24 Commits
Author SHA1 Message Date
7e8cd3f5ac refactors combat backend & adds kinetic gauntlets (#7144)
Co-authored-by: Zandario <zandarioh@gmail.com>
2025-05-31 19:30:25 +02:00
siliconsandGitHub c1737d4e0f adds a verb to invert yourself 180 degrees horizontally. also, refactors update transform. (#6909)
look, mom! components can hook transform updates now. surely this will be used responsibly and i won't have to revisit this in the future. 

when do we get structs so we can go full ECS pattern with appearance updates? having this fragmented across multiple procs is kinda annoying!
2024-12-12 19:26:17 +01:00
siliconsandGitHub 0c8dd521c2 refactors attack hand proc header (#6720)
needed for #5677 

this is to make that PR slightly easier to review.
2024-09-06 13:36:10 -06:00
siliconsandGitHub 2533caefd9 combat code overhaul + projectiles v8: impact handling (#6579) 2024-09-02 20:34:27 +02:00
BlueWildroseandGitHub 013e23d22d Makes some things attackable via melee, code tweaks (#6576)
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## About The Pull Request

- Rocks are attackable.
- Outcrops are attackable.
- The two above can also be instantly destroyed by a proto-kinetic
accelerator.
- "Ausbushes" are attackable.
- Floodlights are attackable.
- Curtains are attackable.
- Fences are attackable.
- some other random things are attackable.
- gives feedback when using the fossil machine
- removed redundant code from curtains

## Why It's Good For The Game

get this snowflake no-melee nonsense out of my way.

there's probably a lot more to be sorted out but some of these are the
more egregious examples because they're usually obstructive in some way.

## Changelog

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🆑
fix: A few rocks, plants, and some other things are able to be removed
via harm intent melee. You can now blast rocks with PKAs as well.
/🆑

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2024-07-13 10:10:33 -07:00
BlueWildroseandGitHub 7adbcdc811 Ore Stacking (#6136)
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## About The Pull Request

- All ores have been converted to become stacks.
- Various for loops have been destroyed due to ore stacks now existing.
- Bluespace crystals is detyped from being ores (request of Sili)
- Mining satchels have been recoded to be more like ore boxes (there's
an update I'd like to do to them later that will include even bigger ore
satchels so I decided this was necessary) and their capacity has been
buffed to carrying 200 ores instead of 50. People can now shove up to 7
ore stacks into their backpack with this update, so I decided that made
sense.
- .dm file containing ore box code was renamed.
- fixed a bug that allowed you to dupe ores using the ore box ("take"
was called twice when inserting ores by hand)
- Some minor polishing of ore box code, particularly examine code,
interaction feedback, and allowing you to climb onto boxes.
- Ore boxes when destroyed will drop all of their ores, unless there's
too much ore (up to 200 stacks will be dropped). It'll also drop 5
hardwood planks. People who accidentally shoot their box with their PKA,
rejoice.
- You can craft ore boxes using 5 hardwood planks.

## Why It's Good For The Game

Having ores be stackable will greatly reduce lag. Otherwise, QoL changes
good.

## Changelog

<!-- If your PR modifies aspects of the game that can be concretely
observed by players or admins you should add a changelog. If your change
does NOT meet this description, remove this section. Be sure to properly
mark your PRs to prevent unnecessary GBP loss. You can read up on GBP
and it's effects on PRs in the tgstation guides for contributors. Please
note that maintainers freely reserve the right to remove and add tags
should they deem it appropriate. You can attempt to finagle the system
all you want, but it's best to shoot for clear communication right off
the bat. -->

🆑
add: You can climb ore boxes.
qol: Ore boxes will drop their contents when destroyed. You can also
craft ore boxes using hardwood planks now.
balance: Mining satchels can now carry 200 ores instead of 50.
fix: Ore box examines look proper now.
fix: Fixed a bug that allowed you to dupe ores using the ore box.
imageadd: stacks_ore.dmi was added. It holds ore stack stuff.
code: Orebox DM file renamed to ore_box.dm
code: Bluespace crystals are detyped from being ores.
refactor: Ore is now stackable. This will reduce lag when miners are out
causing havoc or shoving ore onto conveyor belts.
/🆑

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your name to the right of the first 🆑 if you want to overwrite your
GitHub username as author ingame. -->
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icon ingame) and delete the unneeded ones. Despite some of the tags,
changelogs should generally represent how a player might be affected by
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2023-11-17 23:07:22 -08:00
f00535983e [MDB IGNORE] [IDB IGNORE] atom damage (#5235)
## About The Pull Request

adds generic system for atom health / integrity / damage

everything that isn't flagged with not-bludgeonable can, well, now be
bludgeoned.

## Why It's Good For The Game

more interactive game world through the means of making people able to
break Everything.

## Changelog

🆑
add: atom damage - (almost) everything is now breakable.
refactor: new /atom level materials system
refactor: a lot of the combat system / click code
refactor: melee attack styles
/🆑

---------

Co-authored-by: silicons <no@you.cat>
2023-11-11 17:33:57 -07:00
8b778b0321 Armor rework (#5158)
Co-authored-by: silicons <no@you.cat>
2023-03-25 11:58:25 +01:00
455ec82c4e refactors attack_hand, attackby, attack_self (#5120)
Co-authored-by: silicons <no@you.cat>
2023-03-11 17:15:58 +01:00
siliconsGitHubVM_USER <VM_USER>silicons
fb429e51a4 KILLS STATPANEL (#4877)
Co-authored-by: VM_USER <VM_USER>
Co-authored-by: silicons <no@you.cat>
2023-01-11 09:12:35 -06:00
ZandarioandGitHub 38f1b6af54 99% of Overlays now use SSoverlays (#4847)
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## About The Pull Request
Silicons asked me too and he knows very well I'll do this dumb shit in
one sitting.
2022-12-15 05:53:18 -08:00
siliconsGitHubVM_USER <VM_USER>
a90d92df2b converts ex_act to legacy_ex_act, plants the seeds for new explosions (#4662)
Co-authored-by: VM_USER <VM_USER>
2022-11-02 20:45:16 +01:00
KTandGitHub 37365d1fdc This went a lot faster than I expected (#4499) 2022-10-07 19:41:32 -07:00
siliconsandGitHub 7152e7ff2a power standardization 1/??????? - power scales, SMES/cellrate/APC/powernet/god i'm dying inside (#4103)
* start

* about ready for conversions

* oh boy

* oh boy

* powernet procs

* draw power, surplus, avil, smes

* cellrate, smes

* cellrate, smes

* more

* wacky

* aa

* there we go

* Wild!

* ix

* more

* why

* between needs to die

* smart

* oh no

* fear

* f

* fixes

* i hate parentheses

* i hate parentheses

* fixes

* calc moment

* *pawstamp*

* acter

* i hate myself too thank you

* a

* wack

* cheat factors

* that

* fix

* recomp

* epic js moment

* fix
2022-05-26 01:27:14 -07:00
ZandarioandGitHub db39fde779 Butchering, Macro standardization, and generic tidying (#3936)
* Beginning

* Moar

* Blelelelele

* Robo Organs *Flooshed*

* Went overboard and organized a shit ton of tags...

* Partially implements VOREStation#9287

* Performance fixes from Polaris#7759

* More Code Cleaning

* Recompiled TGUI Bundle
2022-04-26 13:21:19 -07:00
siliconsGitHubfake_vm_user <fake_vm_user>
71889b4f65 rendering update (#3695)
* rnedering update

* fixes

* wack

* wack

* placeholder

* sigh

* sigh

Co-authored-by: fake_vm_user <fake_vm_user>
2022-04-23 21:12:54 -07:00
silicons 10369a482c more 2021-02-22 02:50:58 -07:00
silicons c3de692726 let's do that 2021-02-21 22:17:30 -07:00
kevinz000 e26025599c wew 2020-04-12 17:31:11 -07:00
kevinz000 6c1c339191 Updates code to November 2019 Vorecode 2020-02-08 00:41:54 -07:00
Hatterhat ba4b5956a6 HRRNGH FUCK WHY DID I REPATH SHOVELS 2019-10-06 10:41:59 -05:00
kevinz000 37e509f489 17 2018-10-12 17:35:36 -07:00
Spadesandletterjay 9e9a64094d Merge pull request #4082 from VOREStation/upstream-merge-5439
[MIRROR] Fixes layering issues for a few things
2018-08-17 15:09:33 -05:00
deathride58 f1893fa0a0 initial commit - Straight pull from Virgo's master branch from 5/6/2018 at 6:00 PM EST 2018-05-06 19:05:49 -04:00