- all cells in the game are now small, medium, large
- super, hyper capacity cells, device, and weapon cells are all removed
- cells now have standardized variants, some of which are printable by
R&D
- energy weapons rebalanced
- **advanced energy guns and stun revolvers removed** - use the new
modular weapon system and microfission cells.
---------
Co-authored-by: silicons <silicons@silicons.dev>
## About The Pull Request
adds a bandaid fix for micro taur scaling
the issue is specifically if you are scaling below 100% with taur parts
that have icon sidedness
there's only one taur part with this and it's a lamia tail that i use
there's only so much i can do because it seems to be a byond issue
## Why It's Good For The Game
fixes a bug that only affects me
## Changelog
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🆑
fix: adds a bandaid fix for micro taur scaling
/🆑
## About The Pull Request
set do_colouration to 1 for a lot of tails that are meant to be
colourable
## Why It's Good For The Game
fixes a lot of old broken tails
## Changelog
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🆑
fix: fixes a lot of old broken tails
/🆑
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Wendigo: https://github.com/SPLURT-Station/S.P.L.U.R.T-tg/pull/480
Cat Tails: https://github.com/Bubberstation/Bubberstation/pull/4573
Kitsune: https://github.com/Bubberstation/Bubberstation/pull/4734 (*
this isn't the source PR, this is just the PR I got the sprites from,
not sure where to attribute credit fully to for this, apologies!)
also fixes species accessory layering (my fault it broke in the first
place, sorry!!!!)
## Why It's Good For The Game
i like sprites
i like fixes
## Changelog
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🆑
add: ports wendigo sprites
add: ports some cat tails
add: ports some kitsune tails
fix: fixes sprite accessories being layered wrong
/🆑
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pAI hair & camera hair should be fixed from this
maybe
this doesn't fix sonar hair having color though but that's for another
time; byond rendering is a fucking nightmare
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## About The Pull Request
title
## Why It's Good For The Game
fixes a bug
## Changelog
🆑
fix: fix two sprite accessories sharing an id
/🆑
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## About The Pull Request
Adds three markings:
Gradient socks for each arm, and one for the lower body that includes
both legs.
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## Why It's Good For The Game
More markings is nice.
We had no gradient socks, until now.
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## Changelog
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🆑
add: Added three new sprite accessories
/🆑
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## About The Pull Request
title
does this by just splitting the one sprite into a front and behind, so
the 'behind' sprite won't go above clothing, but the 'front' sprite will
## Why It's Good For The Game
why is the bottom of my sweater getting eaten by the tail
## Changelog
🆑
tweak: makes the alt naga tail (dual colour) go behind clothing instead
of over it
/🆑
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## Changelog
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🆑
fix: fixed xenomorph domes having the error underlay
/🆑
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## Why It's Good For The Game
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## Changelog
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🆑
fix: fixed 4 xenohybrid domes and moved them to hair (where they belong)
/🆑
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Teshi Eyes for roboteshes. Since roboteshes currently cannot really
select their eyecolor. Unless its heterochromia
## About The Pull Request
This allows Roboteshari to pick a marking to pick their eyecolor.
## Why It's Good For The Game
Being able to pick an eye color for both eyes as robotesh is good.
## Changelog
🆑
add: Teshari Eye Markinh
/🆑
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## About The Pull Request

just a long-ish hairstyle
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## Why It's Good For The Game
vibed with it thats all
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## Changelog
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🆑
add:highlander hair
/🆑
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## About The Pull Request
Title. Sprites made by [Smol42](https://github.com/Smol42) @
https://github.com/Skyrat-SS13/Skyrat-tg/pull/24005. Also repaths legacy
hairstyles (that require darkscale to render) and separates them from
new ones (that only require grey/whitescaling). Also some documentation
so people find it easier to add new hairstyles in the future.
Screenshots in the og PR.
## Why It's Good For The Game
new hairstyles :)
## Changelog
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🆑
imageadd: Added Strict (and its long and short variations), Bonnie (and
its long and short variations + alternative long and short variations),
Dawn, Fluffy (Long), Khmuro, Kobeni (right) and Kobeni (left), Morning
and Upward hairstyles.
/🆑
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## About The Pull Request
adds a bunch of tattoos (From Aurora)

splits up tiger stripes to each limb
adds asymmetrical stirrup socks

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## Why It's Good For The Game
request + tattoos
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## Changelog
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🆑
add:tattoos
/🆑
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## About The Pull Request
@granodd @Keekenox helped a TON in making these sprites! Actually most
of the credit goes to them.
Updates Skrell & Skrell Hair sprites:

Adds 3 Skrell-specific markings (feel free to use them on others but
like might be ugly):

Base mannequin with all markings applied:

This also changes the Skrell stats:
- gives them darksight level 2
- gives them slightly more speed
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## Why It's Good For The Game
no more androgynous barrel sprites
all hail fidelity
all hail thin waist
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## Changelog
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🆑
tweak:skrell sprites
/🆑
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## About The Pull Request
1. **Adds Replika Body/Groin Synthskin Marking.**
## Why It's Good For The Game
1. _Extant Ward Spirit panels insufficient for design, too subtle. Adds
new larger skintone paneling._
## Changelog
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🆑
add: Adds Replika specific body markings.
/🆑
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## About The Pull Request
This adds several new types of heavily replika-inspired bodysuits, a
uniform with a few variants, a NT patch (designed for use with the
aforementioned uniform), a hat, an alternative type of replikant stilt
leg prosthetic and two pairs of leg markings (designed for use with the
aforementioned alternate stilt legs), as well as loadout Selections for
the uniform bases and bodysuits. Lore on these is simple and somewhat
placeholder while the lore team considers definitive lore
implementations.
Four body-armor items are also added, however there is no way to obtain
these at the moment except for adminspawn, since these warrant more of
an open discussion regarding what the best way to implement them would
be, (sec armor/cargo/cosmetic attachments/etc.)
Thank you to TrojanCoyote for the base LSTR/ARAR/FKLR and armor sprites,
help with descriptions.
Some previews:
Replikant apparel:

Replikant armor:

Overview of all uniform parts for "STAR":

Sleek Uniform (Skirt base + accessories / Sleeveless base):

(Also has a long sleeve version with pants in both male and female
version)
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## Why It's Good For The Game
Beyond the increase of Replikant players recently, who have been having
to resort to a lot of markings and underwear and custom loadout items to
approximate their uniforms, in the future these may serve as an in-game
presence to Replikant lore should they become a minor race (Lore
currently WIP). In which case a second pass on the descriptions should
be expected.
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## Changelog
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🆑
add: Added 8 Replikant bodysuits and side cap.
add: Added 4 Sleek uniforms, a jacket and NT patch.
add: Added 4 variants of Replikant armor.
add: Added Gen 2 Replikant leg prosthetics.
add: Added two pairs of Replikant leg markings.
/🆑
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## About The Pull Request

everything put together:

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## Why It's Good For The Game
spiral eyes emoji
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## Changelog
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🆑
/🆑
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## About The Pull Request
1. **Adds Two Variants of Seraphim Styled Colorable Wings.**
## Why It's Good For The Game
1. _I said I would make these over a year ago. I finally did. The wings
can be spread into a broader and more ornate state. I think they're
quite pretty._
## Changelog
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🆑
add: Adds two variants of Seraphim wings.
/🆑
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## About The Pull Request
1. *Adds a costume set and a matching hair style.*
## Why It's Good For The Game
1. _Nothing fancy. Just a costume._
## Changelog
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🆑
add: Adds a costume.
add: Adds a hairstyle.
/🆑
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## About The Pull Request
see title. most of these are feminine. sorry male enjoyers!
previews graciously provided by icondiffbot because i'm not spending
another 47 minutes initialising a server
https://github.com/Citadel-Station-13/Citadel-Station-13-RP/pull/5968/checks?check_run_id=16686590818
## Why It's Good For The Game
i love playing barbie dressup in the atmos simulator
## Changelog
🆑
add: Added some new hairstyles. These are Braid Medium, Damsel, Diagonal
Bangs, Glamour, Hairfre, Jay, Ponytail Simple, Royal Curls, Runner, and
Wavy.
imageadd: Added sprites to the above hairstyles.
imageadd: Fixed missing pixels on Fluffy Short.
/🆑
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## About The Pull Request
Adds stirrup variants to the majority of socks, fixes a missing sprite,
adds a few bodymarkings that make it so I don't slam into the
bodymarking limit AS often. Fixes some capitalization and reorganizes
the sock .dm so the stirrup socks are actually together (was split in 2
from the socks port from main).
## Why It's Good For The Game
A: Gendered sprites B: Gendered sprites for undershirts which means you
can wear more casual drip and it fits the sprite. Bodymarkings p much
cover what I tend to pull off and I got sick of using 7 bodymarkings for
4 pixels. There's also one for the lips since it gets in my way every
now and then---plus can be used for y'know, lipstick that you can
pick/see the colour of within character setup.
## Changelog
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🆑
add: nearly doubles sock count with stirrup-variants.
add: nearly doubles undershirt count with gendered-variants and cut
sprites.
add: added 6 new bodymarkings.
del: removed a cloned outfit.
tweak: adjusted the sprites on a few underclothing items.
/🆑
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Co-authored-by: Captain277 <agentraven16@gmail.com>
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## About The Pull Request
title
## Why It's Good For The Game
sometimes you wanna hide things.
taur bodies can't be hidden.
also snips some duplicated verb additions in proteans and xenochimeras
## Changelog
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## About The Pull Request
ports main sprite for angel wings with some modification (desaturated,
mainly, looks a lil' better and makes coloration work better
## Why It's Good For The Game
angle bings
## Changelog
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## About The Pull Request
Adds modified 'goat legs, colorable' as 'horse legs, colorable' under
the custom species > tails tab.
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## Why It's Good For The Game
Expands character customization options for players. I wanted a horse
satyr.
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## Changelog
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🆑 Shadowcat
add: Added horse satyr legs to the tails section under character
creation.
imageadd: Modifed tails.dmi to have a new sprite named 'satyr-horse'.
code: Modified bovine.dm to enable the 'satyr-horse' sprite ingame as a
colorable tail/leg set.
/🆑
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## About The Pull Request
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Adds a new hairstyle. Art by me.

## Why It's Good For The Game
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Variety.
## Changelog
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🆑
add: Braided Sidetail hairstyle
/🆑
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## About The Pull Request
Adds an animated version of the sharktail, just use *vwag!
## Why It's Good For The Game
Most other people with tails can wag with either *wag or *vwag, why
should people with a sharktail be left out of the fun?
## Changelog
🆑
add: Added custom sharktail (sharktail, animated) that can use the *vwag
emote
imageadd: added "sharktail_w" (which is just the wag animation) and
"sharktail_a" (unused idle for sharktail, animated(I am dumb))
code: changed akula.dm (tails)
/🆑
---------
Co-authored-by: pixelkitty286 <78038207+pixelkitty286@users.noreply.github.com>
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## About The Pull Request
Halfcut smooth (left) and Halfcut rough (right)

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## Why It's Good For The Game
our half-shaves are god-awful + non existent this is probably better
than nothing
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## Changelog
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🆑
add: two new hairstyles (halfcut rough & halfcut smooth)
/🆑
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## About The Pull Request
don't copy paste without checking kids
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## Why It's Good For The Game
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## Changelog
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🆑
fix:zone hair available again
/🆑
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## About The Pull Request
the 'colorable' sprites didn't have ICON_MULTIPLY and were using sprites
that were already colored normally, thus they were impossible to color
properly. Neon morphs rejoice. This PR adds the ICON_MULTIPLY flag and
greyscales the sprites.



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## Why It's Good For The Game
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## Changelog
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🆑
fix:Fixes xeno tails not being colorable properly
/🆑
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