2 Commits
Author SHA1 Message Date
siliconsandGitHub 1b85a518ab removes character species, combines BES with normal shadekin (#6886)
i don't know why we keep doing crap like this

"oh, but it's unfair to have x"
"oh, but it's unrealistic to have x"
"oh, but we might upset people if we do x"

and then we end up massively overcomplicating the code by literal
thousands of lines of maintenance because no one wants to make up their
mind

out with the old,
in with the new,
there will be no  more shitcode for the sake of appeasement.

**Yes, this is a shadekin buff. That's temporary until powers are
converted to abilities.**
I'm tired of nerfing crap by copypaste, 120 points of healing isn't
enough to justify 120 additional lines of code.
2024-11-25 22:40:46 -07:00
siliconsandGitHub 1270722e8d storytellers: world system + very slight codebase reorganization (#6490)
- moves stuff to more sane places so modules folder isn't so messy
- adds a world system that is the start of being able to data-define
world locations and having the game act differently based on which
location a map is in

there's no ability to separate 'pre-load map' (and a way for persistence
to inject this so we can have moving maps yet) but we can add it in
later since things are decently abstracted.
2024-06-06 16:57:19 -06:00