7 Commits
Author SHA1 Message Date
d9031e23ce fixes some bugs (#7620)
Co-authored-by: LordME <58342752+TheLordME@users.noreply.github.com>
2026-07-03 18:05:10 +02:00
siliconsandGitHub 3bd9510bc7 moves some mob verbs to their own files (#7487)
moves my relative shift verbs to their own files for cleanliness of the
main mob.dm
2026-01-16 23:56:01 +00:00
siliconsandGitHub a8be2b9882 replaces pray with ping gm system (#7344) 2025-10-15 18:56:48 +02:00
siliconsandGitHub 1e309efd39 adds status emoji flicking (#7320)
tl;dr you can make stuff like the beserk icon come on at will for your
character.
2025-10-04 20:35:59 +02:00
7e8cd3f5ac refactors combat backend & adds kinetic gauntlets (#7144)
Co-authored-by: Zandario <zandarioh@gmail.com>
2025-05-31 19:30:25 +02:00
siliconsandGitHub aed3013410 bugfix / tweaks (#6959) 2025-01-10 17:34:32 +01:00
siliconsandGitHub c1737d4e0f adds a verb to invert yourself 180 degrees horizontally. also, refactors update transform. (#6909)
look, mom! components can hook transform updates now. surely this will be used responsibly and i won't have to revisit this in the future. 

when do we get structs so we can go full ECS pattern with appearance updates? having this fragmented across multiple procs is kinda annoying!
2024-12-12 19:26:17 +01:00