7e8cd3f5ac
refactors combat backend & adds kinetic gauntlets ( #7144 )
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Co-authored-by: Zandario <zandarioh@gmail.com >
2025-05-31 19:30:25 +02:00
silicons and GitHub
4137b01947
guncode update (and misc refactors) ( #6740 )
2025-02-22 16:31:23 +01:00
silicons and GitHub
161078dc7f
Throws out color priority system ( #6897 )
2024-12-13 16:46:32 +01:00
silicons and GitHub
efb1c57bb8
sharp / edge / damage mode regex ( #6747 )
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last regex before #6575 , probably
deprecated sharp and edge
2024-09-13 08:50:11 -06:00
silicons and GitHub
e6f972666c
regexes damage and wound types ( #6735 )
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Different semantics demand different defines. It's hard to tell what's
being used where and for what reason right now.
Staging for combat PR.
2024-09-09 15:13:34 -06:00
silicons and GitHub
faa9eabcc6
regexes damage to damage_force on projectiles ( #6734 )
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for clarity and standardization purposes; it's this way on /item
2024-09-07 19:26:28 -06:00
silicons and GitHub
2533caefd9
combat code overhaul + projectiles v8: impact handling ( #6579 )
2024-09-02 20:34:27 +02:00
silicons and GitHub
50371db6fe
projectiles v8 - raycasting ( #6544 )
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Atomizing the physics solver out of #5934
Tldr this is way less overhead, complicated, and far more accurate than
the old one
2024-07-05 14:08:38 -06:00
f00535983e
[MDB IGNORE] [IDB IGNORE] atom damage ( #5235 )
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## About The Pull Request
adds generic system for atom health / integrity / damage
everything that isn't flagged with not-bludgeonable can, well, now be
bludgeoned.
## Why It's Good For The Game
more interactive game world through the means of making people able to
break Everything.
## Changelog
🆑
add: atom damage - (almost) everything is now breakable.
refactor: new /atom level materials system
refactor: a lot of the combat system / click code
refactor: melee attack styles
/🆑
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Co-authored-by: silicons <no@you.cat >
2023-11-11 17:33:57 -07:00
93de2c0872
Revert "Revert "fixes noncompliance with 514 procpaths"" ( #5781 )
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Co-authored-by: silicons <no@you.cat >
2023-07-27 20:49:36 +02:00
LordME and GitHub
9b128134df
Revert "fixes noncompliance with 514 procpaths" ( #5780 )
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Reverts Citadel-Station-13/Citadel-Station-13-RP#5779
2023-07-24 21:50:50 +01:00
58f4094413
fixes noncompliance with 514 procpaths ( #5779 )
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turns out the old way of doing procpaths is illegal now
this should fix some weird potential (?) bugs
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Co-authored-by: silicons <no@you.cat >
2023-07-24 21:26:17 +01:00
6a7c7e697a
adminheal/revive changes ( #5536 )
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Co-authored-by: silicons <no@you.cat >
2023-05-30 22:59:58 -05:00
304bf65a9b
mobility flags ( #5202 )
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Co-authored-by: silicons <no@you.cat >
2023-04-22 19:32:16 +02:00
ba4eb67d8d
Ability System ( #5186 )
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Co-authored-by: silicons <no@you.cat >
2023-04-13 22:14:04 +02:00
8b778b0321
Armor rework ( #5158 )
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Co-authored-by: silicons <no@you.cat >
2023-03-25 11:58:25 +01:00
fd91cb3b08
[MDB IGNORE] ballistic gun repath & lazyinit ammo & casing flags & reorganiation ( #4908 )
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## About The Pull Request
tin
## Why It's Good For The Game
memory improvements & code efficiency
## Changelog
nah
Co-authored-by: silicons <no@you.cat >
2023-01-05 19:10:40 -08:00