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## Adds Origins for Alraune and three new seed types.
The Alraune now have origins expanding on their colonies in line with
what already exists in the wiki. In total, they get four origins and a
new citizenship type. I also corrected some typos in the Krisitik
section. Three new seeds have also been added, Creeper Sphagnum produces
gunpowder (this is a surprise tool that will help me later), Ironwood
produces ironwood logs a superwood in low yields. Finally, fungiwheat is
a fungal alternative to regular wheat. All three seeds are obtainable
from cargo through not to represent that they are not standard issue
station plants. All three plants also have cataloguer data.
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## Why It's Good For The Game
It adds further variety to botany, further background information for
Alraune characters, and a way to obtain the rare gunpowder reagent
outside of chemistry. As I plan on working on further recipes that
require the gunpowder reagent in the future, this addition will greatly
increase the accessibility of those recipes.
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## Changelog
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🆑
add: Alraune Origins
add: Three new botany plants orderable from cargo.
fix: Some Krisitik origins spelling/grammar
/🆑
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## The Origins of Rats
Origin backgrounds for the Krisitik race. Giving insight to Krisitik
homeworlds, religions and cultures. This should hopefull allow new
playuers to familarize themselves with the belief systems of the
Krisitik and their society at a glance in game rather than from a wiki.
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## Changelog
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🆑
add: One Citizenship, Three Religions, Four Cultures, and Three Origins.
/🆑
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## About The Pull Request
- Adds Auril castes (Praesidus and Incanus)
- They have their own statchanges, but nothing too special
- Makes flight an ability icon for non-custom species. Adds item-based
slowdown to flight (stuff Hardy reduces)
- Adds an Auril 'advanced' flight. It ignores slowdown.
- Adds a species flight mod that speeds up how fast you ascend z-levels.
Aurils get it reduced, Praesidus even more.
- Adds Toggle Agility ability, gives it to everyone that had it
- It works as a timed toggle, similar to Chimera thermal sight.
**- Teshari no longer have innate agility** - not really stuck with the
change, they just had the agility flag turned on by default, while also
having the toggle. I chose to just give them the toggle and turn it off
by default like everyone else with the ability.

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## Why It's Good For The Game
god I love the icons bro
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## Changelog
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## About The Pull Request
Probably needs a bit more refining, but should be good to Testmerge
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