149 Commits
Author SHA1 Message Date
ShadowandGitHub e610a1d45d Fixes resleeving code (#7610)
## About The Pull Request

Fixes some missing backend to actually allow you to put bottles of
biomass into grower pods. Also restores the mirror tool's ability to
directly put mirrors into the resleeving machines.

This PR has been tested locally.

## Why It's Good For The Game

Currently, resleeving is completely nonfunctional since you can't load
grower pods with biomass. This fixes that, and restores a previous QOL
thing for the mirrortool.

## Changelog
🆑
fix: Fixed grower pods not accepting bottles of biomass.
fix: Fixed being unable to use the mirror tool to directly put mirrors
into machines.
/🆑
2026-06-21 16:53:48 -04:00
935126228a [IDB IGNORE] [MDB IGNORE] entirely rewrites mirrors and throws out old resleeving backend (#7446)
Co-authored-by: silicons <silicons@silicons.dev>
2026-02-24 09:41:30 +01:00
b4a124e557 [IDB IGNORE] cyborg refactor: icons, chassis, modules base (#6929)
- separates the composition of cyborgs into modules, iconsets, chassis,
upgrades
- modules / chassis atm can provide items, so can upgrades; in the
future we will want to probably generalize the item API a bit so
components can work
- chassis now can (unimplemented) easily be made to give different stats
- reorganizes all the cyborg sprites
- adds generalized item mounts with redirection support and tears out
legacy cyborg items
- entirely rebalances modules & writes some new lawsets in for future
use

---------

Co-authored-by: silicons <silicons@silicons.dev>
2026-01-13 18:39:38 +00:00
SorrowfulwindsandGitHub 71652c459b Add "[Accepts Upgrades]" to all machines that take upgrade parts. (#7345) 2025-10-16 18:55:31 +02:00
siliconsandGitHub a3b0d5602b changes statpanel macros (#7287) 2025-09-03 19:31:13 +02:00
siliconsandGitHub 8005d92f3c fixes keybindings unset issue (or rather, adds a catch to fix it automatically after a few seconds) (#7293) 2025-09-03 19:30:05 +02:00
siliconsandGitHub 457423ad6c melee refactor atomization - attack_mob -> legacy_mob_melee_hook (#7167) 2025-05-20 22:23:13 +02:00
siliconsandGitHub f98bad682b rename ITEM_NOBLUDGEON to ITEM_NO_BLUDGEON (#7123)
readyability
2025-04-30 10:15:46 +02:00
siliconsandGitHub a83bdbcd61 renames setclickcooldown and get_attack_speed (#7126)
staging for melee PR, the way to modify cooldown is no longer direct
calls but modifying the clickchain
2025-04-30 10:14:43 +02:00
siliconsandGitHub 11d2f3b4d4 various 516 tweaks (#7071)
@LetterN did like everything I'm late to the party so I'm just here to
clean things up 😊
2025-04-07 09:09:38 +02:00
Timothy TeakettleandGitHub faa992ac89 add minHealth which controls when carbons die so we can set it in species (#6938) 2024-12-31 14:35:45 +01:00
9885763e3d hand refactor (#5677)
Co-authored-by: silicons <no@you.cat>
2024-11-20 09:25:57 +01:00
siliconsandGitHub 742bc3eafe languages are now under a repository (#6864) 2024-11-20 09:25:26 +01:00
LordMEandGitHub da0eb918ef opendream fixes (#6809)
…l-Station-13-RP into opendream_branch<!-- Write **BELOW** The Headers
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## About The Pull Request
adjusts the repo to work with opendream
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documented or this can delay review and even discourage maintainers from
merging your PR! -->

## Why It's Good For The Game
a more modern, and hopefully more reliable engine!!!
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## Changelog

<!-- If your PR modifies aspects of the game that can be concretely
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🆑
code: changed the code to work with Opendream
/🆑

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2024-11-05 10:12:18 -05:00
Letter NandGitHub d0f62d5273 radio cleanup 1 (#6835)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
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## About The Pull Request
converts global vars to regular defines
<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->

## Why It's Good For The Game

<!-- Argue for the merits of your changes and how they benefit the game,
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## Changelog

<!-- If your PR modifies aspects of the game that can be concretely
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🆑
code: radiocode now uses defines, you cant tweak it from world.variables
anymore (or whatever that is)
/🆑

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2024-11-03 10:04:49 -08:00
siliconsandGitHub ac3e0a73a9 attack_self refactor (#6754)
Changes proc header
2024-09-16 13:09:37 -06:00
siliconsandGitHub 0c8dd521c2 refactors attack hand proc header (#6720)
needed for #5677 

this is to make that PR slightly easier to review.
2024-09-06 13:36:10 -06:00
NiezanandGitHub f1e48e0eea shrapnel is no longer rng + u can pick what to grab (#6712)
## About The Pull Request

shrapnel is no longer rng + u can pick what to grab. theres also now a
proper proc for removing something surgically.

## Why It's Good For The Game

no reason for rng in ideal circumstances. u already get penalized for
improper tools so like why have more rng. also a needed proc for
slightly less shitcodedness.

## Changelog

🆑
add: shrapnel / etc removal now goes through a surgically_remove proc.
qol: shrapnel removal is no longer rng
qol: shrapnel removal now lets u pick what item to remove
/🆑
2024-09-02 12:48:42 -06:00
siliconsandGitHub 11ae124405 some quick fixes (#6661)
check commits they're readable this time
2024-08-15 02:09:24 -06:00
39bc14bb4a reworks game preferences (characters v2 staging) (#6310)
Co-authored-by: silicons <no@you.cat>
Co-authored-by: LordME <58342752+TheLordME@users.noreply.github.com>
2024-04-08 12:44:30 +02:00
383308a1d1 storage rewrite (#6284)
Co-authored-by: silicons <no@you.cat>
2024-02-17 10:08:35 +01:00
66c5210e13 refactors bodytemperature stabilization, refactors taking organ damage, etc (#6262)
Co-authored-by: silicons <no@you.cat>
Co-authored-by: Zandario <zandarioh@gmail.com>
2024-01-17 12:02:31 +01:00
f00535983e [MDB IGNORE] [IDB IGNORE] atom damage (#5235)
## About The Pull Request

adds generic system for atom health / integrity / damage

everything that isn't flagged with not-bludgeonable can, well, now be
bludgeoned.

## Why It's Good For The Game

more interactive game world through the means of making people able to
break Everything.

## Changelog

🆑
add: atom damage - (almost) everything is now breakable.
refactor: new /atom level materials system
refactor: a lot of the combat system / click code
refactor: melee attack styles
/🆑

---------

Co-authored-by: silicons <no@you.cat>
2023-11-11 17:33:57 -07:00
1dfc2cf2b6 Carry weight (#5791)
Co-authored-by: silicons <no@you.cat>
2023-10-12 11:04:59 +02:00
siliconsGitHubVM_USER <VM_USER>silicons
dd2e201d4a [MDB IGNORE] engineering 1/4: dynamic / procedural gases, XGM touchups (#5674)
Co-authored-by: VM_USER <VM_USER>
Co-authored-by: silicons <no@you.cat>
2023-08-18 21:18:13 +02:00
LordMEandGitHub 9b128134df Revert "fixes noncompliance with 514 procpaths" (#5780)
Reverts Citadel-Station-13/Citadel-Station-13-RP#5779
2023-07-24 21:50:50 +01:00
58f4094413 fixes noncompliance with 514 procpaths (#5779)
turns out the old way of doing procpaths is illegal now

this should fix some weird potential (?) bugs

---------

Co-authored-by: silicons <no@you.cat>
2023-07-24 21:26:17 +01:00
749579b9f9 Lathe/Design/Materials refactoring + misc changes (#5123)
## About The Pull Request

rewrites lathes 
they are now embeddable within other interfaces, have unified controls +
queue management, and have support for using

- materials
- reagents
- even using / transforming existing items

rewrites /datum/design to be semi-singletons
adds SSresearch to hold designs
rewrites atom material system a bit

also:

- adds MIT license identifiers to some of my old TGUI work of which I am
the only one on the git history. i'd like to keep the tgui section and
my own code samples in there as MIT instead of AGPL.
- removes vorestation id restorers from maps because they're unused
nowadays
- removes partslathe as they're basically just unused
- Revamps sheetmaterials stylesheet as it really didn't need to just be
stacks.dmi

## Why It's Good For The Game

lathes sorely needed a redo
we want good materials support ontop of that.
also fixes autolathes :)

the "also" part is already covered above.

## Changelog

🆑
refactor: lathes are completely rewritten
fix: autolathe x5 and x10 buttons
del: autolathes can no longer be hacked. all hacked recipes are instead
accessible as normal recipes.
del: partslathes - redundant
del: id restoration consoles - unused / prohibited by server rules
/🆑

---------

Co-authored-by: silicons <no@you.cat>
2023-07-08 22:53:25 +02:00
siliconsGitHubVM_USER <VM_USER>silicons
fd5e67ff71 runtime maploading: fifth time is the charm (#5524)
Co-authored-by: VM_USER <VM_USER>
Co-authored-by: silicons <no@you.cat>
2023-06-15 19:21:14 +02:00
15ba149d71 persistent pictures framework (#5589)
no player facing changes

makes pictures persistent. fixes up the character saving system too.

---------

Co-authored-by: silicons <no@you.cat>
2023-06-13 18:00:58 -07:00
siliconsandGitHub 55375c2087 refactors afterattack (#5575) 2023-06-08 21:36:02 -04:00
62fb1f9e05 reworks rendering, night vision, planes, etc (#5384)
Co-authored-by: silicons <no@you.cat>
2023-06-03 19:58:47 +02:00
ZandarioandGitHub 23e3591023 Chore: Converting all text("[]", foo) to "[foo]" (#5549)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->

## About The Pull Request

I did this because some of the old text() uses would cause BYOND Beta
version 515.1607 to no longer compile. (Which is a bug but still an
excuse to finally deal with this)


## Beware

I hastily did this.


## Changelog

🆑
code: Converted all text("[]", foo) to "[foo]"
/🆑
2023-06-01 14:25:27 -07:00
6268313705 Repaths rigs to hardsuits (#5455)
I realized it's literally impossible to translate all of this code at
once. RIG suit code is just all over the place.

This lets me develop rigs from the ground up without conflicting with
existing code. Old rigs will therefore not be the same item or ecosystem
as new rigs.

---------

Co-authored-by: silicons <no@you.cat>
2023-05-06 01:57:53 +02:00
304bf65a9b mobility flags (#5202)
Co-authored-by: silicons <no@you.cat>
2023-04-22 19:32:16 +02:00
ba4eb67d8d Ability System (#5186)
Co-authored-by: silicons <no@you.cat>
2023-04-13 22:14:04 +02:00
8b778b0321 Armor rework (#5158)
Co-authored-by: silicons <no@you.cat>
2023-03-25 11:58:25 +01:00
8117b28946 makes AI experience not fullbright and fixes AI runtiming because they receive a mirror implant (#5179)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
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## About The Pull Request

![dreamseeker_sJwmVJw0Yp](https://user-images.githubusercontent.com/77420409/224618392-c9d94b76-05fa-456f-945c-784da7b962a3.png)

![dreamseeker_T7pXJJvDgH](https://user-images.githubusercontent.com/77420409/224618408-838a5156-91df-479f-ac48-4042692e887e.png)



## Why It's Good For The Game

Bug
## Changelog

<!-- If your PR modifies aspects of the game that can be concretely
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🆑
fix: made AI's not see fullbright
balance: silicons don't become a traitor anymore on HUD UPDATES WHY
code: changes the call structure of cyborgs and moves life code down to
silicon level in some places, to make AI code work better.
fix: only human types are effected by mirror implants
/🆑

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---------

Co-authored-by: silicons <2003111+silicons@users.noreply.github.com>
Co-authored-by: Lohikar <lohikar@protonmail.com>
2023-03-22 12:49:33 -07:00
f42c0b9b4a completely overhauls chemistry dispensers (#5132)
Co-authored-by: silicons <no@you.cat>
2023-03-11 17:45:47 +01:00
455ec82c4e refactors attack_hand, attackby, attack_self (#5120)
Co-authored-by: silicons <no@you.cat>
2023-03-11 17:15:58 +01:00
nik707andGitHub 6aff78f759 Initial QOL changes for mirrors and their respective tools. (#5114)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
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## About The Pull Request

it's on the tin and in the CL

<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->

## Why It's Good For The Game

I like QOL.

In short, this updates the description of the tool and console to note
that you can use the tool directly on the console to transfer a mirror.
This was always the case, but now it's easier to tell. It also allows
you to load or unload mirrors the old way, IE using it in hand, and now
also allows you to click the tool with a mirror to load it like a weapon
magazine. I also made it so using the tool on a console won't slap the
console, which means the feedback for loading that has existed for a
year and a half that no one seems to notice is a bit more noticeable.
Also adds a note in the resleeving room with basic instructions.

<!-- Argue for the merits of your changes and how they benefit the game,
especially if they are controversial and/or far reaching. If you can't
actually explain WHY what you are doing will improve the game, then it
probably isn't good for the game in the first place. -->

## Changelog

<!-- If your PR modifies aspects of the game that can be concretely
observed by players or admins you should add a changelog. If your change
does NOT meet this description, remove this section. Be sure to properly
mark your PRs to prevent unnecessary GBP loss. You can read up on GBP
and it's effects on PRs in the tgstation guides for contributors. Please
note that maintainers freely reserve the right to remove and add tags
should they deem it appropriate. You can attempt to finagle the system
all you want, but it's best to shoot for clear communication right off
the bat. -->

🆑
tweak: the mirror tool can now be loaded/unloaded like you would a gun
magazine.
qol: updated descriptions for the tool and console to make it clearer
that you can interface the two
fix: fixed the mirror tool and implants smacking things while being used
to make it a bit clearer what you're doing
/🆑

<!-- Both 🆑's are required for the changelog to work! You can put
your name to the right of the first 🆑 if you want to overwrite your
GitHub username as author ingame. -->
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2023-03-08 12:25:16 -08:00
2ac1c566b8 access refactor, head of staff id mod consoles, tgui modules, this is a cry for help (#5040)
Co-authored-by: silicons <no@you.cat>
2023-02-28 17:35:44 -06:00
817e7c1f22 Characteristics - Stats / Skills / Talents Backend, /datum/character backend, background-locked alt title backend (#4840)
Co-authored-by: VM_USER <VM_USER>
Co-authored-by: silicons <no@you.cat>
Co-authored-by: Felix <58342752+TheLordME@users.noreply.github.com>
2023-02-09 23:34:43 +01:00
e59cf1eaa3 SSoverlays tweaks + audit (#4948)
Rips out SSoverlays in favor of the O7 one, which supports priority
overlays. This should fix issues with AO vanishing, as well as being
generally faster.
Also audited all SSoverlay calls, some were strange, invalid, or
pointlessly inefficient.

Co-authored-by: Zandario <zandarioh@gmail.com>
2023-01-11 20:43:16 -08:00
siliconsGitHubVM_USER <VM_USER>silicons
fb429e51a4 KILLS STATPANEL (#4877)
Co-authored-by: VM_USER <VM_USER>
Co-authored-by: silicons <no@you.cat>
2023-01-11 09:12:35 -06:00
815f95679c """quick""" pr to overhaul some click handling stuff (#4916)
- adds click mode handling (tbd)
- converts attack to attack_mob
- adds attack_obj
- standard melee & post melee procs or both

Co-authored-by: silicons <no@you.cat>
2023-01-03 16:03:45 -08:00
siliconsandGitHub 7b14a5d90b fixes mirror removals from computer (#4917) 2022-12-31 09:18:23 +01:00
siliconsandGitHub f63f35f612 fixes mirror removals from tool (#4918) 2022-12-31 09:17:59 +01:00
siliconsGitHubVM_USER <VM_USER>
d557edacf3 overhauls radiation (#4708)
Co-authored-by: VM_USER <VM_USER>
2022-12-18 03:30:42 -06:00
ZandarioandGitHub 38f1b6af54 99% of Overlays now use SSoverlays (#4847)
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## About The Pull Request
Silicons asked me too and he knows very well I'll do this dumb shit in
one sitting.
2022-12-15 05:53:18 -08:00