## About The Pull Request
loadout name/desc is stored not encoded and is encoded when it's applied
to the item
we still do a length check on it
collars don't reset their name when you apply a tag now, by storing what
it considers its initial name
## Why It's Good For The Game
fixes bugs
## Changelog
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🆑
fix: loadout items with a changed name/desc should no longer double
sanitize
fix: collars don't reset their name when you apply a tag now
🆑
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## About The Pull Request
IN SO FAR;
- 20 max health species that displays as a hologram
- all clothing and items they wear display as holographic, the same as
their body
- hair and body alpha values can be customized
- other slots can be equipped like backpacks/belts/etc however they
appear holographic (for now, might change this!)
- your loadout/job clothing copies onto your body, priotizing job
clothing first
- if you use the enable-hologram verb or die as a hologram you will be
turned back into your sphere, dying means you are stunned for 10 seconds
and then you turn back into a hologram
- dying loses you nutrition and you also passively regenerate hologram
health over time using nutrition, this can be regained using a
recharging station
- being a hologram they are unable to be healed by normal things, they
don't have a mouth, can't get diseases, etc, this is counteracted by
having incredibly low health and their 'death' being quite punishing
(loss of nutrition that requires a recharger, hardstun that leaves their
shell vulnerable)
- cable coil heals burns on the sphere, welding tool heals brute on the
sphere
- you can pick the sphere up by clicking on it
- you can revive the sphere using a multitool, this takes 10 seconds and
requires the sphere to be full hp
- eye colour on the sphere is the character's eye colour
- if hologram is gibbed/dusted then the shell is also deleted
- action buttons for the verbs
- new clothing flag NO_UNEQUIP stops you unequipping the item
- attempting to strip the holosphere shell will strip the hologram (you
can't avoid getting your items taken off you)
PLANNED:
testmerge this for a round or two and just get a better feel for their
balance
## Why It's Good For The Game
## Changelog
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🆑
add: holospheres
/🆑
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## About The Pull Request
1. **Adds the Well-Worn Varsity Jacket.**
## Why It's Good For The Game
1. _Reproductions of this vintage NanoTrasen branded varsity jacket
recently appeared in digital catalogues! (Player request for Sami,
everyone's favoritest Detective.)_
## Changelog
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🆑
add: Adds the Well-Worn Varsity Jacket.
/🆑
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## As I Was Out of Power I Missed the Ability to Test this
As a result some people didn't get the event rewards they needed.
Hopefully this PR corrects that.
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## Changelog
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🆑
fix: event rewards things
/🆑
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## Your Actions Had Consequences
And as such you will be properly rewarded for it. Those who took part in
the fighting parts of the event have been gifted the Miaphus'irra
campaign medal to honor their efforts. If you took part in the events
and have not yet recieved a medal DM @Charles_Wedge1998 on Discord so I
can make the changes and make sure you get your medal. But that's not
all in addition there are 5 new news articles included in the update,
showing how the events here effected the world so far and perhaps adding
even more context for what's to come.
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## Changelog
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🆑
add: 5 New News Articles, I wonder if there is anything important in
them.
add: The Miaphus'irra campaign medal event reward with unqiue sprites!
/🆑
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## About The Pull Request
It showed up in the loadout somewhere it shouldn't, this fixes it.
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## Why It's Good For The Game
Fixing a bug of my own creation.
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## Changelog
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🆑
fix: donatornoahcloak loadout bug.
/🆑
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## About The Pull Request
fixes an outdated jumpsuit and adds a blindfold alt that doesnt blind
you. Loadout accessable.
## Why It's Good For The Game
Ancient sprite fix + character variety for characters that can see with
other means.
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## About The Pull Request
Adds a medical exoframe accessory to the loadout. Cosmetic, but makes
for a good RP tool.
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## Why It's Good For The Game
Another accessory, and more ways to put together a character for RP
purposes.
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## Changelog
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🆑
add: added the medical exoframe accessory and its place in the loadout.
imageadd: added 'civ_exo_mob to both the obj and mob .dmi file for
accessories. (ties.dmi)
/🆑
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## About The Pull Request
Adds a retextured cloak to the donator loadout for myself (rainbyplays).
Works like a winter cloak.
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## Why It's Good For The Game
Finally get my T3 donator item in. Also fits with the character I intend
to use it for.
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## Changelog
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🆑
add: donatornoahcloak to donatorclothing.dm, proper loadout code in
loadout_donator.dm
imageadd: added noah_cloak and noah_cloakhood to donatorclothing.dmi
/🆑
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## About The Pull Request
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## Why It's Good For The Game
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## Changelog
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🆑
fix: Fixed the syndie zippo not working
fix: Fixed the syndie zippo being avaiable in the loadout (instead of
the normal zippo)
/🆑
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## About The Pull Request
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This PR adds LOADS of tajaran wears ported from Aurora.3 (not all of it
but most)
I would compile a list of items added but there's too much to list.
One thing to note Items all Headscarf paths have been changed from
tajaran to tajaranold due to path conflicts.
NOTE: This changes a few map item paths!!!
## Why It's Good For The Game
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I feel like Tajara were missing unique items so I brought a few over :3
## Changelog
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🆑
add: Lots of tajaran clothing from Aurora.3
tweak: Changed some paths on some of the existing items for tajara that
were conflicting with new items. Changed Adhomai lighter to be called
Adhomian lighter.
fix: Fixed inconsistent marking on tajara.
imageadd: coats.dmi (x2) gloves.dmi ties.dmi (x2) uniform.dmi
code: Added to loadouts tajaran items (stuff that should be obtainable)
/🆑
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---------
Co-authored-by: MAGNUM <86886852+MonaraMir@users.noreply.github.com>
Adds all of the things.
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## About The Pull Request
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## Why It's Good For The Game
Adds a few things I just wanted to see in-game, also shows that animated
halos are an option.
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## Changelog
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🆑
add: single-stripe socks with stirrup variants
add: legwarmers
add: cropped leather jacket, two styles
add: animated crown halo for the projector
/🆑
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🆑
fix: fixed prescription glasses missing from the loadout
/🆑
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## About The Pull Request
It's comprised of:
- a uniform
- shoes
- 4 accessories: flaps, gloves, thighhighs and necklace

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## Why It's Good For The Game
idk just felt like spriting it
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## Changelog
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🆑
add:more antediluvian
/🆑
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Adds laurel wreaths, leafy headbands that fit on the ear slots.
Leaf, silver, and gold varients with different drop sounds for material
type.
Loadout selection in the ear menu.
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## About The Pull Request
Adds a trait, and supplies for those that choose it, to breathe nitrogen
instead of oxygen.
## Why It's Good For The Game
At this point, Why not? To quote Kevin "Open source." Please review my
PR.
## Changelog
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🆑
add: Nitrogen breathing trait - Neutral trait for everyone to choose.
add: A new mask - Opaque mask (filters oxygen out of air and looks
snazzy)
add: Emergency Nitrogen supply crate orderable at cargo - Uses OSS Crate
type.
fix: Fixes emergency nitrogen tanks having no sprites.
/🆑
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## About The Pull Request
1. **Adds more names to the Culinary pin event reward.**
## Why It's Good For The Game
1. _Didn't expect it to get merged that quickly. nbd_
## Changelog
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🆑
add: Adds more names to culinary pin list.
/🆑
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## About The Pull Request
1. **Adds an event reward.**
## Why It's Good For The Game
1. _It's important to recognize players who go out of their way to
assist and make events fun for everyone._
## Changelog
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🆑
add: Adds an event reward.
/🆑
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Adds holsters to the loadout's accessory menu, and adds matrix
recolorable/renamable rigs to the utility section.
Yes the bug with machete holsters spawning filled was fixed, ping me if
people somehow find a way to spawn with them since it should be
impossible. Would likely be a result of some witchcraft, and very
intentional abuse of the loadout system.
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## About The Pull Request
1. **Adds the Shortest Thigh High and proper variants.**
2. **Adds colorable lacy thong variant.**
3. **Adds a tutu and ballet shoes.**
## Why It's Good For The Game
1. _I love Free's recent "shorter" line of thigh-highs. Sadly they
weren't quite short enough for my preferred look. So I'm here to remove
that 1px so I can have zettai ryoiki with my shorts._
2. _I've always hated how the lacy thong just has red thrown in on it.
So now I've added a colorable variant that can pair better._
3. _Player request, sprites done by Huey for Orchid. Free use, found in
loadout._
## Changelog
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🆑
add: Adds shortest thigh highs.
add: Adds colorable underwear.
add: Adds tutu.
add: Adds ballet shoes.
/🆑
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## About The Pull Request
Sprites by @Keekenox
High crop, regular crop, supercrop and high crop

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## Why It's Good For The Game
🥴
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## Changelog
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🆑
add: cropped hoodies to loadout
/🆑
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---------
Co-authored-by: Captain277 <agentraven16@gmail.com>
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## About The Pull Request
no '
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## Why It's Good For The Game
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## Changelog
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🆑
fix:makes some loadout clothes editable (like bounty hunter)
/🆑
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## About The Pull Request
Adds pockets to every existing new jacket from #5160 (like dust cloaks
missing icon sprites)
Adds a bunch of cyberpunk jacket selections

Adds Bomj Coat

Jamrock Blazer

Khaki Jacket

Punk Vest

Onestar Coat

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## Why It's Good For The Game
yay coats yay no bugs
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## Changelog
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:cl:freestylalt
add: more jackets / coats
/🆑
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## About The Pull Request
1. **Adds a wide array of clothes, listed below.**
## Why It's Good For The Game
1. _My good friend Tech provided me with some sprite sheets when I was
working on Ashlanders, requesting a hobo coat. Going through the sheets
I found several different items I thought it would be fun to add to our
expanding list of customization and fashion options. The list is huge so
I'm just gonna itemize it here. As for attributions, as I understand it
most of this is from a D&D server, and some from a 40k server._
2. _Two of the outfits, the Belial and Lilin items, are sprites crafted
by our very own Doopy, as part of their Lindenoak line!_
## Outfits & Where to Get them
**Costume Vendor**
1. _Banana Costume_
3. _Hashashin Costume_
4. _Bard Hat_
5. _Aquiline Enforcer Uniform_
6. _Scavenging Sniper Set_
7. _Spiral Hero Outfit_
8. _Body Tape Wrapping_
9. _Redcoat Uniform_
10. _Despotic General Uniform_
11. _Post-Revolution American Uniform_
12. _Prussian Uniform_
**Suit Vendor**
1. _Ragged Coat_
2. _Spiral Hero Cloak_
3. _Nerdy Shirt_
**Jumpsuit Vendor**
1. _Toga_
2. _Countess Dress_
3. _Baroness Dress_
4. _Revealing Cocktail Dress_
5. _Belial Striped Shirt and Shorts_
6. _Lilin Sash Dress_
**Shoes Vendor**
1. _Utilitarian Shoes_
**Loadout**
1. _Ragged Coat_
7. _Spiral Hero Cloak_
8. _Nerdy Shirt_
9. _Bard Hat_
10. _Utilitarian Shoes_
11. _Toga_
13. _Countess Dress_
14. _Baroness Dress_
15. _Scavenging Sniper Set_
16. _Spiral Hero Outfit_
17. _Body Tape Wrapping_
18. _Revealing Cocktail Dress_
19. _Belial Striped Shirt and Shorts_
20. _Lilin Sash Dress_
**Medieval Armor Supply Crate**
1. _Crimson Knight Armor_
2. _Forest Knight Armor_
3. _Hauberk_
4. _Elite Paladin Armor, Helmet, and Boots_
5. _Alternate Knight Helmet_
**Cryosuit Supply Crates (Under Voidsuit Menu)**
1. _Cryosuit, Variants: Security, Engineering, Atmos, Mining_
**Crafting Menu**
1. _Duraskull Helmet_
**Ashlander Specific Crafting Menu**
1. _Ashen Vestment_
2. _Ashen Tabard_
**Ashlander Spawn**
1. _Priests now spawn with the Ashen Vestment._
**Admin Spawn**
1. _Actual armored versions of all new Knight sets._
5. _Utilitarian Military Helmet, Armor, and Boots._
## Changelog
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🆑
add: Adds a wide array of new clothing items. Itemized in PR. #5408
/🆑
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## About The Pull Request
**Mobs:**
1. **Adds the Shank.**
2. **Adds the Stormdrifter.**
3. **Goliaths can now be milked for gunpowder.**
**Structures:**
1. **Adds Ashlander Structures: Magma Forge and Brick Press.**
2. **Adds Ashlander Catwalks.**
3. **Adds Goliath Hide curtains.**
4. **Adds a Tying Post.**
**Map Edits:**
1. **Removes the Harmony colony.**
2. **Removes Ashlander Camp.**
3. **Adds Ashlander Village.**
**Adjustments/Changes:**
1. **Tweaks Bone Axes and Spears.**
2. **Restricts Tribal Recipes.**
3. **Rearranges Ashlander structures and icons into bespoke files.**
4. **Beakers can now scoop ash piles off the ground.**
5. **Shows Reagents in Stone Mortars on Examine.**
6. **Creates Preset Types for Bone Tables/Benches & Sandstone
Tables/Benches.**
7. **Wood Fences are now craftable with planks.**
8. **Boosts Ashlander Darksight.**
9. **Changes the lid colors of Ashlander containers.**
10. **Gives Ashlanders a Dedicated Language.**
**Alchemy:**
1. **Adds a craftable Ashlander Alchemy Station.**
2. **Adds a craftable stone mortar.**
3. **Creates New Reagent: "Alchemical Base"**
4. **Adds a Fertilizer recipe.**
5. **Adds an Alternate Tallow recipe.**
6. **Adds a Soap recipe.**
7. **Adds a Charcoal Stick recipe.**
8. **Adds a craftable Calcinator.**
9. **Adds the Industrial Plant Cersut.**
10. **Creates a craftable Stone Dropper.**
11. **Adds Juhtak Poultice recipe.**
12. **Adds Pyrrhlea Poultice recipe.**
**Craftables/Content:**
1. **Creates Craftable Saddles.**
2. **Adds Sandstone Flooring.**
3. **Adds Wooden Roofing.**
4. **Adds the craftable lava-proof boat and oar.**
5. **Adds elder stones and a harvestable outcrop.**
6. **Adds Charcoal Sticks - a pen subtype.**
7. **Adds craftable Sandstone jars.**
8. **Adds craftable Cooking Spit.**
9. **Adds primitive Soap.**
10. **Adds Goliath hide gloves.**
11. **Adds Goliath hide ore bags.**
12. **Adds bone specific arrow recipes for Ashlanders.**
13. **Provides specialized armor for Ashlanders.**
14. **Adds Bone Talisman (Disenchanted) to Loadout.**
15. **Adds Goliath half-cloak.**
18. **Adds Goliath plant bag.**
**Weaponry:**
1. **Adds the Stun Lance.**
2. **Removes Firing Pins from Muskets.**
3. **Adds the Bone Sword and Elder Bone Sword.**
4. **Adds Shiv Knife.**
5. **Removes Musket safety.**
6. **Removes the safety from bows.**
## Why It's Good For The Game
**Mobs:**
1. _Gutshanks can now be matured into Shanks, which serve as mounts for
Ashlanders. If a Shank has a saddle on it, you can set its name/rename
it with a charcoal stick._
2. _Stormdrifters are floating mobs who wander the Eastern Plains
aimlessly, having been blown off-course by storms. They likely have some
kind of utility._
3. _Goliaths eat lots of sulfur and saltpeter-rich rocks and sand, and
now canonically create gunpowder as a waste byproduct. This can now be
collected by Ashlanders to replenish musket reserves._
**Structures:**
1. _Ashlanders need a way to generate rods to create flooring for their
structures, and also a way to access lead sheets to make musket balls.
The Magma Forge creates rods when fed iron ore, lead ingots when fed
lead ore, copper ingots when fed copper ore, and slag when fed sand. To
encourage more thematic construction, Ashlanders can use a Brick Press
to create sandstone bricks when they feed it sand._
2. _I wanted a bridge/catwalk system for Ashlanders, and this is what I
came up with._
3. _Instead of heavy stone doors and stuff, I thought goliath hide
curtains would be pretty nifty. So we've got those now!_
4. _This craftable bone tying post allows you to anchor your mount in
one spot, just like in the Wild West!_
**Map Edits:**
1. _As much as I love Harmony, it has served its narrative purpose.
Instead of extending Lavaland with another Z-Level, as I planned a while
back, I'm going to instead remap East to be the new Ashlander spawn
zone._
2. _The exile POI for Ashlanders no longer serves purpose._
3. _It is instead replaced by this village!_
**Adjustments/Changes:**
1. _Bone axes and spears now use their bespoke sprites, instead of
material inheritance sprites._
2. _To craft Tribal recipes, you must now be an Ashlander. This should
encourage more commercial trade between Ashlanders and station crew._
3. _I had to create a new file and icon sheet for Ashlander specific
structures. I have moved the primitive seed press and the yurt to this
file, and adjusted the relevant areas in code._
4. _I was surprised to discover this function didn't exist. It seems
obvious that you should be able to sweep ash up. Most people don't even
realize ash is a valid reagent type. Now it can be utilized somewhere,
hopefully! Besides just me, I mean._
5. _There have been complaints about the confusion around stone mortar
contents on Surt. The ability to see reagents in a beaker used to exist,
but appears to have been removed somewhere. It was a pain, but I figured
out how to restore it for stone mortars. Now Ashlanders can safely know
whether they're about to drink water or gunpowder._
6. _I just wanted these so I could map them in to replace most of the
wood in the Ashlander village._
7. _I've seen some pretty weird fencing solutions for when the Ashlander
corral breaks. I'm debating a bone-based fence for it, but in lieu of
that, these should be craftable anyways._
8. _Originally I had this set to 5. It turns out 5 was too low. Even 7
feels a little inadequate. I'm considering other solutions._
9. _To match with more bone and less wood, these should be changed!_
10. _Apparently I was using an Admin event language all along. Now they
have a language of their own!_
**Alchemy:**
1. _I know there isn't like, a super obvious utility for this yet, but
it feels like something that might be useful later. Maybe for advanced
Ashlander medicines like poultices or something. Maybe a Phase 4 thing._
2. _The stone mortar functions as a beaker, and can be used to contain
reagents for Ashlanders, such as gunpowder._
3. _This chemical serves as the core reagent in Ashlander alchemical
recipes. It helps to prevent overlap in recipes considering the limited
number of reagents Ashlanders have access to. It can be crafted by
combining ash and sulphuric acid._
4. _Ashlander players have also requested access to fertilizer. Although
you can grind up plants currently to provide plots with nutrients,
giving the players access to a baseline fertilizer recipe (which I was
surprised to see didn't exist/doesn't exist in a way Ashlanders can
fairly access) works too. It can be crafted by combining equal parts
tallow, ash, and alchemical base._
5. _Tallow is vital for a couple of my early concept alchemical
formulas. It also serves to add additional utility to raw meat which
might otherwise go unused. I designed this alternate recipe to require
little more than grinding meat down into its components. It can be
crafted by combining equal parts triglyceride, protein, and alchemical
base._
6. _Butchering animals is dirty work. There have been multiple requests
for a way to wash dirty items. Unfortunately, providing Ashlanders with
a puddle of water or other water-based vectors would undermine the
purpose of farming Gutshanks. However, primitive cultures knew about
soap and how to create it. It can be crafted by combining equal parts
tallow, water, and ash._
7. _That Charcoal has to be made somewhere! It can be crafted by
combining equal parts tallow, ash, and alchemical base._
8. _In alchemy, Calcinators are used to reduce ingredients to ash and
release their interior potential. This is a fancy way of saying you burn
stuff into ash. This machine was a total headache to me, and took up the
majority of my code work on this particular day. It's essentially a
bastard child of the reagent grinder designed to burn wood or bone (only
bone really matters for Ashlanders), and pump out ash for use in
recipes._
9. _The eagle eyed may have noticed earlier that Alchemical Base
requires sulphuric acid to craft. This is possible due to the addition
of Cersut. This leafy plant leeches Sulphur out of the soil, which is
processed through its body. Consequently, the leaves retain a
significant amount of sulphuric acid. Cersut is not designed for any
form of consumption. It is purely an industrial plant._
10. _I've discovered that due to some uneven production results, you can
get some total nightmare situations with Ashlander beakers. I've
considered adding some kind of chem master to allow for faster
refinement, but I mean. Where's the fun in that?_
11. _This poultice can be used to heal brute damage in a more focused
way. Made by mixing ten parts alchemy base with ten parts bicaridine._
12. _As the above, but used to heal burn damage. Made by mixing ten
parts alchemy base and ten parts kelotane._
**Craftables/Content:**
1. _Saddles allow you to ride Shanks when crafted and applied._
2. _Now Ashlanders can construct interior floors out of sandstone._
3. _Now we can have wood roofs, instead of just steel ones. This is
basically a fluff addition._
4. _The current redesign for Lavaland East has a lot of lava rivers and
stuff going on. It'd be nice if Ashlanders had special boats to sail
over it with._
5. _Older Lavaland recipes for certain tools required Cultist soul
stones. Obviously on Main this makes sense, but less so here. So I've
created Elder Stones, slightly anomalous gems that can be found in
special outcrops. I've come up with some lore for these, but it doesn't
belong here. They're used in recipes for things like lava-proof boats,
Ashlander welders, and Elder Swords, all of which are meant to be rare._
6. _Originally I had this concept of Ashlanders using charcoal sticks to
draw pictures and stuff, but I realized it would just lead to graffiti
and English letters all over my sand. So instead I've made them
primitive pens with no vector for paper, etc. They can be used to label
stone mortars, and feature in at least one crafting recipe._
7. _Since there's no wood on Surt, wood buckets don't make sense. Now
Ashlanders can craft sandstone jars - which function as buckets - in
their stead._
8. _The people have cried out for a way to cook food. I've made this
grill subtype that's just a spit over fire. Originally I was going to
make it require charcoal sticks as fuel to consume, but I think that'd
just add tedium (and I kinda don't wanna code it.)_
9. _It's ugly and it doesn't smell fancy, but it sure cleans stuff up._
10. _Fashion and utility! These gloves will protect you from stinging
nettles when farming._
11. _Picking up ore one at a time is kinda lame at this point._
12. _Since there's no way for Ashlanders to reliably get wood, I've made
it so they can craft arrows just using bone._
13. _Ashlanders have been using borrowed Gladiator uniforms for a while.
Now they have Babylonian style lamellar armor._
14. _Disenchanted bone talismans may now be selected in the accessory
loadout, at the request of players who have received them as gifts from
Ashlanders._
15. _This is purely an aesthetic/style addition._
16. _Adds Plant Bags for Ashlanders._
**Weaponry:**
1. _Designed to work in tandem with jousting, Stun Lances are more of a
tool for flavor._
2. _Muskets are ancient, primitive tech. They wouldn't use firing pins._
3. _As with the above, mechanical safeties didn't exist for
decades/centuries after muskets._
4. _Bone swords are neat! Elder Bone Swords were a recommendation by
someone, but I really loved the concept. Both are craftable, although
the Elder requires advanced (for Ashlanders) materials._
5. _I'm already touching the misc weapons file and someone suggested a
cheap shiv made of duct tape and knife blades. Sounded fun._
6. _Bows shouldn't have safeties._
## Changelog
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🆑
add: Adds the Shank.
add: Adds craftable saddles.
add: Adds craftable stone mortar.
add: Adds gunpowder milking feature to Goliaths.
add: Adds Stun Lance.
add: Adds Ashlander crafting structures (Magma Forge and Brick Press)
add: Adds Ashlander alchemy station.
add: Adds sandstone flooring.
add: Adds wooden roofing.
add: Adds the bone sword and elder bone sword.
add: Adds lava-proof boats.
add: Adds elder stones.
add: Adds Ashlander catwalks.
add: Adds Ashlander Village to Lavaland East.
add: Adds a shiv.
add: Adds Goliath hide curtains.
add: Adds alchemical system.
add: Adds alchemical recipes: alchemical base, fertilizer, tallow, soap,
charcoal sticks.
add: Adds Calcinator.
add: Adds industrial plant 'Cersut'.
add: Adds primitive soap and charcoal stick pens.
add: Adds sandstone jars.
add: Adds cooking spit.
add: Adds stone dropper.
add: Adds preset bone & sandstone tables and benches.
del: Removes Harmony colony.
del: Removes Ashlander Exile POI.
tweak: Removes firing pin requirement for muskets.
tweak: Changes Bone Axe and Spear sprites.
tweak: Restricts Tribal recipes to Ashlanders.
tweak: Rearranges Ashlander structures into specialized files.
tweak: Allows inspection of reagents in stone mortars.
/🆑
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---------
Co-authored-by: silicons <no@you.cat>
Co-authored-by: Zandario <zandarioh@gmail.com>
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## About The Pull Request
requested (negotiated (bargained)) by Granodd (at an undivulgable cost)
adds a medical beret to standard loadout, no special properties
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documented or this can delay review and even discourage maintainers from
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Original sprites from Aurora
## Why It's Good For The Game
berets wooo
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## Changelog
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🆑
add: a medical beret to standard loadout
/🆑
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## About The Pull Request
I finally have the pleasure of killing decl by giving it a new name and
updated handling.
Also abstract_types now have universal support!
Based on:
Baystation12/Baystation12/pull/32114
Baystation12/Baystation12/pull/32687
## Changelog
🆑
code: /decl/ is now /singleton/
code: abstract_type is now on the /datum/ level
/🆑
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