11 Commits
Author SHA1 Message Date
b4a124e557 [IDB IGNORE] cyborg refactor: icons, chassis, modules base (#6929)
- separates the composition of cyborgs into modules, iconsets, chassis,
upgrades
- modules / chassis atm can provide items, so can upgrades; in the
future we will want to probably generalize the item API a bit so
components can work
- chassis now can (unimplemented) easily be made to give different stats
- reorganizes all the cyborg sprites
- adds generalized item mounts with redirection support and tears out
legacy cyborg items
- entirely rebalances modules & writes some new lawsets in for future
use

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Co-authored-by: silicons <silicons@silicons.dev>
2026-01-13 18:39:38 +00:00
30fbcfe9b4 Belts & Trashbags (#7443)
requires #6644 

Entirely replaces how (most) belts perform insertion checks.

This pretty much allows belts to hold most things.

Armor vests are next.

Trashbags will also use the systems we use on main.

Closes #7256 and #7435

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Co-authored-by: silicons <silicons@silicons.dev>
2025-12-28 22:05:06 -05:00
d9cf405293 lathe pr 2025 (#7200)
lathe pr 2025

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Co-authored-by: silicons <2003111+silicons@users.noreply.github.com>
2025-08-21 04:28:48 -04:00
siliconsandGitHub 6ace2afd6a repository subsystem touchups & moves materials/designs over (#6832) 2024-11-05 15:22:44 +01:00
ZandarioandGitHub 5813b4a869 [MDB IGNORE] [IDB IGNORE] Premade Wall Tweaks (#6680)
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## About The Pull Request

Made some macros to simplify the creation of custom wall types. This
also made it so we don't need to worry about their icons and colors as
they just use the `::` operators to grab the respective material's
color.

I also got rid of the preview file. I may reintroduce some of the
sprites back into the individual DMIs. Reason why I just ripped it out
for now is that it's the reason why our webmap doesn't render walls.

## Changelog

🆑
imagedel: Tons of unused old wall sprites
refactor: Simplified Wall subtype creation
/🆑
2024-08-29 02:41:32 -07:00
siliconsandGitHub 002dda4bf3 projectiles v8 - ammo & magazines (#6637)
completely overhauls ammo, magazines, and calibers; makes things a lot
more standardized and efficient.
2024-08-04 15:31:26 -04:00
siliconsandGitHub 5134116de4 supply: supply pack datums, some reworks (#6599)
tl;dr refactors supplypacks to a new system

- all access locks yanked from crates other than the ones that actually
need to be locked
- preps system for reworks, translates stuff over to a new format
- adds unified subsystem parsing & support for other descriptors for
cargo crate contents other than typepath
2024-07-31 10:28:39 -04:00
f00535983e [MDB IGNORE] [IDB IGNORE] atom damage (#5235)
## About The Pull Request

adds generic system for atom health / integrity / damage

everything that isn't flagged with not-bludgeonable can, well, now be
bludgeoned.

## Why It's Good For The Game

more interactive game world through the means of making people able to
break Everything.

## Changelog

🆑
add: atom damage - (almost) everything is now breakable.
refactor: new /atom level materials system
refactor: a lot of the combat system / click code
refactor: melee attack styles
/🆑

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Co-authored-by: silicons <no@you.cat>
2023-11-11 17:33:57 -07:00
Captain277andGitHub 26606dfbe5 Adds New Apidean Chair & Fixes Utilitarian Helmet (#6088)
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## About The Pull Request

1. **Adds New Apidean Chair / Rearranges Apidean Chair Recipes.**
2. **Fixes Utilitarian Helmet Mob Sprite.**

## Why It's Good For The Game

1. _Player request, adds new intermediate apidean chair sprite._
2. _This has been broken since I originally ported it. Found the old
sprite sheet it was from so I can finally fix it._

## Changelog

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🆑
add: Adds new Apidean chair.
fix: Fixes Utilitarian Helmet.
/🆑

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2023-10-20 11:22:30 -07:00
abad04c75d sculpting update + major stack crafting improvements (#5950)
Co-authored-by: silicons <no@you.cat>
2023-09-22 22:15:31 +02:00
749579b9f9 Lathe/Design/Materials refactoring + misc changes (#5123)
## About The Pull Request

rewrites lathes 
they are now embeddable within other interfaces, have unified controls +
queue management, and have support for using

- materials
- reagents
- even using / transforming existing items

rewrites /datum/design to be semi-singletons
adds SSresearch to hold designs
rewrites atom material system a bit

also:

- adds MIT license identifiers to some of my old TGUI work of which I am
the only one on the git history. i'd like to keep the tgui section and
my own code samples in there as MIT instead of AGPL.
- removes vorestation id restorers from maps because they're unused
nowadays
- removes partslathe as they're basically just unused
- Revamps sheetmaterials stylesheet as it really didn't need to just be
stacks.dmi

## Why It's Good For The Game

lathes sorely needed a redo
we want good materials support ontop of that.
also fixes autolathes :)

the "also" part is already covered above.

## Changelog

🆑
refactor: lathes are completely rewritten
fix: autolathe x5 and x10 buttons
del: autolathes can no longer be hacked. all hacked recipes are instead
accessible as normal recipes.
del: partslathes - redundant
del: id restoration consoles - unused / prohibited by server rules
/🆑

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Co-authored-by: silicons <no@you.cat>
2023-07-08 22:53:25 +02:00