12 Commits
Author SHA1 Message Date
siliconsandGitHub 0c8dd521c2 refactors attack hand proc header (#6720)
needed for #5677 

this is to make that PR slightly easier to review.
2024-09-06 13:36:10 -06:00
siliconsandGitHub 2533caefd9 combat code overhaul + projectiles v8: impact handling (#6579) 2024-09-02 20:34:27 +02:00
siliconsandGitHub 5134116de4 supply: supply pack datums, some reworks (#6599)
tl;dr refactors supplypacks to a new system

- all access locks yanked from crates other than the ones that actually
need to be locked
- preps system for reworks, translates stuff over to a new format
- adds unified subsystem parsing & support for other descriptors for
cargo crate contents other than typepath
2024-07-31 10:28:39 -04:00
MazianandGitHub 922184fc21 Adds orderable reflectors (#5605)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->

## About The Pull Request

This adds a variant of the beam prism, normally only used in PoIs, to
cargo.

## Why It's Good For The Game

haha reflector go brr

## Changelog
2023-06-15 08:56:01 -07:00
8b778b0321 Armor rework (#5158)
Co-authored-by: silicons <no@you.cat>
2023-03-25 11:58:25 +01:00
455ec82c4e refactors attack_hand, attackby, attack_self (#5120)
Co-authored-by: silicons <no@you.cat>
2023-03-11 17:15:58 +01:00
Captain277 fa6a337cdd Traps and Puzzles Tested, Ready for Players 2022-03-17 05:42:02 -07:00
siliconsandGitHub 46438be211 Update beam_prism.dm 2021-04-03 16:01:10 -07:00
siliconsandGitHub 5823fb93e7 migrates to github actions + sync tgui to main's, removes a bunch of dead maps and code and reworks how submap loading is done (#2917)
* move phoronlock define

* t

* force rename

* nuke unneeded things

* don't do that

* tgui sync?

* changes

* unit testing module

* backend

* tools update

* aaah

* go and stay go

* path replace

* move everything

* toss out more stuff

* remove

* fine those can stay

* dependencies.sh

* ruin datum move + rename

* level assets why did you guys put the turfs in my atmosphers folder grr

* more moving

* basemap, force stuff

* fix that desync meme

* move more stuff

* move those too

* repath

* get rid of useless initializers

* hacky patchy

* reservations

* alright

* tgui

* changelog example

* checksum

* md5

* errors

* more

* turf empty

* stop

* fix

* bad kwarg

* let's get those in again

* alright

* rid of that

* huh

* newlines

* newlines

* folder

* mood

* woops

* readme

* might as well trim now

* let's go

* fuck it tether isn't being used anyways lol

* ok

* empty files go

* tether is demoted

* sorry but this goes too

* okay

* make that work too

* ok

* wow.

* whew

* Fix

* fixes

* ok

* sigh

* fix

* fix

* aah.

* rust_g logging

* update rust g file

* fix

* funny

* Fix

* map issues

* fix

* initialize hints

* solves some problems

* those too

* ok

* pills

* let's do that.

* hit that too

* runtime

* add that too

* alright

* fix

* fix

* fix

* Fix

* add

* fix

* wildwest, what have they done to you...

* do that too'
git push

* fixes

* fixes

* fixes

* pack this tightly

* let's not have empty files

* sigh

* fix

* FUCK OFF

* fix icon

* rip old mapmerge

* zz

* woo yeah woo yeah

* logging

* fix

* better logs

* GRRRRRR

* last commit??

* awful
2021-04-01 16:07:03 -05:00
silicons c3de692726 let's do that 2021-02-21 22:17:30 -07:00
kevinz000 f12ef3354e yawn 2019-09-05 08:17:21 -07:00
Aronai Sieyesandletterjay 1fa33e723e Merge pull request #3890 from VOREStation/upstream-merge-5337
[MIRROR] Folders props, and adds the laser prism, receptor, and sealed doors.
2018-06-16 09:51:49 -05:00