14 Commits
Author SHA1 Message Date
siliconsandGitHub 5f328de140 fix lowwall colors (#7150) 2025-05-15 12:41:30 -07:00
siliconsandGitHub 2acadeed00 refactors paint helpers and hopefully fixes them (?) (#7132) 2025-05-03 21:18:57 +02:00
LordMEandGitHub 34a4db9b37 gateway spawner (#6831)
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## About The Pull Request

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## Why It's Good For The Game

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## Changelog

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🆑
add: Added a spawner that sets a functioning away gate up
admin: Added a VV option to start the station gateway up without having
to interact with it
/🆑

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2024-11-03 10:06:00 -08:00
BlueWildroseandGitHub 5a36e02f5f Triumph + Rift Departure Shuttle renovations & fixes (#6704)
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## About The Pull Request

Non-map changes:
- Fixed electrochromatic window spawners not passing the given ID over
to the windows they're spawning.

Both:
- Adds fire safety equipment
- Window spawners come with a low wall now.

Triumph:
- Moves the vendors back to the other wall
- Replaces the cigarette vendor with an MRE vendor (don't encourage
smoking in a shuttle.)
- Changes up the bridge to be significantly less garbage
- Medbay's surgery table is replaced with a sleeper. Medbay's beds are
now rolling beds, and IV drips with anesthetic tanks are set beside
them. A blood vendor's been added.
- Lets people in the bridge see people outside in the passenger section.
- Adds point defense system
- Adds electrochromatic windows in the medbay, security, and command
sections. Completely toggleable.
- Adds brig section in security area
- Adds safety equipment like softsuit closets & oxygen closets.

Rift:
- Fixes the tintable windows.
- Fixes access restrictions on security and medical sections.
- Adds additional blast doors.

## Why It's Good For The Game

Brings the departure shuttles which are designed to carry civillians and
various crew members up to code in terms of safety and functionality.
May eventually include its own built in air system later.

Fixes good.

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## Changelog

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🆑
tweak: Triumph's departure shuttle has been significantly improved in
terms of equipment.
fix: Atlas and Triumph's departure shuttles have been given proper
safety and functionality.
/🆑

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2024-08-30 18:29:44 -07:00
09ca00334b [IDB IGNORE] [MDB IGNORE] Poi template generation and some turf repathing (#5306)
## About The Pull Request

Working on some generic templates and starting to cut down on the planet
specific turfs which are in use.

## Why It's Good For The Game

More POI's and more content! 

## Changelog


🆑
add: New generic POI's 
tweak: Turf pathing
/🆑

---------

Co-authored-by: LordME <58342752+TheLordME@users.noreply.github.com>
2024-08-27 05:14:45 -07:00
0f33f1de5f standardizes wallmount orientations (#6255)
Co-authored-by: silicons <no@you.cat>
2024-01-10 21:55:29 +01:00
LordMEandGitHub 163bfb4f22 Adds a relay spawner that autoconnects to the station comms (#6182)
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## Why It's Good For The Game

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## Changelog

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🆑
add: Added a relay spawner that autoconnects to the station comms
/🆑

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2023-12-07 21:28:50 -07:00
8cc591c244 Baylike Walls and Windows (#5547)
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## About The Pull Request

Largely a port of code from Daedalus Dock and icons from Bay/Nebula.
Lots of things need to be touched with this.

## Why It's Good For The Game

It just looks better, imho.

## Changelog

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🆑

/🆑

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---------

Co-authored-by: silicons <no@you.cat>
Co-authored-by: silicons <2003111+silicons@users.noreply.github.com>
2023-07-07 08:59:23 -07:00
KTandGitHub 3ae0a5a626 [Ready to Merge] [MDB IGNORE] [DNM] NLV Euthenia (#4678)
## About The Pull Request

A new ship map. Still very WIP but its easier to keep track of my
progress with an actual pr :D


![image](https://user-images.githubusercontent.com/10539415/200080666-98b5ee5b-46d5-4776-92b0-3a637f09e014.png)

![image](https://user-images.githubusercontent.com/10539415/200080679-2f505ce7-1d21-4e13-9079-baf08215d948.png)

![image](https://user-images.githubusercontent.com/10539415/200080705-d5efd290-920e-4315-af39-8851f0cf5545.png)

## Why It's Good For The Game

Variety is the spice of life and ship maps are fun. This is not intended
to replace the rift (at some point we will have a map rotation system).
As well this is very WIP

## Changelog
🆑
add: A new ship map
/🆑
2023-05-20 17:48:48 -07:00
siliconsGitHubVM_USER <VM_USER>
fa3856bf7f renames flags to atom_flags for, well, atoms; transitions some reasonable atom flags to be more, well, obvious (#4837)
Co-authored-by: VM_USER <VM_USER>
2022-12-15 18:54:20 +01:00
siliconsGitHubVM_USER <VM_USER>
de4f5eb944 various fixes, improvements, etc (#4649)
Co-authored-by: VM_USER <VM_USER>
2022-10-30 21:03:20 -05:00
KTandGitHub 8048c004b5 POI's to Rift, Bug Fixes, and more! (#4482)
* Touching stuff, yay

* Submaps seeding now functional

* Why arent largecrates subtypes of crates

* Minor changes

* Added Random crystals and directional APCs

I refuse to manually var edit alarms_hidden apcs. Went ahead and added directional bump versions of all the other ones too

* Fixed Icon_state for window spawners

* Fiddling with POI's

* Fine then, no air alarms in this POI.

* Added in placeholder submaps to make datums happy

* Cleaned up some stuff and move a few things
2022-10-05 00:11:07 -07:00
siliconsGitHubVM_USER <VM_USER>
a228890d5d [MDB IGNORE] fixes map spawners not being /obj (#4464)
* stuff

* fix

* fix

Co-authored-by: VM_USER <VM_USER>
2022-09-30 18:32:17 -07:00
siliconsGitHubfake_vm_user <fake_vm_user>
12fc0e8adf adds/fixes mapping helpers for: windows, power lines (#3992)
* wacky

* Wacky

* pani

* t

* all that

* fixes

* coggers!

* that

* fix

* regex

* regex

* okay

* okay

Co-authored-by: fake_vm_user <fake_vm_user>
2022-05-12 15:25:49 -07:00