<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->
## About The Pull Request
<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->
## Why It's Good For The Game
<!-- Argue for the merits of your changes and how they benefit the game,
especially if they are controversial and/or far reaching. If you can't
actually explain WHY what you are doing will improve the game, then it
probably isn't good for the game in the first place. -->
## Changelog
<!-- If your PR modifies aspects of the game that can be concretely
observed by players or admins you should add a changelog. If your change
does NOT meet this description, remove this section. Be sure to properly
mark your PRs to prevent unnecessary GBP loss. You can read up on GBP
and it's effects on PRs in the tgstation guides for contributors. Please
note that maintainers freely reserve the right to remove and add tags
should they deem it appropriate. You can attempt to finagle the system
all you want, but it's best to shoot for clear communication right off
the bat. -->
🆑
tweak: tweaked adherent maintenance to be less inviting to get hurt in
/🆑
<!-- Both 🆑's are required for the changelog to work! You can put
your name to the right of the first 🆑 if you want to overwrite your
GitHub username as author ingame. -->
<!-- You can use multiple of the same prefix (they're only used for the
icon ingame) and delete the unneeded ones. Despite some of the tags,
changelogs should generally represent how a player might be affected by
the changes rather than a summary of the PR's contents. -->
## Why It's Good For The Game
should have no impact on the game
<!-- Argue for the merits of your changes and how they benefit the game,
especially if they are controversial and/or far reaching. If you can't
actually explain WHY what you are doing will improve the game, then it
probably isn't good for the game in the first place. -->
## Changelog
<!-- If your PR modifies aspects of the game that can be concretely
observed by players or admins you should add a changelog. If your change
does NOT meet this description, remove this section. Be sure to properly
mark your PRs to prevent unnecessary GBP loss. You can read up on GBP
and it's effects on PRs in the tgstation guides for contributors. Please
note that maintainers freely reserve the right to remove and add tags
should they deem it appropriate. You can attempt to finagle the system
all you want, but it's best to shoot for clear communication right off
the bat. -->
🆑
code: changed a bunch of species checks to use ID rather than name
/🆑
<!-- Both 🆑's are required for the changelog to work! You can put
your name to the right of the first 🆑 if you want to overwrite your
GitHub username as author ingame. -->
<!-- You can use multiple of the same prefix (they're only used for the
icon ingame) and delete the unneeded ones. Despite some of the tags,
changelogs should generally represent how a player might be affected by
the changes rather than a summary of the PR's contents. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->
## About The Pull Request
What the tin says.
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->
## About The Pull Request
I finally have the pleasure of killing decl by giving it a new name and
updated handling.
Also abstract_types now have universal support!
Based on:
Baystation12/Baystation12/pull/32114
Baystation12/Baystation12/pull/32687
## Changelog
🆑
code: /decl/ is now /singleton/
code: abstract_type is now on the /datum/ level
/🆑
<!-- Both 🆑's are required for the changelog to work! You can put
your name to the right of the first 🆑 if you want to overwrite your
GitHub username as author ingame. -->
<!-- You can use multiple of the same prefix (they're only used for the
icon ingame) and delete the unneeded ones. Despite some of the tags,
changelogs should generally represent how a player might be affected by
the changes rather than a summary of the PR's contents. -->
* Moves the adherent maintenance room and makes it
a bit baldie proof
* removes the access requirement I accidentally copy
* Removes a firealarm I missed and adds suitstorages
* fixed the typo
* Basic Foundation for Adherent
Pain
* Automatic changelog compile [ci skip]
* Automatic changelog compile [ci skip]
* Automatic changelog compile [ci skip]
* Corrects the Preview error
* Fixes the sprite, LETSSS GOOOOOOOO
* Part one of the species specific overlay shifter
* Adds a newline for linters
* Adds a newline for linters
* Adds a newline for linters
* Adds a newline for linters
* Adds a newline for linters
* LANGUAGE_GALCOM
* Gives Adherent flight, instead of permanent hover
* Bays on mob icons to for clothing pixelshifts
* Removes the attempt at pixelshifting for now,
needs to be done later
* restores get_mob_lay for accessories
* Hacks the clothing sprites away by removing -
all overlay
* adds the todo comment for the clothing issue
* Makes adherent external organs crystal
* Makes Adherent internal Organs crystaline
* Uncrystallises and recrystalises Adherent
* fixes Robotic and crystal checks
* Explaination on how to work with the defines
* crystalises the remaining Adherent parts
* Makes brittle a status rather than a condition
* postorgan rejuvenate correction
* Fixes mineral baths
* Removes the onmob icons that should be used for
bays on mob rendering
* Update adherent.dm
* removes the pointless proc Process()
* Gives Adherent native protocol
* removes the unneeded Verb assignments
* Renames the adherent language
* Reduces chargepylon damage to non adherents
* Makes the UI action buttons work
* Mineral baths fix system instability
* Coloration fix attempt partial progress.
* Comment to get the checks to run again
* changes adherent icobase
* Fresh tiles and cleared of clutter
tiles and shit emptied from the room, thanks, NT.
* Move over map and why was that AI pad there?
* WHO PUT THESE DECALS HERE?!
* Light bars for bulbs
* moved maint door, pipes, added adherent bath and bodyworks
* Comment to force checks
I hate you, Maintainers
* I hate me and my miss clicks, deleted two in wall firealarms
Co-authored-by: LordPapalus <lordpapalus@gmail.com>
Co-authored-by: Changelogs <action@github.com>
Co-authored-by: Solaris-Shade <73904284+Solaris-Shade@users.noreply.github.com>
Co-authored-by: LordPapalus <54518057+LordPapalus@users.noreply.github.com>