## About The Pull Request
if you switch to a loadout using the change loadout verb/ability then
unused slots get replaced with a blank icon / 'nothing'
when embedding an object into a bodypart, don't try covering the object
in blood if the species has no blood
the holosphere's shell understands whatever the hologram understands,
thereby fixing things like the AI's name becoming "synthesized voice"
## Why It's Good For The Game
fixes to intended behaviour
## Changelog
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🆑
fix: if you switch to a loadout using the change loadout verb/ability
then unused slots get replaced with a blank icon / 'nothing'
fix: when embedding an object into a bodypart, don't try covering the
object in blood if the species has no blood
fix: the holosphere's shell understands whatever the hologram
understands
/🆑
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## About The Pull Request
IN SO FAR;
- 20 max health species that displays as a hologram
- all clothing and items they wear display as holographic, the same as
their body
- hair and body alpha values can be customized
- other slots can be equipped like backpacks/belts/etc however they
appear holographic (for now, might change this!)
- your loadout/job clothing copies onto your body, priotizing job
clothing first
- if you use the enable-hologram verb or die as a hologram you will be
turned back into your sphere, dying means you are stunned for 10 seconds
and then you turn back into a hologram
- dying loses you nutrition and you also passively regenerate hologram
health over time using nutrition, this can be regained using a
recharging station
- being a hologram they are unable to be healed by normal things, they
don't have a mouth, can't get diseases, etc, this is counteracted by
having incredibly low health and their 'death' being quite punishing
(loss of nutrition that requires a recharger, hardstun that leaves their
shell vulnerable)
- cable coil heals burns on the sphere, welding tool heals brute on the
sphere
- you can pick the sphere up by clicking on it
- you can revive the sphere using a multitool, this takes 10 seconds and
requires the sphere to be full hp
- eye colour on the sphere is the character's eye colour
- if hologram is gibbed/dusted then the shell is also deleted
- action buttons for the verbs
- new clothing flag NO_UNEQUIP stops you unequipping the item
- attempting to strip the holosphere shell will strip the hologram (you
can't avoid getting your items taken off you)
PLANNED:
testmerge this for a round or two and just get a better feel for their
balance
## Why It's Good For The Game
## Changelog
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🆑
add: holospheres
/🆑
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## About The Pull Request
update init code, LateInitialize now complains if it doesnt have
anything in it
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## Why It's Good For The Game
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## Changelog
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🆑
code: update how init does things
code: update matrix helpers
/🆑
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No gameplay changes except for EMP rebalancing.
Emps are now deterministic
Ion rifles now always hit for strength 2 instead of a probability tree
of strengths
EMP damage slightly lessened as this makes a lot of things guaranteed to
hit with strength 2 instead of 3
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## About The Pull Request
title
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## Why It's Good For The Game
muh immursion!
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## Changelog
🆑
spellcheck: CentComm => Centcom
spellcheck: NanoTrasen => Nanotrasen
/🆑
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## About The Pull Request
This adds several new types of heavily replika-inspired bodysuits, a
uniform with a few variants, a NT patch (designed for use with the
aforementioned uniform), a hat, an alternative type of replikant stilt
leg prosthetic and two pairs of leg markings (designed for use with the
aforementioned alternate stilt legs), as well as loadout Selections for
the uniform bases and bodysuits. Lore on these is simple and somewhat
placeholder while the lore team considers definitive lore
implementations.
Four body-armor items are also added, however there is no way to obtain
these at the moment except for adminspawn, since these warrant more of
an open discussion regarding what the best way to implement them would
be, (sec armor/cargo/cosmetic attachments/etc.)
Thank you to TrojanCoyote for the base LSTR/ARAR/FKLR and armor sprites,
help with descriptions.
Some previews:
Replikant apparel:

Replikant armor:

Overview of all uniform parts for "STAR":

Sleek Uniform (Skirt base + accessories / Sleeveless base):

(Also has a long sleeve version with pants in both male and female
version)
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## Why It's Good For The Game
Beyond the increase of Replikant players recently, who have been having
to resort to a lot of markings and underwear and custom loadout items to
approximate their uniforms, in the future these may serve as an in-game
presence to Replikant lore should they become a minor race (Lore
currently WIP). In which case a second pass on the descriptions should
be expected.
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## Changelog
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🆑
add: Added 8 Replikant bodysuits and side cap.
add: Added 4 Sleek uniforms, a jacket and NT patch.
add: Added 4 variants of Replikant armor.
add: Added Gen 2 Replikant leg prosthetics.
add: Added two pairs of Replikant leg markings.
/🆑
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## About The Pull Request
code used to check for a ckey / client and kill the nymph
idk why exactly
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## Why It's Good For The Game
nymph scarves (not corpses)
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## Changelog
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🆑
/🆑
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## About The Pull Request
Adds a tweaked variant of the synthliz fbp legs that works with most
clothing (Unbranded - Digitigrade) as well as adding/porting a few hair
gradients (Vertical Split (Back), Vertical Split (Back, Front Effect),
Shoulders (Flat), Wavy, Wavy Spiked, Striped, and Striped (Vertical).
## Why It's Good For The Game
Not enough digitigrade stuff aaaaaaaand a bit more gradient variety is
nice.
## Changelog
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🆑
add: Unbranded - Digitigrade prosthetic legs
add: 7 hair gradients
/🆑
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## About The Pull Request
Title.
Hair transparency is now configurable from an opacity of 100-255 for
prometheans.
However, body transparency is still a toggle. This is because apparently
the transparent body is an actual _sprite_ rather than just changing the
transparency of the sprite, and I don't want to bother changing that
right now. Maybe in a later PR I will.
## Why It's Good For The Game
Customization good.
## Changelog
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🆑
qol: Prommies can now change their hair transparency separate from body
transparency.
/🆑
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🆑
code: some tg movement stuff
add: holocalls
add: holocalls are rather advanced; enjoy. cross ship communication will
finally be a thing.
add: AI/pAI custom holoforms; enjoy, you can finally fuck around as your
own character
/🆑
---------
Co-authored-by: silicons <no@you.cat>
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## About The Pull Request
Brings Adherent in line with how they're meant to be.
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documented or this can delay review and even discourage maintainers from
merging your PR! -->
## Why It's Good For The Game
They're basically just reskinned humans with some funny abilities atm.
Things this PR DOES NOT FIX.
Adherents are still not classed synthetic. Meaning they still have to
drink. I tried, for hours, to get this fixed but couldn't. So someone
better than me will have to, or it'll have to wait for @silicons famed
organ rework.
Adherents still leave footprints, make footsteps, and are affected by
terrain slowdown. I can't feasibly fix this until @silicons maybe does
his movement backend rework.
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## Changelog
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🆑
add: Added Adherent Crystal tools. 0.2 toolspeed, welder only usable by
adherent
add: Added adherent crystal tool vendor
add: NO_IGNITE species flag that makes the holding species unable to be
set on fire.
tweak: adherent now recieve doubled brute damage
tweak: adherent now recieve 10% of burn damage
tweak: adherent are now immune to radiation and toxin damage
tweak: adherent now have 75 total health
tweak: adherent nutrition use modifier set to 0.04, same as proteans
tweak: adherent now pressure immune
tweak: adherent are unable to be set on fire
tweak: adherent can't eat or drink. (NOTE THIS IS COMMENTED OUT UNTIL
SYNTHETIC CHECKS ARE FIXED)
tweak: adherent spawn with their toolbelt in lieu of a survival kit
/🆑
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## About The Pull Request
This PR includes the code and sprites for a new character selectable
Robotic/Prosthetic Body. that I ported from Splurt and then adjusted to
fit our codebase. Adjustments can be made to brand, name or description
if wished.
New PR version with updated lore naming and file directory to not cause
any issues and taking in previous feedback.
## Why It's Good For The Game
Adds extra flavour to the robotic/prosthetic choices for the players to
include a chassis ideally used for security and exploration duties.
## Changelog
🆑
add: Adds Hoffman Tech RACS Spectre Robotic/Prosthetic Body
imageadd: Adds a the sprites for the required RASC Spectre
/🆑
---------
Co-authored-by: silicons <no@you.cat>
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## About The Pull Request
Silicons asked me too and he knows very well I'll do this dumb shit in
one sitting.