46 Commits
Author SHA1 Message Date
Letter NandGitHub c93e2c7679 tracy (proper this time) and debugger (#7496)
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## About The Pull Request
port genisis proc from tg, also tracy & debugger is boxed in their own
datums.
also explode world.dm
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merg
https://github.com/Citadel-Station-13/Citadel-Station-13-RP/pull/7495
and
https://github.com/Citadel-Station-13/Citadel-Station-13-RP/pull/7497
before this one
2026-02-11 12:26:19 -05:00
siliconsandGitHub 8402a432dc refactors suit storage allowed + new vv bitfield system (#7381) 2025-11-04 10:19:15 +01:00
siliconsandGitHub 29547e194a refactors point redemption vendors (#7005)
this is a quick one

makes them less code copypaste-y and easier to modify in the future as
i'll want to do some experimentation on the system when we start
reworking explo
2025-03-02 16:00:02 +01:00
LordMEandGitHub 391293ba80 prevents jitter while dead, and collects some /mob variables from various files (#6827)
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## About The Pull Request

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## Why It's Good For The Game
Fixes #6728
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## Changelog

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🆑
fix: fixed feign impairment being activated while not conscious
fix: fixed corpses jittering around
refactor: refactored some variables on /mob level to be in the
mob_defines.dm file, where most of the type is defined
/🆑

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2024-11-05 14:34:14 -05:00
siliconsandGitHub ac3e0a73a9 attack_self refactor (#6754)
Changes proc header
2024-09-16 13:09:37 -06:00
siliconsandGitHub 48e5ea649e Action button refactor (#6557)
for future use in remote control indirection

Actions are now multiple owner single target

Adds a lot more handling for things
Generally, the HUD of a mob is going to be split into components.
2024-07-14 11:07:29 -06:00
siliconsandGitHub d013379426 medibeam stream projectors (#6555) 2024-07-01 22:31:04 +02:00
39bc14bb4a reworks game preferences (characters v2 staging) (#6310)
Co-authored-by: silicons <no@you.cat>
Co-authored-by: LordME <58342752+TheLordME@users.noreply.github.com>
2024-04-08 12:44:30 +02:00
Letter NandGitHub 23b3274778 NT & CC Namefix (#6333)
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## About The Pull Request
title
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## Why It's Good For The Game
muh immursion!
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## Changelog
🆑
spellcheck: CentComm => Centcom
spellcheck: NanoTrasen => Nanotrasen
/🆑

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2024-03-13 16:01:23 -07:00
383308a1d1 storage rewrite (#6284)
Co-authored-by: silicons <no@you.cat>
2024-02-17 10:08:35 +01:00
ca4ef539d2 The Krisitik Species (#6062)
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## For your consideration a Rodent Race
The Krisitik are a race of subterrianian murine aliens from the
Saggitarius Arm. Having been forced underground by the toxic and
radioactive surface of their homeworld they have spent a millenia
perfecting nuclear technology to power their massive underground cities.
With their government slowly turning away form their previous
isolationism and protectionism, the Krisitik are being seen more and
more in the wider galaxy including on Nanotrasen stations.

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documented or this can delay review and even discourage maintainers from
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## Why It's Good For The Game
Krisitik are something I have been working on for a while and I tend to
use them as a springboard to develop further neat things further on.
These may include more plants for botany, additional subspecies, new
Cooking Recipes, special cargo only items, and other special equipment.

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especially if they are controversial and/or far reaching. If you can't
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## Changelog

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🆑
add: The Krisitik Species, may need a slight amount of balancing going
forward.
tweak: Squeakish Language Rework, hopefully it sounds slightly less
ridiculous now.
/🆑

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---------

Co-authored-by: Shadow <shadowtail117@gmail.com>
2023-10-18 13:10:28 -07:00
siliconsGitHubVM_USER <VM_USER>silicons
fd5e67ff71 runtime maploading: fifth time is the charm (#5524)
Co-authored-by: VM_USER <VM_USER>
Co-authored-by: silicons <no@you.cat>
2023-06-15 19:21:14 +02:00
siliconsandGitHub 55375c2087 refactors afterattack (#5575) 2023-06-08 21:36:02 -04:00
304bf65a9b mobility flags (#5202)
Co-authored-by: silicons <no@you.cat>
2023-04-22 19:32:16 +02:00
8b778b0321 Armor rework (#5158)
Co-authored-by: silicons <no@you.cat>
2023-03-25 11:58:25 +01:00
455ec82c4e refactors attack_hand, attackby, attack_self (#5120)
Co-authored-by: silicons <no@you.cat>
2023-03-11 17:15:58 +01:00
993cdb5bc3 Ashlanders: Phase 3 (#4983)
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## About The Pull Request

**Mobs:**
1. **Adds the Shank.**
2. **Adds the Stormdrifter.**
3. **Goliaths can now be milked for gunpowder.**

**Structures:**
1. **Adds Ashlander Structures: Magma Forge and Brick Press.**
2. **Adds Ashlander Catwalks.**
3. **Adds Goliath Hide curtains.**
4. **Adds a Tying Post.**

**Map Edits:**
1. **Removes the Harmony colony.**
2. **Removes Ashlander Camp.**
3. **Adds Ashlander Village.**

**Adjustments/Changes:**
1. **Tweaks Bone Axes and Spears.**
2. **Restricts Tribal Recipes.**
3. **Rearranges Ashlander structures and icons into bespoke files.**
4. **Beakers can now scoop ash piles off the ground.**
5. **Shows Reagents in Stone Mortars on Examine.**
6. **Creates Preset Types for Bone Tables/Benches & Sandstone
Tables/Benches.**
7. **Wood Fences are now craftable with planks.**
8. **Boosts Ashlander Darksight.**
9. **Changes the lid colors of Ashlander containers.**
10. **Gives Ashlanders a Dedicated Language.**

**Alchemy:**
1. **Adds a craftable Ashlander Alchemy Station.**
2. **Adds a craftable stone mortar.**
3. **Creates New Reagent: "Alchemical Base"**
4. **Adds a Fertilizer recipe.**
5. **Adds an Alternate Tallow recipe.**
6. **Adds a Soap recipe.**
7. **Adds a Charcoal Stick recipe.**
8. **Adds a craftable Calcinator.**
9. **Adds the Industrial Plant Cersut.**
10. **Creates a craftable Stone Dropper.**
11. **Adds Juhtak Poultice recipe.**
12. **Adds Pyrrhlea Poultice recipe.**

**Craftables/Content:**
1. **Creates Craftable Saddles.**
2. **Adds Sandstone Flooring.**
3. **Adds Wooden Roofing.**
4. **Adds the craftable lava-proof boat and oar.**
5. **Adds elder stones and a harvestable outcrop.**
6. **Adds Charcoal Sticks - a pen subtype.**
7. **Adds craftable Sandstone jars.**
8. **Adds craftable Cooking Spit.**
9. **Adds primitive Soap.**
10. **Adds Goliath hide gloves.**
11. **Adds Goliath hide ore bags.**
12. **Adds bone specific arrow recipes for Ashlanders.**
13. **Provides specialized armor for Ashlanders.**
14. **Adds Bone Talisman (Disenchanted) to Loadout.**
15. **Adds Goliath half-cloak.**
18. **Adds Goliath plant bag.**

**Weaponry:**
1. **Adds the Stun Lance.**
2. **Removes Firing Pins from Muskets.**
3. **Adds the Bone Sword and Elder Bone Sword.**
4. **Adds Shiv Knife.**
5. **Removes Musket safety.**
6. **Removes the safety from bows.**

## Why It's Good For The Game

**Mobs:**
1. _Gutshanks can now be matured into Shanks, which serve as mounts for
Ashlanders. If a Shank has a saddle on it, you can set its name/rename
it with a charcoal stick._
2. _Stormdrifters are floating mobs who wander the Eastern Plains
aimlessly, having been blown off-course by storms. They likely have some
kind of utility._
3. _Goliaths eat lots of sulfur and saltpeter-rich rocks and sand, and
now canonically create gunpowder as a waste byproduct. This can now be
collected by Ashlanders to replenish musket reserves._

**Structures:**
1. _Ashlanders need a way to generate rods to create flooring for their
structures, and also a way to access lead sheets to make musket balls.
The Magma Forge creates rods when fed iron ore, lead ingots when fed
lead ore, copper ingots when fed copper ore, and slag when fed sand. To
encourage more thematic construction, Ashlanders can use a Brick Press
to create sandstone bricks when they feed it sand._
2. _I wanted a bridge/catwalk system for Ashlanders, and this is what I
came up with._
3. _Instead of heavy stone doors and stuff, I thought goliath hide
curtains would be pretty nifty. So we've got those now!_
4. _This craftable bone tying post allows you to anchor your mount in
one spot, just like in the Wild West!_

**Map Edits:**
1. _As much as I love Harmony, it has served its narrative purpose.
Instead of extending Lavaland with another Z-Level, as I planned a while
back, I'm going to instead remap East to be the new Ashlander spawn
zone._
2. _The exile POI for Ashlanders no longer serves purpose._
3. _It is instead replaced by this village!_

**Adjustments/Changes:**
1. _Bone axes and spears now use their bespoke sprites, instead of
material inheritance sprites._
2. _To craft Tribal recipes, you must now be an Ashlander. This should
encourage more commercial trade between Ashlanders and station crew._
3. _I had to create a new file and icon sheet for Ashlander specific
structures. I have moved the primitive seed press and the yurt to this
file, and adjusted the relevant areas in code._
4. _I was surprised to discover this function didn't exist. It seems
obvious that you should be able to sweep ash up. Most people don't even
realize ash is a valid reagent type. Now it can be utilized somewhere,
hopefully! Besides just me, I mean._
5. _There have been complaints about the confusion around stone mortar
contents on Surt. The ability to see reagents in a beaker used to exist,
but appears to have been removed somewhere. It was a pain, but I figured
out how to restore it for stone mortars. Now Ashlanders can safely know
whether they're about to drink water or gunpowder._
6. _I just wanted these so I could map them in to replace most of the
wood in the Ashlander village._
7. _I've seen some pretty weird fencing solutions for when the Ashlander
corral breaks. I'm debating a bone-based fence for it, but in lieu of
that, these should be craftable anyways._
8. _Originally I had this set to 5. It turns out 5 was too low. Even 7
feels a little inadequate. I'm considering other solutions._
9. _To match with more bone and less wood, these should be changed!_
10. _Apparently I was using an Admin event language all along. Now they
have a language of their own!_

**Alchemy:**
1. _I know there isn't like, a super obvious utility for this yet, but
it feels like something that might be useful later. Maybe for advanced
Ashlander medicines like poultices or something. Maybe a Phase 4 thing._
2. _The stone mortar functions as a beaker, and can be used to contain
reagents for Ashlanders, such as gunpowder._
3. _This chemical serves as the core reagent in Ashlander alchemical
recipes. It helps to prevent overlap in recipes considering the limited
number of reagents Ashlanders have access to. It can be crafted by
combining ash and sulphuric acid._
4. _Ashlander players have also requested access to fertilizer. Although
you can grind up plants currently to provide plots with nutrients,
giving the players access to a baseline fertilizer recipe (which I was
surprised to see didn't exist/doesn't exist in a way Ashlanders can
fairly access) works too. It can be crafted by combining equal parts
tallow, ash, and alchemical base._
5. _Tallow is vital for a couple of my early concept alchemical
formulas. It also serves to add additional utility to raw meat which
might otherwise go unused. I designed this alternate recipe to require
little more than grinding meat down into its components. It can be
crafted by combining equal parts triglyceride, protein, and alchemical
base._
6. _Butchering animals is dirty work. There have been multiple requests
for a way to wash dirty items. Unfortunately, providing Ashlanders with
a puddle of water or other water-based vectors would undermine the
purpose of farming Gutshanks. However, primitive cultures knew about
soap and how to create it. It can be crafted by combining equal parts
tallow, water, and ash._
7. _That Charcoal has to be made somewhere! It can be crafted by
combining equal parts tallow, ash, and alchemical base._
8. _In alchemy, Calcinators are used to reduce ingredients to ash and
release their interior potential. This is a fancy way of saying you burn
stuff into ash. This machine was a total headache to me, and took up the
majority of my code work on this particular day. It's essentially a
bastard child of the reagent grinder designed to burn wood or bone (only
bone really matters for Ashlanders), and pump out ash for use in
recipes._
9. _The eagle eyed may have noticed earlier that Alchemical Base
requires sulphuric acid to craft. This is possible due to the addition
of Cersut. This leafy plant leeches Sulphur out of the soil, which is
processed through its body. Consequently, the leaves retain a
significant amount of sulphuric acid. Cersut is not designed for any
form of consumption. It is purely an industrial plant._
10. _I've discovered that due to some uneven production results, you can
get some total nightmare situations with Ashlander beakers. I've
considered adding some kind of chem master to allow for faster
refinement, but I mean. Where's the fun in that?_
11. _This poultice can be used to heal brute damage in a more focused
way. Made by mixing ten parts alchemy base with ten parts bicaridine._
12. _As the above, but used to heal burn damage. Made by mixing ten
parts alchemy base and ten parts kelotane._

**Craftables/Content:**
1. _Saddles allow you to ride Shanks when crafted and applied._
2. _Now Ashlanders can construct interior floors out of sandstone._
3. _Now we can have wood roofs, instead of just steel ones. This is
basically a fluff addition._
4. _The current redesign for Lavaland East has a lot of lava rivers and
stuff going on. It'd be nice if Ashlanders had special boats to sail
over it with._
5. _Older Lavaland recipes for certain tools required Cultist soul
stones. Obviously on Main this makes sense, but less so here. So I've
created Elder Stones, slightly anomalous gems that can be found in
special outcrops. I've come up with some lore for these, but it doesn't
belong here. They're used in recipes for things like lava-proof boats,
Ashlander welders, and Elder Swords, all of which are meant to be rare._
6. _Originally I had this concept of Ashlanders using charcoal sticks to
draw pictures and stuff, but I realized it would just lead to graffiti
and English letters all over my sand. So instead I've made them
primitive pens with no vector for paper, etc. They can be used to label
stone mortars, and feature in at least one crafting recipe._
7. _Since there's no wood on Surt, wood buckets don't make sense. Now
Ashlanders can craft sandstone jars - which function as buckets - in
their stead._
8. _The people have cried out for a way to cook food. I've made this
grill subtype that's just a spit over fire. Originally I was going to
make it require charcoal sticks as fuel to consume, but I think that'd
just add tedium (and I kinda don't wanna code it.)_
9. _It's ugly and it doesn't smell fancy, but it sure cleans stuff up._
10. _Fashion and utility! These gloves will protect you from stinging
nettles when farming._
11. _Picking up ore one at a time is kinda lame at this point._
12. _Since there's no way for Ashlanders to reliably get wood, I've made
it so they can craft arrows just using bone._
13. _Ashlanders have been using borrowed Gladiator uniforms for a while.
Now they have Babylonian style lamellar armor._
14. _Disenchanted bone talismans may now be selected in the accessory
loadout, at the request of players who have received them as gifts from
Ashlanders._
15. _This is purely an aesthetic/style addition._
16. _Adds Plant Bags for Ashlanders._

**Weaponry:**
1. _Designed to work in tandem with jousting, Stun Lances are more of a
tool for flavor._
2. _Muskets are ancient, primitive tech. They wouldn't use firing pins._
3. _As with the above, mechanical safeties didn't exist for
decades/centuries after muskets._
4. _Bone swords are neat! Elder Bone Swords were a recommendation by
someone, but I really loved the concept. Both are craftable, although
the Elder requires advanced (for Ashlanders) materials._
5. _I'm already touching the misc weapons file and someone suggested a
cheap shiv made of duct tape and knife blades. Sounded fun._
6. _Bows shouldn't have safeties._


## Changelog

<!-- If your PR modifies aspects of the game that can be concretely
observed by players or admins you should add a changelog. If your change
does NOT meet this description, remove this section. Be sure to properly
mark your PRs to prevent unnecessary GBP loss. You can read up on GBP
and it's effects on PRs in the tgstation guides for contributors. Please
note that maintainers freely reserve the right to remove and add tags
should they deem it appropriate. You can attempt to finagle the system
all you want, but it's best to shoot for clear communication right off
the bat. -->

🆑
add: Adds the Shank.
add: Adds craftable saddles.
add: Adds craftable stone mortar.
add: Adds gunpowder milking feature to Goliaths.
add: Adds Stun Lance.
add: Adds Ashlander crafting structures (Magma Forge and Brick Press)
add: Adds Ashlander alchemy station.
add: Adds sandstone flooring.
add: Adds wooden roofing.
add: Adds the bone sword and elder bone sword.
add: Adds lava-proof boats.
add: Adds elder stones.
add: Adds Ashlander catwalks.
add: Adds Ashlander Village to Lavaland East.
add: Adds a shiv.
add: Adds Goliath hide curtains.
add: Adds alchemical system.
add: Adds alchemical recipes: alchemical base, fertilizer, tallow, soap,
charcoal sticks.
add: Adds Calcinator.
add: Adds industrial plant 'Cersut'.
add: Adds primitive soap and charcoal stick pens.
add: Adds sandstone jars.
add: Adds cooking spit.
add: Adds stone dropper.
add: Adds preset bone & sandstone tables and benches.
del: Removes Harmony colony.
del: Removes Ashlander Exile POI.
tweak: Removes firing pin requirement for muskets.
tweak: Changes Bone Axe and Spear sprites.
tweak: Restricts Tribal recipes to Ashlanders.
tweak: Rearranges Ashlander structures into specialized files.
tweak: Allows inspection of reagents in stone mortars.
/🆑

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your name to the right of the first 🆑 if you want to overwrite your
GitHub username as author ingame. -->
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the changes rather than a summary of the PR's contents. -->

---------

Co-authored-by: silicons <no@you.cat>
Co-authored-by: Zandario <zandarioh@gmail.com>
2023-02-04 23:02:58 -08:00
siliconsGitHubVM_USER <VM_USER>silicons
fb429e51a4 KILLS STATPANEL (#4877)
Co-authored-by: VM_USER <VM_USER>
Co-authored-by: silicons <no@you.cat>
2023-01-11 09:12:35 -06:00
siliconsGitHubVM_USER <VM_USER>
255a99617b smooth movement (#4880)
Co-authored-by: VM_USER <VM_USER>
2022-12-27 15:22:10 -06:00
28e11dee54 lore/contractor/background/character overhaul project (public branch edition) (#4488)
Co-authored-by: silicons <2003111+silicons@users.noreply.github.com>
Co-authored-by: Zandario <zandarioh@gmail.com>
Co-authored-by: VM_USER <VM_USER>
Co-authored-by: AlphaM01 <33434925+AlphaM01@users.noreply.github.com>
Co-authored-by: LordPapalus <54518057+LordPapalus@users.noreply.github.com>
2022-11-09 01:57:00 -06:00
ZandarioandGitHub ed05e01a95 __HELPERS Cleaning and other things I decided to do. (#4584)
* Schizoposting

* The Crungly

* Tabbin' the JSON y'all

* Strings
2022-10-21 01:56:59 -07:00
siliconsGitHubVM_USER <VM_USER>
0550d41f81 dynamic/tool backend (#4411)
* stuff

* file vomit

* add draft notes to this

* clickchain

* augj

* ayy

* ayo

* ayo

* okay okay fine

* stuff

* defaults

* stuff

* how to solve feedback..

* kill me

* thank you lohikar c:

* aaa

* api improvements

* t

* t

* fix

* almost..

* more

* funny window stuff + atom damage stubs

* proc conflicts

* circuit proc repath

* epic liked and subscribed

* things

* finished??

* pain

* pain

* wild

* stuff

* pain

* s

* st

* fix

* fix

* removes useless shit

* epic

* epic

* epic

* epic

* adjacency

* reachability stuff

* reachability 2

* reachability

* gvar memery

* varnames

* thanks byond-

* ok there happy?

* wack

* y'know what codebase rewrite time

* y'know what codebase rewrite time

* y'know what codebase rewrite time

* L

* oop

* ay

* turfS

* that?

* a

* prettify

* s
git push

* tweaks

* epic

* lohikar i am sorry

* lohikar i am sorry

* stuff

* sigh

* a

* ay

* a

* go

* f

Co-authored-by: VM_USER <VM_USER>
2022-09-22 00:54:32 -07:00
Captain277GitHubVM_USER <VM_USER>
463492bef5 Adds the Ashlander Ghost Role (#4268)
* Ashlanders

* Adjustments to Scori breathing parameters.

* Update to multiple bugs.

* WIP Clothing not working yet.

* Update for input.

* Kinetic Crusher Still WIP

* Adds Confirmation Box, Adjusts Spawn Wording QOL

* Bo staff replaces Crusher. Minor text adjustments.

* Patches busted Centcom paths.

* Corrects updated paths on broken outfit.

* Updates Ashlander clothing and material overlays.

* Adjusts resistances for Ashlanders and adds fruit.

* Fixes? icon hanging. Adds Guardian backstory.

* Updating re: Kevin's input.

* Second battery of updates.

* Adds Ashlander POI to try and fix the thing.

* like that

* Testing

* Second push.

* Third push I guess?

* Corrects customization call.

* Bandaid patch.

* Removes Patch due to Atomization

* Silly me. I re-conflicted the conflicts I fixed.

* Updates patch.

* QOL for Landies

* Adds indoor lavaland turfs and fixes box bug.

* Parity?

* Allows for duplicate Ashlander camps.

* Fixes material icon fix that broke stuff.

* Preps the Sentry role for muskets.

* Attempts to repair a runtime.

* Updates w/ Ruskit's musket PR.

Co-authored-by: VM_USER <VM_USER>
2022-09-12 19:05:59 -07:00
Captain277andGitHub b1efa2ea3c Holy Water and a Wooden Stake (#4351) 2022-08-14 17:04:38 -07:00
ZandarioandGitHub 7e622f2908 Standardizes Species! (#4223)
* Holding for master merge

* Reapply changes

* bleh

* Blep

* WHEW

* Forgot about that file

* Teshari Preview

* gdi
2022-06-24 04:16:47 -07:00
ZandarioandGitHub db39fde779 Butchering, Macro standardization, and generic tidying (#3936)
* Beginning

* Moar

* Blelelelele

* Robo Organs *Flooshed*

* Went overboard and organized a shit ton of tags...

* Partially implements VOREStation#9287

* Performance fixes from Polaris#7759

* More Code Cleaning

* Recompiled TGUI Bundle
2022-04-26 13:21:19 -07:00
siliconsGitHubfake_vm_user <fake_vm_user>
71889b4f65 rendering update (#3695)
* rnedering update

* fixes

* wack

* wack

* placeholder

* sigh

* sigh

Co-authored-by: fake_vm_user <fake_vm_user>
2022-04-23 21:12:54 -07:00
lolman360andGitHub a8dcba5b43 Disho + catalog support for growns/seed datum (#3680)
* DISHO

* catalog

* Te Escpadt

* wops
2022-01-18 05:00:47 -08:00
siliconsandGitHub dfad08dc15 Update cataloguer.dm (#3670) 2022-01-15 04:57:14 -08:00
Captain277 f204012b2d Corrects catalogue issue. Renames USDF. Updates Busyspace Lore. 2021-09-24 00:57:16 -07:00
Captain277 35848e17eb One third to one half of the Catalogue overhaul. 64 files changed plus .dme. 2021-09-23 00:47:54 -07:00
Captain277 0bee37d01a Angels and Demons, not the book. 2021-09-09 11:24:31 -07:00
Captain277 68a79da78f Sci Vampires 2021-09-09 10:11:59 -07:00
Captain277 8076f129a2 First Run 2021-09-09 07:18:17 -07:00
663b919445 [IDB IGNORE] [MDB IGNORE] Tether - remade on cit repo so people can PR to this (#3043)
* Tetherport

* sigh

* more fixes

* shields

* more

* woo

* compile

* e

* a

* Tether, compilable and running

not playable tho

* Tether, compilable and running

not playable tho

* Automatic changelog generation for PR #3200 [ci skip]

* why

* EOL

* nukes edited areas. if you had something important in here, you didn't deserve to.

* another folder down

* one more folder

* the refacotring continues

* change those

* okay

* dynamic zlevels

* move stufF

* reorganize that too

* get rid of unneded archives

* move talon too and rename that

* meh

* woop

* fixes

* move those

* fixes

* fix

* Submap Repathing/Reconciliation

* Attempts to fix Gecko invalid variable bug.

* Alright. Let's actually fix every bugged instance.

* Another round of updates. That same turf issue exists.

* Should fix the last of those weird varedits.

* One snuck by?

* Another round of fixes.

* I want to know who put all these var edits in.

* Another batch down.

* Yet another batch.

* A map at a time, at this rate.

* I hope these are the last four, but probably not.

* Hopefully the last, but probably not.

* ANOTHER stealth var_edit that snuck through.

* Manually checked the rest of the map files I found. These were updated.

* Did the same for bad var_edits. Caught these.

* Updates the 140x140.

* Sorts Talon and partially adds Point Defense. Too complex for me.

* tether_turfs

* I think this is it. The last variable bug.

* Telenetwork Delenda Est

* linterS

* fix

* extraneous files

* woo

* mmm

* add that in until reagents hardsync

* woo

* sync

* updates

* t

* weather

* i want to rewrite telecomms

* test

* shift those

* woo

* move that

* FUCK

* Fix

* fix

* or null

* shuffle

* Fixes

* Fixes

* Fix

* fixes

* woo

* that

* facility safety

* that too

* move that out

* fixes

* woops /

* rename those

* those

* woo

* test

* fixes

* woo

* exploration map edits

changes oxygen tanks to o2 jetpacks, co2 jetpack to an o2, adds pathfinder voidsuit, suit cycler for medical, and fixes access restrictions on the PF's office and locker

* mh

* Update fueldepot.dmm

* woo

* woo

* woo

* fix

* utterly fuck you

* Automatic changelog generation for PR #3225 [ci skip]

* test code

* w

* that

* fieldgens

* better

* singulo

* fixes

* fix

* fix

* adds mirrortools, removes backup implants

* why

* Prevents falling through catwalks and lattice,
stolen from Silicons

* Lots of stuff!

* Update talon2.dmm

* Automatic changelog generation for PR #3226 [ci skip]

* Removes Mining Stacker

* Slight remap changes to Deck 3, pending more.

* Automatic changelog generation for PR #3228 [ci skip]

* fix that

* that

* R&D remap.

* Lighting fix and correcting a talon vault issue?

* Conflict clean-up.

* Multi-floor modifications. Chem change. R&D revert. Etc.

* Adds a few extra timeclocks.

* Missed the bioregens. Hooray.

* Re re readjusts R&D to a lobby design. Adds Space Spice. Maybe fixes Captain spawner.

* woo

* fix

* not that

* Xenobotany and Trash Pit adjustments.

* proper

* De-militarizes Talon. Will Trader-ify them when I wake up.

* fix

* fix

* ashet pls

* ashet pls v2

* cleaner

* cleaner

Co-authored-by: nevimer <77420409+nevimer@users.noreply.github.com>
Co-authored-by: CitadelStationBot <citadelstationcommunity@gmail.com>
Co-authored-by: Captain277 <agentraven16@gmail.com>
Co-authored-by: Mag <86886852+MonaraMir@users.noreply.github.com>
Co-authored-by: nik707 <38332985+nik707@users.noreply.github.com>
Co-authored-by: TheLordME <58342752+TheLordME@users.noreply.github.com>
2021-07-11 23:29:24 -07:00
siliconsandGitHub 87a8e6d228 Update cataloguer.dm (#3192) 2021-06-16 17:35:07 -07:00
siliconsandGitHub ed32f3527e Update cataloguer.dm (#3021) 2021-04-25 19:07:53 -05:00
siliconsandGitHub 5823fb93e7 migrates to github actions + sync tgui to main's, removes a bunch of dead maps and code and reworks how submap loading is done (#2917)
* move phoronlock define

* t

* force rename

* nuke unneeded things

* don't do that

* tgui sync?

* changes

* unit testing module

* backend

* tools update

* aaah

* go and stay go

* path replace

* move everything

* toss out more stuff

* remove

* fine those can stay

* dependencies.sh

* ruin datum move + rename

* level assets why did you guys put the turfs in my atmosphers folder grr

* more moving

* basemap, force stuff

* fix that desync meme

* move more stuff

* move those too

* repath

* get rid of useless initializers

* hacky patchy

* reservations

* alright

* tgui

* changelog example

* checksum

* md5

* errors

* more

* turf empty

* stop

* fix

* bad kwarg

* let's get those in again

* alright

* rid of that

* huh

* newlines

* newlines

* folder

* mood

* woops

* readme

* might as well trim now

* let's go

* fuck it tether isn't being used anyways lol

* ok

* empty files go

* tether is demoted

* sorry but this goes too

* okay

* make that work too

* ok

* wow.

* whew

* Fix

* fixes

* ok

* sigh

* fix

* fix

* aah.

* rust_g logging

* update rust g file

* fix

* funny

* Fix

* map issues

* fix

* initialize hints

* solves some problems

* those too

* ok

* pills

* let's do that.

* hit that too

* runtime

* add that too

* alright

* fix

* fix

* fix

* Fix

* add

* fix

* wildwest, what have they done to you...

* do that too'
git push

* fixes

* fixes

* fixes

* pack this tightly

* let's not have empty files

* sigh

* fix

* FUCK OFF

* fix icon

* rip old mapmerge

* zz

* woo yeah woo yeah

* logging

* fix

* better logs

* GRRRRRR

* last commit??

* awful
2021-04-01 16:07:03 -05:00
silicons d3d0db4647 Merge remote-tracking branch 'citrp/master' into init_2-real 2021-03-02 17:21:41 -07:00
silicons 12790c0806 fixes 2021-03-02 17:19:37 -07:00
Anthony Rodriguez 07b24265ea Prep for ATC updates 2021-02-25 15:37:12 -08:00
silicons c3de692726 let's do that 2021-02-21 22:17:30 -07:00
Captain277 d7d661dff4 Finally, Rome no longer need fear Hannibal. Or whatever the quote is. 2020-09-18 00:07:54 -07:00
kevinz000 5c4c416dcf sigh 2020-06-15 20:28:59 -07:00
kevinz000 e26025599c wew 2020-04-12 17:31:11 -07:00
kevinz000 6c1c339191 Updates code to November 2019 Vorecode 2020-02-08 00:41:54 -07:00