342752+TheLordME@users.noreply.github.com> |
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d23ac504a0 |
Ashlanders Phase 3.5: Prelude to War (#5259)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request _War is coming to Surt-nar-Vel'la. It rages in the caverns below, held back only by the furious roiling blood of the Mother. More and more Scori are driven up to Surt-nar-Vel'la, and they bring ancient secrets with them. But, perhaps not all that dwells below should be unearthed..._ 1. **Increases Mother's Blessing from 5 minutes to 15.** 2. **Gives Ashlanders access to Sign Language.** 3. **Creates reagent Phlogiston.** 4. **Creates Condensed Phlogiston item.** 5. **Creates craftable Heaven Shaker hand-held explosive.** 6. **Buffs Shank riding speed.** 7. **Makes tying posts dense.** 8. **Adds craftable Primitive Splints.** 9. **Adds craftable Bone Pipes.** 10. **Adds the craftable Spark Striker.** 11. **Adds cowls.** 12. **Adds Ashlander cryo.** ## Why It's Good For The Game 1. _This buff is too short-lived to be used by the Ashlanders. I'm raising it to 15 minutes. However, it is still fairly robust, so I might drop it to 10. Or raise it even further if it's still too short._ 2. _It's been months of lessons. Knowledge of primitive sign is now available to most surface dwellers. It is slowly being disseminated below the surface to those who are willing to learn, meaning those who are likely to come to the surface may know it too._ 3. _Phlogiston is the alchemical compound found in all explosive and flammable things. Here I imagine it as a sticky tar similar to napalm or condensed nitroglycerin._ 4. _Condensed Phlogiston is basically semtex. Not much more to add there._ 5. _These craftable grenades require condensed phlogiston. They are designed to address an impending threat, but will almost certainly need to be nerfed and fine tuned. They come in two flavors: HE and Frag._ 6. _Shanks now move slightly faster, providing a movement bonus to mounted travel._ 7. _Tying posts not being dense has bothered me for a while now._ 8. _Gotta have a way to temporarily mend bones until surgery is done!_ 9. _Apparently Ashlanders are missing avenues to fine tobacco - and other substances. Perhaps a new avenue of trade..._ 10. _Going to need lighters for your pipes._ 11. _These are basically the hood parts of certain cloaks or jackets, but toggleable as simple headwear._ 12. _No longer will there be braindead Ashlanders sleeping in the Temple!_ ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly mark your PRs to prevent unnecessary GBP loss. You can read up on GBP and it's effects on PRs in the tgstation guides for contributors. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> 🆑 tweak: Increases duration of Mother's Buff. tweak: Gives Scori Sign Language. add: Adds Ashlander cryo. add: Adds Phlogiston and Condensed Phlogiston. add: Adds Heaven Shaker grenades, using phlogiston. tweak: Buffs riding speed of Shanks. tweak: Makes tying posts dense. add: Adds craftable primitive splints. add: Adds bone pipes. add: Adds primitive lighters. add: Adds cowls. /🆑 <!-- Both 🆑's are required for the changelog to work! You can put your name to the right of the first 🆑 if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> |
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455ec82c4e |
refactors attack_hand, attackby, attack_self (#5120)
Co-authored-by: silicons <no@you.cat> |
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993cdb5bc3 |
Ashlanders: Phase 3 (#4983)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request **Mobs:** 1. **Adds the Shank.** 2. **Adds the Stormdrifter.** 3. **Goliaths can now be milked for gunpowder.** **Structures:** 1. **Adds Ashlander Structures: Magma Forge and Brick Press.** 2. **Adds Ashlander Catwalks.** 3. **Adds Goliath Hide curtains.** 4. **Adds a Tying Post.** **Map Edits:** 1. **Removes the Harmony colony.** 2. **Removes Ashlander Camp.** 3. **Adds Ashlander Village.** **Adjustments/Changes:** 1. **Tweaks Bone Axes and Spears.** 2. **Restricts Tribal Recipes.** 3. **Rearranges Ashlander structures and icons into bespoke files.** 4. **Beakers can now scoop ash piles off the ground.** 5. **Shows Reagents in Stone Mortars on Examine.** 6. **Creates Preset Types for Bone Tables/Benches & Sandstone Tables/Benches.** 7. **Wood Fences are now craftable with planks.** 8. **Boosts Ashlander Darksight.** 9. **Changes the lid colors of Ashlander containers.** 10. **Gives Ashlanders a Dedicated Language.** **Alchemy:** 1. **Adds a craftable Ashlander Alchemy Station.** 2. **Adds a craftable stone mortar.** 3. **Creates New Reagent: "Alchemical Base"** 4. **Adds a Fertilizer recipe.** 5. **Adds an Alternate Tallow recipe.** 6. **Adds a Soap recipe.** 7. **Adds a Charcoal Stick recipe.** 8. **Adds a craftable Calcinator.** 9. **Adds the Industrial Plant Cersut.** 10. **Creates a craftable Stone Dropper.** 11. **Adds Juhtak Poultice recipe.** 12. **Adds Pyrrhlea Poultice recipe.** **Craftables/Content:** 1. **Creates Craftable Saddles.** 2. **Adds Sandstone Flooring.** 3. **Adds Wooden Roofing.** 4. **Adds the craftable lava-proof boat and oar.** 5. **Adds elder stones and a harvestable outcrop.** 6. **Adds Charcoal Sticks - a pen subtype.** 7. **Adds craftable Sandstone jars.** 8. **Adds craftable Cooking Spit.** 9. **Adds primitive Soap.** 10. **Adds Goliath hide gloves.** 11. **Adds Goliath hide ore bags.** 12. **Adds bone specific arrow recipes for Ashlanders.** 13. **Provides specialized armor for Ashlanders.** 14. **Adds Bone Talisman (Disenchanted) to Loadout.** 15. **Adds Goliath half-cloak.** 18. **Adds Goliath plant bag.** **Weaponry:** 1. **Adds the Stun Lance.** 2. **Removes Firing Pins from Muskets.** 3. **Adds the Bone Sword and Elder Bone Sword.** 4. **Adds Shiv Knife.** 5. **Removes Musket safety.** 6. **Removes the safety from bows.** ## Why It's Good For The Game **Mobs:** 1. _Gutshanks can now be matured into Shanks, which serve as mounts for Ashlanders. If a Shank has a saddle on it, you can set its name/rename it with a charcoal stick._ 2. _Stormdrifters are floating mobs who wander the Eastern Plains aimlessly, having been blown off-course by storms. They likely have some kind of utility._ 3. _Goliaths eat lots of sulfur and saltpeter-rich rocks and sand, and now canonically create gunpowder as a waste byproduct. This can now be collected by Ashlanders to replenish musket reserves._ **Structures:** 1. _Ashlanders need a way to generate rods to create flooring for their structures, and also a way to access lead sheets to make musket balls. The Magma Forge creates rods when fed iron ore, lead ingots when fed lead ore, copper ingots when fed copper ore, and slag when fed sand. To encourage more thematic construction, Ashlanders can use a Brick Press to create sandstone bricks when they feed it sand._ 2. _I wanted a bridge/catwalk system for Ashlanders, and this is what I came up with._ 3. _Instead of heavy stone doors and stuff, I thought goliath hide curtains would be pretty nifty. So we've got those now!_ 4. _This craftable bone tying post allows you to anchor your mount in one spot, just like in the Wild West!_ **Map Edits:** 1. _As much as I love Harmony, it has served its narrative purpose. Instead of extending Lavaland with another Z-Level, as I planned a while back, I'm going to instead remap East to be the new Ashlander spawn zone._ 2. _The exile POI for Ashlanders no longer serves purpose._ 3. _It is instead replaced by this village!_ **Adjustments/Changes:** 1. _Bone axes and spears now use their bespoke sprites, instead of material inheritance sprites._ 2. _To craft Tribal recipes, you must now be an Ashlander. This should encourage more commercial trade between Ashlanders and station crew._ 3. _I had to create a new file and icon sheet for Ashlander specific structures. I have moved the primitive seed press and the yurt to this file, and adjusted the relevant areas in code._ 4. _I was surprised to discover this function didn't exist. It seems obvious that you should be able to sweep ash up. Most people don't even realize ash is a valid reagent type. Now it can be utilized somewhere, hopefully! Besides just me, I mean._ 5. _There have been complaints about the confusion around stone mortar contents on Surt. The ability to see reagents in a beaker used to exist, but appears to have been removed somewhere. It was a pain, but I figured out how to restore it for stone mortars. Now Ashlanders can safely know whether they're about to drink water or gunpowder._ 6. _I just wanted these so I could map them in to replace most of the wood in the Ashlander village._ 7. _I've seen some pretty weird fencing solutions for when the Ashlander corral breaks. I'm debating a bone-based fence for it, but in lieu of that, these should be craftable anyways._ 8. _Originally I had this set to 5. It turns out 5 was too low. Even 7 feels a little inadequate. I'm considering other solutions._ 9. _To match with more bone and less wood, these should be changed!_ 10. _Apparently I was using an Admin event language all along. Now they have a language of their own!_ **Alchemy:** 1. _I know there isn't like, a super obvious utility for this yet, but it feels like something that might be useful later. Maybe for advanced Ashlander medicines like poultices or something. Maybe a Phase 4 thing._ 2. _The stone mortar functions as a beaker, and can be used to contain reagents for Ashlanders, such as gunpowder._ 3. _This chemical serves as the core reagent in Ashlander alchemical recipes. It helps to prevent overlap in recipes considering the limited number of reagents Ashlanders have access to. It can be crafted by combining ash and sulphuric acid._ 4. _Ashlander players have also requested access to fertilizer. Although you can grind up plants currently to provide plots with nutrients, giving the players access to a baseline fertilizer recipe (which I was surprised to see didn't exist/doesn't exist in a way Ashlanders can fairly access) works too. It can be crafted by combining equal parts tallow, ash, and alchemical base._ 5. _Tallow is vital for a couple of my early concept alchemical formulas. It also serves to add additional utility to raw meat which might otherwise go unused. I designed this alternate recipe to require little more than grinding meat down into its components. It can be crafted by combining equal parts triglyceride, protein, and alchemical base._ 6. _Butchering animals is dirty work. There have been multiple requests for a way to wash dirty items. Unfortunately, providing Ashlanders with a puddle of water or other water-based vectors would undermine the purpose of farming Gutshanks. However, primitive cultures knew about soap and how to create it. It can be crafted by combining equal parts tallow, water, and ash._ 7. _That Charcoal has to be made somewhere! It can be crafted by combining equal parts tallow, ash, and alchemical base._ 8. _In alchemy, Calcinators are used to reduce ingredients to ash and release their interior potential. This is a fancy way of saying you burn stuff into ash. This machine was a total headache to me, and took up the majority of my code work on this particular day. It's essentially a bastard child of the reagent grinder designed to burn wood or bone (only bone really matters for Ashlanders), and pump out ash for use in recipes._ 9. _The eagle eyed may have noticed earlier that Alchemical Base requires sulphuric acid to craft. This is possible due to the addition of Cersut. This leafy plant leeches Sulphur out of the soil, which is processed through its body. Consequently, the leaves retain a significant amount of sulphuric acid. Cersut is not designed for any form of consumption. It is purely an industrial plant._ 10. _I've discovered that due to some uneven production results, you can get some total nightmare situations with Ashlander beakers. I've considered adding some kind of chem master to allow for faster refinement, but I mean. Where's the fun in that?_ 11. _This poultice can be used to heal brute damage in a more focused way. Made by mixing ten parts alchemy base with ten parts bicaridine._ 12. _As the above, but used to heal burn damage. Made by mixing ten parts alchemy base and ten parts kelotane._ **Craftables/Content:** 1. _Saddles allow you to ride Shanks when crafted and applied._ 2. _Now Ashlanders can construct interior floors out of sandstone._ 3. _Now we can have wood roofs, instead of just steel ones. This is basically a fluff addition._ 4. _The current redesign for Lavaland East has a lot of lava rivers and stuff going on. It'd be nice if Ashlanders had special boats to sail over it with._ 5. _Older Lavaland recipes for certain tools required Cultist soul stones. Obviously on Main this makes sense, but less so here. So I've created Elder Stones, slightly anomalous gems that can be found in special outcrops. I've come up with some lore for these, but it doesn't belong here. They're used in recipes for things like lava-proof boats, Ashlander welders, and Elder Swords, all of which are meant to be rare._ 6. _Originally I had this concept of Ashlanders using charcoal sticks to draw pictures and stuff, but I realized it would just lead to graffiti and English letters all over my sand. So instead I've made them primitive pens with no vector for paper, etc. They can be used to label stone mortars, and feature in at least one crafting recipe._ 7. _Since there's no wood on Surt, wood buckets don't make sense. Now Ashlanders can craft sandstone jars - which function as buckets - in their stead._ 8. _The people have cried out for a way to cook food. I've made this grill subtype that's just a spit over fire. Originally I was going to make it require charcoal sticks as fuel to consume, but I think that'd just add tedium (and I kinda don't wanna code it.)_ 9. _It's ugly and it doesn't smell fancy, but it sure cleans stuff up._ 10. _Fashion and utility! These gloves will protect you from stinging nettles when farming._ 11. _Picking up ore one at a time is kinda lame at this point._ 12. _Since there's no way for Ashlanders to reliably get wood, I've made it so they can craft arrows just using bone._ 13. _Ashlanders have been using borrowed Gladiator uniforms for a while. Now they have Babylonian style lamellar armor._ 14. _Disenchanted bone talismans may now be selected in the accessory loadout, at the request of players who have received them as gifts from Ashlanders._ 15. _This is purely an aesthetic/style addition._ 16. _Adds Plant Bags for Ashlanders._ **Weaponry:** 1. _Designed to work in tandem with jousting, Stun Lances are more of a tool for flavor._ 2. _Muskets are ancient, primitive tech. They wouldn't use firing pins._ 3. _As with the above, mechanical safeties didn't exist for decades/centuries after muskets._ 4. _Bone swords are neat! Elder Bone Swords were a recommendation by someone, but I really loved the concept. Both are craftable, although the Elder requires advanced (for Ashlanders) materials._ 5. _I'm already touching the misc weapons file and someone suggested a cheap shiv made of duct tape and knife blades. Sounded fun._ 6. _Bows shouldn't have safeties._ ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly mark your PRs to prevent unnecessary GBP loss. You can read up on GBP and it's effects on PRs in the tgstation guides for contributors. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> 🆑 add: Adds the Shank. add: Adds craftable saddles. add: Adds craftable stone mortar. add: Adds gunpowder milking feature to Goliaths. add: Adds Stun Lance. add: Adds Ashlander crafting structures (Magma Forge and Brick Press) add: Adds Ashlander alchemy station. add: Adds sandstone flooring. add: Adds wooden roofing. add: Adds the bone sword and elder bone sword. add: Adds lava-proof boats. add: Adds elder stones. add: Adds Ashlander catwalks. add: Adds Ashlander Village to Lavaland East. add: Adds a shiv. add: Adds Goliath hide curtains. add: Adds alchemical system. add: Adds alchemical recipes: alchemical base, fertilizer, tallow, soap, charcoal sticks. add: Adds Calcinator. add: Adds industrial plant 'Cersut'. add: Adds primitive soap and charcoal stick pens. add: Adds sandstone jars. add: Adds cooking spit. add: Adds stone dropper. add: Adds preset bone & sandstone tables and benches. del: Removes Harmony colony. del: Removes Ashlander Exile POI. tweak: Removes firing pin requirement for muskets. tweak: Changes Bone Axe and Spear sprites. tweak: Restricts Tribal recipes to Ashlanders. tweak: Rearranges Ashlander structures into specialized files. tweak: Allows inspection of reagents in stone mortars. /🆑 <!-- Both 🆑's are required for the changelog to work! You can put your name to the right of the first 🆑 if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Co-authored-by: silicons <no@you.cat> Co-authored-by: Zandario <zandarioh@gmail.com> |