No gameplay changes except for EMP rebalancing.
Emps are now deterministic
Ion rifles now always hit for strength 2 instead of a probability tree
of strengths
EMP damage slightly lessened as this makes a lot of things guaranteed to
hit with strength 2 instead of 3
## About The Pull Request
adds generic system for atom health / integrity / damage
everything that isn't flagged with not-bludgeonable can, well, now be
bludgeoned.
## Why It's Good For The Game
more interactive game world through the means of making people able to
break Everything.
## Changelog
🆑
add: atom damage - (almost) everything is now breakable.
refactor: new /atom level materials system
refactor: a lot of the combat system / click code
refactor: melee attack styles
/🆑
---------
Co-authored-by: silicons <no@you.cat>
* start
* about ready for conversions
* oh boy
* oh boy
* powernet procs
* draw power, surplus, avil, smes
* cellrate, smes
* cellrate, smes
* more
* wacky
* aa
* there we go
* Wild!
* ix
* more
* why
* between needs to die
* smart
* oh no
* fear
* f
* fixes
* i hate parentheses
* i hate parentheses
* fixes
* calc moment
* *pawstamp*
* acter
* i hate myself too thank you
* a
* wack
* cheat factors
* that
* fix
* recomp
* epic js moment
* fix