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## A special ship map for Halloween
Adds a spooky ship made from the Vespa for a Halloween event. I would
also like it permanently merged in case others want to use the design in
the future.
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## Changelog
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🆑
add: A new ship where awful things certainly won't happen to anyone.
/🆑
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## About The Pull Request
Working on some generic templates and starting to cut down on the planet
specific turfs which are in use.
## Why It's Good For The Game
More POI's and more content!
## Changelog
🆑
add: New generic POI's
tweak: Turf pathing
/🆑
---------
Co-authored-by: LordME <58342752+TheLordME@users.noreply.github.com>
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## About The Pull Request
title
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## Why It's Good For The Game
muh immursion!
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## Changelog
🆑
spellcheck: CentComm => Centcom
spellcheck: NanoTrasen => Nanotrasen
/🆑
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3/3 is world structs and the fun that comes with that
this pr has:
- transitions
- new multiz system
- lookup optimizations
- misc updates
---------
Co-authored-by: silicons <no@you.cat>
## About The Pull Request
adds generic system for atom health / integrity / damage
everything that isn't flagged with not-bludgeonable can, well, now be
bludgeoned.
## Why It's Good For The Game
more interactive game world through the means of making people able to
break Everything.
## Changelog
🆑
add: atom damage - (almost) everything is now breakable.
refactor: new /atom level materials system
refactor: a lot of the combat system / click code
refactor: melee attack styles
/🆑
---------
Co-authored-by: silicons <no@you.cat>
- repaths things to /entity and /tiled
- basic ticked physics movement system
- basic cross/uncross/etc system for tiled
---------
Co-authored-by: silicons <no@you.cat>
since lohikar / moony talked sense into me we're not doing the
everything must be .json thing anymore
this means there's no more point to separating the folders
i'll be unifying the maploader after this pr and adding
traits/attributes as-is
---------
Co-authored-by: silicons <no@you.cat>
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## About The Pull Request
Z-Mimic is nice.
Currently just SSao atm, why SSao? Filter-based ao doesn't really work
with Z-Mimic
O7 Lighting cause I got tired of trying to make ours work with this. But
hey, we got directional lights now so that's cool.
🆑 @Zandario & @Lohikar
add: SSzmimic
add: O7 Lighting
add: SSao
del: SSopenspace
tweak: Lights now can shine in angles between 0 and 180
/🆑
Co-authored-by: Lohikar <lohikar@protonmail.com>