silicons and GitHub
a83bdbcd61
renames setclickcooldown and get_attack_speed ( #7126 )
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staging for melee PR, the way to modify cooldown is no longer direct
calls but modifying the clickchain
2025-04-30 10:14:43 +02:00
silicons and GitHub
4137b01947
guncode update (and misc refactors) ( #6740 )
2025-02-22 16:31:23 +01:00
silicons and GitHub
4c75a8b00b
toml config, database storage for repositories / singletons ( #6893 )
2024-12-15 19:41:14 +01:00
silicons and GitHub
6ace2afd6a
repository subsystem touchups & moves materials/designs over ( #6832 )
2024-11-05 15:22:44 +01:00
silicons and GitHub
e3b936fbbc
Damtype regex ( #6742 )
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Atomized codebase reorganization
2024-09-10 23:16:50 -06:00
silicons and GitHub
e6f972666c
regexes damage and wound types ( #6735 )
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Different semantics demand different defines. It's hard to tell what's
being used where and for what reason right now.
Staging for combat PR.
2024-09-09 15:13:34 -06:00
silicons and GitHub
0c8dd521c2
refactors attack hand proc header ( #6720 )
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needed for #5677
this is to make that PR slightly easier to review.
2024-09-06 13:36:10 -06:00
silicons and GitHub
2533caefd9
combat code overhaul + projectiles v8: impact handling ( #6579 )
2024-09-02 20:34:27 +02:00
f00535983e
[MDB IGNORE] [IDB IGNORE] atom damage ( #5235 )
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## About The Pull Request
adds generic system for atom health / integrity / damage
everything that isn't flagged with not-bludgeonable can, well, now be
bludgeoned.
## Why It's Good For The Game
more interactive game world through the means of making people able to
break Everything.
## Changelog
🆑
add: atom damage - (almost) everything is now breakable.
refactor: new /atom level materials system
refactor: a lot of the combat system / click code
refactor: melee attack styles
/🆑
---------
Co-authored-by: silicons <no@you.cat >
2023-11-11 17:33:57 -07:00
8b778b0321
Armor rework ( #5158 )
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Co-authored-by: silicons <no@you.cat >
2023-03-25 11:58:25 +01:00
455ec82c4e
refactors attack_hand, attackby, attack_self ( #5120 )
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Co-authored-by: silicons <no@you.cat >
2023-03-11 17:15:58 +01:00
Zandario and GitHub
d6adc13865
Bitmask Smoothed Walls ( #4907 )
2023-01-04 17:28:46 +01:00
a90d92df2b
converts ex_act to legacy_ex_act, plants the seeds for new explosions ( #4662 )
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Co-authored-by: VM_USER <VM_USER>
2022-11-02 20:45:16 +01:00
Zandario and GitHub
cc701aedb6
[Ready?]Machine Code Cleaning and some other stuff. ( #4050 )
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* AutoDoc, bye useless comments, and some flair
* WHEW
* blele
* GLOB.machines
* Funny game
* Forgor
* Appease the linter
* asdasd
* chairs
* asdsad
* asdfasdf
* wuh if
* bruh
2022-05-15 14:41:34 -07:00
silicons
c3de692726
let's do that
2021-02-21 22:17:30 -07:00
kevinz000
b52e25b54e
intent define change
2020-04-14 12:23:29 -07:00
kevinz000
e26025599c
wew
2020-04-12 17:31:11 -07:00
kevinz000
6c1c339191
Updates code to November 2019 Vorecode
2020-02-08 00:41:54 -07:00
kevinz000
f12ef3354e
yawn
2019-09-05 08:17:21 -07:00
Aronai Sieyes and letterjay
1fa33e723e
Merge pull request #3890 from VOREStation/upstream-merge-5337
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[MIRROR] Folders props, and adds the laser prism, receptor, and sealed doors.
2018-06-16 09:51:49 -05:00