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<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request 1. **Adds a wide array of clothes, listed below.** ## Why It's Good For The Game 1. _My good friend Tech provided me with some sprite sheets when I was working on Ashlanders, requesting a hobo coat. Going through the sheets I found several different items I thought it would be fun to add to our expanding list of customization and fashion options. The list is huge so I'm just gonna itemize it here. As for attributions, as I understand it most of this is from a D&D server, and some from a 40k server._ 2. _Two of the outfits, the Belial and Lilin items, are sprites crafted by our very own Doopy, as part of their Lindenoak line!_ ## Outfits & Where to Get them **Costume Vendor** 1. _Banana Costume_ 3. _Hashashin Costume_ 4. _Bard Hat_ 5. _Aquiline Enforcer Uniform_ 6. _Scavenging Sniper Set_ 7. _Spiral Hero Outfit_ 8. _Body Tape Wrapping_ 9. _Redcoat Uniform_ 10. _Despotic General Uniform_ 11. _Post-Revolution American Uniform_ 12. _Prussian Uniform_ **Suit Vendor** 1. _Ragged Coat_ 2. _Spiral Hero Cloak_ 3. _Nerdy Shirt_ **Jumpsuit Vendor** 1. _Toga_ 2. _Countess Dress_ 3. _Baroness Dress_ 4. _Revealing Cocktail Dress_ 5. _Belial Striped Shirt and Shorts_ 6. _Lilin Sash Dress_ **Shoes Vendor** 1. _Utilitarian Shoes_ **Loadout** 1. _Ragged Coat_ 7. _Spiral Hero Cloak_ 8. _Nerdy Shirt_ 9. _Bard Hat_ 10. _Utilitarian Shoes_ 11. _Toga_ 13. _Countess Dress_ 14. _Baroness Dress_ 15. _Scavenging Sniper Set_ 16. _Spiral Hero Outfit_ 17. _Body Tape Wrapping_ 18. _Revealing Cocktail Dress_ 19. _Belial Striped Shirt and Shorts_ 20. _Lilin Sash Dress_ **Medieval Armor Supply Crate** 1. _Crimson Knight Armor_ 2. _Forest Knight Armor_ 3. _Hauberk_ 4. _Elite Paladin Armor, Helmet, and Boots_ 5. _Alternate Knight Helmet_ **Cryosuit Supply Crates (Under Voidsuit Menu)** 1. _Cryosuit, Variants: Security, Engineering, Atmos, Mining_ **Crafting Menu** 1. _Duraskull Helmet_ **Ashlander Specific Crafting Menu** 1. _Ashen Vestment_ 2. _Ashen Tabard_ **Ashlander Spawn** 1. _Priests now spawn with the Ashen Vestment._ **Admin Spawn** 1. _Actual armored versions of all new Knight sets._ 5. _Utilitarian Military Helmet, Armor, and Boots._ ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly mark your PRs to prevent unnecessary GBP loss. You can read up on GBP and it's effects on PRs in the tgstation guides for contributors. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> 🆑 add: Adds a wide array of new clothing items. Itemized in PR. #5408 /🆑 <!-- Both 🆑's are required for the changelog to work! You can put your name to the right of the first 🆑 if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
65 lines
2.7 KiB
Plaintext
65 lines
2.7 KiB
Plaintext
// Citadel-specific RNG item picker.
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// Saxon - Crusader.mp3
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/obj/random/great_helm
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name = "random great helm"
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desc = "This is a random great helm."
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icon = 'icons/clothing/suit/armor/medieval/crusader.dmi'
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icon_state = "crusader"
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/obj/random/great_helm/item_to_spawn()
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return pick(prob(10);/obj/item/clothing/head/helmet/medieval/crusader,
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prob(5);/obj/item/clothing/head/helmet/medieval/crusader/templar,
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prob(2);/obj/item/clothing/head/helmet/medieval/crusader/horned,
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prob(2);/obj/item/clothing/head/helmet/medieval/crusader/winged)
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/obj/random/crusader_armor
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name = "random crusader armour"
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desc = "This is a random crusader armour."
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icon = 'icons/clothing/suit/armor/medieval/crusader.dmi'
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icon_state = "crusader"
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/obj/random/crusader_armor/item_to_spawn()
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return pick(prob(10);/obj/item/clothing/suit/armor/medieval/crusader/cross,
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prob(2);/obj/item/clothing/suit/armor/medieval/crusader/cross/teutonic,
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prob(2);/obj/item/clothing/suit/armor/medieval/crusader/cross/templar,
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prob(2);/obj/item/clothing/suit/armor/medieval/crusader/cross/hospitaller)
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// Replica version
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/obj/random/great_helm_replica
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name = "random great helm replica"
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desc = "This is a replica of random great helm."
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icon = 'icons/clothing/suit/armor/medieval/crusader.dmi'
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icon_state = "crusader"
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/obj/random/great_helm_replica/item_to_spawn()
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return pick(prob(10);/obj/item/clothing/head/medievalfake/crusader,
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prob(5);/obj/item/clothing/head/medievalfake/crusader/templar,
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prob(2);/obj/item/clothing/head/medievalfake/crusader/horned,
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prob(2);/obj/item/clothing/head/medievalfake/crusader/winged)
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/obj/random/crusader_armor_replica
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name = "random crusader armour replica"
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desc = "This is a replica of random crusader armour."
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icon = 'icons/clothing/suit/armor/medieval/crusader.dmi'
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icon_state = "crusader"
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/obj/random/crusader_armor_replica/item_to_spawn()
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return pick(prob(10);/obj/item/clothing/suit/medievalfake/crusader/cross,
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prob(2);/obj/item/clothing/suit/medievalfake/crusader/cross/teutonic,
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prob(2);/obj/item/clothing/suit/medievalfake/crusader/cross/templar,
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prob(2);/obj/item/clothing/suit/medievalfake/crusader/cross/hospitaller)
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// Finally, related cloaks.
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/obj/random/crusader_cloak
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name = "random crusader cloak"
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desc = "This is a random crusader cloak."
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icon = 'icons/obj/clothing/ties.dmi'
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icon_state = "cloak_crusader"
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/obj/random/crusader_cloak/item_to_spawn()
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return pick(prob(10);/obj/item/clothing/accessory/poncho/roles/cloak/custom/crusade,
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prob(2);/obj/item/clothing/accessory/poncho/roles/cloak/custom/crusade/teutonic,
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prob(2);/obj/item/clothing/accessory/poncho/roles/cloak/custom/crusade/templar,
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prob(2);/obj/item/clothing/accessory/poncho/roles/cloak/custom/crusade/hospitaller)
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