- all cells in the game are now small, medium, large
- super, hyper capacity cells, device, and weapon cells are all removed
- cells now have standardized variants, some of which are printable by
R&D
- energy weapons rebalanced
- **advanced energy guns and stun revolvers removed** - use the new
modular weapon system and microfission cells.
---------
Co-authored-by: silicons <silicons@silicons.dev>
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## About The Pull Request
title, gc gets a new queue that lasts 1s for objects that got cleanly
deleted (https://github.com/tgstation/tgstation/pull/62969), adds the
findref ci test
i don't know why we keep doing crap like this
"oh, but it's unfair to have x"
"oh, but it's unrealistic to have x"
"oh, but we might upset people if we do x"
and then we end up massively overcomplicating the code by literal
thousands of lines of maintenance because no one wants to make up their
mind
out with the old,
in with the new,
there will be no more shitcode for the sake of appeasement.
**Yes, this is a shadekin buff. That's temporary until powers are
converted to abilities.**
I'm tired of nerfing crap by copypaste, 120 points of healing isn't
enough to justify 120 additional lines of code.
## About The Pull Request
Working on some generic templates and starting to cut down on the planet
specific turfs which are in use.
## Why It's Good For The Game
More POI's and more content!
## Changelog
🆑
add: New generic POI's
tweak: Turf pathing
/🆑
---------
Co-authored-by: LordME <58342752+TheLordME@users.noreply.github.com>
- moves stuff to more sane places so modules folder isn't so messy
- adds a world system that is the start of being able to data-define
world locations and having the game act differently based on which
location a map is in
there's no ability to separate 'pre-load map' (and a way for persistence
to inject this so we can have moving maps yet) but we can add it in
later since things are decently abstracted.
* move phoronlock define
* t
* force rename
* nuke unneeded things
* don't do that
* tgui sync?
* changes
* unit testing module
* backend
* tools update
* aaah
* go and stay go
* path replace
* move everything
* toss out more stuff
* remove
* fine those can stay
* dependencies.sh
* ruin datum move + rename
* level assets why did you guys put the turfs in my atmosphers folder grr
* more moving
* basemap, force stuff
* fix that desync meme
* move more stuff
* move those too
* repath
* get rid of useless initializers
* hacky patchy
* reservations
* alright
* tgui
* changelog example
* checksum
* md5
* errors
* more
* turf empty
* stop
* fix
* bad kwarg
* let's get those in again
* alright
* rid of that
* huh
* newlines
* newlines
* folder
* mood
* woops
* readme
* might as well trim now
* let's go
* fuck it tether isn't being used anyways lol
* ok
* empty files go
* tether is demoted
* sorry but this goes too
* okay
* make that work too
* ok
* wow.
* whew
* Fix
* fixes
* ok
* sigh
* fix
* fix
* aah.
* rust_g logging
* update rust g file
* fix
* funny
* Fix
* map issues
* fix
* initialize hints
* solves some problems
* those too
* ok
* pills
* let's do that.
* hit that too
* runtime
* add that too
* alright
* fix
* fix
* fix
* Fix
* add
* fix
* wildwest, what have they done to you...
* do that too'
git push
* fixes
* fixes
* fixes
* pack this tightly
* let's not have empty files
* sigh
* fix
* FUCK OFF
* fix icon
* rip old mapmerge
* zz
* woo yeah woo yeah
* logging
* fix
* better logs
* GRRRRRR
* last commit??
* awful