mirror of
https://github.com/Citadel-Station-13/Citadel-Station-13-RP.git
synced 2026-08-20 16:56:39 +01:00
478 lines
16 KiB
Plaintext
478 lines
16 KiB
Plaintext
// todo: rebalance combat stats
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/obj/item/nullrod
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name = "null rod"
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desc = "A rod of pure obsidian, its very presence disrupts and dampens the powers of paranormal phenomenae."
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icon = 'icons/obj/weapons.dmi'
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icon_state = "nullrod"
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item_state = "nullrod"
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slot_flags = SLOT_BELT
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damage_force = 15
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throw_speed = 1
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throw_range = 4
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throw_force = 10
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w_class = WEIGHT_CLASS_SMALL
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drop_sound = 'sound/items/drop/sword.ogg'
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pickup_sound = 'sound/items/pickup/sword.ogg'
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suit_storage_class = SUIT_STORAGE_CLASS_HARDWEAR | SUIT_STORAGE_CLASS_SOFTWEAR
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var/reskinned = FALSE
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var/defend_chance = 0 // The base chance for the weapon to parry.
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var/projectile_parry_chance = 0 // The base chance for a projectile to be deflected.
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item_icons = list(
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SLOT_ID_LEFT_HAND = 'icons/mob/items/lefthand_melee.dmi',
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SLOT_ID_RIGHT_HAND = 'icons/mob/items/righthand_melee.dmi',
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)
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var/SA_bonus_damage = 35 // 50 total against demons and aberrations.
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var/SA_vulnerability = MOB_CLASS_DEMONIC | MOB_CLASS_ABERRATION
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/obj/item/nullrod/Initialize(mapload)
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. = ..()
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AddComponent(/datum/component/anti_magic, TRUE, TRUE, FALSE, null, null, FALSE)
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/obj/item/nullrod/afterattack(atom/target, mob/user, clickchain_flags, list/params)
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if(!(clickchain_flags & CLICKCHAIN_HAS_PROXIMITY))
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return
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if (istype(target, /turf/simulated/floor))
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to_chat(user, "<span class='notice'>You hit the floor with the [src].</span>")
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call(TYPE_PROC_REF(/obj/effect/rune, revealrunes))(src)
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if (isliving(target))
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var/mob/living/tm = target // targeted mob
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if(SA_vulnerability & tm.mob_class)
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tm.apply_damage(SA_bonus_damage) // fuck em
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/obj/item/nullrod/attack_self(mob/user, datum/event_args/actor/actor)
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. = ..()
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if(.)
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return
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if(user && (user.mind.isholy) && !reskinned)
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reskin_holy_weapon(user)
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/**
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* reskin_holy_weapon: Shows a user a list of all available nullrod reskins and based on his choice replaces the nullrod with the reskinned version
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*
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* Arguments:
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* * M The mob choosing a nullrod reskin
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*/
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/obj/item/nullrod/proc/reskin_holy_weapon(mob/living/L)
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if(GLOB.holy_weapon_type)
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return
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var/obj/item/holy_weapon
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var/list/holy_weapons_list = typesof(/obj/item/nullrod)
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var/list/display_names = list()
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var/list/nullrod_icons = list()
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for(var/V in holy_weapons_list)
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var/obj/item/nullrod/rodtype = V
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if (V)
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display_names[initial(rodtype.name)] = rodtype
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nullrod_icons += list(initial(rodtype.name) = image(icon = initial(rodtype.icon), icon_state = initial(rodtype.icon_state)))
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nullrod_icons = sortList(nullrod_icons)
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var/choice = show_radial_menu(L, inv_inside ? get_turf(L) : src, nullrod_icons, custom_check = CALLBACK(src, PROC_REF(check_menu), L), radius = 42, require_near = TRUE)
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if(!choice || !check_menu(L))
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return
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var/A = display_names[choice] // This needs to be on a separate var as list member access is not allowed for new
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holy_weapon = new A
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GLOB.holy_weapon_type = holy_weapon.type
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if(holy_weapon)
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reskinned = TRUE
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qdel(src)
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L.put_in_active_hand(holy_weapon)
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/**
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* check_menu: Checks if we are allowed to interact with a radial menu
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*
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* Arguments:
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* * user The mob interacting with a menu
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*/
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/obj/item/nullrod/proc/check_menu(mob/user)
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if(!istype(user))
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return FALSE
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if(QDELETED(src) || reskinned)
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return FALSE
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if(user.incapacitated())
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return FALSE
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return TRUE
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/obj/item/nullrod/proc/jedi_spin(mob/living/user)
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for(var/i in list(NORTH,SOUTH,EAST,WEST,EAST,SOUTH,NORTH,SOUTH,EAST,WEST,EAST,SOUTH))
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user.setDir(i)
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if(i == WEST)
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user.emote("flip")
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sleep(1)
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/obj/item/nullrod/godhand
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icon_state = "disintegrate"
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item_state = "disintegrate"
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name = "god hand"
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desc = "This hand of yours glows with an awesome power!"
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damage_type = DAMAGE_TYPE_BURN
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attack_verb = list("punched", "cross countered", "pummeled")
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/obj/item/nullrod/godhand/Initialize(mapload)
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. = ..()
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ADD_TRAIT(src, TRAIT_ITEM_NODROP, HAND_REPLACEMENT_TRAIT)
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/obj/item/nullrod/staff
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icon_state = "godstaff-red"
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item_state = "godstaff-red"
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name = "red holy staff"
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desc = "It has a mysterious, protective aura."
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damage_force = 5
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slot_flags = SLOT_BACK
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defend_chance = 50
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var/shield_icon = "shield-red"
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/obj/item/nullrod/staff/blue
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name = "blue holy staff"
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icon_state = "godstaff-blue"
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item_state = "godstaff-blue"
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shield_icon = "shield-old"
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/obj/item/nullrod/claymore
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icon_state = "claymore"
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item_state = "claymore"
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name = "holy claymore"
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desc = "A weapon fit for a crusade!"
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slot_flags = SLOT_BACK|SLOT_BELT
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damage_mode = DAMAGE_MODE_SHARP | DAMAGE_MODE_EDGE
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projectile_parry_chance = 30
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attack_sound = 'sound/weapons/bladeslice.ogg'
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attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
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/obj/item/nullrod/claymore/darkblade
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icon_state = "cultblade"
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item_state = "cultblade"
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name = "dark blade"
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desc = "Spread the glory of the dark gods!"
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slot_flags = SLOT_BELT
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attack_sound = 'sound/hallucinations/growl1.ogg'
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/obj/item/nullrod/claymore/chainsaw_sword
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icon_state = "chainsword1"
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item_state = "chainsword1"
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name = "sacred chainsaw sword"
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desc = "Suffer not a heretic to live."
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slot_flags = SLOT_BELT
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damage_mode = DAMAGE_MODE_SHARP | DAMAGE_MODE_EDGE
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attack_verb = list("sawed", "torn", "cut", "chopped", "diced")
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attack_sound = 'sound/weapons/chainsaw_attack.ogg'
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/obj/item/nullrod/claymore/glowing
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icon_state = "swordon"
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item_state = "swordon"
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name = "force weapon"
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desc = "The blade glows with the power of faith. Or possibly a battery."
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slot_flags = SLOT_BELT
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/obj/item/nullrod/claymore/katana
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name = "\improper Hanzo steel"
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desc = "Capable of cutting clean through a holy claymore."
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icon_state = "katana"
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item_state = "katana"
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slot_flags = SLOT_BELT | SLOT_BACK
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/obj/item/nullrod/claymore/multiverse
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name = "extradimensional blade"
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desc = "Once the harbinger of an interdimensional war, its sharpness fluctuates wildly."
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icon_state = "multiverse"
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item_state = "multiverse"
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slot_flags = SLOT_BELT
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/obj/item/nullrod/claymore/multiverse/legacy_mob_melee_hook(mob/target, mob/user, clickchain_flags, list/params, mult, target_zone, intent)
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damage_force = rand(1, 30)
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return ..()
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/obj/item/nullrod/claymore/saber
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name = "light energy sword"
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attack_sound = 'sound/weapons/blade1.ogg'
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icon_state = "swordblue"
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item_state = "swordblue"
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desc = "If you strike me down, I shall become more robust than you can possibly imagine."
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slot_flags = SLOT_BELT
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/obj/item/nullrod/claymore/saber/red
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name = "dark energy sword"
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icon_state = "swordred"
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item_state = "swordred"
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desc = "Woefully ineffective when used on steep terrain."
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/obj/item/nullrod/claymore/saber/pirate
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name = "nautical energy sword"
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icon_state = "cutlass1"
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item_state = "cutlass1"
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desc = "Convincing HR that your religion involved piracy was no mean feat."
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/obj/item/nullrod/sord
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name = "\improper UNREAL SORD"
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desc = "This thing is so unspeakably HOLY you are having a hard time even holding it."
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icon_state = "sord"
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item_state = "sord"
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slot_flags = SLOT_BELT
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damage_force = 4.13
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throw_force = 1
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attack_sound = 'sound/weapons/bladeslice.ogg'
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attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
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/obj/item/nullrod/scythe
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icon_state = "rscythe"
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item_state = "rscythe"
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name = "reaper scythe"
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desc = "Ask not for whom the bell tolls..."
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slot_flags = SLOT_BACK
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damage_mode = DAMAGE_MODE_SHARP | DAMAGE_MODE_EDGE
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attack_verb = list("chopped", "sliced", "cut", "reaped")
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/obj/item/nullrod/scythe/vibro
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icon_state = "hfrequency0"
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item_state = "hfrequency1"
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name = "high frequency blade"
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desc = "Bad references are the DNA of the soul."
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attack_verb = list("chopped", "sliced", "cut", "zandatsu'd")
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attack_sound = 'sound/weapons/rapierhit.ogg'
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/obj/item/nullrod/scythe/spellblade
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icon_state = "spellblade"
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item_state = "spellblade"
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name = "dormant spellblade"
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desc = "The blade grants the wielder nearly limitless power...if they can figure out how to turn it on, that is."
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attack_sound = 'sound/weapons/rapierhit.ogg'
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/obj/item/nullrod/hammmer
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icon_state = "hammeron"
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item_state = "hammeron"
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name = "relic war hammer"
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desc = "This war hammer cost the chaplain forty thousand space dollars."
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slot_flags = SLOT_BELT
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attack_verb = list("smashed", "bashed", "hammered", "crunched")
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/obj/item/nullrod/chainsaw
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name = "chainsaw hand"
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desc = "Good? Bad? You're the guy with the chainsaw hand."
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icon_state = "chainsaw_on"
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item_state = "mounted_chainsaw"
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damage_mode = DAMAGE_MODE_SHARP | DAMAGE_MODE_EDGE
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attack_verb = list("sawed", "torn", "cut", "chopped", "diced")
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attack_sound = 'sound/weapons/chainsaw_attack.ogg'
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/obj/item/nullrod/chainsaw/Initialize(mapload)
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. = ..()
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ADD_TRAIT(src, TRAIT_ITEM_NODROP, HAND_REPLACEMENT_TRAIT)
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/obj/item/nullrod/clown
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icon = 'icons/obj/wizard.dmi'
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icon_state = "clownrender"
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item_state = "render"
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name = "clown dagger"
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desc = "Used for absolutely hilarious sacrifices."
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attack_sound = 'sound/items/bikehorn.ogg'
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damage_mode = DAMAGE_MODE_SHARP
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attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
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/obj/item/nullrod/pride_hammer
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icon_state = "pride"
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item_state = "pride"
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name = "Pride-struck Hammer"
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desc = "It resonates an aura of Pride."
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damage_force = 16
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throw_force = 15
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w_class = 4
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slot_flags = SLOT_BACK
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attack_verb = list("attacked", "smashed", "crushed", "splattered", "cracked")
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attack_sound = 'sound/weapons/resonator_blast.ogg'
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/obj/item/nullrod/pride_hammer/afterattack(atom/target, mob/user, clickchain_flags, list/params)
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. = ..()
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if(!(clickchain_flags & CLICKCHAIN_HAS_PROXIMITY))
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return
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if(prob(30) && ishuman(target))
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var/mob/living/carbon/human/H = target
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user.reagents.trans_to(H, user.reagents.total_volume, 1, 1, 0)
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to_chat(user, "<span class='notice'>Your pride reflects on [H].</span>")
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to_chat(H, "<span class='userdanger'>You feel insecure, taking on [user]'s burden.</span>")
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/obj/item/nullrod/whip
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name = "holy whip"
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desc = "What a terrible night to be on Space Station 13."
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icon_state = "chain"
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item_state = "chain"
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slot_flags = SLOT_BELT
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damage_force = 12
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reach = 2
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attack_verb = list("whipped", "lashed")
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attack_sound = 'sound/weapons/towelwhip.ogg'
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/obj/item/nullrod/fedora
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name = "atheist's fedora"
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desc = "The brim of the hat is as sharp as your wit. The edge would hurt almost as much as disproving the existence of God."
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icon_state = "fedora"
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item_state = "fedora"
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slot_flags = SLOT_HEAD
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damage_mode = DAMAGE_MODE_SHARP
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icon = 'icons/obj/clothing/hats.dmi'
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damage_force = 0
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throw_speed = 4
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throw_range = 7
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throw_force = 30
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attack_verb = list("enlightened", "redpilled")
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/obj/item/nullrod/armblade
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name = "dark blessing"
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desc = "Particularly twisted deities grant gifts of dubious value."
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icon_state = "arm_blade"
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item_state = "arm_blade"
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damage_mode = DAMAGE_MODE_SHARP | DAMAGE_MODE_EDGE
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/obj/item/nullrod/armblade/Initialize(mapload)
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. = ..()
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ADD_TRAIT(src, TRAIT_ITEM_NODROP, HAND_REPLACEMENT_TRAIT)
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/obj/item/nullrod/armblade/claw
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name = "profane blessing"
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icon_state = "ling_claw"
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item_state = "ling_claw"
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/obj/item/nullrod/armblade/tentacle
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name = "unholy blessing"
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icon_state = "tentacle"
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item_state = "tentacle"
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/obj/item/nullrod/carp
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name = "carp-sie plushie"
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desc = "An adorable stuffed toy that resembles the god of all carp. The teeth look pretty sharp. Activate it to receive the blessing of Carp-Sie."
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icon = 'icons/obj/toy.dmi'
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icon_state = "basecarp"
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item_state = "basecarp"
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damage_force = 15
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attack_verb = list("bitten", "eaten", "fin slapped")
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attack_sound = 'sound/weapons/bite.ogg'
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var/used_blessing = FALSE
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/obj/item/nullrod/carp/attack_self(mob/user, datum/event_args/actor/actor)
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. = ..()
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if(.)
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return
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if(used_blessing)
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else if(user.mind && (user.mind.isholy))
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to_chat(user, "You are blessed by Carp-Sie. Wild space carp will no longer attack you.")
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user.add_iff_faction(MOB_IFF_FACTION_CARP)
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used_blessing = TRUE
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/obj/item/nullrod/claymore/bostaff //May as well make it a "claymore" and inherit the blocking
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name = "monk's staff"
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desc = "A long, tall staff made of polished wood. Traditionally used in ancient old-Earth martial arts, it is now used to harass the clown."
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damage_force = 15
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defend_chance = 40
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slot_flags = SLOT_BACK
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damage_mode = DAMAGE_MODE_SHARP
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attack_sound = "swing_hit"
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attack_verb = list("smashed", "slammed", "whacked", "thwacked")
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icon_state = "bostaff0"
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item_state = "bostaff0"
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/obj/item/nullrod/claymore/bostaff/legacy_mob_melee_hook(mob/target, mob/user, clickchain_flags, list/params, mult, target_zone, intent)
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add_fingerprint(user)
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if(!issilicon(target))
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return ..()
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if(!isliving(target))
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return ..()
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if(user.a_intent == INTENT_DISARM)
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if(!ishuman(target))
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return ..()
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var/mob/living/carbon/human/H = target
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var/list/fluffmessages = list("[user] clubs [H] with [src]!", \
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"[user] smacks [H] with the butt of [src]!", \
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"[user] broadsides [H] with [src]!", \
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"[user] smashes [H]'s head with [src]!", \
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"[user] beats [H] with front of [src]!", \
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"[user] twirls and slams [H] with [src]!")
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H.visible_message("<span class='warning'>[pick(fluffmessages)]</span>", \
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"<span class='userdanger'>[pick(fluffmessages)]</span>")
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playsound(get_turf(user), 'sound/effects/woodhit.ogg', 75, 1, -1)
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if(prob(25))
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jedi_spin(usr)
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else
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return ..()
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/obj/item/nullrod/tribal_knife
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icon_state = "crysknife"
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item_state = "crysknife"
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name = "arrhythmic knife"
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desc = "They say fear is the true mind killer, but stabbing them in the head works too. Honour compels you to not sheathe it once drawn."
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damage_mode = DAMAGE_MODE_SHARP
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attack_sound = 'sound/weapons/bladeslice.ogg'
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attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
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// no this is hrp
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// /obj/item/nullrod/tribal_knife/process(delta_time)
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// slowdown = rand(-2, 2)
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/obj/item/nullrod/pitchfork
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icon_state = "pitchfork0"
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name = "unholy pitchfork"
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desc = "Holding this makes you look absolutely devilish."
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attack_verb = list("poked", "impaled", "pierced", "jabbed")
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attack_sound = 'sound/weapons/bladeslice.ogg'
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damage_mode = DAMAGE_MODE_SHARP
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/obj/item/nullrod/egyptian
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name = "egyptian staff"
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desc = "A tutorial in mummification is carved into the staff. You could probably craft the wraps if you had some cloth."
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icon_state = "pharaoh_sceptre"
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item_state = "pharaoh_sceptre"
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|
attack_verb = list("bashed", "smacked", "whacked")
|
|
|
|
/obj/item/nullrod/rosary
|
|
icon_state = "rosary"
|
|
item_state = null
|
|
name = "prayer beads"
|
|
desc = "A set of prayer beads used by many of the more traditional religions in space"
|
|
damage_force = 4
|
|
throw_force = 0
|
|
attack_verb = list("whipped", "repented", "lashed", "flagellated")
|
|
drop_sound = 'sound/items/drop/card.ogg'
|
|
pickup_sound = 'sound/items/pickup/card.ogg'
|
|
var/praying = FALSE
|
|
var/deity_name = "Coderbus" //This is the default, hopefully won't actually appear if the religion subsystem is running properly
|
|
|
|
/obj/item/nullrod/rosary/Initialize(mapload)
|
|
.=..()
|
|
if(GLOB.deity)
|
|
deity_name = GLOB.deity
|
|
|
|
/obj/item/nullrod/rosary/legacy_mob_melee_hook(mob/target, mob/user, clickchain_flags, list/params, mult, target_zone, intent)
|
|
if(user.a_intent == INTENT_HARM)
|
|
return ..()
|
|
if(!isliving(target))
|
|
return ..()
|
|
var/mob/living/L = target
|
|
|
|
if(!user.mind || user.mind.assigned_role != "Chaplain")
|
|
to_chat(user, "<span class='notice'>You are not close enough with [deity_name] to use [src].</span>")
|
|
return
|
|
|
|
if(praying)
|
|
to_chat(user, "<span class='notice'>You are already using [src].</span>")
|
|
return
|
|
|
|
user.visible_message("<span class='info'>[user] kneels[L == user ? null : " next to [L]"] and begins to utter a prayer to [deity_name].</span>", \
|
|
"<span class='info'>You kneel[L == user ? null : " next to [L]"] and begin a prayer to [deity_name].</span>")
|
|
|
|
praying = TRUE
|
|
if(do_after(user, 20, target = L))
|
|
L.reagents?.add_reagent(/datum/reagent/water/holywater, 5)
|
|
to_chat(L, "<span class='notice'>[user]'s prayer to [deity_name] has eased your pain!</span>")
|
|
L.adjustToxLoss(-5, TRUE, TRUE)
|
|
L.adjustOxyLoss(-5)
|
|
L.adjustBruteLoss(-5)
|
|
L.adjustFireLoss(-5)
|
|
praying = FALSE
|
|
else
|
|
to_chat(user, "<span class='notice'>Your prayer to [deity_name] was interrupted.</span>")
|
|
praying = FALSE
|