38 Commits
Author SHA1 Message Date
935126228a [IDB IGNORE] [MDB IGNORE] entirely rewrites mirrors and throws out old resleeving backend (#7446)
Co-authored-by: silicons <silicons@silicons.dev>
2026-02-24 09:41:30 +01:00
27553ac31b repaths spiderlings/vines to structures instead of effects (#7530)
- spider webs / vines should never have been effects in the first place
- spiderlings should probably just be mobs at some point lol

---------

Co-authored-by: Zandario <zandarioh@gmail.com>
2026-02-18 12:40:19 +00:00
siliconsandGitHub 20b97f52c7 fixes syringe guns, stripper guns, size guns (#7235) 2025-07-07 18:45:44 +02:00
siliconsandGitHub 08c895db65 mech part repath (#7009)
Tears apart the overloaded `/obj/item/mecha_parts` into a few different
paths.

`/obj/item/vehicle_chassis` for the base part that things attach on
(this is the mech construction holder)
`/obj/item/vehicle_part` for things you attach to chassis
`/obj/item/vehicle_component` for integral components
`/obj/item/vehicle_module` for equipment

This is to prepare for further work on mecha as a system, and to get
some of the massive line changes out of the way.

Also:

- tears apart a few files that were just too long to be handled and
groups everything with their mechs
- erases some code reuse
2025-02-25 11:36:22 -07:00
Timothy TeakettleandGitHub beac640d90 adds the aquatic trait (#6969)
## About The Pull Request
underwater vore ability that is just fluff and a way to go
semi-invisible and faster in water
you're also as fast as an akula in water (this doesn't stack with akula)

## Why It's Good For The Game
granodd asked for it and i can't see why not

## Changelog

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🆑
add: adds the aquatic trait
/🆑

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2025-01-21 05:25:13 -08:00
9885763e3d hand refactor (#5677)
Co-authored-by: silicons <no@you.cat>
2024-11-20 09:25:57 +01:00
LordMEandGitHub 4e433a463c Blindness_rework (#6479)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
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request process. -->

## About The Pull Request
changes how blindness is handled in game
temporary sources of blindness add a status effect to the affected mob
while permanent sources (such as missing eyes/vision organs) add the
traits
<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->

## Why It's Good For The Game
blinding code was a mess (and still isnt perfect) this makes it slightly
more reasonable
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## Changelog

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🆑
refactor: refactored blinding code
/🆑

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2024-06-13 11:09:03 -06:00
siliconsandGitHub fd51eaf9a7 linter fixes (#6486)
tl;dr spacemandmm updated and our codebase no longer lints due to our
abuse of `//!`
2024-06-01 16:57:49 -06:00
66c5210e13 refactors bodytemperature stabilization, refactors taking organ damage, etc (#6262)
Co-authored-by: silicons <no@you.cat>
Co-authored-by: Zandario <zandarioh@gmail.com>
2024-01-17 12:02:31 +01:00
f00535983e [MDB IGNORE] [IDB IGNORE] atom damage (#5235)
## About The Pull Request

adds generic system for atom health / integrity / damage

everything that isn't flagged with not-bludgeonable can, well, now be
bludgeoned.

## Why It's Good For The Game

more interactive game world through the means of making people able to
break Everything.

## Changelog

🆑
add: atom damage - (almost) everything is now breakable.
refactor: new /atom level materials system
refactor: a lot of the combat system / click code
refactor: melee attack styles
/🆑

---------

Co-authored-by: silicons <no@you.cat>
2023-11-11 17:33:57 -07:00
BlueWildroseandGitHub 7d6d0f8c74 [READY] Porting VORE's Xenobiology fixes & extract rewards + some Citadel bonuses (#5936)
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not be viewable. -->
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## About The Pull Request

- Ports https://github.com/VOREStation/VOREStation/pull/12552; players
should currently look at
https://wiki.vore-station.net/Guide_to_Xenobiology for a guide until
ours is updated.
- also ports in a few fixes for xenobiology as well, such as allowing
gold slimes to be disciplined again.
- Adds xenobiology bags - they're basically chemistry bags but they hold
stuff for xenobiology, like extracts, monkey cubes, and potions.
- Above xenobiology bags have been added to maps roundstart, close to
the xenobiology extract storages. The biogenerators that the
xenobotanists and botanists possess can also make these bags.
- Prometheans can now boop noses. The fact that they didn't was an
inconsistency. (honestly that area of that code should just be reworked
later.)
- The slime processor can now be upgraded. Requires manipulator, laser,
matter bin. Manipulators will decrease monkeys required before a new
cube is yielded. Lasers will increase the processing speed. Matter bin
will allow slimes to move over the processor at tier 3 or higher,
preventing them from shoving the processor around when you bring it into
pens.
- Adds to the ghostrole system to account for mobs already present in
the world. This is needed for Sapience potions.


## Why It's Good For The Game

Xenobiology has been considered unrewarding for a while. I figure adding
in the changes VOREstation had made should spice things up again and
make the tedium of xenobio more promising. It'll probably need some
balance changes as we go along.

## Changelog

<!-- If your PR modifies aspects of the game that can be concretely
observed by players or admins you should add a changelog. If your change
does NOT meet this description, remove this section. Be sure to properly
mark your PRs to prevent unnecessary GBP loss. You can read up on GBP
and it's effects on PRs in the tgstation guides for contributors. Please
note that maintainers freely reserve the right to remove and add tags
should they deem it appropriate. You can attempt to finagle the system
all you want, but it's best to shoot for clear communication right off
the bat. -->

🆑
add: Xenobiology's extract rewards have been reworked completely. 
add: Xenobiology bags have been added to each xenobiology lab in every
map.
add: The slime processor can now be upgraded. Lasers for speed,
manipulators for monkey cube yield, matter bins for letting slimes move
over it!
fix: Prometheans can now boop noses.
/🆑

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your name to the right of the first 🆑 if you want to overwrite your
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icon ingame) and delete the unneeded ones. Despite some of the tags,
changelogs should generally represent how a player might be affected by
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2023-09-13 16:23:25 -07:00
6268313705 Repaths rigs to hardsuits (#5455)
I realized it's literally impossible to translate all of this code at
once. RIG suit code is just all over the place.

This lets me develop rigs from the ground up without conflicting with
existing code. Old rigs will therefore not be the same item or ecosystem
as new rigs.

---------

Co-authored-by: silicons <no@you.cat>
2023-05-06 01:57:53 +02:00
304bf65a9b mobility flags (#5202)
Co-authored-by: silicons <no@you.cat>
2023-04-22 19:32:16 +02:00
9cb893d7a6 slight refactor to wounds, restructures the organs folder, removes organs ticking germs while dead (#5118)
Co-authored-by: silicons <no@you.cat>
2023-03-08 12:53:29 -06:00
FelixandGitHub d0c73c29a8 Species Id rather than Name for checks (#5036)
## Why It's Good For The Game
should have no impact on the game
<!-- Argue for the merits of your changes and how they benefit the game,
especially if they are controversial and/or far reaching. If you can't
actually explain WHY what you are doing will improve the game, then it
probably isn't good for the game in the first place. -->

## Changelog

<!-- If your PR modifies aspects of the game that can be concretely
observed by players or admins you should add a changelog. If your change
does NOT meet this description, remove this section. Be sure to properly
mark your PRs to prevent unnecessary GBP loss. You can read up on GBP
and it's effects on PRs in the tgstation guides for contributors. Please
note that maintainers freely reserve the right to remove and add tags
should they deem it appropriate. You can attempt to finagle the system
all you want, but it's best to shoot for clear communication right off
the bat. -->

🆑
code: changed a bunch of species checks to use ID rather than name
/🆑

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your name to the right of the first 🆑 if you want to overwrite your
GitHub username as author ingame. -->
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2023-02-09 11:24:35 -08:00
LohikarandGitHub be7c1b3f64 Ambient Lights: Multiple-Source Ambience (#5019) 2023-02-03 17:16:52 +01:00
siliconsGitHubVM_USER <VM_USER>
d557edacf3 overhauls radiation (#4708)
Co-authored-by: VM_USER <VM_USER>
2022-12-18 03:30:42 -06:00
ZandarioandGitHub 7bf4c2a34f Early Assets, Lateloaded Assets, and Debugging Tools (#4696)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->

## About The Pull Request
Various asset systems I want in before more TGUI work. and also
byond-tracy support... and also light update debugging...
## Changelog
🆑
tweak: Chem Master UI has been reworked slightly.
2022-11-20 17:36:24 -07:00
ZandarioandGitHub 8798504cdc Fixing dumb revival bugs & renaming mutation stuff. (#4544)
* The actual fix

* Misc Cleaning

* cloner just in case

* I'm dumb
2022-10-16 17:36:43 -07:00
siliconsGitHubVM_USER <VM_USER>
867868f32b repaths /decal/cleanable to /debris/cleanable to prep for persistence serialization (#4359)
* wild

* regex maps

* regex code

* that

Co-authored-by: VM_USER <VM_USER>
2022-08-18 16:45:31 -07:00
siliconsandGitHub 1ac69c2643 refactors /Life() a little into Physical and Biological life ticks (#4198) 2022-06-15 13:48:18 -05:00
ZandarioandGitHub b8a9fcb6b4 Does the neutral trait thing for everyone, and also updates Shadekin a lil (#4148)
* Auuugh

* Fixes shi
2022-06-03 14:38:04 -07:00
siliconsandGitHub 7152e7ff2a power standardization 1/??????? - power scales, SMES/cellrate/APC/powernet/god i'm dying inside (#4103)
* start

* about ready for conversions

* oh boy

* oh boy

* powernet procs

* draw power, surplus, avil, smes

* cellrate, smes

* cellrate, smes

* more

* wacky

* aa

* there we go

* Wild!

* ix

* more

* why

* between needs to die

* smart

* oh no

* fear

* f

* fixes

* i hate parentheses

* i hate parentheses

* fixes

* calc moment

* *pawstamp*

* acter

* i hate myself too thank you

* a

* wack

* cheat factors

* that

* fix

* recomp

* epic js moment

* fix
2022-05-26 01:27:14 -07:00
ZandarioandGitHub db39fde779 Butchering, Macro standardization, and generic tidying (#3936)
* Beginning

* Moar

* Blelelelele

* Robo Organs *Flooshed*

* Went overboard and organized a shit ton of tags...

* Partially implements VOREStation#9287

* Performance fixes from Polaris#7759

* More Code Cleaning

* Recompiled TGUI Bundle
2022-04-26 13:21:19 -07:00
ZandarioandGitHub b18d74baa6 TGUI Part 1: Wires, Point Defense, and Advanced Shields (#3823)
* TGUI Wires, Point Defense, and Advanced Shields

Sources:
VOREStation/VOREStation/pull/7083
VOREStation/VOREStation/pull/7118
VOREStation/VOREStation/pull/8444
VOREStation/VOREStation/pull/10131

* Maybe this?

* YOOOOOO I'M DUMB

* Fixes Energy Shields
2022-03-21 21:23:22 -07:00
siliconsandGitHub 5823fb93e7 migrates to github actions + sync tgui to main's, removes a bunch of dead maps and code and reworks how submap loading is done (#2917)
* move phoronlock define

* t

* force rename

* nuke unneeded things

* don't do that

* tgui sync?

* changes

* unit testing module

* backend

* tools update

* aaah

* go and stay go

* path replace

* move everything

* toss out more stuff

* remove

* fine those can stay

* dependencies.sh

* ruin datum move + rename

* level assets why did you guys put the turfs in my atmosphers folder grr

* more moving

* basemap, force stuff

* fix that desync meme

* move more stuff

* move those too

* repath

* get rid of useless initializers

* hacky patchy

* reservations

* alright

* tgui

* changelog example

* checksum

* md5

* errors

* more

* turf empty

* stop

* fix

* bad kwarg

* let's get those in again

* alright

* rid of that

* huh

* newlines

* newlines

* folder

* mood

* woops

* readme

* might as well trim now

* let's go

* fuck it tether isn't being used anyways lol

* ok

* empty files go

* tether is demoted

* sorry but this goes too

* okay

* make that work too

* ok

* wow.

* whew

* Fix

* fixes

* ok

* sigh

* fix

* fix

* aah.

* rust_g logging

* update rust g file

* fix

* funny

* Fix

* map issues

* fix

* initialize hints

* solves some problems

* those too

* ok

* pills

* let's do that.

* hit that too

* runtime

* add that too

* alright

* fix

* fix

* fix

* Fix

* add

* fix

* wildwest, what have they done to you...

* do that too'
git push

* fixes

* fixes

* fixes

* pack this tightly

* let's not have empty files

* sigh

* fix

* FUCK OFF

* fix icon

* rip old mapmerge

* zz

* woo yeah woo yeah

* logging

* fix

* better logs

* GRRRRRR

* last commit??

* awful
2021-04-01 16:07:03 -05:00
buffyuwu 4baeae89d6 additional changes
cooling system for synthetics
2021-01-29 14:19:21 -05:00
siliconsandGitHub 8b4fa2e8cb Update modifiers_misc.dm 2020-11-26 15:58:53 -07:00
kevinz000 e26025599c wew 2020-04-12 17:31:11 -07:00
kevinz000 989cbdb8cd ok 2020-03-24 19:14:31 -07:00
kevinz000 d79ecaaea9 config_legacy 2020-02-15 12:39:39 -07:00
kevinz000 6c1c339191 Updates code to November 2019 Vorecode 2020-02-08 00:41:54 -07:00
kevinz000 874dbf681e safepick 2019-09-09 09:30:17 -07:00
kevinz000 9d80833e5d weakrefs 2 2019-09-05 08:58:36 -07:00
kevinz000 ce97c92c16 weakrefs 2019-09-05 08:54:32 -07:00
kevinz000 53df5c3115 5 2018-10-11 20:11:46 -07:00
Aronai Sieyesandletterjay 734f64fa77 Merge pull request #3899 from VOREStation/upstream-merge-5360
[MIRROR] Adds aura style modifier code
2018-06-18 09:36:41 -05:00
deathride58 f1893fa0a0 initial commit - Straight pull from Virgo's master branch from 5/6/2018 at 6:00 PM EST 2018-05-06 19:05:49 -04:00