mirror of
https://github.com/Citadel-Station-13/Citadel-Station-13-RP.git
synced 2026-08-21 20:28:40 +01:00
81 lines
2.5 KiB
Plaintext
81 lines
2.5 KiB
Plaintext
/obj/item/inflatable
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name = "inflatable wall"
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desc = "A folded membrane which rapidly expands into a large cubical shape on activation."
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icon = 'icons/obj/inflatable.dmi'
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icon_state = "folded_wall"
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w_class = WEIGHT_CLASS_NORMAL
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worth_intrinsic = 15
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var/deploy_path = /obj/structure/inflatable
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/obj/item/inflatable/attack_self(mob/user, datum/event_args/actor/actor)
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. = ..()
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if(.)
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return
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inflate(user,user.loc)
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/obj/item/inflatable/afterattack(atom/target, mob/user, clickchain_flags, list/params)
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..(target, user)
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if(!user)
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return
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if(!user.Adjacent(target))
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to_chat(user,"You can't reach!")
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return
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if(istype(target, /turf))
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inflate(user,target)
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/obj/item/inflatable/CtrlClick(mob/user)
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inflate(user,src.loc)
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/obj/item/inflatable/proc/inflate(var/mob/user,var/location)
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playsound(location, 'sound/items/zip.ogg', 75, 1)
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to_chat(user,"<span class='notice'>You inflate [src].</span>")
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var/obj/structure/inflatable/R = new deploy_path(location)
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src.transfer_fingerprints_to(R)
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R.add_fingerprint(user)
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qdel(src)
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/obj/item/inflatable/door
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name = "inflatable door"
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desc = "A folded membrane which rapidly expands into a simple door on activation."
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icon = 'icons/obj/inflatable.dmi'
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icon_state = "folded_door"
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worth_intrinsic = 25
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deploy_path = /obj/structure/inflatable/door
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/obj/item/inflatable/torn
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name = "torn inflatable wall"
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desc = "A folded membrane which rapidly expands into a large cubical shape on activation. It is too torn to be usable."
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icon = 'icons/obj/inflatable.dmi'
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icon_state = "folded_wall_torn"
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/obj/item/inflatable/torn/inflate(mob/user, location)
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to_chat(user, "<span class='notice'>The inflatable wall is too torn to be inflated!</span>")
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add_fingerprint(user)
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/obj/item/inflatable/door/torn
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name = "torn inflatable door"
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desc = "A folded membrane which rapidly expands into a simple door on activation. It is too torn to be usable."
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icon = 'icons/obj/inflatable.dmi'
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icon_state = "folded_door_torn"
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/obj/item/inflatable/door/torn/inflate(mob/user, location)
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to_chat(user, "<span class='notice'>The inflatable door is too torn to be inflated!</span>")
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add_fingerprint(user)
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//* inflatable storage case
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/obj/item/storage/briefcase/inflatable
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name = "inflatable barrier box"
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desc = "Contains inflatable walls and doors."
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icon_state = "inf_box"
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w_class = WEIGHT_CLASS_NORMAL
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max_combined_volume = WEIGHT_VOLUME_NORMAL * 7
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insertion_whitelist = list(/obj/item/inflatable)
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suit_storage_class = SUIT_STORAGE_CLASS_HARDWEAR
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starts_with = list(
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/obj/item/inflatable = 4,
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/obj/item/inflatable/door = 3,
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)
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