13 Commits
Author SHA1 Message Date
c0c51707f5 Lighting: Reject absurd values (#7583)
Co-authored-by: LordME <58342752+TheLordME@users.noreply.github.com>
2026-06-07 16:58:56 +02:00
siliconsandGitHub 794d9aaab0 refactors / brsuhes up a lot of update_icon calls, fixes mineral wall icon updates, replaces mat scanners with meson scanners (#6963) 2025-01-16 18:59:43 +01:00
f00535983e [MDB IGNORE] [IDB IGNORE] atom damage (#5235)
## About The Pull Request

adds generic system for atom health / integrity / damage

everything that isn't flagged with not-bludgeonable can, well, now be
bludgeoned.

## Why It's Good For The Game

more interactive game world through the means of making people able to
break Everything.

## Changelog

🆑
add: atom damage - (almost) everything is now breakable.
refactor: new /atom level materials system
refactor: a lot of the combat system / click code
refactor: melee attack styles
/🆑

---------

Co-authored-by: silicons <no@you.cat>
2023-11-11 17:33:57 -07:00
LohikarandGitHub be7c1b3f64 Ambient Lights: Multiple-Source Ambience (#5019) 2023-02-03 17:16:52 +01:00
1a524b77eb SSao, Z-Mimic, and O7 Lighting (#4846)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->

## About The Pull Request
Z-Mimic is nice.

Currently just SSao atm, why SSao? Filter-based ao doesn't really work
with Z-Mimic

O7 Lighting cause I got tired of trying to make ours work with this. But
hey, we got directional lights now so that's cool.

🆑 @Zandario & @Lohikar
add: SSzmimic
add: O7 Lighting
add: SSao
del: SSopenspace
tweak: Lights now can shine in angles between 0 and 180
/🆑

Co-authored-by: Lohikar <lohikar@protonmail.com>
2023-01-01 05:04:11 -08:00
siliconsandGitHub 6914539bae Update lighting_source.dm 2021-03-23 19:17:57 -07:00
siliconsandGitHub 5784110aa2 replaces lighting system with modern tg/vglights (#2830)
* initial

* defines file

* changes

* changes

* whew

* a

* ok

* more stuff

* alphacolors

* sigh

* compile errors

* runtime fix

* debug data

* fixes

* fixes

* let's go

* funny

* funny

* funny

* Update lighting_object.dm
2021-03-08 14:45:49 -08:00
Zandario 9dcaed5484 *Rolls Dice* 2020-10-12 21:07:31 -05:00
kevinz000 7a924211a0 lighting changes 2020-04-11 10:21:31 -07:00
kevinz000 3407ef9bcd k 2020-04-02 04:01:26 -07:00
kevinz000 6c1c339191 Updates code to November 2019 Vorecode 2020-02-08 00:41:54 -07:00
kevinz000 1f2fbeb336 Still WIP 2018-10-17 10:42:25 -07:00
deathride58 f1893fa0a0 initial commit - Straight pull from Virgo's master branch from 5/6/2018 at 6:00 PM EST 2018-05-06 19:05:49 -04:00