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## About The Pull Request
title, will be used when i tgify machines (upgradable machinery)
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## Why It's Good For The Game
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## Changelog
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🆑
code: properly implement `INTERACT_ATOM_*`
/🆑
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## About The Pull Request
byond shenanigans
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## Why It's Good For The Game
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## Changelog
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🆑
add: you can now point items inside your inventory
tweak: update fulton
/🆑
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## About The Pull Request
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## Why It's Good For The Game
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## Changelog
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🆑
code: updated WrapAdminProcCall so it doesnt sleep (remove the waiting
feature)
tweak: you can now see how many people are orbiting something
/🆑
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for future use in remote control indirection
Actions are now multiple owner single target
Adds a lot more handling for things
Generally, the HUD of a mob is going to be split into components.
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## About The Pull Request
changes how blindness is handled in game
temporary sources of blindness add a status effect to the affected mob
while permanent sources (such as missing eyes/vision organs) add the
traits
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## Why It's Good For The Game
blinding code was a mess (and still isnt perfect) this makes it slightly
more reasonable
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## Changelog
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🆑
refactor: refactored blinding code
/🆑
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refactors the asset subsystem to make it much more managed
adds support for 'deferred' assets for tgui, which will be later used
for things like tgui character setup and admin panels.
deferred means that it'll be 'sent in a timely manner after the ui
opens', as opposed to 'sent before the ui opens'
---------
Co-authored-by: silicons <no@you.cat>
## Changelog
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🆑
admin: Invisimins dont appear in the orbit menu
/🆑
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3/3 is world structs and the fun that comes with that
this pr has:
- transitions
- new multiz system
- lookup optimizations
- misc updates
---------
Co-authored-by: silicons <no@you.cat>
see files changed:
- fixes lowwalls clickblocking
- pipes are now smaller
- fxies some table stuff
- air alarms
- buffs scrubbers
- buffs protean blob structure damage again are you happy now
@Ghostcoffeee
- both buffs and nerfs metal foam
- nerfs inflatables
- fixes weather
---------
Co-authored-by: silicons <no@you.cat>
## About The Pull Request
adds generic system for atom health / integrity / damage
everything that isn't flagged with not-bludgeonable can, well, now be
bludgeoned.
## Why It's Good For The Game
more interactive game world through the means of making people able to
break Everything.
## Changelog
🆑
add: atom damage - (almost) everything is now breakable.
refactor: new /atom level materials system
refactor: a lot of the combat system / click code
refactor: melee attack styles
/🆑
---------
Co-authored-by: silicons <no@you.cat>
## Changelog
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🆑
add: Added Overmap shuttles to the ghost follow menu
/🆑
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## About The Pull Request
fixes resting for pAIs
allows all silicons to emote rather than only robots (a subtype of
silicons, that pAIs are not part of!)
allows unarmed interaction with pAIs (tapping, punching, patting)
removes the override on digest_act for pAI cards allowing them to be
digested (we split digesting items into different modes on the vore
holder so we don't actually need to care about this anymore except for
items that should under no circumstances be destroyed)
fixes fennec and bear sprites for pAIs
adds shiptest sprites for pAIs

fixes accessories interaction with pAIs
improves clothing menu by having it select chameleon stuff, move
chameleon stuff to global lists in their own file, use tgui input for
the clothing menu
fixes the double emote bug by removing the see_emote override for pAIs
because it's just not needed anymore with how emotes work
adds a new 'character' emotion for pAIs alongside the existing ones,
which uses your holoform's face
adds pAIs to the orbit menu
## Why It's Good For The Game
qol/bugfixes
## Changelog
🆑
fix: fixes a lot of bugs for pAIs
add: allows all silicons to emote rather than only robots (a subtype of
silicons, that pAIs are not part of!)
add: allows unarmed interaction with pAIs (tapping, punching, patting)
add: you're able to show your holoform's face on the pAI screen
add: using shiptest pAI sprites now
add: pAIs are on the ghost orbit menu now
/🆑
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🆑
fix: fixed follow menu drawing needless amounts of performance
/🆑
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🆑
add: Added silicon players to the ghost follow menu
/🆑
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🆑
tweak: Ghost orbit menu should now display ghosted player chars as
players
/🆑
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## Changelog
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🆑
qol: No longer do you have to scroll through a list of 800 simple mobs
and 3 player characters to find a player character
qol: "Call Communicator" now has a nicer list selection
/🆑
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