80 Commits
Author SHA1 Message Date
30fbcfe9b4 Belts & Trashbags (#7443)
requires #6644 

Entirely replaces how (most) belts perform insertion checks.

This pretty much allows belts to hold most things.

Armor vests are next.

Trashbags will also use the systems we use on main.

Closes #7256 and #7435

---------

Co-authored-by: silicons <silicons@silicons.dev>
2025-12-28 22:05:06 -05:00
siliconsandGitHub 8402a432dc refactors suit storage allowed + new vv bitfield system (#7381) 2025-11-04 10:19:15 +01:00
10d2505338 TGUI update (from letterN branch) (#7244)
Co-authored-by: LetterN <24603524+LetterN@users.noreply.github.com>
2025-10-04 10:45:41 +02:00
siliconsandGitHub e5316fbaf5 refactors click handling (#7286) 2025-09-03 19:30:39 +02:00
siliconsandGitHub 457423ad6c melee refactor atomization - attack_mob -> legacy_mob_melee_hook (#7167) 2025-05-20 22:23:13 +02:00
siliconsandGitHub f98bad682b rename ITEM_NOBLUDGEON to ITEM_NO_BLUDGEON (#7123)
readyability
2025-04-30 10:15:46 +02:00
siliconsandGitHub ef19e75993 reagent holder rework (#6903)
- reagents are now singletons
- most of reagent holder datums are refactored.
2025-03-06 20:44:34 +01:00
siliconsandGitHub c472903f06 some inventory backend changes & fixes (#6891) 2024-11-29 21:06:24 +01:00
LordMEandGitHub 391293ba80 prevents jitter while dead, and collects some /mob variables from various files (#6827)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->

## About The Pull Request

<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->

## Why It's Good For The Game
Fixes #6728
<!-- Argue for the merits of your changes and how they benefit the game,
especially if they are controversial and/or far reaching. If you can't
actually explain WHY what you are doing will improve the game, then it
probably isn't good for the game in the first place. -->

## Changelog

<!-- If your PR modifies aspects of the game that can be concretely
observed by players or admins you should add a changelog. If your change
does NOT meet this description, remove this section. Be sure to properly
mark your PRs to prevent unnecessary GBP loss. You can read up on GBP
and it's effects on PRs in the tgstation guides for contributors. Please
note that maintainers freely reserve the right to remove and add tags
should they deem it appropriate. You can attempt to finagle the system
all you want, but it's best to shoot for clear communication right off
the bat. -->

🆑
fix: fixed feign impairment being activated while not conscious
fix: fixed corpses jittering around
refactor: refactored some variables on /mob level to be in the
mob_defines.dm file, where most of the type is defined
/🆑

<!-- Both 🆑's are required for the changelog to work! You can put
your name to the right of the first 🆑 if you want to overwrite your
GitHub username as author ingame. -->
<!-- You can use multiple of the same prefix (they're only used for the
icon ingame) and delete the unneeded ones. Despite some of the tags,
changelogs should generally represent how a player might be affected by
the changes rather than a summary of the PR's contents. -->
2024-11-05 14:34:14 -05:00
siliconsandGitHub ac3e0a73a9 attack_self refactor (#6754)
Changes proc header
2024-09-16 13:09:37 -06:00
siliconsandGitHub 0c8dd521c2 refactors attack hand proc header (#6720)
needed for #5677 

this is to make that PR slightly easier to review.
2024-09-06 13:36:10 -06:00
siliconsandGitHub 48e5ea649e Action button refactor (#6557)
for future use in remote control indirection

Actions are now multiple owner single target

Adds a lot more handling for things
Generally, the HUD of a mob is going to be split into components.
2024-07-14 11:07:29 -06:00
SorrowfulwindsandGitHub bdd595f761 Sponge 2.0 just a week away (#6392) 2024-04-21 12:22:58 +02:00
SorrowfulwindsandGitHub 2a15294413 Adds Sponge (#6381)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->

## About The Pull Request
Adds a sponge subtype of rag for janitors.
<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->

## Why It's Good For The Game
Now the janitor can simulate back breaking labor more accurately.
<!-- Argue for the merits of your changes and how they benefit the game,
especially if they are controversial and/or far reaching. If you can't
actually explain WHY what you are doing will improve the game, then it
probably isn't good for the game in the first place. -->

## Changelog
-Adds sponge item
-Adds sponge item to janitor closet on Triumph and Atlas.
<!-- If your PR modifies aspects of the game that can be concretely
observed by players or admins you should add a changelog. If your change
does NOT meet this description, remove this section. Be sure to properly
mark your PRs to prevent unnecessary GBP loss. You can read up on GBP
and it's effects on PRs in the tgstation guides for contributors. Please
note that maintainers freely reserve the right to remove and add tags
should they deem it appropriate. You can attempt to finagle the system
all you want, but it's best to shoot for clear communication right off
the bat. -->

🆑
add: Added the sponge item.
/🆑

<!-- Both 🆑's are required for the changelog to work! You can put
your name to the right of the first 🆑 if you want to overwrite your
GitHub username as author ingame. -->
<!-- You can use multiple of the same prefix (they're only used for the
icon ingame) and delete the unneeded ones. Despite some of the tags,
changelogs should generally represent how a player might be affected by
the changes rather than a summary of the PR's contents. -->
2024-04-14 21:54:46 -07:00
39bc14bb4a reworks game preferences (characters v2 staging) (#6310)
Co-authored-by: silicons <no@you.cat>
Co-authored-by: LordME <58342752+TheLordME@users.noreply.github.com>
2024-04-08 12:44:30 +02:00
383308a1d1 storage rewrite (#6284)
Co-authored-by: silicons <no@you.cat>
2024-02-17 10:08:35 +01:00
20f4c5c7ff tgui embedding hooks (#6212)
Co-authored-by: silicons <no@you.cat>
2023-12-26 22:49:06 +01:00
f00535983e [MDB IGNORE] [IDB IGNORE] atom damage (#5235)
## About The Pull Request

adds generic system for atom health / integrity / damage

everything that isn't flagged with not-bludgeonable can, well, now be
bludgeoned.

## Why It's Good For The Game

more interactive game world through the means of making people able to
break Everything.

## Changelog

🆑
add: atom damage - (almost) everything is now breakable.
refactor: new /atom level materials system
refactor: a lot of the combat system / click code
refactor: melee attack styles
/🆑

---------

Co-authored-by: silicons <no@you.cat>
2023-11-11 17:33:57 -07:00
1dfc2cf2b6 Carry weight (#5791)
Co-authored-by: silicons <no@you.cat>
2023-10-12 11:04:59 +02:00
Timothy TeakettleandGitHub 402b0fb80d fix evidence bags (#5760) 2023-07-24 22:24:55 +02:00
749579b9f9 Lathe/Design/Materials refactoring + misc changes (#5123)
## About The Pull Request

rewrites lathes 
they are now embeddable within other interfaces, have unified controls +
queue management, and have support for using

- materials
- reagents
- even using / transforming existing items

rewrites /datum/design to be semi-singletons
adds SSresearch to hold designs
rewrites atom material system a bit

also:

- adds MIT license identifiers to some of my old TGUI work of which I am
the only one on the git history. i'd like to keep the tgui section and
my own code samples in there as MIT instead of AGPL.
- removes vorestation id restorers from maps because they're unused
nowadays
- removes partslathe as they're basically just unused
- Revamps sheetmaterials stylesheet as it really didn't need to just be
stacks.dmi

## Why It's Good For The Game

lathes sorely needed a redo
we want good materials support ontop of that.
also fixes autolathes :)

the "also" part is already covered above.

## Changelog

🆑
refactor: lathes are completely rewritten
fix: autolathe x5 and x10 buttons
del: autolathes can no longer be hacked. all hacked recipes are instead
accessible as normal recipes.
del: partslathes - redundant
del: id restoration consoles - unused / prohibited by server rules
/🆑

---------

Co-authored-by: silicons <no@you.cat>
2023-07-08 22:53:25 +02:00
15ba149d71 persistent pictures framework (#5589)
no player facing changes

makes pictures persistent. fixes up the character saving system too.

---------

Co-authored-by: silicons <no@you.cat>
2023-06-13 18:00:58 -07:00
siliconsandGitHub 55375c2087 refactors afterattack (#5575) 2023-06-08 21:36:02 -04:00
104cb8693b hypospray update (and small reagent touchups) (and small clothing flags touchup) (#5562)
## About The Pull Request

replaces our hyposprays with.. well, better hyposprays
adds hypospray kits to medical

sprites courtesy of @granodd and aurora 😊 

furthermore, upgrades reagent system a bit (initial paths on recipes
instead of ids only) and buffs small beakers/bottles to be smaller to be
on par with large beakers, for volume efficiency.

## Why It's Good For The Game

syringes are boring and our hyposprays + their vials are shit, let's
make something cool and flashy to standardize on medical.
this is the future / sci fi, after all.

as for why to rebalance beakers/bottles:

we already have large beakers that store 2x. with the same space. it's
kind of silly to just lock this capability behind having an autolathe.

## Changelog

🆑
add: new hyposprays and hypospray vials
balance: beakers/bottles are now smaller.
add: injection port clothing flag
/🆑

---------

Co-authored-by: silicons <no@you.cat>
2023-06-06 10:16:59 -04:00
f42c0b9b4a completely overhauls chemistry dispensers (#5132)
Co-authored-by: silicons <no@you.cat>
2023-03-11 17:45:47 +01:00
455ec82c4e refactors attack_hand, attackby, attack_self (#5120)
Co-authored-by: silicons <no@you.cat>
2023-03-11 17:15:58 +01:00
257d52c83d renames a lot of item flags, organizes flags, introduces item_persist_flags (#5070)
Co-authored-by: silicons <no@you.cat>
2023-03-08 12:28:26 -06:00
siliconsGitHubVM_USER <VM_USER>silicons
fb429e51a4 KILLS STATPANEL (#4877)
Co-authored-by: VM_USER <VM_USER>
Co-authored-by: silicons <no@you.cat>
2023-01-11 09:12:35 -06:00
815f95679c """quick""" pr to overhaul some click handling stuff (#4916)
- adds click mode handling (tbd)
- converts attack to attack_mob
- adds attack_obj
- standard melee & post melee procs or both

Co-authored-by: silicons <no@you.cat>
2023-01-03 16:03:45 -08:00
siliconsGitHubVM_USER <VM_USER>
fa3856bf7f renames flags to atom_flags for, well, atoms; transitions some reasonable atom flags to be more, well, obvious (#4837)
Co-authored-by: VM_USER <VM_USER>
2022-12-15 18:54:20 +01:00
ZandarioandGitHub 38f1b6af54 99% of Overlays now use SSoverlays (#4847)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->

## About The Pull Request
Silicons asked me too and he knows very well I'll do this dumb shit in
one sitting.
2022-12-15 05:53:18 -08:00
siliconsGitHubVM_USER <VM_USER>
93631c3339 [IDB IGNORE] reworks item rendering (again) (2/4) (#4483)
* reworks reworks reworks

* s

* s

* e

* don't need that anymore right aha

* i'm lazy

* optimizations

* fix?

* aough

* fix

* fix

* fix

* better

* aough

* aough

* howmegalul

* epic

* optimizations

* augh

* ough

* sigh

* wow time for a fucking slowdown

* ough

* why

* why

* ough

* .

* sigh

* fix

* wip

* this is quickly going out of control

* why are we here, just to suffer?

* here we go again

* pain

* i'm impressed by how shit this code is

* d

* oh no

* oh no

* stuff

* aaa

* ayy

* groan

* hm

* proggers

* a

* that solves that

* ough

* kick that out

* t

* ough

* example item time

* convert

* WHY

* I HATE CATGIRLS

* a

* genuinely awful

* more

* t

* sigh

* staging

* stuff

* pain

* SIGH

* sigh

* more

* AAAAAA

* more

* please

* fuck it flag time

* autodetect

* a

* mistake time

* why

* coloration2

* prog

* now just for detection and icons

* vestigal

* move those

* fuck byond

* wryyyy

* repath

* a

* aough

* surprisingly well

* let's go..

* fix

* there

* a

* fixes

* fixes

* Fix

* fix

* fixes

* fixes

* that was a bad idea

* later

* tesh fixes

* e

* fix maybe

* fix maybe

* fixes

* how?

* c'mon

* here we go again

* gfi

* fix

* unreal

* Fixes

* epic

* gfi fixes

* gfi fixes

* why

* come the fuck on

* useless files

* finalized GFI

* rly

* fixes

* sorry

* come on.

* eh

Co-authored-by: VM_USER <VM_USER>
2022-10-13 11:23:53 -07:00
siliconsGitHubVM_USER <VM_USER>
bf62a62bab vehicle repath, piggybacking, firemanning, riding components, multiseat vehicles, buckling, probably other stuff (#4361)
* shit code goes in the comedy bin

* stubs

* move those

* w

* vehicle repath

* maybe that instead

* aouhgoawhuh3ho

* markers

* a

* fixes

* hell

* let the great refactoring begin

* a

* aouhg

* changes

* augh

* signals

* s

* offhand stuff

* wrappers

* stuff

* modifications

* a

* stuff

* base component

* Stuff

* a

* stuff

* ay

* Ay

* ?

* fix

* a

* augh

* aough

* mark those

* sigh

* correction

* that

* let the good times roll

* more

* more

* on god

* aoihgouh

* fixes

* done with that ifle

* sigh

* a

* s

* fuck off voremobs

* stuff

* pain

* some more

* changes

* changes

* f/r

* sigh

* impl

* out with the useless

* fix

* Fixes

* a

* fixes

* move that

* pain

* fix

* m

* pain

* WHY

* regex

* s

* just offsets to go

* reserve those words

* that

* stuff

* stuff

* not sure if list ops were a good ide abut whatever

* fix

* and once more with energy!

* and once more with energy!

* fixes

* offsets

* fix

* lmao!

* ay

* patch

* fixes

* propagate that shit through

* ayo

* bruh?

* e

* PLEASE END MY SUFFERING

* ah.

* that

* fix

* fix

* fixes

* e

* Fix

* fix

* fix

* Fix

* fix

* fix

Co-authored-by: VM_USER <VM_USER>
2022-09-29 22:13:03 -07:00
siliconsGitHubVM_USER <VM_USER>
867868f32b repaths /decal/cleanable to /debris/cleanable to prep for persistence serialization (#4359)
* wild

* regex maps

* regex code

* that

Co-authored-by: VM_USER <VM_USER>
2022-08-18 16:45:31 -07:00
siliconsGitHubfake_vm_user <fake_vm_user>VM_USER <VM_USER>
934ad25bfe refactors: inventory, mousedrag, stripping, species bodytypes, inventory HUD, and probably some unrelated things (#4092)
* start

* i hate people who pack shit into one file

* sigh

* regex

* inventory rework

* stubs

* regex

* this is insanity

* oh no

* backend moment

* a

* changes

* wild

* regexing

* changes

* put in hands

* more errorS

* attackby

* more helpers

* replacements

* wild

* fixes

* pain

* fxies

* fixes

* unneeded

* ape

* ape

* wild

* wild

* more

* wild

* there

* fixes

* fixes

* l

* wild

* more

* moer

* fixes

* enough for todayd

* regexing

* long time coming

* shaking and crying

* end me

* fixes

* fixes

* e

* fxies

* rig refactor moment

* fixes

* fixes

* fixes

* fixes

* out with the shitcode

* thanks git

* partial rig rewrite here we go

* more

* fixes

* WWWW

* ok

* wild

* bitfield defines

* nobludgeon

* pain

* pain

* fixes

* more

* wild

* wild

* fixes

* pain

* move behaviorsr

* fixes

* next up, finishing core procs

* y

* .

* time to finish this

* time to finish this

* propagate accessories

* hate this accursed engine

* hate this accursed engine

* pain

* more

* cancer

* epic

* genuinely hate

* wild

* that

* why

* circuitry is my bane

* y

* how

* sort

* logging

* logging

* im dying

* fixes

* next

* f

* more

* epic style

* fixes

* on meta

* fix

* wild

* uh

* quirky

* fixes

* agh

* pain

* fixes

* fix

* sigh

* a

* epic1

* fixes

* ugh

* epic

* fixes

* uhh.

* is this even a fix

* fix

* fixes

* fixes

* we love optimization

* wear over system

* correct

* worn over stuff

* just augments

* coggy

* implant magnetic catch

* implant magnetic catch

* fixe

* a

* g

* t

* fix

* fix

* wack!

* fix

* a

* semantics

* fix

* that

* fixes

* handle denesting

* w

* fixes

* e

* bugs

* fixes

* fixes

* unit tests

* absolutely wild

* fixes

* fix

* fix

* fixes

* on god this is bad

* fixes

* fixes

* fix

* fix

* wacky!

* fix

* wack

* manual

* fixes

* closets

* OOPS

* wack

* pain

* pain

* flags

* regex

* fixes

* wakc

* changes

* more

* augh

* more

* replaces

* more

* that

* acc

* acc

* fix

* fix

* fix

* oh woops that was important

* wack

* epic

Co-authored-by: fake_vm_user <fake_vm_user>
Co-authored-by: VM_USER <VM_USER>
2022-07-29 00:20:47 -07:00
ZandarioandGitHub 5a7f357b85 CitadelRP (#4108)
* dme and dmb

* Heeeere we gooo

* fasease

* Continued.

* AAAAAAAAAAAAAAAAAAAAAAAA

* Brain going numb

* agh

* The suffering will be worth it... right?

* Going blank...

* Am I done?

* AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

* Fixes

* Should be everything I care about right now.
2022-05-26 01:37:55 -07:00
ZandarioandGitHub 02f546f3f9 [IDB IGNORE] [MDB IGNORE] Clothing Repaths & a some new sprites (#4098)
* Part 1

* WHEW

* Duffle Fixes

* Deletes some no name sprites so I have less pain

* agh
2022-05-23 13:49:44 -07:00
ZandarioandGitHub cc701aedb6 [Ready?]Machine Code Cleaning and some other stuff. (#4050)
* AutoDoc, bye useless comments, and some flair

* WHEW

* blele

* GLOB.machines

* Funny game

* Forgor

* Appease the linter

* asdasd

* chairs

* asdsad

* asdfasdf

* wuh if

* bruh
2022-05-15 14:41:34 -07:00
ZandarioandGitHub db39fde779 Butchering, Macro standardization, and generic tidying (#3936)
* Beginning

* Moar

* Blelelelele

* Robo Organs *Flooshed*

* Went overboard and organized a shit ton of tags...

* Partially implements VOREStation#9287

* Performance fixes from Polaris#7759

* More Code Cleaning

* Recompiled TGUI Bundle
2022-04-26 13:21:19 -07:00
ZandarioandGitHub 4d54e290db Security TGUI (#3886)
* e

* Fuck it, I'm pushing it.

* Fuck you

* Refactored Brigdoors, updated their UI, does annoucements

Also updated logging a little bit and documented some things.

* Multitool sync
2022-04-17 03:20:59 -07:00
ZandarioandGitHub bb313e443b [MDB IGNORE] Updates Teleporters backend and gave them nice sprites. Among other things. I get carried away. (#3876)
* Initial Commit

* [Broken] Bout to do something dumb

* This might be a bad ieda

* Beh

* Rename Beacon.dm to beacon.dm

* Fixes my dumb mistake
2022-04-13 02:01:16 -07:00
siliconsGitHubfake_vm_user <fake_vm_user>Captain277
98c7630faa icon smoothing + misc upgrades (#3807)
* e

* update appearance

* more

* fixes

* final

* there we go

* fix dme

* fix dme

* add files

* Update atom_vv.dm

* Update rack.dm

* Update rack.dm

* Update rack.dm

* Update atoms.dm

* Update bench.dm

* Create ColorMatrixEditor.js

* Update Filteriffic.js

Co-authored-by: fake_vm_user <fake_vm_user>
Co-authored-by: Captain277 <agentraven16@gmail.com>
2022-03-20 00:17:48 -07:00
ZandarioandGitHub baf538d5ea Death to modular_citadel (#3751)
* -obj and machinery overides

* Devices

* Material

* item code gone lets goo

* item code gone lets goo

* game folder done

* admin and clothing

* detectivework, donatorreskins, events, games, mob, nifsoft, paperwork, projectiles, research, resleeving

* CODE FOLDER DONE

* maps

* All sounds and non-conflicting sprites

* obj sprites merged

* Some mismatched sprites but DONE

* The beast is finally killed.

* Fucking mapped overrides

* Ugh CI dum but gud
2022-02-25 19:11:09 -08:00
siliconsandGitHub 29453e581d Update scanner.dm (#3637) 2021-12-29 20:15:41 -08:00
nevimerandGitHub 0b279ec943 softens chat colours for eye pleasure (#3123) 2021-05-26 02:26:40 -07:00
siliconsandGitHub 5823fb93e7 migrates to github actions + sync tgui to main's, removes a bunch of dead maps and code and reworks how submap loading is done (#2917)
* move phoronlock define

* t

* force rename

* nuke unneeded things

* don't do that

* tgui sync?

* changes

* unit testing module

* backend

* tools update

* aaah

* go and stay go

* path replace

* move everything

* toss out more stuff

* remove

* fine those can stay

* dependencies.sh

* ruin datum move + rename

* level assets why did you guys put the turfs in my atmosphers folder grr

* more moving

* basemap, force stuff

* fix that desync meme

* move more stuff

* move those too

* repath

* get rid of useless initializers

* hacky patchy

* reservations

* alright

* tgui

* changelog example

* checksum

* md5

* errors

* more

* turf empty

* stop

* fix

* bad kwarg

* let's get those in again

* alright

* rid of that

* huh

* newlines

* newlines

* folder

* mood

* woops

* readme

* might as well trim now

* let's go

* fuck it tether isn't being used anyways lol

* ok

* empty files go

* tether is demoted

* sorry but this goes too

* okay

* make that work too

* ok

* wow.

* whew

* Fix

* fixes

* ok

* sigh

* fix

* fix

* aah.

* rust_g logging

* update rust g file

* fix

* funny

* Fix

* map issues

* fix

* initialize hints

* solves some problems

* those too

* ok

* pills

* let's do that.

* hit that too

* runtime

* add that too

* alright

* fix

* fix

* fix

* Fix

* add

* fix

* wildwest, what have they done to you...

* do that too'
git push

* fixes

* fixes

* fixes

* pack this tightly

* let's not have empty files

* sigh

* fix

* FUCK OFF

* fix icon

* rip old mapmerge

* zz

* woo yeah woo yeah

* logging

* fix

* better logs

* GRRRRRR

* last commit??

* awful
2021-04-01 16:07:03 -05:00
silicons e9acf212fb Merge remote-tracking branch 'citrp/master' into init_2-real 2021-02-25 03:24:11 -07:00
silicons 054cd3b652 holy fuck 2021-02-25 03:19:54 -07:00
Pilcrow 393e34b8a7 masks no longer block your ability to swab hands
slightly altered text for mask blocking mouthswab
palmswab sample_type changed from GSR to residue
2021-02-23 12:28:43 +00:00
silicons 10369a482c more 2021-02-22 02:50:58 -07:00