10 Commits
Author SHA1 Message Date
siliconsandGitHub 0f811aa5ac fixes getflaticon and some other overlay nightmares (#7292)
pAI hair & camera hair should be fixed from this
maybe

this doesn't fix sonar hair having color though but that's for another
time; byond rendering is a fucking nightmare
2025-08-31 21:25:15 -06:00
siliconsandGitHub ec8475d56d Adjacency groups (#7233) 2025-07-06 20:49:06 +02:00
Letter NandGitHub 3b1d3fc6d5 maptext fonts (#6987) 2025-02-12 21:49:57 +01:00
siliconsandGitHub 794d9aaab0 refactors / brsuhes up a lot of update_icon calls, fixes mineral wall icon updates, replaces mat scanners with meson scanners (#6963) 2025-01-16 18:59:43 +01:00
DiscordWizardandGitHub 90092831c9 Makes sonar go over blindness (#6306)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
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<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->

## About The Pull Request

This PR ups the sonar layer to exactly one above the blindness layer so
a lack of eyes or the blindness trait do not stop you from seeing things
using sonar.
Makes the sonar detected items linger for half an extra second so people
do not spam it to see things in a room.
Moves the camera mask plane to 92 so it doesn't overlap with sonar at 91
<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->

## Why It's Good For The Game

It was a little odd that people were unable to use echolocation when
they couldn't see.
Sonar needs a bit of lingering so it's not spammed as often, the poor
server can only take so much.
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probably isn't good for the game in the first place. -->

## Changelog

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🆑
tweak: sonar lasts 0.5 seconds longer
fix: sonar is seen over the blindness layer, and any layers below it
/🆑

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your name to the right of the first 🆑 if you want to overwrite your
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2024-02-01 11:03:19 -08:00
f00535983e [MDB IGNORE] [IDB IGNORE] atom damage (#5235)
## About The Pull Request

adds generic system for atom health / integrity / damage

everything that isn't flagged with not-bludgeonable can, well, now be
bludgeoned.

## Why It's Good For The Game

more interactive game world through the means of making people able to
break Everything.

## Changelog

🆑
add: atom damage - (almost) everything is now breakable.
refactor: new /atom level materials system
refactor: a lot of the combat system / click code
refactor: melee attack styles
/🆑

---------

Co-authored-by: silicons <no@you.cat>
2023-11-11 17:33:57 -07:00
bab17c7b15 speeds up sonar for the client (#5494)
Co-authored-by: silicons <no@you.cat>
2023-05-16 08:54:12 +02:00
cba27ca08b Triangulation + Bioscanners (#5100)
Co-authored-by: silicons <no@you.cat>
Co-authored-by: Felix <58342752+TheLordME@users.noreply.github.com>
2023-02-25 12:47:17 +01:00
siliconsGitHubVM_USER <VM_USER>
a90d92df2b converts ex_act to legacy_ex_act, plants the seeds for new explosions (#4662)
Co-authored-by: VM_USER <VM_USER>
2022-11-02 20:45:16 +01:00
siliconsGitHubfake_vm_user <fake_vm_user>
c85571f7f4 adds wave automata, reworks sonar (#4042)
* start

* stuff

* stuff

* rm

* gotta be fucking kidding me i hate byond

* a

* a

* sigh i just remmebered why i didn't do that

* a

* a

* stub

* Shadowcast

* Shadowcast

* Shadowcast

* uh oh

* uh oh

* Wild

* Wild

* Wild

* automata stuff

* stuff

* let's go

* that

* that

* fixes

* fix

* fxies

* fixes

* that works

* diagonals

* diagonals

* diagonals

* diagonals

* diagonals

* diagonals

* diagonals

* diagonals

* diagonals

* diagonals

* diagonals

* wild

* wild

* i hate lummox

* ihate you byond

* wow.

* refactor that

* why

* fix

* mistakes

* thank you bhijn

* wild

* i'm an idiot

* adjust

* adjust

* that

* blacklist that too

* what if we

* Fix

* fin

Co-authored-by: fake_vm_user <fake_vm_user>
2022-05-19 21:33:17 -07:00