95 Commits
Author SHA1 Message Date
b1029a24f8 Power Cell Rework + Energy Weapon Rebalance (& misc changes) (#7438)
- all cells in the game are now small, medium, large
- super, hyper capacity cells, device, and weapon cells are all removed
- cells now have standardized variants, some of which are printable by
R&D
- energy weapons rebalanced
- **advanced energy guns and stun revolvers removed** - use the new
modular weapon system and microfission cells.

---------

Co-authored-by: silicons <silicons@silicons.dev>
2025-12-24 12:15:01 +01:00
siliconsandGitHub 60db51850c experimental gc / init fixes and optimizations, and fixes emotes (#7431) 2025-12-15 09:13:19 +01:00
4ab234f10c maploader / overmaps update - struct system, overmaps location bindings, misc backend improvements (#6403)
tl;dr level collections that can easily be logically restructured/moved
as necessary

will eventually be used for radio and overmaps location resolution.

this is the last part of
https://github.com/Citadel-Station-13/Citadel-Station-13-RP/pull/4841
that has not yet been integrated.
this will be a draft for a while.

---------

Co-authored-by: LetterN <24603524+LetterN@users.noreply.github.com>
2025-11-06 17:49:23 -08:00
10d2505338 TGUI update (from letterN branch) (#7244)
Co-authored-by: LetterN <24603524+LetterN@users.noreply.github.com>
2025-10-04 10:45:41 +02:00
Putnam3145andGitHub 1dd4b26d9d Fixes circuit powernet connections (#7257)
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## About The Pull Request

i don't know if the function was written expecting to return a bool and
then they wrote the one (1) line of code that uses that function
expecting not-bool or if they wrote the code first and messed up writing
the function. either way it is broken and probably always has been

## Why It's Good For The Game

thing should work

## Changelog

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🆑
fix: circuit powernet connector actually works
/🆑

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2025-08-05 00:58:10 +01:00
64bef4fd3d [IDB IGNORE] Refactor modules/clothing/under to new rendering system (#7177)
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## About The Pull Request
Refactors clothing/under to use the new rendering system for both icons
and flags and does some general rearranging and cleanup of the code
files.
<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->

## Why It's Good For The Game
One single consistent system is good. This also fixes a lot of missing
rolldown, rolled sleeves, and maybe some species specific sprites.
<!-- Argue for the merits of your changes and how they benefit the game,
especially if they are controversial and/or far reaching. If you can't
actually explain WHY what you are doing will improve the game, then it
probably isn't good for the game in the first place. -->

## Changelog
- Moves clothing/under/accessories to clothing/legacy_accessories
- Reformats under into under/casual, /costumes, /formal, /workwear
folders.
- Changes all /obj/item/clothing/under to use the new clothing render
system
- Annihilates uniform.dmi into a thousand pieces
<!-- If your PR modifies aspects of the game that can be concretely
observed by players or admins you should add a changelog. If your change
does NOT meet this description, remove this section. Be sure to properly
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note that maintainers freely reserve the right to remove and add tags
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the bat. -->

🆑 _Shadowcat_
refactor: refactors under clothing to new render system
/🆑

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---------

Co-authored-by: silicons <2003111+silicons@users.noreply.github.com>
2025-07-10 09:37:04 -04:00
lolman360andGitHub 5fc298d58b fixes circuit printers (#7174)
tin
2025-05-29 18:29:31 -09:00
siliconsandGitHub f98bad682b rename ITEM_NOBLUDGEON to ITEM_NO_BLUDGEON (#7123)
readyability
2025-04-30 10:15:46 +02:00
0b3b887711 some bugfixes (#7121)
Co-authored-by: LordME <58342752+TheLordME@users.noreply.github.com>
2025-04-29 18:29:48 +02:00
Dimasw99andGitHub e3c9c22161 IC Health scanner, HEV sounds, Sound cooldown rework (#6894)
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request process. -->

## About The Pull Request
Health scanner: You can now insert a better health scanner to unlock
several more features.
 T1: Brain damage, bleeding and infection
 T2: Internal bleeding and fractures
 T3: Non medical reagents
A sound circuit containing some of the HEV sounds.
The circuit cooldown for sound component now adjust its cooldown
depending on how long the sound file is. This should allow for better
chained sounds like for the HEV and also avoid overlapping like for the
beepsky insult. Also added a pin out for sound circuits.
2024-12-15 19:03:34 -08:00
9885763e3d hand refactor (#5677)
Co-authored-by: silicons <no@you.cat>
2024-11-20 09:25:57 +01:00
6a7d9d041e make circuit error slightly more verbose (#6839)
Co-authored-by: LordME <58342752+TheLordME@users.noreply.github.com>
2024-11-05 19:30:13 +01:00
siliconsandGitHub 6ace2afd6a repository subsystem touchups & moves materials/designs over (#6832) 2024-11-05 15:22:44 +01:00
siliconsandGitHub ac3e0a73a9 attack_self refactor (#6754)
Changes proc header
2024-09-16 13:09:37 -06:00
siliconsandGitHub 0c8dd521c2 refactors attack hand proc header (#6720)
needed for #5677 

this is to make that PR slightly easier to review.
2024-09-06 13:36:10 -06:00
NiezanandGitHub a7135e1ec3 Circuit bug fixes & data untyping (#6658)
## About The Pull Request

Fixes a few bugs, notably with ID card readers not properly filling info
out from an ID. Also it untypes the data from /datum/weakref. This
wasn't always a /datum/weakref, but was typed as it for ??? reasons,
primarily relevant for Zandario who was having issues while trying to do
some stuff.

## Why It's Good For The Game

fixes bugs. also doesnt have something randomly typed as something it's
not.

## Changelog

🆑
tweak: Circuit data isn't typed as /datum/weakref anymore.
tweak: ID card readers now have a data output of rank, which is the
non-alternative job title.
fix: ID card readers now properly read a job and assignment from an ID.
fix: Removing a circuit component by its own 'remove' ui button now
properly removes it from the assembly UI.
tweak: Removing a component from the UI doesn't brick a UI component in
place in circuit tgui.
/🆑
2024-08-18 12:23:06 -07:00
siliconsandGitHub 5134116de4 supply: supply pack datums, some reworks (#6599)
tl;dr refactors supplypacks to a new system

- all access locks yanked from crates other than the ones that actually
need to be locked
- preps system for reworks, translates stuff over to a new format
- adds unified subsystem parsing & support for other descriptors for
cargo crate contents other than typepath
2024-07-31 10:28:39 -04:00
NiezanandGitHub 40633626c3 Electronic Clothing now displays on action bar. (#6620)
## About The Pull Request

circuit assemblies with an action circuit didn't work because the action
bar didn't create a spot. After all, you don't have the electronic
assembly equipped, but rather the clothing itself. this rectifies that,
and attaches the behavior to the electronic clothing instead.

## Why It's Good For The Game

it fixes an otherwise non-functional circuit.

## Changelog

🆑
fix: Electronic Clothing will now properly show on the action bar.
/🆑
2024-07-28 08:45:13 -07:00
NiezanandGitHub 90418b298b A variety of circuit fucky wuckys fixes. (#6623)
## About The Pull Request

This fixes a few problems that still remained (or got implemented by
bugged behavior being fixed) with circuits.
Particularly, it makes sure pins display their output text properly; a
bug I accidentally introduced earlier.
Circuit components loading will also load their data before being put in
a assembly proper. (that way, names display correctly.)
It also makes sure that where applicable, circuits will actually use the
helpers for data screwyness.
As a side effect, the above (with a few tweaks) also fixes an issue
where raw references were getting stored in lists.
Finally, list cooldowns were reduced to the standard (otherwise this
makes them *very* awkward to work with.)
Theoretically I could atomize this PR further, but, uh, a lot of it was
just bug fixes.

## Why It's Good For The Game

fixes a variety of bugs.
For the list cooldown tweaks, some of them would have 0.1 CD, some would
have 1, and there was no real correlation to which had what. I don't
really think the cooldown feature should limit circuits realistically
(which this would do.) if they are wholly internal.

## Changelog

🆑
tweak: Circuit list component cooldowns are now universally 0.1.
fix: Circuit lists won't sneak full references in when transferred.
fix: Circuit components will now properly use helpers for IO
input/output.
fix: Circuit names will load properly if from a custom import.
fix: Circuit input/outputs will display their text once again.
/🆑
2024-07-28 08:44:32 -07:00
siliconsandGitHub 5f7d7dbd06 [s] integrated circuit stuff (#6602) 2024-07-23 22:30:06 +02:00
NiezanandGitHub 698031bcde Circuit displayed name fixes & tweaks (#6608) 2024-07-23 22:29:18 +02:00
NiezanandGitHub 1739512e05 circuit move to bottom fix (#6610) 2024-07-23 22:27:53 +02:00
NiezanandGitHub accdd5801f Circuit debugger list functionality (#6609) 2024-07-23 22:27:25 +02:00
NiezanandGitHub 970db312e2 circuit debugger ref copy UI fixes (#6611) 2024-07-23 22:22:54 +02:00
NiezanandGitHub d2acbc5118 Circuit component blueprint name validation fix (#6615) 2024-07-23 21:28:43 +02:00
NiezanandGitHub adca169560 non standard circuit support (#6614) 2024-07-23 21:28:16 +02:00
NiezanandGitHub 71049132ae Integrated circuit removal bug (#6613) 2024-07-23 21:27:28 +02:00
NiezanandGitHub 75988e93ab Circuit demux fix & data to pin ref fixes (#6617) 2024-07-23 21:26:28 +02:00
siliconsandGitHub 48e5ea649e Action button refactor (#6557)
for future use in remote control indirection

Actions are now multiple owner single target

Adds a lot more handling for things
Generally, the HUD of a mob is going to be split into components.
2024-07-14 11:07:29 -06:00
9c8b0997e5 Atom hud refactor (#6446)
Co-authored-by: silicons <no@you.cat>
Co-authored-by: LordME <58342752+TheLordME@users.noreply.github.com>
2024-05-26 19:56:13 +02:00
39bc14bb4a reworks game preferences (characters v2 staging) (#6310)
Co-authored-by: silicons <no@you.cat>
Co-authored-by: LordME <58342752+TheLordME@users.noreply.github.com>
2024-04-08 12:44:30 +02:00
Dimasw99andGitHub ca00dc18df Another set of QoL and changes for IC (#6317)
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request process. -->

## About The Pull Request

This PR aims to solve a few things random things I have collected in my
to do list of issues and QoL.

First of, trignometry! You can now use the inverse function of sin, cos
and tan including atan2 because it is cool.
Mini fixes of the debug printer having no metal, a few reagent
containers having no ref pushes and resolving a few invisible icons. Not
to mention the external battery scanner being to near useless with no
adjecant check.
Lasty the two major things is that the injector now finally works, you
can draw blood, inject it properly and you can't inject someone else
with it if they are wearing armor. Second is the medical scanner is now
able to output nutrition, reagent types and quantity.

Late edit: Also added Min and Max math circuitry. Fixed and reenabled
filters plus a view filter that ties into it
2024-03-05 11:30:53 -08:00
383308a1d1 storage rewrite (#6284)
Co-authored-by: silicons <no@you.cat>
2024-02-17 10:08:35 +01:00
20f4c5c7ff tgui embedding hooks (#6212)
Co-authored-by: silicons <no@you.cat>
2023-12-26 22:49:06 +01:00
3ca375872e various bugfixes (#6165)
- test elevator GPS
- weight ignores space noslow (yikes)
- accessories (rings, etc) are still weighing
- hologram offsets
- water breathing collapsed lungs (check vacuum on inside & outside for
collapse check?)
- multitools won't work for circuit debugging
- test fuel rod inhands to make sure it isn't showing the funny nuke
sign

---------

Co-authored-by: silicons <no@you.cat>
2023-11-28 23:45:28 -08:00
f00535983e [MDB IGNORE] [IDB IGNORE] atom damage (#5235)
## About The Pull Request

adds generic system for atom health / integrity / damage

everything that isn't flagged with not-bludgeonable can, well, now be
bludgeoned.

## Why It's Good For The Game

more interactive game world through the means of making people able to
break Everything.

## Changelog

🆑
add: atom damage - (almost) everything is now breakable.
refactor: new /atom level materials system
refactor: a lot of the combat system / click code
refactor: melee attack styles
/🆑

---------

Co-authored-by: silicons <no@you.cat>
2023-11-11 17:33:57 -07:00
1dfc2cf2b6 Carry weight (#5791)
Co-authored-by: silicons <no@you.cat>
2023-10-12 11:04:59 +02:00
85dec9b21f alt-click context menus & object cell systems (#6029)
Co-authored-by: silicons <no@you.cat>
2023-10-02 13:28:11 +02:00
Dimasw99andGitHub ac1106caa1 Integrated circuits fixes and changes (#5962)
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request process. -->

## About The Pull Request

This PR aims to bring integrated circuits not only to a more up to date
version but also fix some features that weren't working.
For this I have used Baystations current circuits as a working
reference. I have compiled, tested and checked for runtimes.

Fixes include

- Tile analyzer and examiner being able to handle tiles
- Reference encoder and decoders doing their job
- Advanced pathfinder being able to path through access restricted doors
- The EPv2 circuit using an incompatible name for cloning

As a consequence for the advanced pathfinder I had to readjust how
access is given to circuits which now allows them to read the passkey of
ID's, store them, send them and so on. A minor tweak also adjusts the
TTS circuit to 1 second. Additionally, I have added an advanced signaler
that while it behaves identical to EPv2 it is able to work the moment
you print it without having to set an address (Not to mention that EPv2
often fails to create an address upon print)



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your name to the right of the first 🆑 if you want to overwrite your
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2023-09-15 13:09:13 -07:00
93de2c0872 Revert "Revert "fixes noncompliance with 514 procpaths"" (#5781)
Co-authored-by: silicons <no@you.cat>
2023-07-27 20:49:36 +02:00
LordMEandGitHub 9b128134df Revert "fixes noncompliance with 514 procpaths" (#5780)
Reverts Citadel-Station-13/Citadel-Station-13-RP#5779
2023-07-24 21:50:50 +01:00
58f4094413 fixes noncompliance with 514 procpaths (#5779)
turns out the old way of doing procpaths is illegal now

this should fix some weird potential (?) bugs

---------

Co-authored-by: silicons <no@you.cat>
2023-07-24 21:26:17 +01:00
15ba149d71 persistent pictures framework (#5589)
no player facing changes

makes pictures persistent. fixes up the character saving system too.

---------

Co-authored-by: silicons <no@you.cat>
2023-06-13 18:00:58 -07:00
siliconsandGitHub 55375c2087 refactors afterattack (#5575) 2023-06-08 21:36:02 -04:00
1cc5905329 removes dumb assemblies debug message (#5322)
## About The Pull Request

before, the entire server would be notified if an assembly had a null
value in its assembly_components list while it was checking its power
consumption. although funny, this was also annoying. this pr stops it
from doing that by just deleting that line

## Why It's Good For The Game

Bad assembly_components entry in [src]. Has remove() been called
incorrectly?

Co-authored-by: ??? <???@butts.life>
2023-04-08 00:02:40 -07:00
455ec82c4e refactors attack_hand, attackby, attack_self (#5120)
Co-authored-by: silicons <no@you.cat>
2023-03-11 17:15:58 +01:00
2ac1c566b8 access refactor, head of staff id mod consoles, tgui modules, this is a cry for help (#5040)
Co-authored-by: silicons <no@you.cat>
2023-02-28 17:35:44 -06:00
siliconsGitHubVM_USER <VM_USER>silicons
fb429e51a4 KILLS STATPANEL (#4877)
Co-authored-by: VM_USER <VM_USER>
Co-authored-by: silicons <no@you.cat>
2023-01-11 09:12:35 -06:00
28e11dee54 lore/contractor/background/character overhaul project (public branch edition) (#4488)
Co-authored-by: silicons <2003111+silicons@users.noreply.github.com>
Co-authored-by: Zandario <zandarioh@gmail.com>
Co-authored-by: VM_USER <VM_USER>
Co-authored-by: AlphaM01 <33434925+AlphaM01@users.noreply.github.com>
Co-authored-by: LordPapalus <54518057+LordPapalus@users.noreply.github.com>
2022-11-09 01:57:00 -06:00
ZandarioandGitHub ed05e01a95 __HELPERS Cleaning and other things I decided to do. (#4584)
* Schizoposting

* The Crungly

* Tabbin' the JSON y'all

* Strings
2022-10-21 01:56:59 -07:00