## About The Pull Request
add support for holiday locked vending machine products
also removes the old holiday system, moving all holidays in it to the
newer system
and lets you set if a holiday should be announced or not
## Why It's Good For The Game
someone asked for it
## Changelog
🆑
add: add support for holiday locked vending machine products
🆑
## About The Pull Request
in terms of implementation this is just a crude edit of atom_say because
i am not taking on refactoring say code to be unified for this
if you have R_FUN you get access to atom emote on the right click menu
using it shows this menu

audible shows to people who can hear it
visible shows to people who can see it
all shows to everyone within range regardless
## Why It's Good For The Game
useful for EMs
## Changelog
🆑
add: add a way for admins to allow objects to emote
/🆑
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->
## About The Pull Request
title
## Changelog
🆑
fix: world_topic status host is correct now
code: updated progressbar
code: updated stack trace
code: updated callback
code: updated weakref
code: updated topic request, now supports returning json format
code: datum browser doesnt hold atom owner directly
code: updated stat tracking (debugging, not player stat)
admin: updated del-all verbs
admin: allow f12 browser inspect (516 only)
/🆑
<!-- Both 🆑's are required for the changelog to work! You can put
your name to the right of the first 🆑 if you want to overwrite your
GitHub username as author ingame. -->
<!-- You can use multiple of the same prefix (they're only used for the
icon ingame) and delete the unneeded ones. Despite some of the tags,
changelogs should generally represent how a player might be affected by
the changes rather than a summary of the PR's contents. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->
## A Hacky Little Admin Tool
When EMing I often have an issue where I need to narrate to a group of
people spread across an entire Z level. In these cases local Narrate is
unreliable and Global Narrate informs too many. This middle-of-the-road
option allows Admins and EMs to narrate across a entire Z level, making
it easy to narrate events that happen across a z level without having to
worry about people getting left out.
<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->
<!-- Argue for the merits of your changes and how they benefit the game,
especially if they are controversial and/or far reaching. If you can't
actually explain WHY what you are doing will improve the game, then it
probably isn't good for the game in the first place. -->
## Changelog
<!-- If your PR modifies aspects of the game that can be concretely
observed by players or admins you should add a changelog. If your change
does NOT meet this description, remove this section. Be sure to properly
mark your PRs to prevent unnecessary GBP loss. You can read up on GBP
and it's effects on PRs in the tgstation guides for contributors. Please
note that maintainers freely reserve the right to remove and add tags
should they deem it appropriate. You can attempt to finagle the system
all you want, but it's best to shoot for clear communication right off
the bat. -->
🆑
add: hacky little Z Narrate admin proc
/🆑
<!-- Both 🆑's are required for the changelog to work! You can put
your name to the right of the first 🆑 if you want to overwrite your
GitHub username as author ingame. -->
<!-- You can use multiple of the same prefix (they're only used for the
icon ingame) and delete the unneeded ones. Despite some of the tags,
changelogs should generally represent how a player might be affected by
the changes rather than a summary of the PR's contents. -->
---------
Co-authored-by: BlueWildrose <57083662+BlueWildrose@users.noreply.github.com>
this is admittedly not a usual use of stealth mode but it's nice to not
pop on/off the list when deadminned
(this is nice for event rounds since you're supposed to deadmin if in a
conflict role)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->
## About The Pull Request
Tidies up character profiles considerably.
Adds options for either a headshot, or a full-sized reference (portrait
only, limitations of max width 500px and max height 1000px)
Makes flavor text work. Turns text boxes into collapsible sections.
Adds character profile link to AI holograms.
Replaces the 'OOC Notes' link in examine, rolling that functionality
into the profile. Vore prefs and flavor text viewing are untouched, for
the moment.
## Why It's Good For The Game
I have more experience with tgui now so it's a good time for me to clean
up my mess.
## Changelog
<!-- Both 🆑's are required for the changelog to work! You can put
your name to the right of the first 🆑 if you want to overwrite your
GitHub username as author ingame. -->
<!-- You can use multiple of the same prefix (they're only used for the
icon ingame) and delete the unneeded ones. Despite some of the tags,
changelogs should generally represent how a player might be affected by
the changes rather than a summary of the PR's contents. -->
cleans up config
adds new role time.tracking system
adds new panic bunker
adds new VPN detection system
unfucks the automated age gate
does a bunch more cleanups
refactors client security checks a little
---------
Co-authored-by: VM_USER <VM_USER>
Co-authored-by: silicons <no@you.cat>
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->
## About The Pull Request
Adds Skyrat-style character profiles.
## Why It's Good For The Game
They're cool, really.
## Changelog
🆑
add: Character Profiles. They have four tabs, and include a slot for a
custom image of your character.
add: Profile Text in the character creation menu. This supports the same
markup as speech.
add: Support for custom headshot images - must be set by an
administrator!
add: Admin verb to set headshots for people.
/🆑
<!-- Both 🆑's are required for the changelog to work! You can put
your name to the right of the first 🆑 if you want to overwrite your
GitHub username as author ingame. -->
<!-- You can use multiple of the same prefix (they're only used for the
icon ingame) and delete the unneeded ones. Despite some of the tags,
changelogs should generally represent how a player might be affected by
the changes rather than a summary of the PR's contents. -->
Reverts Citadel-Station-13/Citadel-Station-13-RP#5385
1. **Reverts my Job to Ghostrole PR**
1. _I think using the Ghostrole system for traders is ideal, but they've
lost access to their banks and loadouts. It's probably too much trouble
to figure out right now and it's beyond me on my own._
🆑
admin: removed the smite(vore) verb from admins
admin: added new smites to remove limbs
/🆑
<!-- Both 🆑's are required for the changelog to work! You can put
your name to the right of the first 🆑 if you want to overwrite your
GitHub username as author ingame. -->
<!-- You can use multiple of the same prefix (they're only used for the
icon ingame) and delete the unneeded ones. Despite some of the tags,
changelogs should generally represent how a player might be affected by
the changes rather than a summary of the PR's contents. -->
I joked about having something silly to tell players we're fixing shit,
and while looking into bee's statpanel I noticed the image for this in
their HTML files so of course I had to add it.
Ported from: BeeStation/BeeStation-Hornet/pull/1574
* shit code goes in the comedy bin
* stubs
* move those
* w
* vehicle repath
* maybe that instead
* aouhgoawhuh3ho
* markers
* a
* fixes
* hell
* let the great refactoring begin
* a
* aouhg
* changes
* augh
* signals
* s
* offhand stuff
* wrappers
* stuff
* modifications
* a
* stuff
* base component
* Stuff
* a
* stuff
* ay
* Ay
* ?
* fix
* a
* augh
* aough
* mark those
* sigh
* correction
* that
* let the good times roll
* more
* more
* on god
* aoihgouh
* fixes
* done with that ifle
* sigh
* a
* s
* fuck off voremobs
* stuff
* pain
* some more
* changes
* changes
* f/r
* sigh
* impl
* out with the useless
* fix
* Fixes
* a
* fixes
* move that
* pain
* fix
* m
* pain
* WHY
* regex
* s
* just offsets to go
* reserve those words
* that
* stuff
* stuff
* not sure if list ops were a good ide abut whatever
* fix
* and once more with energy!
* and once more with energy!
* fixes
* offsets
* fix
* lmao!
* ay
* patch
* fixes
* propagate that shit through
* ayo
* bruh?
* e
* PLEASE END MY SUFFERING
* ah.
* that
* fix
* fix
* fixes
* e
* Fix
* fix
* fix
* Fix
* fix
* fix
Co-authored-by: VM_USER <VM_USER>
* start
* i hate people who pack shit into one file
* sigh
* regex
* inventory rework
* stubs
* regex
* this is insanity
* oh no
* backend moment
* a
* changes
* wild
* regexing
* changes
* put in hands
* more errorS
* attackby
* more helpers
* replacements
* wild
* fixes
* pain
* fxies
* fixes
* unneeded
* ape
* ape
* wild
* wild
* more
* wild
* there
* fixes
* fixes
* l
* wild
* more
* moer
* fixes
* enough for todayd
* regexing
* long time coming
* shaking and crying
* end me
* fixes
* fixes
* e
* fxies
* rig refactor moment
* fixes
* fixes
* fixes
* fixes
* out with the shitcode
* thanks git
* partial rig rewrite here we go
* more
* fixes
* WWWW
* ok
* wild
* bitfield defines
* nobludgeon
* pain
* pain
* fixes
* more
* wild
* wild
* fixes
* pain
* move behaviorsr
* fixes
* next up, finishing core procs
* y
* .
* time to finish this
* time to finish this
* propagate accessories
* hate this accursed engine
* hate this accursed engine
* pain
* more
* cancer
* epic
* genuinely hate
* wild
* that
* why
* circuitry is my bane
* y
* how
* sort
* logging
* logging
* im dying
* fixes
* next
* f
* more
* epic style
* fixes
* on meta
* fix
* wild
* uh
* quirky
* fixes
* agh
* pain
* fixes
* fix
* sigh
* a
* epic1
* fixes
* ugh
* epic
* fixes
* uhh.
* is this even a fix
* fix
* fixes
* fixes
* we love optimization
* wear over system
* correct
* worn over stuff
* just augments
* coggy
* implant magnetic catch
* implant magnetic catch
* fixe
* a
* g
* t
* fix
* fix
* wack!
* fix
* a
* semantics
* fix
* that
* fixes
* handle denesting
* w
* fixes
* e
* bugs
* fixes
* fixes
* unit tests
* absolutely wild
* fixes
* fix
* fix
* fixes
* on god this is bad
* fixes
* fixes
* fix
* fix
* wacky!
* fix
* wack
* manual
* fixes
* closets
* OOPS
* wack
* pain
* pain
* flags
* regex
* fixes
* wakc
* changes
* more
* augh
* more
* replaces
* more
* that
* acc
* acc
* fix
* fix
* fix
* oh woops that was important
* wack
* epic
Co-authored-by: fake_vm_user <fake_vm_user>
Co-authored-by: VM_USER <VM_USER>
* dme and dmb
* Heeeere we gooo
* fasease
* Continued.
* AAAAAAAAAAAAAAAAAAAAAAAA
* Brain going numb
* agh
* The suffering will be worth it... right?
* Going blank...
* Am I done?
* AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
* Fixes
* Should be everything I care about right now.
* Tetherport
* sigh
* more fixes
* shields
* more
* woo
* compile
* e
* a
* Tether, compilable and running
not playable tho
* Tether, compilable and running
not playable tho
* Automatic changelog generation for PR #3200 [ci skip]
* why
* EOL
* nukes edited areas. if you had something important in here, you didn't deserve to.
* another folder down
* one more folder
* the refacotring continues
* change those
* okay
* dynamic zlevels
* move stufF
* reorganize that too
* get rid of unneded archives
* move talon too and rename that
* meh
* woop
* fixes
* move those
* fixes
* fix
* Submap Repathing/Reconciliation
* Attempts to fix Gecko invalid variable bug.
* Alright. Let's actually fix every bugged instance.
* Another round of updates. That same turf issue exists.
* Should fix the last of those weird varedits.
* One snuck by?
* Another round of fixes.
* I want to know who put all these var edits in.
* Another batch down.
* Yet another batch.
* A map at a time, at this rate.
* I hope these are the last four, but probably not.
* Hopefully the last, but probably not.
* ANOTHER stealth var_edit that snuck through.
* Manually checked the rest of the map files I found. These were updated.
* Did the same for bad var_edits. Caught these.
* Updates the 140x140.
* Sorts Talon and partially adds Point Defense. Too complex for me.
* tether_turfs
* I think this is it. The last variable bug.
* Telenetwork Delenda Est
* linterS
* fix
* extraneous files
* woo
* mmm
* add that in until reagents hardsync
* woo
* sync
* updates
* t
* weather
* i want to rewrite telecomms
* test
* shift those
* woo
* move that
* FUCK
* Fix
* fix
* or null
* shuffle
* Fixes
* Fixes
* Fix
* fixes
* woo
* that
* facility safety
* that too
* move that out
* fixes
* woops /
* rename those
* those
* woo
* test
* fixes
* woo
* exploration map edits
changes oxygen tanks to o2 jetpacks, co2 jetpack to an o2, adds pathfinder voidsuit, suit cycler for medical, and fixes access restrictions on the PF's office and locker
* mh
* Update fueldepot.dmm
* woo
* woo
* woo
* fix
* utterly fuck you
* Automatic changelog generation for PR #3225 [ci skip]
* test code
* w
* that
* fieldgens
* better
* singulo
* fixes
* fix
* fix
* adds mirrortools, removes backup implants
* why
* Prevents falling through catwalks and lattice,
stolen from Silicons
* Lots of stuff!
* Update talon2.dmm
* Automatic changelog generation for PR #3226 [ci skip]
* Removes Mining Stacker
* Slight remap changes to Deck 3, pending more.
* Automatic changelog generation for PR #3228 [ci skip]
* fix that
* that
* R&D remap.
* Lighting fix and correcting a talon vault issue?
* Conflict clean-up.
* Multi-floor modifications. Chem change. R&D revert. Etc.
* Adds a few extra timeclocks.
* Missed the bioregens. Hooray.
* Re re readjusts R&D to a lobby design. Adds Space Spice. Maybe fixes Captain spawner.
* woo
* fix
* not that
* Xenobotany and Trash Pit adjustments.
* proper
* De-militarizes Talon. Will Trader-ify them when I wake up.
* fix
* fix
* ashet pls
* ashet pls v2
* cleaner
* cleaner
Co-authored-by: nevimer <77420409+nevimer@users.noreply.github.com>
Co-authored-by: CitadelStationBot <citadelstationcommunity@gmail.com>
Co-authored-by: Captain277 <agentraven16@gmail.com>
Co-authored-by: Mag <86886852+MonaraMir@users.noreply.github.com>
Co-authored-by: nik707 <38332985+nik707@users.noreply.github.com>
Co-authored-by: TheLordME <58342752+TheLordME@users.noreply.github.com>
* Automatic changelog compile [ci skip]
* fix linter uwu (#2934)
why yes i am speed selfmerging to fix a broken linter
* Update outlet_injector.dm
* Update admin_investigate.dm
* Create logging.dm
* Update vorestation.dme
* Update outlet_injector.dm
* woops
* fix
* we pog
a little bit
* a little bit more
* Update smes.dm
* Automatic changelog compile [ci skip]
* excludes turfs entirely
* Update beam_prism.dm
* excludes blind people
* Update floor.dm
* Update flooring.dm
* Update girders.dm
* Update materials.dm
* Update materials.dm
* Update window.dm
* Update gaia_planet.dm
* Update frozen_planet.dm
* Update classh.dm
* Update lavaland.dm
* Automatic changelog compile [ci skip]
* excludes itself
* Update clothing_accessories.dm
* Update clothing_accessories.dm
* Update cartridge.dm
* Update floor.dm
* Update floor.dm
* Automatic changelog generation for PR #2928 [ci skip]
* alien laserguns (?) sounds
why is it named beam/cyan wtf
* Automatic changelog compile [ci skip]
* adds comedy
* Automatic changelog compile [ci skip]
* Update window.dm
* allows cyborgs to pick up rus-t fuel rods
cyborgs should be able to start the rus-t solo to bring it inline with other engines
* missed a comma woops
ooopps
* Automatic changelog generation for PR #2936 [ci skip]
* Automatic changelog compile [ci skip]
* Update stack.dm
* Update floor.dm
* pretty
* update
* Automatic changelog compile [ci skip]
* del all
* Automatic changelog generation for PR #2929 [ci skip]
* Automatic changelog compile [ci skip]
* unsquishes minitest and adds emote stuff from main (#2949)
* unsquishes minitest and adds laugh stuff from main
🆑
fix: unsquishes minitest (dev)
add: adds laugh sounds from main
add: adds a *nyaha emote separately
/🆑
* add a help entry bc why not
* trailing newlines for linters
* ports screaming from main
* ports spam_flag from main
* this is better than having a separate PR and using the living.dm stuff
* after maint talk, better that this doesnt exist until it can be implemented nicer
* Automatic changelog generation for PR #2949 [ci skip]
* Automatic changelog generation for PR #2938 [ci skip]
* Automatic changelog compile [ci skip]
* Automatic changelog compile [ci skip]
* Changes to engine templates
## About The Pull Request
Adjusts the engine templates so that certain bugs are no longer present. Namely, everything wrong with the R-UST and duplicate radiator windows. Now it isn't just the SM that has radiator window shutters, as well.
## Why It's Good For The Game
Now, I know there was a ban on changing the layout of the map, so changing the layout of the pipes in the R-UST might be a bit of a stretch, but hear me out. Fixing the R-UST by means that you rightfully shouldn't need to take ICly every round fucking sucks.
The other things are just a bit of icing on the cake.
## Changelog
🆑Auris456852
fix: R-UST's hot loop now is set in the right direction and the wiring works.
fix: No more duplicate borosilicate engine windows.
tweak: Every engine submap now has radiator window shutters.
tweak: Removes the rogue button in the middle of the R-UST pipes.
/🆑
* Update Misc-Recipes.dm (#2972)
* [RTM] Language Flags Clean up, _vr merging and speech_verbs can be lists now (#2932)
* Language clean up
* Adjusts Pan-Slavic desription to be more correct
in current Lore
* Fixes a typo in the Squeakish description
* Add Gibberish protection, when using prefix for
unknown language(s)
* Removes the lowertext function from filling the
language_key list,
to allow both the cases of letters to be used for language prefix
* Gibberish protect now clears the prefix
* ! emotes delete the ! properly again
* Automatic changelog generation for PR #2932 [ci skip]
* Automatic changelog compile [ci skip]
* Automatic changelog compile [ci skip]
* Automatic changelog compile [ci skip]
* Automatic changelog compile [ci skip]
* Automatic changelog generation for PR #2959 [ci skip]
* yeah lets ban them
* trailing newline
* visual improvements, stability tweak
Ports icons from Scav, which I think uses Bay's.
Some code coming along with it, too.
Also: My own alpha changing with the colour and temperature.
* makes it easier to see without fake ambient occlusion
a visibility fix, and more scaling levels
* dynamically scales the fields alpha and the brightness with the temperature
wow, I can't believe my code worked first try.
* the brightening
the math made is kinda darker than before at max.
* untested beach sound fix (#2980)
* untested beach sound fix
* uncrush
* adds *clak (#2979)
* lets warn the user about what they're about to spawn (#2975)
* more horror things (#2968)
* toggle pain messages (#2962)
* toggle pain messages
* Update pain.dm
* Update pain.dm
* Update pain.dm
* Automatic changelog generation for PR #2962 [ci skip]
* lying can now be left or right like main (#2955)
* Fixes robotics labcoat icons (#2954)
* Automatic changelog generation for PR #2954 [ci skip]
* Update fishing.dm (#2951)
* Automatic changelog generation for PR #2951 [ci skip]
* adds taur loafing (#2950)
* test
* functional loafing
* better layering and sprite
* ok thats bad layering
* Update taurs_vr.dmi
* Update update_icons_vr.dm
* Automatic changelog generation for PR #2950 [ci skip]
* Update miscellaneous.dm (#2978)
* Update broadcaster.dm (#2981)
* Update dice.dm (#2983)
* minor changes (#2971)
* minor changes
* minor text fix
* choker fix (#2970)
* Update emote.dm (#2969)
* Suplexes all barsigns before it (#2898)
* Adds the new sign
Adds the C1-TA DEL-B barsign to the game.
* Replaces holoprojector with standard sign base, makes it so Celestial Cafe isn't backwards in literally every direction except down
e
* Update port_gen.dm (#2939)
* Update mob.dm (#2961)
* adds unus (uno) because it isn't a joke anymore (#2976)
* space uno pog
adds a deck of unus (uno) cards and adds them to loadouts, bits n bobs, and two spots on the triumph
* Update unus.dm
* Automatic changelog generation for PR #2976 [ci skip]
* lets event managers+ delete mobs in a specified range (#2958)
* lets event managers+ delete mobs in a specified range
the del-all verb makes me cry, so i made an optimized one
* minor polish
lets convert that path to the name rather than present event managers full type paths a second time
* Update debug.dm
* Automatic changelog compile [ci skip]
* Automatic changelog compile [ci skip]
* Update robot_upgrades.dm
* map tweaks
* Visual Studio Code things
* Revert "Visual Studio Code things"
This reverts commit 25a686baa5.
* Revert "Revert "Visual Studio Code things""
This reverts commit 2d607f29a6.
* Revert "Revert "Revert "Visual Studio Code things"""
This reverts commit 5a5b9319ef.
* Add files via upload
* Update sprite_accessories_vr.dm
* Revert "Update emote.dm (#2969)"
This reverts commit 05f26c81ac.
* Hopefully converts the maps to .tgm
* Missed a spot
* Exploration Shuttle Redesign
* Revert "Exploration Shuttle Redesign"
This reverts commit 73707a39fc.
* Revert "Revert "Exploration Shuttle Redesign""
This reverts commit 13a59f427e.
* Automatic changelog compile [ci skip]
* lets not show this to the user
* [MAINPORT]
* Update panic_bunker_player.dm
* Update admin.dm
* Update new_player.dm
* Automatic changelog generation for PR #2992 [ci skip]
* Automatic changelog generation for PR #2991 [ci skip]
* Automatic changelog generation for PR #2988 [ci skip]
* Update manuals.dm
* Update negative.dm (#2986)
* what if we removed the fusion environment heat cap..... haha... (#2987)
* Update core_field.dm
* Update core_field.dm
* fixes a bunch of things (borg attacks gravity etc combined pr) (#2989)
* more
* wew
* Update movement.dm
* Update movement.dm
* Update areas.dm
* Update movement.dm
* Update areas.dm
* updates new_size (#2993)
* mannequins can no longer scream (#2994)
* lets not spam THUNDERDOME.ogg indefinitely in the holodeck (#2995)
* lets not spam THUNDERDOME.ogg indefinitely in the holodeck
* Update HolodeckControl.dm
ok thunderdome can have thunderdome.ogg
* Update triumph_things.dm
* The great de _vr-ening. Part one. (#2933)
* first pass
* pass 2
* e
* Update vorestation.dme
* Automatic changelog compile [ci skip]
* Automatic changelog compile [ci skip]
* Adds wirecutters to sciencehound
* Automatic changelog compile [ci skip]
* i dont know
???????
* Automatic changelog generation for PR #3004 [ci skip]
* Automatic changelog generation for PR #2973 [ci skip]
* Automatic changelog compile [ci skip]
* tweaks and fixes
* Automatic changelog generation for PR #2650 [ci skip]
* conveyor thing (#2964)
* fix
* Update conveyor2.dm
* Update station.dm (#2999)
* Update pins.dm (#3000)
* Automatic changelog generation for PR #3000 [ci skip]
* science no longer gets free tasers (fixes xeno taser guns) (#3001)
* Update weapons.dm
* Update weapons.dm
* fixes antimagic components, gives inversion beams 0.66x damage if someone is antimagic shielded (#3003)
* modifications
* component anti magic
* 0.66x
* fixes
* fixes dropped
* main
* fix pickup
* Automatic changelog generation for PR #3003 [ci skip]
* Update nif.dm (#3005)
* Update triumph-02-deck2.dmm (#3007)
* fixes modular weapons not updating after generatefiremodes somehow writing 5 lines of code to fix this doesn't change the fact this entire fire deserves to go in a trash fire (#3009)
* Update modulargun.dm
* Update modulargun.dm
* Update cult.dm (#3010)
* sometimes the only safe haven from shitcode is porting in status effects from main just to code a dagger for stabbing things with (#3015)
* why did i do this
* wow
* actual files
* changes
* on second thought
* fix
* fixes
* woops
* wield
* fixes
* fix
* fix
* woops
* Automatic changelog generation for PR #3015 [ci skip]
* adds tagline config (#3018)
* Update world.dm
* Update general.dm
* Update config.txt
* maybe if atmos crashes it should automatically recover and fix itself instead of runtiming every 2 seconds for the rest of the round (#3020)
* Update air.dm
* Update air.dm
* Update air.dm
* Update air.dm
* Update cataloguer.dm (#3021)
* fixes inducer runtime, removes inducing smes because it's a blatant copypaste that is unnecessary (#3024)
* Update inducer.dm
* Update inducer.dm
* Automatic changelog compile [ci skip]
* yup
* Update captain.dm
* 1
* fixes overlapping light and camera (that was there before my changes), re-does decals to follow science standard
* Automatic changelog compile [ci skip]
* Forgot decals in Virology and a sec bit
* fixes soulcatcher ar projections and switches AR rendering to appearance cloning (quite literally 3 orders of magnitudes faster) (#3006)
* woop
* done
* Update science.dm
* Update science.dm
* makes sizegun standard with other size nerfs
@nik707
* Automatic changelog compile [ci skip]
* Automatic changelog generation for PR #3028 [ci skip]
* Automatic changelog generation for PR #2952 [ci skip]
* sometimes i wish i could gitban whoever coded syringe infections because congratulations i will now instantly kill someone with 10 clicks with this omegalul tier dumpster fire of a proc (#3022)
* Update syringes_vr.dm
* Update organ_external.dm
* Update syringes_vr.dm
* Update pain.dm (#3023)
* Update heat_exchanger.dm (#3030)
* Update spreading.dm (#3031)
* removes fun - no more spawning in dust clouds :( and i guess faster/more organized overmaps init (#3040)
e
* syncs TGS, tgui, and build tools to latest tgstation (#3039)
lol said the crab, lmao
* Update triumph-04-deck4.dmm (#3047)
Re-Uploading the new shuttle
* Automatic changelog compile [ci skip]
* Automatic changelog compile [ci skip]
* Automatic changelog compile [ci skip]
* Update 13_soulcatcher.dm (#3033)
* fixes rigsuit gauntlets erasing gloves (#3027)
* maybe
* alright
* fixes language colors (#3045)
* e
* tgui update
* wew
* fix
* Update triumph-03-deck3.dmm (#3036)
* lets not sterilise entire solar systems every shift (#3037)
* Automatic changelog compile [ci skip]
* Automatic changelog compile [ci skip]
* Automatic changelog compile [ci skip]
* Automatic changelog compile [ci skip]
* Automatic changelog compile [ci skip]
* Automatic changelog compile [ci skip]
* Automatic changelog compile [ci skip]
* Automatic changelog compile [ci skip]
* Automatic changelog compile [ci skip]
* Automatic changelog compile [ci skip]
* Automatic changelog compile [ci skip]
* Automatic changelog compile [ci skip]
* the ultimate fix
Co-authored-by: Changelogs <action@github.com>
* Automatic changelog generation for PR #3037 [ci skip]
* The nose thing (#3035)
* Update new_player.dm (#3042)
* okay this is going to be a horrible idea but it's this or weeks of manual replacement - icon sync to vorestation via overwrite-or-append merge from cit onto vore icons (#3038)
* scream
* i'm sorry affectedarc
* reset to master
* woohoo let's bloat the codebase with 342 more files it's okay we'll clean them up eventually, cit is doomed
* let's not
* probably fixes dogborgs
* Automatic changelog compile [ci skip]
* e (#3050)
* [READY] Yeet, Or, How I learned to stop hating resleeving and rework it entirely. (#3008)
* IT WORKS
* e
* i am losing my mind
* works
* mirrors transfer from the console
* adds new scanner
* mirrors persist on gib/ash/dust
* E
* nif save alteration + mirror tool
* adds mirror tool
* mirror tool cleanup
* e
* tidying
* Revert "tidying"
This reverts commit 13d62ca2ae.
* god i hope this is everything
* pref works but also doesn't
* e
* testmergies time
* e
* E
* e
* ok
* e
* This didn't break anything so HERE WE GO
* e
* adds the positronic mirror variant and required code to spawn with it
* Positronic mirror code
Co-authored-by: buffyuwu <42501819+buffyuwu@users.noreply.github.com>
* Automatic changelog generation for PR #3008 [ci skip]
* fixes and adjustments to slimes/xenobiology/fire extinguishers (#3048)
* wow
* wew
* grr
* grr
* this ones right (#3054)
* Automatic changelog compile [ci skip]
Co-authored-by: Changelogs <action@github.com>
Co-authored-by: nik707 <38332985+nik707@users.noreply.github.com>
Co-authored-by: silicons <2003111+silicons@users.noreply.github.com>
Co-authored-by: FreeStylaLT <freestyla8@gmail.com>
Co-authored-by: CygnusB <39594514+MalricB@users.noreply.github.com>
Co-authored-by: buffyuwu <42501819+buffyuwu@users.noreply.github.com>
Co-authored-by: CitadelStationBot <citadelstationcommunity@gmail.com>
Co-authored-by: nevimer <77420409+nevimer@users.noreply.github.com>
Co-authored-by: Kraseo <S0ldi3rKr4s0@hotmail.com>
Co-authored-by: Auris456852 <MegamanZeroZX@gmail.com>
Co-authored-by: Felix <58342752+TheLordME@users.noreply.github.com>
Co-authored-by: Mount0 <66533944+Mount0@users.noreply.github.com>
Co-authored-by: Trilbyspaceclone <30435998+Trilbyspaceclone@users.noreply.github.com>
Co-authored-by: Timothy Teakettle <59849408+timothyteakettle@users.noreply.github.com>
Co-authored-by: Funkeronipasta <72235187+Funkeronipasta@users.noreply.github.com>
Co-authored-by: Ghostcoffeee <66063955+Ghostcoffeee@users.noreply.github.com>
Co-authored-by: MediHound <magda.c0rtana@hotmail.com>
Co-authored-by: LordDoge <44487173+LordDoge@users.noreply.github.com>
Co-authored-by: MediHound <47318585+MediHound@users.noreply.github.com>
Co-authored-by: crystal <harryrobertfoster@gmail.com>