- separates the composition of cyborgs into modules, iconsets, chassis,
upgrades
- modules / chassis atm can provide items, so can upgrades; in the
future we will want to probably generalize the item API a bit so
components can work
- chassis now can (unimplemented) easily be made to give different stats
- reorganizes all the cyborg sprites
- adds generalized item mounts with redirection support and tears out
legacy cyborg items
- entirely rebalances modules & writes some new lawsets in for future
use
---------
Co-authored-by: silicons <silicons@silicons.dev>
requires #6644
Entirely replaces how (most) belts perform insertion checks.
This pretty much allows belts to hold most things.
Armor vests are next.
Trashbags will also use the systems we use on main.
Closes#7256 and #7435
---------
Co-authored-by: silicons <silicons@silicons.dev>
- all cells in the game are now small, medium, large
- super, hyper capacity cells, device, and weapon cells are all removed
- cells now have standardized variants, some of which are printable by
R&D
- energy weapons rebalanced
- **advanced energy guns and stun revolvers removed** - use the new
modular weapon system and microfission cells.
---------
Co-authored-by: silicons <silicons@silicons.dev>
--Do not testmerge yet! PR was made so Kev can work on it as well.--
## About The Pull Request
After a discussion with the lore team, changes were proposed to
Shadekin, both for their lore and their mechanics. This PR will do the
necessary changes.
## Why It's Good For The Game
These changes are tied to the lore of the species, as well as to the
wishes and limitations that the lore team asked for them.
## Changelog
🆑
add: Pocket Dimension ability for Shadekin and Crewkin, a small storage.
change: Adjust all lore texts in code to fit the new Shadekin lore.
/🆑
---------
Co-authored-by: silicons <2003111+silicons@users.noreply.github.com>
tl;dr refactors supplypacks to a new system
- all access locks yanked from crates other than the ones that actually
need to be locked
- preps system for reworks, translates stuff over to a new format
- adds unified subsystem parsing & support for other descriptors for
cargo crate contents other than typepath
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
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<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->
## About The Pull Request
Adds wrappers for cells to the cell_slot system for cleaner calling.
Adds a function to remove a cell and hand it directly to a mob for saner
handling outside the file. Adds a bunch of comments from what I've
divined in the hopes of granting others the same wisdom.
Swaps the single inducer line that can use the new wrapper procs.
<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->
## Why It's Good For The Game
Will hopefully allow others to look upon silicons work and understand it
easier. Allows me to write prettier and safer code for the vehicle
refactor.
<!-- Argue for the merits of your changes and how they benefit the game,
especially if they are controversial and/or far reaching. If you can't
actually explain WHY what you are doing will improve the game, then it
probably isn't good for the game in the first place. -->
## Changelog
-Comments a bunch of the functions because my brain is smooth
-Adds wrappers for cell.dm functions to allow for cleaner code lines
when dealing with this system
-Adds mob_remove_cell() for easier cell removal in vehicles update.
-"Updates" inducers to use the new wrappers (a single proc)
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🆑 Shadowcat
code: Adds cell.dm function wrappers to cell_slot.dm
code: Adds a function to remove a cell and hand it directly to a move in
cell_slot.dm
refactor: Comments a lot of the functions in cell_slot.dm
/🆑
<!-- Both 🆑's are required for the changelog to work! You can put
your name to the right of the first 🆑 if you want to overwrite your
GitHub username as author ingame. -->
<!-- You can use multiple of the same prefix (they're only used for the
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---------
Co-authored-by: LordME <58342752+TheLordME@users.noreply.github.com>
for future use in remote control indirection
Actions are now multiple owner single target
Adds a lot more handling for things
Generally, the HUD of a mob is going to be split into components.
- fix: 2ear slot item in 1 slot if equip first then equip 1-ear is no
longer a thing
- fix: anchored items can no longer be picked up by trashbags and
certain other things
- fixes deconstruction and reconstruction of mapspawn gas heaters /
freezers
- buffed turnstile armor
- all holsters now work with drop pouches
- fix: material doors couldn't be destroyed
- falling apart airlocks can now be decon'd
- airlocks are now able to be meleed
- restart controller no longer infects the MC with the caller's `usr`
- fix: you can no longer place multiple omni gas filters on one tile
- fix: assert rigsuit storage volume bug is gone by gathering last sheet
of metal from metal in storage as a test