mirror of
https://github.com/Citadel-Station-13/Citadel-Station-13-RP.git
synced 2026-08-17 17:57:44 +01:00
125 lines
4.2 KiB
Plaintext
125 lines
4.2 KiB
Plaintext
/obj/item/weldpack
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name = "Welding kit"
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desc = "A heavy-duty, portable welding fluid carrier."
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slot_flags = SLOT_BACK
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icon = 'icons/obj/storage.dmi'
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icon_state = "welderpack"
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w_class = WEIGHT_CLASS_BULKY
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var/max_fuel = 350
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var/obj/item/nozzle = null //Attached welder, or other spray device.
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var/nozzle_type = /obj/item/weldingtool/tubefed
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var/nozzle_attached = 0
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drop_sound = 'sound/items/drop/backpack.ogg'
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pickup_sound = 'sound/items/pickup/backpack.ogg'
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/obj/item/weldpack/Initialize(mapload)
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. = ..()
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var/datum/reagent_holder/R = new/datum/reagent_holder(max_fuel) //Lotsa refills
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reagents = R
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R.my_atom = src
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R.add_reagent("fuel", max_fuel)
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nozzle = new nozzle_type(src)
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nozzle_attached = 1
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/obj/item/weldpack/Destroy()
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if(nozzle)
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QDEL_NULL(nozzle)
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return ..()
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/obj/item/weldpack/dropped(mob/user, flags, atom/newLoc)
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..()
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if(nozzle)
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return_nozzle()
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to_chat(user, "<span class='notice'>\The [nozzle] retracts to its fueltank.</span>")
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/obj/item/weldpack/proc/get_nozzle(var/mob/living/user)
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if(!ishuman(user))
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return 0
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var/mob/living/carbon/human/H = user
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if(H.are_usable_hands_full()) //Make sure our hands aren't full.
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to_chat(H, "<span class='warning'>Your hands are full. Drop something first.</span>")
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return 0
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var/obj/item/F = nozzle
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H.put_in_hands(F)
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nozzle_attached = 0
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return 1
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/obj/item/weldpack/proc/return_nozzle(var/mob/living/user)
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nozzle.forceMove(src)
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nozzle_attached = 1
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/obj/item/weldpack/attackby(obj/item/W as obj, mob/user as mob)
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if(istype(W, /obj/item/weldingtool) && !(W == nozzle))
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var/obj/item/weldingtool/T = W
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if(T.welding & prob(50))
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message_admins("[key_name_admin(user)] triggered a fueltank explosion.")
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log_game("[key_name(user)] triggered a fueltank explosion.")
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to_chat(user,"<span class='danger'>That was stupid of you.</span>")
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explosion(get_turf(src),-1,0,2)
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if(src)
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qdel(src)
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return
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else if(T.status)
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if(T.welding)
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to_chat(user,"<span class='danger'>That was close!</span>")
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src.reagents.trans_to_obj(W, T.max_fuel)
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to_chat(user, "<span class='notice'>Welder refilled!</span>")
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playsound(src.loc, 'sound/effects/refill.ogg', 50, 1, -6)
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return
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else if(nozzle)
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if(nozzle == W)
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if(!nozzle_attached)
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if(!user.attempt_insert_item_for_installation(W, src))
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return
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return_nozzle()
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to_chat(user,"<span class='notice'>You attach \the [W] to the [src].</span>")
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return
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else
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to_chat(user,"<span class='notice'>The [src] already has a nozzle!</span>")
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else
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to_chat(user,"<span class='warning'>The tank scoffs at your insolence. It only provides services to welders.</span>")
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return
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/obj/item/weldpack/attack_hand(mob/user, datum/event_args/actor/clickchain/e_args)
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if(istype(user, /mob/living/carbon/human))
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var/mob/living/carbon/human/wearer = user
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if(wearer.back == src)
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if(nozzle && nozzle_attached)
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if(!wearer.incapacitated())
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get_nozzle(user)
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else
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to_chat(user,"<span class='notice'>\The [src] does not have a nozzle attached!</span>")
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else
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..()
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else
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..()
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/obj/item/weldpack/afterattack(atom/target, mob/user, clickchain_flags, list/params)
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if(!(clickchain_flags & CLICKCHAIN_HAS_PROXIMITY)) // this replaces and improves the get_dist(src,O) <= 1 checks used previously
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return
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if (istype(target, /obj/structure/reagent_dispensers/fueltank) && src.reagents.total_volume < max_fuel)
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target.reagents.trans_to_obj(src, max_fuel)
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to_chat(user,"<span class='notice'>You crack the cap off the top of the pack and fill it back up again from the tank.</span>")
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playsound(src, 'sound/effects/refill.ogg', 50, 1, -6)
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else if (istype(target, /obj/structure/reagent_dispensers/fueltank) && src.reagents.total_volume == max_fuel)
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to_chat(user,"<span class='warning'>The pack is already full!</span>")
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/obj/item/weldpack/examine(mob/user, dist)
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. = ..()
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. += "[icon2html(thing = src, target = world)] [src] has [src.reagents.total_volume] units of fuel left!"
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/obj/item/weldpack/survival
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name = "emergency welding kit"
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desc = "A heavy-duty, portable welding fluid carrier."
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slot_flags = SLOT_BACK
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icon = 'icons/obj/storage.dmi'
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icon_state = "welderpack-e"
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item_state = "welderpack"
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w_class = WEIGHT_CLASS_BULKY
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max_fuel = 100
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nozzle_type = /obj/item/weldingtool/tubefed/survival
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