25 Commits
Author SHA1 Message Date
935126228a [IDB IGNORE] [MDB IGNORE] entirely rewrites mirrors and throws out old resleeving backend (#7446)
Co-authored-by: silicons <silicons@silicons.dev>
2026-02-24 09:41:30 +01:00
b4a124e557 [IDB IGNORE] cyborg refactor: icons, chassis, modules base (#6929)
- separates the composition of cyborgs into modules, iconsets, chassis,
upgrades
- modules / chassis atm can provide items, so can upgrades; in the
future we will want to probably generalize the item API a bit so
components can work
- chassis now can (unimplemented) easily be made to give different stats
- reorganizes all the cyborg sprites
- adds generalized item mounts with redirection support and tears out
legacy cyborg items
- entirely rebalances modules & writes some new lawsets in for future
use

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Co-authored-by: silicons <silicons@silicons.dev>
2026-01-13 18:39:38 +00:00
30fbcfe9b4 Belts & Trashbags (#7443)
requires #6644 

Entirely replaces how (most) belts perform insertion checks.

This pretty much allows belts to hold most things.

Armor vests are next.

Trashbags will also use the systems we use on main.

Closes #7256 and #7435

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Co-authored-by: silicons <silicons@silicons.dev>
2025-12-28 22:05:06 -05:00
b1029a24f8 Power Cell Rework + Energy Weapon Rebalance (& misc changes) (#7438)
- all cells in the game are now small, medium, large
- super, hyper capacity cells, device, and weapon cells are all removed
- cells now have standardized variants, some of which are printable by
R&D
- energy weapons rebalanced
- **advanced energy guns and stun revolvers removed** - use the new
modular weapon system and microfission cells.

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Co-authored-by: silicons <silicons@silicons.dev>
2025-12-24 12:15:01 +01:00
siliconsandGitHub 60db51850c experimental gc / init fixes and optimizations, and fixes emotes (#7431) 2025-12-15 09:13:19 +01:00
4ab234f10c maploader / overmaps update - struct system, overmaps location bindings, misc backend improvements (#6403)
tl;dr level collections that can easily be logically restructured/moved
as necessary

will eventually be used for radio and overmaps location resolution.

this is the last part of
https://github.com/Citadel-Station-13/Citadel-Station-13-RP/pull/4841
that has not yet been integrated.
this will be a draft for a while.

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Co-authored-by: LetterN <24603524+LetterN@users.noreply.github.com>
2025-11-06 17:49:23 -08:00
siliconsandGitHub f76aeb8f33 refactors admin narrate (#7319) 2025-10-08 23:51:38 +02:00
siliconsandGitHub e5316fbaf5 refactors click handling (#7286) 2025-09-03 19:30:39 +02:00
siliconsandGitHub ec8475d56d Adjacency groups (#7233) 2025-07-06 20:49:06 +02:00
7e8cd3f5ac refactors combat backend & adds kinetic gauntlets (#7144)
Co-authored-by: Zandario <zandarioh@gmail.com>
2025-05-31 19:30:25 +02:00
siliconsandGitHub 4137b01947 guncode update (and misc refactors) (#6740) 2025-02-22 16:31:23 +01:00
siliconsandGitHub aed3013410 bugfix / tweaks (#6959) 2025-01-10 17:34:32 +01:00
85e24504a1 running bugfix PR (#6914)
Co-authored-by: LordME <58342752+TheLordME@users.noreply.github.com>
2024-12-23 16:22:00 -07:00
siliconsandGitHub c472903f06 some inventory backend changes & fixes (#6891) 2024-11-29 21:06:24 +01:00
siliconsandGitHub 51a4ec9ae5 storage bugfixes (#6878)
i fell asleep at 3 am before making fix prs
2024-11-23 10:55:12 -07:00
9885763e3d hand refactor (#5677)
Co-authored-by: silicons <no@you.cat>
2024-11-20 09:25:57 +01:00
d1a4e379b0 Shadekin and Crewkin changes (#6393)
--Do not testmerge yet! PR was made so Kev can work on it as well.--

## About The Pull Request

After a discussion with the lore team, changes were proposed to
Shadekin, both for their lore and their mechanics. This PR will do the
necessary changes.

## Why It's Good For The Game

These changes are tied to the lore of the species, as well as to the
wishes and limitations that the lore team asked for them.

## Changelog

🆑
add: Pocket Dimension ability for Shadekin and Crewkin, a small storage.
change: Adjust all lore texts in code to fit the new Shadekin lore.
/🆑

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Co-authored-by: silicons <2003111+silicons@users.noreply.github.com>
2024-08-31 16:36:42 -07:00
siliconsandGitHub 5134116de4 supply: supply pack datums, some reworks (#6599)
tl;dr refactors supplypacks to a new system

- all access locks yanked from crates other than the ones that actually
need to be locked
- preps system for reworks, translates stuff over to a new format
- adds unified subsystem parsing & support for other descriptors for
cargo crate contents other than typepath
2024-07-31 10:28:39 -04:00
a4c3dcbac5 New features, New wrappers for cell_slot system. (#6421)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->

## About The Pull Request
Adds wrappers for cells to the cell_slot system for cleaner calling.
Adds a function to remove a cell and hand it directly to a mob for saner
handling outside the file. Adds a bunch of comments from what I've
divined in the hopes of granting others the same wisdom.
Swaps the single inducer line that can use the new wrapper procs.
<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->

## Why It's Good For The Game
Will hopefully allow others to look upon silicons work and understand it
easier. Allows me to write prettier and safer code for the vehicle
refactor.
<!-- Argue for the merits of your changes and how they benefit the game,
especially if they are controversial and/or far reaching. If you can't
actually explain WHY what you are doing will improve the game, then it
probably isn't good for the game in the first place. -->

## Changelog
-Comments a bunch of the functions because my brain is smooth
-Adds wrappers for cell.dm functions to allow for cleaner code lines
when dealing with this system
-Adds mob_remove_cell() for easier cell removal in vehicles update.
-"Updates" inducers to use the new wrappers (a single proc)
<!-- If your PR modifies aspects of the game that can be concretely
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🆑 Shadowcat
code: Adds cell.dm function wrappers to cell_slot.dm
code: Adds a function to remove a cell and hand it directly to a move in
cell_slot.dm
refactor: Comments a lot of the functions in cell_slot.dm
/🆑

<!-- Both 🆑's are required for the changelog to work! You can put
your name to the right of the first 🆑 if you want to overwrite your
GitHub username as author ingame. -->
<!-- You can use multiple of the same prefix (they're only used for the
icon ingame) and delete the unneeded ones. Despite some of the tags,
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the changes rather than a summary of the PR's contents. -->

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Co-authored-by: LordME <58342752+TheLordME@users.noreply.github.com>
2024-07-20 12:20:04 -07:00
siliconsandGitHub 48e5ea649e Action button refactor (#6557)
for future use in remote control indirection

Actions are now multiple owner single target

Adds a lot more handling for things
Generally, the HUD of a mob is going to be split into components.
2024-07-14 11:07:29 -06:00
siliconsandGitHub 03b10ad5e9 misc fixes (#6577)
- fix: 2ear slot item in 1 slot if equip first then equip 1-ear is no
longer a thing
- fix: anchored items can no longer be picked up by trashbags and
certain other things
- fixes deconstruction and reconstruction of mapspawn gas heaters /
freezers
- buffed turnstile armor
- all holsters now work with drop pouches
- fix: material doors couldn't be destroyed
- falling apart airlocks can now be decon'd
- airlocks are now able to be meleed
- restart controller no longer infects the MC with the caller's `usr`
- fix: you can no longer place multiple omni gas filters on one tile
- fix: assert rigsuit storage volume bug is gone by gathering last sheet
of metal from metal in storage as a test
2024-07-06 14:42:19 -06:00
3622e9a33a storage re-refactor (#6327)
Co-authored-by: silicons <no@you.cat>
2024-03-05 20:36:42 +01:00
9fae45952b storage hotfix - i should have tested carry weight (#6321)
Co-authored-by: silicons <no@you.cat>
2024-02-24 20:23:48 +01:00
383308a1d1 storage rewrite (#6284)
Co-authored-by: silicons <no@you.cat>
2024-02-17 10:08:35 +01:00
85dec9b21f alt-click context menus & object cell systems (#6029)
Co-authored-by: silicons <no@you.cat>
2023-10-02 13:28:11 +02:00