- all cells in the game are now small, medium, large
- super, hyper capacity cells, device, and weapon cells are all removed
- cells now have standardized variants, some of which are printable by
R&D
- energy weapons rebalanced
- **advanced energy guns and stun revolvers removed** - use the new
modular weapon system and microfission cells.
---------
Co-authored-by: silicons <silicons@silicons.dev>
for future use in remote control indirection
Actions are now multiple owner single target
Adds a lot more handling for things
Generally, the HUD of a mob is going to be split into components.
## About The Pull Request
adds generic system for atom health / integrity / damage
everything that isn't flagged with not-bludgeonable can, well, now be
bludgeoned.
## Why It's Good For The Game
more interactive game world through the means of making people able to
break Everything.
## Changelog
🆑
add: atom damage - (almost) everything is now breakable.
refactor: new /atom level materials system
refactor: a lot of the combat system / click code
refactor: melee attack styles
/🆑
---------
Co-authored-by: silicons <no@you.cat>
for both protean and promethean
they no longer drop items but can be stripped
furthermore, radio works now
---------
Co-authored-by: silicons <no@you.cat>
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## About The Pull Request
Title.
Cause of Sprinter bug:
- The hardsuit process constantly changed the slowdown to its default
value.
Solution:
- I added the sprinter modifier to the value.
Cause of RCD bug:
- attackby doesn't seem to work for it.
Solution:
- I made it use use_rcd instead. I don't think anyone plans to bash
someone with the mounted RCD.
## Why It's Good For The Game
Fix good.
## Changelog
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🆑
fix: The Sprinter and RCD modules for the hardsuit/RIG are now
functional again.
/🆑
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