## About The Pull Request
This PR adds visitors spawns on Nebula. Meaning that people outside NT
can now spawn outside a NT station.
This PR adds 4 new alternative name for outside spawning Visitors :
-> Visitors, (the normal)
-> Contractor
-> Freelancer
-> Frontier Colonist
-> Tourist
Additional : Makes solar bigger.
Now, with visitors on nebula, they can just RP there, use one of the 5
free to use shuttle to wander off in space. In the eventuality that all
shuttle are taken, not to fret !
- Visitor can make a call to order a NT pilot to get them ! (If one is
on station) via public holopads or fax.
- Traders can bring them with their shuttle (the Udang is a passenger
shuttle they can use)
NOTE : For now, no shuttle have been coded to work with the Endeavour.
Only the Beruang.
## Why It's Good For The Game
Off station spawn have been requested for a long time.
i don't know why we keep doing crap like this
"oh, but it's unfair to have x"
"oh, but it's unrealistic to have x"
"oh, but we might upset people if we do x"
and then we end up massively overcomplicating the code by literal
thousands of lines of maintenance because no one wants to make up their
mind
out with the old,
in with the new,
there will be no more shitcode for the sake of appeasement.
**Yes, this is a shadekin buff. That's temporary until powers are
converted to abilities.**
I'm tired of nerfing crap by copypaste, 120 points of healing isn't
enough to justify 120 additional lines of code.
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## Adds Origins for Alraune and three new seed types.
The Alraune now have origins expanding on their colonies in line with
what already exists in the wiki. In total, they get four origins and a
new citizenship type. I also corrected some typos in the Krisitik
section. Three new seeds have also been added, Creeper Sphagnum produces
gunpowder (this is a surprise tool that will help me later), Ironwood
produces ironwood logs a superwood in low yields. Finally, fungiwheat is
a fungal alternative to regular wheat. All three seeds are obtainable
from cargo through not to represent that they are not standard issue
station plants. All three plants also have cataloguer data.
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## Why It's Good For The Game
It adds further variety to botany, further background information for
Alraune characters, and a way to obtain the rare gunpowder reagent
outside of chemistry. As I plan on working on further recipes that
require the gunpowder reagent in the future, this addition will greatly
increase the accessibility of those recipes.
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## Changelog
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🆑
add: Alraune Origins
add: Three new botany plants orderable from cargo.
fix: Some Krisitik origins spelling/grammar
/🆑
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## About The Pull Request
Title
## Why It's Good For The Game
Why _can't_ the union bring in their miners?
## Changelog
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🆑
tweak: The Free Trade Union can now send in their miners and salvage contractors to do work for NanoTrasen.
/🆑
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## About The Pull Request
Adds Altam (the homeworld of the vulpkanin) as an origin under the misc
tab, the Vulpkanin United Star as a citizenship option, and Alverrtcheff
as a religion option under the misc tab.
Currently this is not species-locked and anyone can pick it.
## Why It's Good For The Game
Races having their lore represented in-game is a good thing
## Changelog
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🆑
add: Added new background options for the Vulpkanin.
/🆑
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## About The Pull Request
title
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## Why It's Good For The Game
muh immursion!
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## Changelog
🆑
spellcheck: CentComm => Centcom
spellcheck: NanoTrasen => Nanotrasen
/🆑
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## The Origins of Rats
Origin backgrounds for the Krisitik race. Giving insight to Krisitik
homeworlds, religions and cultures. This should hopefull allow new
playuers to familarize themselves with the belief systems of the
Krisitik and their society at a glance in game rather than from a wiki.
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## Changelog
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🆑
add: One Citizenship, Three Religions, Four Cultures, and Three Origins.
/🆑
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## About The Pull Request
Finally, Hephaestheus Roboticists can go fuck
## Why It's Good For The Game
None of my PRs are
## Changelog
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🆑
fix: Adds Off-Duty Researcher to Hephaestheus whitelist.
/🆑
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## About The Pull Request
- Adds Auril castes (Praesidus and Incanus)
- They have their own statchanges, but nothing too special
- Makes flight an ability icon for non-custom species. Adds item-based
slowdown to flight (stuff Hardy reduces)
- Adds an Auril 'advanced' flight. It ignores slowdown.
- Adds a species flight mod that speeds up how fast you ascend z-levels.
Aurils get it reduced, Praesidus even more.
- Adds Toggle Agility ability, gives it to everyone that had it
- It works as a timed toggle, similar to Chimera thermal sight.
**- Teshari no longer have innate agility** - not really stuck with the
change, they just had the agility flag turned on by default, while also
having the toggle. I chose to just give them the toggle and turn it off
by default like everyone else with the ability.

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## Why It's Good For The Game
god I love the icons bro
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## Changelog
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## About The Pull Request
Probably needs a bit more refining, but should be good to Testmerge
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## About The Pull Request
Removes wrong jobs from the faction system, allowing factions to work
<b>ONLY</b> in their specialised field. Removes the ability for all
non-NT factions to work in Explorations jobs that aren't Pilot. Gives
all non-NT factions ability to work as Quartermaster, Senior Engineer
and Head Nurse, all changes have been approved by Sentre.
## Why It's Good For The Game
Standardises factions to a singular standard.
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## About The Pull Request
Can man, mod said yes on Detectives being non-NT employees
## Why It's Good For The Game
L O R E
TODO: Add more Security factions
## Changelog
🆑
add: Added Detectives to job whitelists for OSS&Necropolis and Naramadi
Guilds (since it's the only factions in game that make sense for this)
/🆑
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## About The Pull Request
I finally have the pleasure of killing decl by giving it a new name and
updated handling.
Also abstract_types now have universal support!
Based on:
Baystation12/Baystation12/pull/32114
Baystation12/Baystation12/pull/32687
## Changelog
🆑
code: /decl/ is now /singleton/
code: abstract_type is now on the /datum/ level
/🆑
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