- separates the composition of cyborgs into modules, iconsets, chassis,
upgrades
- modules / chassis atm can provide items, so can upgrades; in the
future we will want to probably generalize the item API a bit so
components can work
- chassis now can (unimplemented) easily be made to give different stats
- reorganizes all the cyborg sprites
- adds generalized item mounts with redirection support and tears out
legacy cyborg items
- entirely rebalances modules & writes some new lawsets in for future
use
---------
Co-authored-by: silicons <silicons@silicons.dev>
tl;dr refactors supplypacks to a new system
- all access locks yanked from crates other than the ones that actually
need to be locked
- preps system for reworks, translates stuff over to a new format
- adds unified subsystem parsing & support for other descriptors for
cargo crate contents other than typepath
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not be viewable. -->
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request process. -->
## About The Pull Request
I kept putting off the gamemode removal (and eventual rewrite). This is
a good way to start
<details>
<summary>POV</summary>

</details>
## About The Pull Request
adds generic system for atom health / integrity / damage
everything that isn't flagged with not-bludgeonable can, well, now be
bludgeoned.
## Why It's Good For The Game
more interactive game world through the means of making people able to
break Everything.
## Changelog
🆑
add: atom damage - (almost) everything is now breakable.
refactor: new /atom level materials system
refactor: a lot of the combat system / click code
refactor: melee attack styles
/🆑
---------
Co-authored-by: silicons <no@you.cat>
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not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->
## About The Pull Request
I did this because some of the old text() uses would cause BYOND Beta
version 515.1607 to no longer compile. (Which is a bug but still an
excuse to finally deal with this)
## Beware
I hastily did this.
## Changelog
🆑
code: Converted all text("[]", foo) to "[foo]"
/🆑
## About The Pull Request
This PR adds a few more matterforge recipes, some of stupidly high
difficulty and pointless rewards if miners are doing their job (looking
at you steel to gold), some of more usefulness (gold to plat, plat to
osmium). All require different temperature and energy ranges so they
cannot be rushed thoroughly. Not much thought was put into realism but
eh who cares, the matterforge is a cool thing ingame and its fun to use.
Some temperatures ranges (Steel to gold) are very narrow hence the use
of a gyrotron would be needed to get the most out of it. Or precise
heating (temperature can be raised to exorbitant amounts to prevent
heater cheese). This also would allow for Research to collab with cargo
for exports specially if dynamic prices ever come. In particular looking
at the gold to plat transmutation here. Plat can be exported by cargo in
which cargo can order more shit from.
I aint a good coder else I would add specific atmospheric conditions
needed, not just temperature (e.g. N2O must be present).
Reminded me a bit of TGs gas reactions but less gamy.
## Why It's Good For The Game
More Matterforge recipes. Most relatively pointless and niche, some
allow science to give cargo something to sell, others can help with
theres an overabundance of Plat due to new miners. Mostly just giving
some extra uses for the forge. Oh and an alternative way to get plasteel
while sacrificing phoron sheets. Also bragging rights of effectively
turning iron (and carbon) into gold at specific temperatures and energy
levels on the particle focus.
A proper coder should check if these recipes are fine. Its 2:30 AM and I
thought this would just be neat.
## Changelog
🆑
add: Various matterforge recipes
/🆑
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not be viewable. -->
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request process. -->
## About The Pull Request
What the tin says.
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not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->
## About The Pull Request
Silicons asked me too and he knows very well I'll do this dumb shit in
one sitting.
* shit code goes in the comedy bin
* stubs
* move those
* w
* vehicle repath
* maybe that instead
* aouhgoawhuh3ho
* markers
* a
* fixes
* hell
* let the great refactoring begin
* a
* aouhg
* changes
* augh
* signals
* s
* offhand stuff
* wrappers
* stuff
* modifications
* a
* stuff
* base component
* Stuff
* a
* stuff
* ay
* Ay
* ?
* fix
* a
* augh
* aough
* mark those
* sigh
* correction
* that
* let the good times roll
* more
* more
* on god
* aoihgouh
* fixes
* done with that ifle
* sigh
* a
* s
* fuck off voremobs
* stuff
* pain
* some more
* changes
* changes
* f/r
* sigh
* impl
* out with the useless
* fix
* Fixes
* a
* fixes
* move that
* pain
* fix
* m
* pain
* WHY
* regex
* s
* just offsets to go
* reserve those words
* that
* stuff
* stuff
* not sure if list ops were a good ide abut whatever
* fix
* and once more with energy!
* and once more with energy!
* fixes
* offsets
* fix
* lmao!
* ay
* patch
* fixes
* propagate that shit through
* ayo
* bruh?
* e
* PLEASE END MY SUFFERING
* ah.
* that
* fix
* fix
* fixes
* e
* Fix
* fix
* fix
* Fix
* fix
* fix
Co-authored-by: VM_USER <VM_USER>
* start
* i hate people who pack shit into one file
* sigh
* regex
* inventory rework
* stubs
* regex
* this is insanity
* oh no
* backend moment
* a
* changes
* wild
* regexing
* changes
* put in hands
* more errorS
* attackby
* more helpers
* replacements
* wild
* fixes
* pain
* fxies
* fixes
* unneeded
* ape
* ape
* wild
* wild
* more
* wild
* there
* fixes
* fixes
* l
* wild
* more
* moer
* fixes
* enough for todayd
* regexing
* long time coming
* shaking and crying
* end me
* fixes
* fixes
* e
* fxies
* rig refactor moment
* fixes
* fixes
* fixes
* fixes
* out with the shitcode
* thanks git
* partial rig rewrite here we go
* more
* fixes
* WWWW
* ok
* wild
* bitfield defines
* nobludgeon
* pain
* pain
* fixes
* more
* wild
* wild
* fixes
* pain
* move behaviorsr
* fixes
* next up, finishing core procs
* y
* .
* time to finish this
* time to finish this
* propagate accessories
* hate this accursed engine
* hate this accursed engine
* pain
* more
* cancer
* epic
* genuinely hate
* wild
* that
* why
* circuitry is my bane
* y
* how
* sort
* logging
* logging
* im dying
* fixes
* next
* f
* more
* epic style
* fixes
* on meta
* fix
* wild
* uh
* quirky
* fixes
* agh
* pain
* fixes
* fix
* sigh
* a
* epic1
* fixes
* ugh
* epic
* fixes
* uhh.
* is this even a fix
* fix
* fixes
* fixes
* we love optimization
* wear over system
* correct
* worn over stuff
* just augments
* coggy
* implant magnetic catch
* implant magnetic catch
* fixe
* a
* g
* t
* fix
* fix
* wack!
* fix
* a
* semantics
* fix
* that
* fixes
* handle denesting
* w
* fixes
* e
* bugs
* fixes
* fixes
* unit tests
* absolutely wild
* fixes
* fix
* fix
* fixes
* on god this is bad
* fixes
* fixes
* fix
* fix
* wacky!
* fix
* wack
* manual
* fixes
* closets
* OOPS
* wack
* pain
* pain
* flags
* regex
* fixes
* wakc
* changes
* more
* augh
* more
* replaces
* more
* that
* acc
* acc
* fix
* fix
* fix
* oh woops that was important
* wack
* epic
Co-authored-by: fake_vm_user <fake_vm_user>
Co-authored-by: VM_USER <VM_USER>