## About The Pull Request
adds generic system for atom health / integrity / damage
everything that isn't flagged with not-bludgeonable can, well, now be
bludgeoned.
## Why It's Good For The Game
more interactive game world through the means of making people able to
break Everything.
## Changelog
🆑
add: atom damage - (almost) everything is now breakable.
refactor: new /atom level materials system
refactor: a lot of the combat system / click code
refactor: melee attack styles
/🆑
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Co-authored-by: silicons <no@you.cat>
* Window on the vendor is a little buggy still
* adjusts points requirements
* point transfer cards
* new line
* voucher dmi
* coolant gas
* thermal management and point raise overtime
* spelling fix
* vendor additions and vouchers
* NEWLINESSSS
* Vouchers function and TEG plus radcol
* Vimur overlay
* Vimur tank adjustments
* adjusts emitter crate access req
* more vouchers
* fixed indention error
* Adds the two new machines to the map
* gives the engineering vendor a specific sprite
* indention fix
* header fix
* fixes subtype vendors from vending twice
* overwrite fix, more info, atmos fix
* effiency display fix
* makes powerlevel configurable, removes stupid mode
* makes the Vimur tank cheaper
* Points arent awarded twice now.
* no stupid offset for total points mined
* " were missing
* damage shut off and no stupid points lost for now
* Atmos holosign projector
* holo projector to point vendor
* doubled point output
* more stuff for the vendor
* fixes heating getting exponentially worse,
powerlevel as toggle instead of altclick,
deactivates lower thermal limit,
less confusing examine texts
* var type check fix
* Point adjustment
* mystical new vendor item
* New name/desc
* maybe tank fix
* Automatic changelog compile [ci skip]
* removes the holo projector :(
* makeing sure
* 'new' icon
* rewards adjustment
Co-authored-by: Changelogs <action@github.com>