Files
b1029a24f8 Power Cell Rework + Energy Weapon Rebalance (& misc changes) (#7438)
- all cells in the game are now small, medium, large
- super, hyper capacity cells, device, and weapon cells are all removed
- cells now have standardized variants, some of which are printable by
R&D
- energy weapons rebalanced
- **advanced energy guns and stun revolvers removed** - use the new
modular weapon system and microfission cells.

---------

Co-authored-by: silicons <silicons@silicons.dev>
2025-12-24 12:15:01 +01:00

1315 lines
47 KiB
Plaintext

/*
// This is going to get so incredibly bloated.
// But this is where all of the "Loot" goes. Anything fun or useful that doesn't deserve its own file, pile in.
*/
/obj/random/tool
name = "random tool"
desc = "This is a random tool"
icon = 'icons/obj/tools.dmi'
icon_state = "welder"
/obj/random/tool/item_to_spawn()
return pick(/obj/item/tool/screwdriver,
/obj/item/tool/wirecutters,
/obj/item/weldingtool,
/obj/item/weldingtool/largetank,
/obj/item/tool/crowbar,
/obj/item/tool/wrench,
/obj/item/flashlight,
/obj/item/multitool)
/obj/random/tool/powermaint
name = "random powertool"
desc = "This is a random rare powertool for maintenance"
icon_state = "jaws_pry"
/obj/random/tool/powermaint/item_to_spawn()
return pick(prob(320);/obj/random/tool,
prob(1);/obj/item/tool/screwdriver/power,
prob(1);/obj/item/tool/wirecutters/power,
prob(15);/obj/item/weldingtool/electric,
prob(5);/obj/item/weldingtool/experimental)
/obj/random/tool/power
name = "random powertool"
desc = "This is a random powertool"
icon_state = "jaws_pry"
/obj/random/tool/power/item_to_spawn()
return pick(/obj/item/tool/screwdriver/power,
/obj/item/tool/wirecutters/power,
/obj/item/weldingtool/electric,
/obj/item/weldingtool/experimental)
/obj/random/tool/alien
name = "random alien tool"
desc = "This is a random tool"
icon = 'icons/obj/abductor.dmi'
icon_state = "welder"
/obj/random/tool/alien/item_to_spawn()
return pick(/obj/item/tool/screwdriver/alien,
/obj/item/tool/wirecutters/alien,
/obj/item/weldingtool/alien,
/obj/item/tool/crowbar/alien,
/obj/item/tool/wrench/alien,
/obj/item/stack/cable_coil/alien,
/obj/item/multitool/alien)
/obj/random/tool/clockwork
name = "random clockwork tool"
desc = "This is a random clockwork tool"
icon_state = "clockwelder"
/obj/random/tool/clockwork/item_to_spawn()
return pick (/obj/item/tool/screwdriver/clockwork,
/obj/item/tool/wirecutters/clockwork,
/obj/item/weldingtool/experimental/clockwork,
/obj/item/tool/crowbar/clockwork,
/obj/item/tool/wrench/clockwork,
/obj/item/multitool/clockwork)
/obj/random/ore_bag
name = "random mining satchel"
desc = "This is a random mining satchel."
icon = 'icons/obj/mining.dmi'
icon_state = "satchel_bspace"
/obj/random/ore_bag/item_to_spawn()
return pick(prob(6);/obj/item/storage/bag/ore,
prob(1);/obj/item/storage/bag/ore/bluespace)
/obj/random/technology_scanner
name = "random scanner"
desc = "This is a random technology scanner."
icon = 'icons/obj/device.dmi'
icon_state = "atmos"
/obj/random/technology_scanner/item_to_spawn()
return pick(prob(5);/obj/item/t_scanner,
prob(2);/obj/item/radio,
prob(5);/obj/item/atmos_analyzer)
/obj/random/powercell
name = "random powercell"
desc = "This is a random powercell."
icon = 'icons/obj/power.dmi'
icon_state = "cell"
/obj/random/powercell/item_to_spawn()
// TODO: just make power cell loot packs ughh
return pick(prob(40);/obj/item/cell/basic/tier_1/medium,
prob(25);/obj/item/cell/basic/tier_2/weapon,
prob(25);/obj/item/cell/basic/tier_2/medium,
prob(9);/obj/item/cell/basic/tier_3/large,
prob(1);/obj/item/cell/basic/tier_4/large)
/obj/random/bomb_supply
name = "bomb supply"
desc = "This is a random bomb supply."
icon = 'icons/obj/assemblies/new_assemblies.dmi'
icon_state = "signaller"
/obj/random/bomb_supply/item_to_spawn()
return pick(/obj/item/assembly/igniter,
/obj/item/assembly/prox_sensor,
/obj/item/assembly/signaler,
/obj/item/assembly/timer,
/obj/item/multitool)
/obj/random/toolbox
name = "random toolbox"
desc = "This is a random toolbox."
icon = 'icons/obj/storage.dmi'
icon_state = "red"
/obj/random/toolbox/item_to_spawn()
return pick(prob(6);/obj/item/storage/toolbox/mechanical,
prob(6);/obj/item/storage/toolbox/electrical,
prob(2);/obj/item/storage/toolbox/emergency,
prob(1);/obj/item/storage/toolbox/syndicate)
/obj/random/tech_supply
name = "random tech supply"
desc = "This is a random piece of technology supplies."
icon = 'icons/obj/power.dmi'
icon_state = "cell"
spawn_nothing_percentage = 25
/obj/random/tech_supply/nofail
name = "guaranteed random tech supply"
spawn_nothing_percentage = 0
/obj/random/tech_supply/item_to_spawn()
return pick(prob(3);/obj/random/powercell,
prob(2);/obj/random/technology_scanner,
prob(1);/obj/item/packageWrap,
prob(2);/obj/random/bomb_supply,
prob(1);/obj/item/extinguisher,
prob(1);/obj/item/clothing/gloves/fyellow,
prob(3);/obj/item/stack/cable_coil/random,
prob(2);/obj/random/toolbox,
prob(2);/obj/item/storage/belt/utility,
prob(1);/obj/item/storage/belt/utility/full,
prob(5);/obj/random/tool,
prob(2);/obj/item/duct_tape_roll,
prob(2);/obj/item/barrier_tape_roll/engineering,
prob(1);/obj/item/barrier_tape_roll/atmos,
prob(1);/obj/item/flashlight/maglight)
/obj/random/tech_supply/component
name = "random tech component"
desc = "This is a random machine component."
icon = 'icons/obj/items.dmi'
icon_state = "portable_analyzer"
/obj/random/tech_supply/component/nofail
name = "guaranteed random tech supply"
spawn_nothing_percentage = 0
/obj/random/tech_supply/component/item_to_spawn()
return pick(prob(3);/obj/item/stock_parts/gear,
prob(2);/obj/item/stock_parts/console_screen,
prob(1);/obj/item/stock_parts/spring,
prob(3);/obj/item/stock_parts/capacitor,
prob(2);/obj/item/stock_parts/capacitor/adv,
prob(1);/obj/item/stock_parts/capacitor/super,
prob(3);/obj/item/stock_parts/manipulator,
prob(2);/obj/item/stock_parts/manipulator/nano,
prob(1);/obj/item/stock_parts/manipulator/pico,
prob(3);/obj/item/stock_parts/matter_bin,
prob(2);/obj/item/stock_parts/matter_bin/adv,
prob(1);/obj/item/stock_parts/matter_bin/super,
prob(3);/obj/item/stock_parts/scanning_module,
prob(2);/obj/item/stock_parts/scanning_module/adv,
prob(1);/obj/item/stock_parts/scanning_module/phasic)
/obj/random/medical
name = "Random Medicine"
desc = "This is a random medical item."
icon = 'icons/obj/stacks.dmi'
icon_state = "traumakit"
/obj/random/medical/item_to_spawn()
return pick(prob(21);/obj/random/medical/lite,
prob(5);/obj/random/medical/pillbottle,
prob(1);/obj/item/storage/pill_bottle/tramadol,
prob(1);/obj/item/storage/pill_bottle/antitox,
prob(1);/obj/item/storage/pill_bottle/carbon,
prob(3);/obj/item/bodybag/cryobag,
prob(5);/obj/item/reagent_containers/syringe/antitoxin,
prob(3);/obj/item/reagent_containers/syringe/antiviral,
prob(5);/obj/item/reagent_containers/syringe/inaprovaline,
prob(1);/obj/item/reagent_containers/hypospray,
prob(1);/obj/item/storage/box/freezer,
prob(2);/obj/item/stack/nanopaste)
/obj/random/medical/pillbottle
name = "Random Pill Bottle"
desc = "This is a random pill bottle."
icon = 'icons/obj/medical/chemical.dmi'
icon_state = "pill_canister"
/obj/random/medical/pillbottle/item_to_spawn()
return pick(prob(1);/obj/item/storage/pill_bottle/spaceacillin,
prob(1);/obj/item/storage/pill_bottle/dermaline,
prob(1);/obj/item/storage/pill_bottle/dexalin_plus,
prob(1);/obj/item/storage/pill_bottle/bicaridine,
prob(1);/obj/item/storage/pill_bottle/iron)
/obj/random/medical/lite
name = "Random Medicine"
desc = "This is a random simple medical item."
icon = 'icons/obj/items.dmi'
icon_state = "brutepack"
spawn_nothing_percentage = 25
/obj/random/medical/lite/item_to_spawn()
return pick(prob(4);/obj/item/stack/medical/bruise_pack,
prob(4);/obj/item/stack/medical/ointment,
prob(2);/obj/item/stack/medical/advanced/bruise_pack,
prob(2);/obj/item/stack/medical/advanced/ointment,
prob(1);/obj/item/stack/medical/splint,
prob(4);/obj/item/healthanalyzer,
prob(1);/obj/item/bodybag,
prob(3);/obj/item/reagent_containers/hypospray/autoinjector,
prob(2);/obj/item/storage/pill_bottle/kelotane,
prob(2);/obj/item/storage/pill_bottle/antitox)
/obj/random/firstaid
name = "Random First Aid Kit"
desc = "This is a random first aid kit."
icon = 'icons/obj/storage.dmi'
icon_state = "firstaid"
/obj/random/firstaid/item_to_spawn()
return pick(prob(10);/obj/item/storage/firstaid/regular,
prob(8);/obj/item/storage/firstaid/toxin,
prob(8);/obj/item/storage/firstaid/o2,
prob(6);/obj/item/storage/firstaid/adv,
prob(8);/obj/item/storage/firstaid/fire,
prob(1);/obj/item/storage/firstaid/combat)
/obj/random/contraband
name = "Random Illegal Item"
desc = "Hot Stuff."
icon = 'icons/obj/items.dmi'
icon_state = "purplecomb"
spawn_nothing_percentage = 50
/obj/random/contraband/item_to_spawn()
return pick(prob(6);/obj/item/storage/pill_bottle/tramadol,
prob(8);/obj/item/haircomb,
prob(4);/obj/item/storage/pill_bottle/happy,
prob(4);/obj/item/storage/pill_bottle/zoom,
prob(10);/obj/item/poster,
prob(4);/obj/item/material/butterfly,
prob(6);/obj/item/material/butterflyblade,
prob(6);/obj/item/material/butterflyhandle,
prob(6);/obj/item/material/wirerod,
prob(2);/obj/item/material/butterfly/switchblade,
prob(2);/obj/item/clothing/gloves/knuckledusters,
prob(1);/obj/item/material/knife/tacknife,
prob(1);/obj/item/clothing/suit/storage/vest/heavy/merc,
prob(1);/obj/item/beartrap,
prob(1);/obj/item/handcuffs,
prob(1);/obj/item/handcuffs/legcuffs,
prob(2);/obj/item/reagent_containers/syringe/drugs,
prob(1);/obj/item/reagent_containers/syringe/steroid)
/obj/random/cash
name = "random currency"
desc = "LOADSAMONEY!"
icon = 'icons/obj/items.dmi'
icon_state = "spacecash1"
/obj/random/cash/item_to_spawn()
return pick(prob(320);/obj/random/maintenance/clean,
prob(12);/obj/item/spacecash/c1,
prob(8);/obj/item/spacecash/c10,
prob(4);/obj/item/spacecash/c20,
prob(1);/obj/item/spacecash/c50,
prob(1);/obj/item/spacecash/c100)
/obj/random/soap
name = "Random Soap"
desc = "This is a random bar of soap."
icon = 'icons/obj/items.dmi'
icon_state = "soap"
/obj/random/soap/item_to_spawn()
return pick(prob(3);/obj/item/soap,
prob(2);/obj/item/soap/nanotrasen,
prob(2);/obj/item/soap/deluxe,
prob(1);/obj/item/soap/syndie)
/obj/random/drinkbottle
name = "random drink"
desc = "This is a random drink."
icon = 'icons/obj/drinks.dmi'
icon_state = "whiskeybottle"
/obj/random/drinkbottle/item_to_spawn()
return pick(/obj/item/reagent_containers/food/drinks/bottle/whiskey,
/obj/item/reagent_containers/food/drinks/bottle/gin,
/obj/item/reagent_containers/food/drinks/bottle/specialwhiskey,
/obj/item/reagent_containers/food/drinks/bottle/vodka,
/obj/item/reagent_containers/food/drinks/bottle/tequila,
/obj/item/reagent_containers/food/drinks/bottle/absinthe,
/obj/item/reagent_containers/food/drinks/bottle/wine,
/obj/item/reagent_containers/food/drinks/bottle/cognac,
/obj/item/reagent_containers/food/drinks/bottle/rum,
/obj/item/reagent_containers/food/drinks/bottle/patron)
/obj/random/meat
name = "random meat"
desc = "This is a random slab of meat."
icon = 'icons/obj/food.dmi'
icon_state = "meat"
/obj/random/meat/item_to_spawn()
return pick(prob(60);/obj/item/reagent_containers/food/snacks/meat,
prob(20);/obj/item/reagent_containers/food/snacks/xenomeat/spidermeat,
prob(10);/obj/item/reagent_containers/food/snacks/carpmeat,
prob(5);/obj/item/reagent_containers/food/snacks/bearmeat,
prob(1);/obj/item/reagent_containers/food/snacks/meat/synthflesh,
prob(1);/obj/item/reagent_containers/food/snacks/meat/human,
prob(1);/obj/item/reagent_containers/food/snacks/meat/monkey,
prob(1);/obj/item/reagent_containers/food/snacks/meat/corgi,
prob(1);/obj/item/reagent_containers/food/snacks/xenomeat)
/obj/random/meat/no_sapient
name = "random meat"
desc = "This is a random slab of meat."
icon = 'icons/obj/food.dmi'
icon_state = "meat"
/obj/random/meat/no_sapient/item_to_spawn()
return pick(prob(60);/obj/item/reagent_containers/food/snacks/meat,
prob(20);/obj/item/reagent_containers/food/snacks/xenomeat/spidermeat,
prob(10);/obj/item/reagent_containers/food/snacks/carpmeat,
prob(5);/obj/item/reagent_containers/food/snacks/bearmeat,
prob(1);/obj/item/reagent_containers/food/snacks/meat/synthflesh,
prob(1);/obj/item/reagent_containers/food/snacks/meat/monkey,
prob(1);/obj/item/reagent_containers/food/snacks/meat/corgi)
/obj/random/material //Random materials for building stuff
name = "random material"
desc = "This is a random material."
icon = 'icons/obj/items.dmi'
icon_state = "sheet-metal"
/obj/random/material/item_to_spawn()
return pick(/obj/item/stack/material/steel{amount = 10},
/obj/item/stack/material/glass{amount = 10},
/obj/item/stack/material/glass/reinforced{amount = 10},
/obj/item/stack/material/plastic{amount = 10},
/obj/item/stack/material/wood{amount = 10},
/obj/item/stack/material/cardboard{amount = 10},
/obj/item/stack/rods{amount = 10},
/obj/item/stack/material/plasteel{amount = 10})
/obj/random/tank
name = "random tank"
desc = "This is a tank."
icon = 'icons/obj/tank.dmi'
icon_state = "canister"
/obj/random/tank/item_to_spawn()
return pick(prob(5);/obj/item/tank/oxygen,
prob(4);/obj/item/tank/oxygen/yellow,
prob(4);/obj/item/tank/oxygen/red,
prob(3);/obj/item/tank/air,
prob(4);/obj/item/tank/emergency/oxygen,
prob(3);/obj/item/tank/emergency/oxygen/engi,
prob(2);/obj/item/tank/emergency/oxygen/double,
prob(1);/obj/item/suit_cooling_unit)
/obj/random/cigarettes
name = "random cigarettes"
desc = "This is a cigarette."
icon = 'icons/obj/cigarettes.dmi'
icon_state = "cigpacket"
/obj/random/cigarettes/item_to_spawn()
return pick(prob(5);/obj/item/storage/fancy/cigarettes,
prob(4);/obj/item/storage/fancy/cigarettes/dromedaryco,
prob(3);/obj/item/storage/fancy/cigarettes/killthroat,
prob(3);/obj/item/storage/fancy/cigarettes/luckystars,
prob(3);/obj/item/storage/fancy/cigarettes/jerichos,
prob(3);/obj/item/storage/fancy/cigarettes/menthols,
prob(3);/obj/item/storage/fancy/cigarettes/carcinomas,
prob(3);/obj/item/storage/fancy/cigarettes/professionals,
prob(1);/obj/item/storage/fancy/cigar,
prob(1);/obj/item/clothing/mask/smokable/cigarette/cigar,
prob(1);/obj/item/clothing/mask/smokable/cigarette/cigar/cohiba,
prob(1);/obj/item/clothing/mask/smokable/cigarette/cigar/havana,
prob(1);/obj/item/clothing/mask/smokable/cigarette/cigar/taj,
prob(1);/obj/item/clothing/mask/smokable/cigarette/cigar/taj/premium)
/obj/random/coin
name = "random coin"
desc = "This is a coin spawn."
icon = 'icons/misc/mark.dmi'
icon_state = "rup"
/obj/random/coin/item_to_spawn()
return pick(prob(5);/obj/item/coin/silver,
prob(3);/obj/item/coin/iron,
prob(4);/obj/item/coin/gold,
prob(3);/obj/item/coin/phoron,
prob(1);/obj/item/coin/uranium,
prob(2);/obj/item/coin/platinum,
prob(1);/obj/item/coin/durasteel,
prob(1);/obj/item/coin/diamond)
/obj/random/action_figure
name = "random action figure"
desc = "This is a random action figure."
icon = 'icons/obj/toy.dmi'
icon_state = "assistant"
/obj/random/action_figure/item_to_spawn()
return pick(/obj/item/toy/figure/cmo,
/obj/item/toy/figure/assistant,
/obj/item/toy/figure/atmos,
/obj/item/toy/figure/bartender,
/obj/item/toy/figure/borg,
/obj/item/toy/figure/gardener,
/obj/item/toy/figure/captain,
/obj/item/toy/figure/cargotech,
/obj/item/toy/figure/ce,
/obj/item/toy/figure/chaplain,
/obj/item/toy/figure/chef,
/obj/item/toy/figure/chemist,
/obj/item/toy/figure/clown,
/obj/item/toy/figure/corgi,
/obj/item/toy/figure/detective,
/obj/item/toy/figure/dsquad,
/obj/item/toy/figure/engineer,
/obj/item/toy/figure/geneticist,
/obj/item/toy/figure/hop,
/obj/item/toy/figure/hos,
/obj/item/toy/figure/qm,
/obj/item/toy/figure/janitor,
/obj/item/toy/figure/agent,
/obj/item/toy/figure/librarian,
/obj/item/toy/figure/md,
/obj/item/toy/figure/mime,
/obj/item/toy/figure/miner,
/obj/item/toy/figure/ninja,
/obj/item/toy/figure/wizard,
/obj/item/toy/figure/rd,
/obj/item/toy/figure/roboticist,
/obj/item/toy/figure/scientist,
/obj/item/toy/figure/syndie,
/obj/item/toy/figure/secofficer,
/obj/item/toy/figure/warden,
/obj/item/toy/figure/psychologist,
/obj/item/toy/figure/paramedic,
/obj/item/toy/figure/ert)
/obj/random/plushie
name = "random plushie"
desc = "This is a random plushie."
icon = 'icons/obj/toy.dmi'
icon_state = "nymphplushie"
/obj/random/plushie/item_to_spawn()
return pick(/obj/item/toy/plushie/nymph,
/obj/item/toy/plushie/mouse,
/obj/item/toy/plushie/kitten,
/obj/item/toy/plushie/lizard,
/obj/item/toy/plushie/black_cat,
/obj/item/toy/plushie/black_fox,
/obj/item/toy/plushie/blue_fox,
/obj/random/carp_plushie,
/obj/item/toy/plushie/coffee_fox,
/obj/item/toy/plushie/corgi,
/obj/item/toy/plushie/crimson_fox,
/obj/item/toy/plushie/deer,
/obj/item/toy/plushie/girly_corgi,
/obj/item/toy/plushie/grey_cat,
/obj/item/toy/plushie/marble_fox,
/obj/item/toy/plushie/octopus,
/obj/item/toy/plushie/orange_cat,
/obj/item/toy/plushie/orange_fox,
/obj/item/toy/plushie/pink_fox,
/obj/item/toy/plushie/purple_fox,
/obj/item/toy/plushie/red_fox,
/obj/item/toy/plushie/robo_corgi,
/obj/item/toy/plushie/siamese_cat,
/obj/item/toy/plushie/spider,
/obj/item/toy/plushie/tabby_cat,
/obj/item/toy/plushie/tuxedo_cat,
/obj/item/toy/plushie/white_cat)
/obj/random/plushielarge
name = "random large plushie"
desc = "This is a randomn large plushie."
icon = 'icons/obj/toy.dmi'
icon_state = "droneplushie"
/obj/random/plushielarge/item_to_spawn()
return pick(/obj/structure/plushie/ian,
/obj/structure/plushie/drone,
/obj/structure/plushie/carp,
/obj/structure/plushie/beepsky)
/obj/random/toy
name = "random toy"
desc = "This is a random toy."
icon = 'icons/obj/toy.dmi'
icon_state = "ship"
/obj/random/toy/item_to_spawn()
return pick(/obj/item/toy/bosunwhistle,
/obj/item/toy/plushie/therapy/red,
/obj/item/toy/plushie/therapy/purple,
/obj/item/toy/plushie/therapy/blue,
/obj/item/toy/plushie/therapy/yellow,
/obj/item/toy/plushie/therapy/orange,
/obj/item/toy/plushie/therapy/green,
/obj/item/toy/cultsword,
/obj/item/toy/katana,
/obj/item/toy/snappop,
/obj/item/toy/sword,
/obj/item/toy/balloon,
/obj/item/toy/crossbow,
/obj/item/toy/blink,
/obj/item/reagent_containers/spray/waterflower,
/obj/item/toy/eight_ball,
/obj/item/toy/eight_ball/conch,
/obj/item/toy/prize/ripley,
/obj/item/toy/prize/fireripley,
/obj/item/toy/prize/deathripley,
/obj/item/toy/prize/gygax,
/obj/item/toy/prize/durand,
/obj/item/toy/prize/honk,
/obj/item/toy/prize/marauder,
/obj/item/toy/prize/seraph,
/obj/item/toy/prize/mauler,
/obj/item/toy/prize/odysseus,
/obj/item/toy/prize/phazon)
/obj/random/mouseremains
name = "random mouseremains"
desc = "For use with mouse spawners."
icon = 'icons/obj/assemblies/new_assemblies.dmi'
icon_state = "mousetrap"
/obj/random/mouseremains/item_to_spawn()
return pick(/obj/item/assembly/mousetrap,
/obj/item/assembly/mousetrap/armed,
/obj/effect/debris/cleanable/spiderling_remains,
/obj/effect/debris/cleanable/ash,
/obj/item/cigbutt,
/obj/item/cigbutt/cigarbutt,
/obj/effect/decal/remains/mouse)
/obj/random/alcohol //cit change starts
name = "random booze"
desc = "This is a random booze object."
icon = 'icons/obj/drinks.dmi'
icon_state = "shaker"
/obj/random/alcohol/item_to_spawn()
return pick(/obj/item/reagent_containers/food/drinks/bottle/gin,
/obj/item/reagent_containers/food/drinks/bottle/whiskey,
/obj/item/reagent_containers/food/drinks/bottle/specialwhiskey,
/obj/item/reagent_containers/food/drinks/bottle/vodka,
/obj/item/reagent_containers/food/drinks/bottle/tequila,
/obj/item/reagent_containers/food/drinks/bottle/patron,
/obj/item/reagent_containers/food/drinks/bottle/rum,
/obj/item/reagent_containers/food/drinks/bottle/vermouth,
/obj/item/reagent_containers/food/drinks/bottle/kahlua,
/obj/item/reagent_containers/food/drinks/bottle/goldschlager,
/obj/item/reagent_containers/food/drinks/bottle/cognac,
/obj/item/reagent_containers/food/drinks/bottle/wine,
/obj/item/reagent_containers/food/drinks/bottle/absinthe,
/obj/item/reagent_containers/food/drinks/bottle/melonliquor,
/obj/item/reagent_containers/food/drinks/bottle/bluecuracao,
/obj/item/reagent_containers/food/drinks/bottle/small/beer,
/obj/item/reagent_containers/food/drinks/bottle/small/ale,
/obj/item/reagent_containers/food/drinks/bottle/sake,
/obj/item/reagent_containers/food/drinks/bottle/champagne,
/obj/item/reagent_containers/food/drinks/bottle/victory_gin,
/obj/item/reagent_containers/food/drinks/bottle/messa_mead)
/obj/random/janusmodule
name = "random janus circuit"
desc = "A random (possibly broken) Janus module."
icon = 'icons/obj/abductor.dmi'
icon_state = "circuit_damaged"
/obj/random/janusmodule/item_to_spawn()
return pick(subtypesof(/obj/item/circuitboard/mecha/imperion))
/obj/random/curseditem
name = "random cursed item"
desc = "For use in dungeons."
icon = 'icons/obj/storage.dmi'
icon_state = "red"
/obj/random/curseditem/item_to_spawn()
var/possible_object_paths = list(/obj/item/paper/carbon/cursedform)
possible_object_paths |= subtypesof(/obj/item/clothing/head/psy_crown)
return pick(possible_object_paths)
//Random MRE stuff
/obj/random/mre
name = "random MRE"
desc = "This is a random single MRE."
icon = 'icons/obj/food.dmi'
icon_state = "mre"
drop_get_turf = FALSE
/obj/random/mre/item_to_spawn()
return pick(
/obj/item/storage/single_use/mre,
/obj/item/storage/single_use/mre/menu2,
/obj/item/storage/single_use/mre/menu3,
/obj/item/storage/single_use/mre/menu4,
/obj/item/storage/single_use/mre/menu5,
/obj/item/storage/single_use/mre/menu6,
/obj/item/storage/single_use/mre/menu7,
/obj/item/storage/single_use/mre/menu8,
/obj/item/storage/single_use/mre/menu9,
/obj/item/storage/single_use/mre/menu10,
)
/obj/random/mre/main
name = "random MRE main course"
desc = "This is a random main course for MREs."
icon_state = "pouch"
drop_get_turf = FALSE
/obj/random/mre/main/item_to_spawn()
return pick(
/obj/item/storage/single_use/mrebag,
/obj/item/storage/single_use/mrebag/menu2,
/obj/item/storage/single_use/mrebag/menu3,
/obj/item/storage/single_use/mrebag/menu4,
/obj/item/storage/single_use/mrebag/menu5,
/obj/item/storage/single_use/mrebag/menu6,
/obj/item/storage/single_use/mrebag/menu7,
/obj/item/storage/single_use/mrebag/menu8,
)
/obj/random/mre/side
name = "random MRE side dish"
desc = "This is a random side dish for MREs."
icon_state = "pouch"
drop_get_turf = FALSE
/obj/random/mre/side/item_to_spawn()
return pick(/obj/item/reagent_containers/food/snacks/tossedsalad,
/obj/item/reagent_containers/food/snacks/boiledrice,
/obj/item/reagent_containers/food/snacks/poppypretzel,
/obj/item/reagent_containers/food/snacks/twobread,
/obj/item/reagent_containers/food/snacks/jelliedtoast)
/obj/random/mre/dessert
name = "random MRE dessert"
desc = "This is a random dessert for MREs."
icon_state = "pouch"
drop_get_turf = FALSE
/obj/random/mre/dessert/item_to_spawn()
return pick(/obj/item/reagent_containers/food/snacks/wrapped/candy,
/obj/item/reagent_containers/food/snacks/wrapped/proteinbar,
/obj/item/reagent_containers/food/snacks/donut/normal,
/obj/item/reagent_containers/food/snacks/donut/cherryjelly,
/obj/item/reagent_containers/food/snacks/chocolatebar,
/obj/item/reagent_containers/food/snacks/cookie)
/obj/random/mre/dessert/vegan
name = "random vegan MRE dessert"
desc = "This is a random vegan dessert for MREs."
/obj/random/mre/dessert/vegan/item_to_spawn()
return pick(/obj/item/reagent_containers/food/snacks/wrapped/candy,
/obj/item/reagent_containers/food/snacks/chocolatebar,
/obj/item/reagent_containers/food/snacks/donut/cherryjelly,
/obj/item/reagent_containers/food/snacks/plumphelmetbiscuit)
/obj/random/mre/drink
name = "random MRE drink"
desc = "This is a random drink for MREs."
icon_state = "packet"
drop_get_turf = FALSE
/obj/random/mre/drink/item_to_spawn()
return pick(/obj/item/reagent_containers/food/condiment/small/packet/coffee,
/obj/item/reagent_containers/food/condiment/small/packet/tea,
/obj/item/reagent_containers/food/condiment/small/packet/cocoa,
/obj/item/reagent_containers/food/condiment/small/packet/grape,
/obj/item/reagent_containers/food/condiment/small/packet/orange,
/obj/item/reagent_containers/food/condiment/small/packet/watermelon,
/obj/item/reagent_containers/food/condiment/small/packet/apple)
/obj/random/mre/spread
name = "random MRE spread"
desc = "This is a random spread packet for MREs."
icon_state = "packet"
drop_get_turf = FALSE
/obj/random/mre/spread/item_to_spawn()
return pick(/obj/item/reagent_containers/food/condiment/small/packet/jelly,
/obj/item/reagent_containers/food/condiment/small/packet/honey)
/obj/random/mre/spread/vegan
name = "random vegan MRE spread"
desc = "This is a random vegan spread packet for MREs"
/obj/random/mre/spread/vegan/item_to_spawn()
return pick(/obj/item/reagent_containers/food/condiment/small/packet/jelly)
/obj/random/mre/sauce
name = "random MRE sauce"
desc = "This is a random sauce packet for MREs."
icon_state = "packet"
drop_get_turf = FALSE
/obj/random/mre/sauce/item_to_spawn()
return pick(/obj/item/reagent_containers/food/condiment/small/packet/salt,
/obj/item/reagent_containers/food/condiment/small/packet/pepper,
/obj/item/reagent_containers/food/condiment/small/packet/sugar,
/obj/item/reagent_containers/food/condiment/small/packet/capsaicin,
/obj/item/reagent_containers/food/condiment/small/packet/ketchup,
/obj/item/reagent_containers/food/condiment/small/packet/mayo,
/obj/item/reagent_containers/food/condiment/small/packet/soy)
/obj/random/mre/sauce/vegan/item_to_spawn()
return pick(/obj/item/reagent_containers/food/condiment/small/packet/salt,
/obj/item/reagent_containers/food/condiment/small/packet/pepper,
/obj/item/reagent_containers/food/condiment/small/packet/sugar,
/obj/item/reagent_containers/food/condiment/small/packet/soy)
/obj/random/mre/sauce/sugarfree/item_to_spawn()
return pick(/obj/item/reagent_containers/food/condiment/small/packet/salt,
/obj/item/reagent_containers/food/condiment/small/packet/pepper,
/obj/item/reagent_containers/food/condiment/small/packet/capsaicin,
/obj/item/reagent_containers/food/condiment/small/packet/ketchup,
/obj/item/reagent_containers/food/condiment/small/packet/mayo,
/obj/item/reagent_containers/food/condiment/small/packet/soy)
/obj/random/mre/sauce/crayon/item_to_spawn()
return pick(/obj/item/reagent_containers/food/condiment/small/packet/crayon/generic,
/obj/item/reagent_containers/food/condiment/small/packet/crayon/red,
/obj/item/reagent_containers/food/condiment/small/packet/crayon/orange,
/obj/item/reagent_containers/food/condiment/small/packet/crayon/yellow,
/obj/item/reagent_containers/food/condiment/small/packet/crayon/green,
/obj/item/reagent_containers/food/condiment/small/packet/crayon/blue,
/obj/item/reagent_containers/food/condiment/small/packet/crayon/purple,
/obj/item/reagent_containers/food/condiment/small/packet/crayon/grey,
/obj/item/reagent_containers/food/condiment/small/packet/crayon/brown)
/obj/random/weapon // For Gateway maps and Syndicate. Can possibly spawn almost any gun in the game.
name = "Random Illegal Weapon"
desc = "This is a random illegal weapon."
icon = 'icons/obj/gun/ballistic.dmi'
icon_state = "p08"
spawn_nothing_percentage = 50
/obj/random/weapon/item_to_spawn()
return pick(
prob(11);/obj/random/ammo_all,
prob(11);/obj/item/gun/projectile/energy/laser,
prob(11);/obj/item/gun/projectile/ballistic/pirate,
prob(10);/obj/item/material/twohanded/spear,
prob(10);/obj/item/gun/projectile/energy/stunrevolver,
prob(10);/obj/item/gun/projectile/energy/taser,
prob(10);/obj/item/gun/projectile/ballistic/shotgun/doublebarrel/pellet,
prob(10);/obj/item/material/knife,
prob(10);/obj/item/gun/projectile/ballistic/luger,
// prob(10);/obj/item/gun/projectile/ballistic/pipegun,
prob(10);/obj/item/gun/projectile/ballistic/revolver/detective,
prob(10);/obj/item/gun/projectile/ballistic/revolver/judge,
prob(10);/obj/item/gun/projectile/ballistic/colt,
prob(2);/obj/item/gun/projectile/ballistic/colt/taj,
prob(10);/obj/item/gun/projectile/ballistic/shotgun/pump,
prob(10);/obj/item/gun/projectile/ballistic/shotgun/pump/rifle,
prob(2);/obj/item/gun/projectile/ballistic/shotgun/pump/rifle/taj,
prob(10);/obj/item/melee/baton,
prob(10);/obj/item/melee/telebaton,
prob(10);/obj/item/melee/classic_baton,
prob(9);/obj/item/gun/projectile/ballistic/automatic/wt550/lethal,
prob(9);/obj/item/gun/projectile/ballistic/automatic/pdw,
prob(9);/obj/item/gun/projectile/ballistic/automatic/sol,
prob(9);/obj/item/gun/projectile/energy/crossbow/largecrossbow,
prob(9);/obj/item/gun/projectile/ballistic/pistol,
prob(9);/obj/item/gun/projectile/ballistic/shotgun/pump,
prob(9);/obj/item/cane/concealed,
prob(9);/obj/item/gun/projectile/energy/gun,
prob(8);/obj/item/gun/projectile/energy/retro,
prob(8);/obj/item/gun/projectile/energy/gun/eluger,
prob(8);/obj/item/gun/projectile/energy/xray,
prob(8);/obj/item/gun/projectile/ballistic/automatic/c20r,
prob(8);/obj/item/melee/transforming/energy/sword,
prob(8);/obj/item/gun/projectile/ballistic/derringer,
prob(8);/obj/item/gun/projectile/ballistic/konigin,
prob(8);/obj/item/gun/projectile/ballistic/revolver/lemat,
// prob(8);/obj/item/gun/projectile/ballistic/shotgun/pump/rifle/mosin,
// prob(8);/obj/item/gun/projectile/ballistic/automatic/m41a,
prob(7);/obj/item/material/butterfly,
prob(7);/obj/item/material/butterfly/switchblade,
prob(7);/obj/item/gun/projectile/ballistic/giskard,
prob(7);/obj/item/gun/projectile/ballistic/automatic/p90,
prob(7);/obj/item/gun/projectile/ballistic/automatic/sts35,
prob(7);/obj/item/gun/projectile/ballistic/shotgun/pump/combat,
prob(6);/obj/item/gun/projectile/energy/sniperrifle,
prob(6);/obj/item/gun/projectile/ballistic/automatic/z8,
prob(6);/obj/item/gun/projectile/energy/captain,
prob(6);/obj/item/material/knife/tacknife,
prob(5);/obj/item/gun/projectile/ballistic/shotgun/pump/JSDF,
prob(5);/obj/item/gun/projectile/ballistic/giskard/olivaw,
prob(5);/obj/item/gun/projectile/ballistic/revolver/consul,
prob(5);/obj/item/gun/projectile/ballistic/revolver/mateba,
prob(5);/obj/item/gun/projectile/ballistic/revolver,
prob(4);/obj/item/gun/projectile/ballistic/deagle,
prob(4);/obj/item/gun/projectile/ballistic/deagle/taj,
prob(4);/obj/item/material/knife/tacknife/combatknife,
prob(4);/obj/item/melee/transforming/energy/sword,
prob(2);/obj/item/gun/projectile/ballistic/automatic/mini_uzi,
prob(2);/obj/item/gun/projectile/ballistic/automatic/mini_uzi/taj,
prob(4);/obj/item/gun/projectile/ballistic/automatic/wt274,
prob(4);/obj/item/gun/projectile/ballistic/contender,
prob(4);/obj/item/gun/projectile/ballistic/contender/tacticool,
prob(4);/obj/item/gun/projectile/ballistic/contender/taj,
prob(3);/obj/item/gun/projectile/ballistic/SVD,
prob(3);/obj/item/gun/projectile/energy/lasercannon,
prob(3);/obj/item/gun/projectile/ballistic/shotgun/pump/rifle/lever,
prob(3);/obj/item/gun/projectile/ballistic/automatic/bullpup,
prob(2);/obj/item/gun/projectile/energy/nt_pulse/rifle,
prob(2);/obj/item/gun/projectile/energy/gun/nuclear,
prob(2);/obj/item/gun/projectile/ballistic/automatic/lmg,
prob(2);/obj/item/gun/projectile/energy/gun/burst,
prob(2);/obj/item/storage/box/frags,
prob(2);/obj/item/material/twohanded/fireaxe,
prob(2);/obj/item/gun/projectile/ballistic/luger/brown,
prob(2);/obj/item/gun/launcher/crossbow,
prob(1);/obj/item/gun/projectile/energy/plasma,
prob(1);/obj/item/gun/projectile/energy/plasma/pistol,
// prob(1);/obj/item/gun/projectile/ballistic/automatic/battlerifle, // Too OP
prob(1);/obj/item/gun/projectile/ballistic/deagle/gold,
prob(1);/obj/item/gun/projectile/ballistic/automatic/lmg/mg42,
prob(1);/obj/item/gun/projectile/ballistic/automatic/lmg/m60,
prob(1);/obj/item/gun/projectile/energy/imperial,
prob(1);/obj/item/gun/projectile/ballistic/automatic/as24,
prob(1);/obj/item/gun/projectile/ballistic/rocket,
prob(1);/obj/item/gun/launcher/grenade,
prob(1);/obj/item/gun/projectile/ballistic/gyropistol,
prob(1);/obj/item/gun/projectile/ballistic/heavysniper,
prob(1);/obj/item/plastique,
prob(1);/obj/item/gun/projectile/energy/ionrifle,
prob(1);/obj/item/material/sword,
prob(1);/obj/item/cane/concealed,
prob(1);/obj/item/material/sword/katana,
)
/obj/random/weapon/guarenteed
spawn_nothing_percentage = 0
/obj/random/ammo_all
name = "Random Ammunition (All)"
desc = "This is random ammunition. Spawns all ammo types."
icon = 'icons/modules/projectiles/legacy/ammo_box.dmi'
icon_state = "orange"
/obj/random/ammo_all/item_to_spawn()
return pick(
prob(5);/obj/item/storage/box/shotgunammo,
prob(5);/obj/item/storage/box/shotgunshells,
prob(5);/obj/item/ammo_magazine/a7_62mm/clip,
prob(5);/obj/item/ammo_magazine/a38,
prob(5);/obj/item/ammo_magazine/a45/doublestack,
prob(5);/obj/item/ammo_magazine/a45/singlestack,
prob(5);/obj/item/ammo_magazine/a9mm,
prob(5);/obj/item/ammo_magazine/a38/speedloader,
prob(4);/obj/item/ammo_magazine/a45/clip,
prob(4);/obj/item/ammo_magazine/a9mm/clip,
prob(4);/obj/item/ammo_magazine/a45/uzi,
prob(4);/obj/item/ammo_magazine/a45/wt274,
prob(4);/obj/item/ammo_magazine/a9mm,
prob(4);/obj/item/ammo_magazine/a9mm/top_mount,
prob(4);/obj/item/ammo_magazine/a5_7mm/p90,
prob(4);/obj/item/ammo_magazine/a10mm,
prob(4);/obj/item/ammo_magazine/a5_56mm/small,
prob(3);/obj/item/ammo_magazine/a10mm/clip,
prob(3);/obj/item/ammo_magazine/a44/clip,
prob(3);/obj/item/ammo_magazine/a44/speedloader,
prob(3);/obj/item/ammo_magazine/a7_62mm,
prob(3);/obj/item/ammo_magazine/a5_56mm,
prob(3);/obj/item/cell/basic/tier_2/weapon,
prob(2);/obj/item/ammo_magazine/a44,
prob(2);/obj/item/ammo_magazine/a357/speedloader,
prob(2);/obj/item/ammo_magazine/a7_62mm,
prob(2);/obj/item/ammo_magazine/a12g/clip,
prob(2);/obj/item/ammo_magazine/a12g/clip/pellet,
prob(1);/obj/item/ammo_magazine/a45/tommy,
// prob(1);/obj/item/ammo_magazine/m95,
prob(1);/obj/item/ammo_casing/rocket,
prob(1);/obj/item/storage/box/sniperammo,
prob(1);/obj/item/storage/box/flashshells,
prob(1);/obj/item/storage/box/beanbags,
prob(1);/obj/item/storage/box/stunshells,
prob(1);/obj/item/ammo_magazine/a7_92mm,
prob(1);/obj/item/ammo_magazine/a12g/drum,
prob(1);/obj/item/ammo_magazine/a12g/drum/pellet,
prob(1);/obj/item/ammo_magazine/a45/tommy/drum,
)
/obj/random/cargopod
name = "Random Cargo Item"
desc = "Hot Stuff."
icon = 'icons/obj/items.dmi'
icon_state = "purplecomb"
/obj/random/cargopod/item_to_spawn()
return pick(prob(10);/obj/item/poster,\
prob(8);/obj/item/haircomb,\
prob(6);/obj/item/material/wirerod,\
prob(6);/obj/item/storage/pill_bottle/tramadol,\
prob(6);/obj/item/material/butterflyblade,\
prob(6);/obj/item/material/butterflyhandle,\
prob(4);/obj/item/storage/pill_bottle/happy,\
prob(4);/obj/item/storage/pill_bottle/zoom,\
prob(4);/obj/item/material/butterfly,\
prob(2);/obj/item/material/butterfly/switchblade,\
prob(2);/obj/item/clothing/gloves/knuckledusters,\
prob(2);/obj/item/reagent_containers/syringe/drugs,\
prob(1);/obj/item/material/knife/tacknife,\
prob(1);/obj/item/clothing/suit/storage/vest/heavy/merc,\
prob(1);/obj/item/beartrap,\
prob(1);/obj/item/handcuffs,\
prob(1);/obj/item/handcuffs/legcuffs,\
prob(1);/obj/item/reagent_containers/syringe/steroid)
//Just overriding this here, no more super medkit so those can be reserved for PoIs and such
/obj/random/tetheraid
name = "Random First Aid Kit"
desc = "This is a random first aid kit. Does not include Combat Kits."
icon = 'icons/obj/storage.dmi'
icon_state = "firstaid"
/obj/random/tetheraid/item_to_spawn()
return pick(prob(4);/obj/item/storage/firstaid/regular,
prob(3);/obj/item/storage/firstaid/toxin,
prob(3);/obj/item/storage/firstaid/o2,
prob(2);/obj/item/storage/firstaid/adv,
prob(3);/obj/item/storage/firstaid/fire)
//Override from maintenance.dm to prevent combat kits from spawning in Tether maintenance
/obj/random/maintenance/item_to_spawn()
return pick(prob(300);/obj/random/tech_supply,
prob(200);/obj/random/medical,
prob(100);/obj/random/tetheraid,
prob(10);/obj/random/contraband,
prob(50);/obj/random/action_figure,
prob(50);/obj/random/plushie,
prob(200);/obj/random/junk,
prob(200);/obj/random/material,
prob(50);/obj/random/toy,
prob(100);/obj/random/tank,
prob(50);/obj/random/soap,
prob(60);/obj/random/drinkbottle,
prob(500);/obj/random/maintenance/clean)
/obj/random/action_figure/supplypack
drop_get_turf = FALSE
/obj/random/roguemineloot
name = "Random Rogue Mines Item"
desc = "Hot Stuff. Hopefully"
icon = 'icons/obj/items.dmi'
icon_state = "spickaxe"
spawn_nothing_percentage = 0
/obj/random/roguemineloot/item_to_spawn()
return pick(prob(5);/obj/random/mre,
prob(5);/obj/random/maintenance,
prob(4);/obj/random/firstaid,
prob(3);/obj/random/toolbox,
prob(2);/obj/random/multiple/minevault,
prob(1);/obj/random/coin,
prob(1);/obj/random/drinkbottle,
prob(1);/obj/random/tool/clockwork,
prob(1);/obj/random/tool/alien)
/obj/random/slimecore
name = "random slime core"
desc = "Random slime core."
icon = 'icons/mob/slimes.dmi'
icon_state = "rainbow slime extract"
/obj/random/slimecore/item_to_spawn()
return pick(prob(3);/obj/item/slime_extract/metal,
prob(3);/obj/item/slime_extract/blue,
prob(3);/obj/item/slime_extract/purple,
prob(3);/obj/item/slime_extract/orange,
prob(3);/obj/item/slime_extract/yellow,
prob(3);/obj/item/slime_extract/gold,
prob(3);/obj/item/slime_extract/silver,
prob(3);/obj/item/slime_extract/dark_purple,
prob(3);/obj/item/slime_extract/dark_blue,
prob(3);/obj/item/slime_extract/red,
prob(3);/obj/item/slime_extract/green,
prob(3);/obj/item/slime_extract/pink,
prob(2);/obj/item/slime_extract/oil,
prob(2);/obj/item/slime_extract/bluespace,
prob(2);/obj/item/slime_extract/cerulean,
prob(2);/obj/item/slime_extract/amber,
prob(2);/obj/item/slime_extract/sapphire,
prob(2);/obj/item/slime_extract/ruby,
prob(2);/obj/item/slime_extract/emerald,
prob(2);/obj/item/slime_extract/light_pink,
prob(1);/obj/item/slime_extract/grey,
prob(1);/obj/item/slime_extract/rainbow)
/obj/random/triumph
name = "random triumph loot"
icon = 'icons/obj/items.dmi'
icon_state = "spickaxe"
/obj/random/triumph/item_to_spawn()
return pick(prob(3);/obj/random/multiple/miningdrills,
prob(3);/obj/random/multiple/ores,
prob(2);/obj/random/multiple/treasure,
prob(1);/obj/random/multiple/mechtool)
/obj/random/triumph/uncertain
icon_state = "upickaxe"
spawn_nothing_percentage = 65 //only 33% to spawn loot
/obj/random/multiple/miningdrills
name = "random mining tool loot"
icon = 'icons/obj/items.dmi'
icon_state = "spickaxe"
/obj/random/multiple/miningdrills/item_to_spawn()
return pick(
prob(10);list(/obj/item/pickaxe/silver),
prob(8);list(/obj/item/pickaxe/drill),
prob(6);list(/obj/item/pickaxe/jackhammer),
prob(5);list(/obj/item/pickaxe/gold),
prob(4);list(/obj/item/pickaxe/plasmacutter),
prob(2);list(/obj/item/pickaxe/diamond),
prob(1);list(/obj/item/pickaxe/diamonddrill)
)
/obj/random/multiple/ores
name = "random mining ore loot"
icon = 'icons/obj/mining.dmi'
icon_state = "satchel"
/obj/random/multiple/ores/item_to_spawn()
return pick(
prob(9);list(
/obj/random/ore_bag,
/obj/item/shovel,
/obj/item/stack/ore/glass, //TODO: replace this legacy loot nonsense.
/obj/item/stack/ore/glass,
/obj/item/stack/ore/glass,
/obj/item/stack/ore/glass,
/obj/item/stack/ore/glass,
/obj/item/stack/ore/glass,
/obj/item/stack/ore/glass,
/obj/item/stack/ore/glass,
/obj/item/stack/ore/glass,
/obj/item/stack/ore/glass,
/obj/item/stack/ore/hydrogen,
/obj/item/stack/ore/hydrogen,
/obj/item/stack/ore/hydrogen,
/obj/item/stack/ore/hydrogen,
/obj/item/stack/ore/hydrogen,
/obj/item/stack/ore/hydrogen
),
prob(7);list(
/obj/random/ore_bag,
/obj/item/pickaxe,
/obj/item/stack/ore/osmium,
/obj/item/stack/ore/osmium,
/obj/item/stack/ore/osmium,
/obj/item/stack/ore/osmium,
/obj/item/stack/ore/osmium,
/obj/item/stack/ore/osmium,
/obj/item/stack/ore/osmium,
/obj/item/stack/ore/osmium,
/obj/item/stack/ore/osmium,
/obj/item/stack/ore/osmium
),
prob(4);list(
/obj/item/clothing/suit/radiation,
/obj/item/clothing/head/radiation,
/obj/item/stack/ore/uranium,
/obj/item/stack/ore/uranium,
/obj/item/stack/ore/uranium,
/obj/item/stack/ore/uranium,
/obj/item/stack/ore/uranium,
/obj/item/stack/ore/uranium,
/obj/item/stack/ore/uranium,
/obj/item/stack/ore/uranium,
/obj/item/stack/ore/uranium,
/obj/item/stack/ore/uranium,
/obj/item/stack/ore/uranium,
/obj/item/stack/ore/uranium,
/obj/item/stack/ore/uranium,
/obj/item/stack/ore/uranium,
/obj/item/stack/ore/uranium,
/obj/item/stack/ore/uranium,
/obj/item/stack/ore/uranium,
/obj/item/stack/ore/uranium,
/obj/item/stack/ore/uranium,
/obj/item/stack/ore/uranium),
prob(2);list(
/obj/item/flashlight/lantern,
/obj/item/clothing/glasses/material,
/obj/item/stack/ore/diamond,
/obj/item/stack/ore/diamond,
/obj/item/stack/ore/diamond,
/obj/item/stack/ore/diamond,
/obj/item/stack/ore/diamond,
/obj/item/stack/ore/diamond,
/obj/item/stack/ore/diamond,
/obj/item/stack/ore/diamond,
/obj/item/stack/ore/diamond,
/obj/item/stack/ore/diamond
),
prob(1);list(
/obj/item/mining_scanner,
/obj/item/shovel/spade,
/obj/item/stack/ore/verdantium,
/obj/item/stack/ore/verdantium,
/obj/item/stack/ore/verdantium,
/obj/item/stack/ore/verdantium,
/obj/item/stack/ore/verdantium
)
)
/obj/random/multiple/treasure
name = "random treasure"
icon = 'icons/obj/storage.dmi'
icon_state = "cashbag"
/obj/random/multiple/treasure/item_to_spawn()
return pick(
prob(5);list(
/obj/random/coin,
/obj/random/coin,
/obj/random/coin,
/obj/random/coin,
/obj/random/coin,
/obj/item/clothing/head/pirate
),
prob(4);list(
/obj/item/storage/bag/cash,
/obj/item/spacecash/c500,
/obj/item/spacecash/c100,
/obj/item/spacecash/c50
),
prob(3);list(
/obj/item/clothing/head/hardhat/orange,
/obj/item/stack/material/gold,
/obj/item/stack/material/gold,
/obj/item/stack/material/gold,
/obj/item/stack/material/gold,
/obj/item/stack/material/gold,
/obj/item/stack/material/gold,
/obj/item/stack/material/gold,
/obj/item/stack/material/gold,
/obj/item/stack/material/gold,
/obj/item/stack/material/gold),
prob(1);list(
/obj/item/stack/material/phoron,
/obj/item/stack/material/phoron,
/obj/item/stack/material/phoron,
/obj/item/stack/material/phoron,
/obj/item/stack/material/diamond,
/obj/item/stack/material/diamond,
/obj/item/stack/material/diamond
)
)
/obj/random/multiple/mechtool
name = "random mech equipment"
icon = 'icons/mecha/mecha_equipment.dmi'
icon_state = "mecha_clamp"
/obj/random/multiple/mechtool/item_to_spawn()
return pick(
prob(12);list(/obj/item/vehicle_module/tool/drill),
prob(10);list(/obj/item/vehicle_module/tool/hydraulic_clamp),
prob(8);list(/obj/item/vehicle_module/generator),
prob(7);list(/obj/item/vehicle_module/weapon/ballistic/scattershot/rigged),
prob(6);list(/obj/item/vehicle_module/repair_droid),
prob(3);list(/obj/item/vehicle_module/gravcatapult),
prob(2);list(/obj/item/vehicle_module/weapon/energy/riggedlaser),
prob(2);list(/obj/item/vehicle_module/weapon/energy/flamer/rigged),
prob(1);list(/obj/item/vehicle_module/tool/drill/diamonddrill),
)
//Random Bedsheet Spawner
/obj/random/bedsheet
name = "random bedsheet"
desc = "Used to spawn a random bedsheet."
icon = 'icons/obj/items.dmi'
icon_state = "sheet"
/obj/random/bedsheet/item_to_spawn()
return pick(/obj/item/bedsheet/red,
/obj/item/bedsheet/orange,
/obj/item/bedsheet/yellow,
/obj/item/bedsheet/green,
/obj/item/bedsheet/blue,
/obj/item/bedsheet/purple,
/obj/item/bedsheet/brown,
/obj/item/bedsheet/rainbow,
/obj/item/bedsheet/captain,
/obj/item/bedsheet/hop,
/obj/item/bedsheet/rd,
/obj/item/bedsheet/ce,
/obj/item/bedsheet/hos,
/obj/item/bedsheet/medical,
/obj/item/bedsheet/ian,
/obj/item/bedsheet/clown,
/obj/item/bedsheet/mime,
/obj/item/bedsheet/cosmos)
/obj/random/bedsheet/double
name = "random double bedsheet"
desc = "Used to spawn a random double-bedsheet."
icon_state = "doublesheet"
/obj/random/bedsheet/double/item_to_spawn()
return pick(/obj/item/bedsheet/reddouble,
/obj/item/bedsheet/orangedouble,
/obj/item/bedsheet/yellowdouble,
/obj/item/bedsheet/greendouble,
/obj/item/bedsheet/bluedouble,
/obj/item/bedsheet/purpledouble,
/obj/item/bedsheet/browndouble,
/obj/item/bedsheet/rainbowdouble,
/obj/item/bedsheet/captaindouble,
/obj/item/bedsheet/hopdouble,
/obj/item/bedsheet/rddouble,
/obj/item/bedsheet/cedouble,
/obj/item/bedsheet/hosdouble,
/obj/item/bedsheet/iandouble,
/obj/item/bedsheet/clowndouble,
/obj/item/bedsheet/mimedouble,
/obj/item/bedsheet/cosmosdouble)
/obj/random/paintkit
name = "random paint kit (APLU)"
desc = "Used to spawn a random APLU paint kit."
icon = 'icons/obj/device.dmi'
icon_state = "modkit"
/obj/random/paintkit/item_to_spawn()
return pick(/obj/item/kit/paint/ripley,
/obj/item/kit/paint/ripley/death,
/obj/item/kit/paint/ripley/flames_red,
/obj/item/kit/paint/ripley/flames_blue,
/obj/item/kit/paint/ripley/pirate,
/obj/item/kit/paint/ripley/junker,
/obj/item/kit/paint/ripley/battered,
/obj/item/kit/paint/ripley/medical,
/obj/item/kit/paint/ripley/sovjet,
/obj/item/kit/paint/ripley/arnold,
/obj/item/kit/paint/ripley/clown,
/obj/item/kit/paint/ripley/dreadnought)
/obj/random/paintkit/gygax
name = "random paint kit (Gygax)"
desc = "Used to spawn a random Gygax paint kit."
icon = 'icons/obj/device.dmi'
icon_state = "modkit"
/obj/random/paintkit/gygax/item_to_spawn()
return pick(/obj/item/kit/paint/gygax,
/obj/item/kit/paint/gygax/blue,
/obj/item/kit/paint/gygax/green,
/obj/item/kit/paint/gygax/turtle,
/obj/item/kit/paint/gygax/mad_jack,
/obj/item/kit/paint/gygax/osbourne,
/obj/item/kit/paint/gygax/carp)
/obj/random/paintkit/durand
name = "random paint kit (Durand)"
desc = "Used to spawn a random Durand paint kit."
icon = 'icons/obj/device.dmi'
icon_state = "modkit"
/obj/random/paintkit/durand/item_to_spawn()
return pick(/obj/item/kit/paint/durand,
/obj/item/kit/paint/durand/paladin,
/obj/item/kit/paint/durand/turtle)