12 Commits
Author SHA1 Message Date
Letter NandGitHub cb37c3ba0a implement INTERACT_ATOM_* (#7465)
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## About The Pull Request
title, will be used when i tgify machines (upgradable machinery)
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## Why It's Good For The Game

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🆑
code: properly implement `INTERACT_ATOM_*`
/🆑

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2026-01-14 00:06:48 -05:00
Letter NandGitHub 42ea5dce9d update radial & tooltip (#7479)
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## About The Pull Request
yeah
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## Why It's Good For The Game

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## Changelog

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2026-01-13 13:40:33 -05:00
siliconsandGitHub 161078dc7f Throws out color priority system (#6897) 2024-12-13 16:46:32 +01:00
9885763e3d hand refactor (#5677)
Co-authored-by: silicons <no@you.cat>
2024-11-20 09:25:57 +01:00
siliconsandGitHub 0c8dd521c2 refactors attack hand proc header (#6720)
needed for #5677 

this is to make that PR slightly easier to review.
2024-09-06 13:36:10 -06:00
siliconsandGitHub 0da8419e5a removes simplemob shadekins (#6713) 2024-09-01 21:02:12 +02:00
siliconsandGitHub 912e379ffb vehicle mechs - preliminary (#6606) 2024-07-22 19:59:56 -04:00
siliconsandGitHub 48e5ea649e Action button refactor (#6557)
for future use in remote control indirection

Actions are now multiple owner single target

Adds a lot more handling for things
Generally, the HUD of a mob is going to be split into components.
2024-07-14 11:07:29 -06:00
Putnam3145andGitHub 7d05b7d350 Fixes all the "on your in your" with internals (#6480)
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## About The Pull Request

The location descriptors already include prepositions.

## Why It's Good For The Game

Genuinely a typo.

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🆑
spellcheck: "On your on your back" etc. fixed
/🆑

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2024-06-01 14:07:27 -06:00
383308a1d1 storage rewrite (#6284)
Co-authored-by: silicons <no@you.cat>
2024-02-17 10:08:35 +01:00
749818c1cf tgui loadout (#5680)
Co-authored-by: silicons <no@you.cat>
Co-authored-by: LordME <58342752+TheLordME@users.noreply.github.com>
2023-07-22 12:00:59 +02:00
bbd6e42354 codebase reorganization of some folders (#5717)
moves & renames _onclick and _rendering to click and rendering and moves
_onclick/hud to rendering/legacy_hud
moves those to game folder

## Why?

because i don't think the root /code folder having them is correct
what the idea is is that:
- /code/game has 'whole game' stuff that should depend on as little else
as possible (can't avoid stuff like subsystems atmos and tgui obviously
so this is a loose suggestion); this is more aimed at that we shouldn't
have, say, a hypospray in here when hyposprays are logically part of the
reagents module since hyposprays don't work without reagents and are
primarily content for engaging with the reagents module
- /code/modules are standalone 'modules' that contain a tightly related
subset of the game, e.g. chemistry, maploader/management systems, etc.
- /code/controllers are core systems; many of them rely on / utilize
stuff from game/modules (duh) but they're here forever since they're
important
- /code/datums are mostly just helper datums;
object/item/whatever-specific datums should be stored in their given
files.

---------

Co-authored-by: silicons <no@you.cat>
2023-07-20 19:13:11 +01:00