4 Commits
Author SHA1 Message Date
b1029a24f8 Power Cell Rework + Energy Weapon Rebalance (& misc changes) (#7438)
- all cells in the game are now small, medium, large
- super, hyper capacity cells, device, and weapon cells are all removed
- cells now have standardized variants, some of which are printable by
R&D
- energy weapons rebalanced
- **advanced energy guns and stun revolvers removed** - use the new
modular weapon system and microfission cells.

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Co-authored-by: silicons <silicons@silicons.dev>
2025-12-24 12:15:01 +01:00
siliconsandGitHub 6ace2afd6a repository subsystem touchups & moves materials/designs over (#6832) 2024-11-05 15:22:44 +01:00
09ca00334b [IDB IGNORE] [MDB IGNORE] Poi template generation and some turf repathing (#5306)
## About The Pull Request

Working on some generic templates and starting to cut down on the planet
specific turfs which are in use.

## Why It's Good For The Game

More POI's and more content! 

## Changelog


🆑
add: New generic POI's 
tweak: Turf pathing
/🆑

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Co-authored-by: LordME <58342752+TheLordME@users.noreply.github.com>
2024-08-27 05:14:45 -07:00
siliconsandGitHub 1270722e8d storytellers: world system + very slight codebase reorganization (#6490)
- moves stuff to more sane places so modules folder isn't so messy
- adds a world system that is the start of being able to data-define
world locations and having the game act differently based on which
location a map is in

there's no ability to separate 'pre-load map' (and a way for persistence
to inject this so we can have moving maps yet) but we can add it in
later since things are decently abstracted.
2024-06-06 16:57:19 -06:00