requires #6644
Entirely replaces how (most) belts perform insertion checks.
This pretty much allows belts to hold most things.
Armor vests are next.
Trashbags will also use the systems we use on main.
Closes#7256 and #7435
---------
Co-authored-by: silicons <silicons@silicons.dev>
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## About The Pull Request
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## Why It's Good For The Game
Fixes#6728
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## Changelog
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🆑
fix: fixed feign impairment being activated while not conscious
fix: fixed corpses jittering around
refactor: refactored some variables on /mob level to be in the
mob_defines.dm file, where most of the type is defined
/🆑
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for future use in remote control indirection
Actions are now multiple owner single target
Adds a lot more handling for things
Generally, the HUD of a mob is going to be split into components.
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## About The Pull Request
Adds a sponge subtype of rag for janitors.
<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->
## Why It's Good For The Game
Now the janitor can simulate back breaking labor more accurately.
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especially if they are controversial and/or far reaching. If you can't
actually explain WHY what you are doing will improve the game, then it
probably isn't good for the game in the first place. -->
## Changelog
-Adds sponge item
-Adds sponge item to janitor closet on Triumph and Atlas.
<!-- If your PR modifies aspects of the game that can be concretely
observed by players or admins you should add a changelog. If your change
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🆑
add: Added the sponge item.
/🆑
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## About The Pull Request
adds generic system for atom health / integrity / damage
everything that isn't flagged with not-bludgeonable can, well, now be
bludgeoned.
## Why It's Good For The Game
more interactive game world through the means of making people able to
break Everything.
## Changelog
🆑
add: atom damage - (almost) everything is now breakable.
refactor: new /atom level materials system
refactor: a lot of the combat system / click code
refactor: melee attack styles
/🆑
---------
Co-authored-by: silicons <no@you.cat>
## About The Pull Request
rewrites lathes
they are now embeddable within other interfaces, have unified controls +
queue management, and have support for using
- materials
- reagents
- even using / transforming existing items
rewrites /datum/design to be semi-singletons
adds SSresearch to hold designs
rewrites atom material system a bit
also:
- adds MIT license identifiers to some of my old TGUI work of which I am
the only one on the git history. i'd like to keep the tgui section and
my own code samples in there as MIT instead of AGPL.
- removes vorestation id restorers from maps because they're unused
nowadays
- removes partslathe as they're basically just unused
- Revamps sheetmaterials stylesheet as it really didn't need to just be
stacks.dmi
## Why It's Good For The Game
lathes sorely needed a redo
we want good materials support ontop of that.
also fixes autolathes :)
the "also" part is already covered above.
## Changelog
🆑
refactor: lathes are completely rewritten
fix: autolathe x5 and x10 buttons
del: autolathes can no longer be hacked. all hacked recipes are instead
accessible as normal recipes.
del: partslathes - redundant
del: id restoration consoles - unused / prohibited by server rules
/🆑
---------
Co-authored-by: silicons <no@you.cat>
## About The Pull Request
replaces our hyposprays with.. well, better hyposprays
adds hypospray kits to medical
sprites courtesy of @granodd and aurora 😊
furthermore, upgrades reagent system a bit (initial paths on recipes
instead of ids only) and buffs small beakers/bottles to be smaller to be
on par with large beakers, for volume efficiency.
## Why It's Good For The Game
syringes are boring and our hyposprays + their vials are shit, let's
make something cool and flashy to standardize on medical.
this is the future / sci fi, after all.
as for why to rebalance beakers/bottles:
we already have large beakers that store 2x. with the same space. it's
kind of silly to just lock this capability behind having an autolathe.
## Changelog
🆑
add: new hyposprays and hypospray vials
balance: beakers/bottles are now smaller.
add: injection port clothing flag
/🆑
---------
Co-authored-by: silicons <no@you.cat>
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
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request process. -->
## About The Pull Request
Silicons asked me too and he knows very well I'll do this dumb shit in
one sitting.
* reworks reworks reworks
* s
* s
* e
* don't need that anymore right aha
* i'm lazy
* optimizations
* fix?
* aough
* fix
* fix
* fix
* better
* aough
* aough
* howmegalul
* epic
* optimizations
* augh
* ough
* sigh
* wow time for a fucking slowdown
* ough
* why
* why
* ough
* .
* sigh
* fix
* wip
* this is quickly going out of control
* why are we here, just to suffer?
* here we go again
* pain
* i'm impressed by how shit this code is
* d
* oh no
* oh no
* stuff
* aaa
* ayy
* groan
* hm
* proggers
* a
* that solves that
* ough
* kick that out
* t
* ough
* example item time
* convert
* WHY
* I HATE CATGIRLS
* a
* genuinely awful
* more
* t
* sigh
* staging
* stuff
* pain
* SIGH
* sigh
* more
* AAAAAA
* more
* please
* fuck it flag time
* autodetect
* a
* mistake time
* why
* coloration2
* prog
* now just for detection and icons
* vestigal
* move those
* fuck byond
* wryyyy
* repath
* a
* aough
* surprisingly well
* let's go..
* fix
* there
* a
* fixes
* fixes
* Fix
* fix
* fixes
* fixes
* that was a bad idea
* later
* tesh fixes
* e
* fix maybe
* fix maybe
* fixes
* how?
* c'mon
* here we go again
* gfi
* fix
* unreal
* Fixes
* epic
* gfi fixes
* gfi fixes
* why
* come the fuck on
* useless files
* finalized GFI
* rly
* fixes
* sorry
* come on.
* eh
Co-authored-by: VM_USER <VM_USER>
* shit code goes in the comedy bin
* stubs
* move those
* w
* vehicle repath
* maybe that instead
* aouhgoawhuh3ho
* markers
* a
* fixes
* hell
* let the great refactoring begin
* a
* aouhg
* changes
* augh
* signals
* s
* offhand stuff
* wrappers
* stuff
* modifications
* a
* stuff
* base component
* Stuff
* a
* stuff
* ay
* Ay
* ?
* fix
* a
* augh
* aough
* mark those
* sigh
* correction
* that
* let the good times roll
* more
* more
* on god
* aoihgouh
* fixes
* done with that ifle
* sigh
* a
* s
* fuck off voremobs
* stuff
* pain
* some more
* changes
* changes
* f/r
* sigh
* impl
* out with the useless
* fix
* Fixes
* a
* fixes
* move that
* pain
* fix
* m
* pain
* WHY
* regex
* s
* just offsets to go
* reserve those words
* that
* stuff
* stuff
* not sure if list ops were a good ide abut whatever
* fix
* and once more with energy!
* and once more with energy!
* fixes
* offsets
* fix
* lmao!
* ay
* patch
* fixes
* propagate that shit through
* ayo
* bruh?
* e
* PLEASE END MY SUFFERING
* ah.
* that
* fix
* fix
* fixes
* e
* Fix
* fix
* fix
* Fix
* fix
* fix
Co-authored-by: VM_USER <VM_USER>
* start
* i hate people who pack shit into one file
* sigh
* regex
* inventory rework
* stubs
* regex
* this is insanity
* oh no
* backend moment
* a
* changes
* wild
* regexing
* changes
* put in hands
* more errorS
* attackby
* more helpers
* replacements
* wild
* fixes
* pain
* fxies
* fixes
* unneeded
* ape
* ape
* wild
* wild
* more
* wild
* there
* fixes
* fixes
* l
* wild
* more
* moer
* fixes
* enough for todayd
* regexing
* long time coming
* shaking and crying
* end me
* fixes
* fixes
* e
* fxies
* rig refactor moment
* fixes
* fixes
* fixes
* fixes
* out with the shitcode
* thanks git
* partial rig rewrite here we go
* more
* fixes
* WWWW
* ok
* wild
* bitfield defines
* nobludgeon
* pain
* pain
* fixes
* more
* wild
* wild
* fixes
* pain
* move behaviorsr
* fixes
* next up, finishing core procs
* y
* .
* time to finish this
* time to finish this
* propagate accessories
* hate this accursed engine
* hate this accursed engine
* pain
* more
* cancer
* epic
* genuinely hate
* wild
* that
* why
* circuitry is my bane
* y
* how
* sort
* logging
* logging
* im dying
* fixes
* next
* f
* more
* epic style
* fixes
* on meta
* fix
* wild
* uh
* quirky
* fixes
* agh
* pain
* fixes
* fix
* sigh
* a
* epic1
* fixes
* ugh
* epic
* fixes
* uhh.
* is this even a fix
* fix
* fixes
* fixes
* we love optimization
* wear over system
* correct
* worn over stuff
* just augments
* coggy
* implant magnetic catch
* implant magnetic catch
* fixe
* a
* g
* t
* fix
* fix
* wack!
* fix
* a
* semantics
* fix
* that
* fixes
* handle denesting
* w
* fixes
* e
* bugs
* fixes
* fixes
* unit tests
* absolutely wild
* fixes
* fix
* fix
* fixes
* on god this is bad
* fixes
* fixes
* fix
* fix
* wacky!
* fix
* wack
* manual
* fixes
* closets
* OOPS
* wack
* pain
* pain
* flags
* regex
* fixes
* wakc
* changes
* more
* augh
* more
* replaces
* more
* that
* acc
* acc
* fix
* fix
* fix
* oh woops that was important
* wack
* epic
Co-authored-by: fake_vm_user <fake_vm_user>
Co-authored-by: VM_USER <VM_USER>
* dme and dmb
* Heeeere we gooo
* fasease
* Continued.
* AAAAAAAAAAAAAAAAAAAAAAAA
* Brain going numb
* agh
* The suffering will be worth it... right?
* Going blank...
* Am I done?
* AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
* Fixes
* Should be everything I care about right now.
* e
* Fuck it, I'm pushing it.
* Fuck you
* Refactored Brigdoors, updated their UI, does annoucements
Also updated logging a little bit and documented some things.
* Multitool sync