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siliconsandGitHub a83bdbcd61 renames setclickcooldown and get_attack_speed (#7126)
staging for melee PR, the way to modify cooldown is no longer direct
calls but modifying the clickchain
2025-04-30 10:14:43 +02:00

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/obj/structure/adherent_pylon
name = "electron reservoir"
desc = "A tall, crystalline pylon that pulses with electricity."
icon = 'icons/obj/machines/adherent.dmi'
icon_state = "pedestal"
anchored = TRUE
density = TRUE
opacity = FALSE
var/next_use
/obj/structure/adherent_pylon/examine(mob/user, dist)
. = ..()
var/mob/living/carbon/human/H = user
if(istype(H) && H.species.get_species_id() != SPECIES_ID_ADHERENT)
. += "It seems to be throbbing with energy, touching it might be a bad idea."
/obj/structure/adherent_pylon/attack_ai(var/mob/living/user)
if(Adjacent(user))
attack_hand(user)
/obj/structure/adherent_pylon/attack_hand(mob/user, datum/event_args/actor/clickchain/e_args)
charge_user(user)
/obj/structure/adherent_pylon/proc/charge_user(var/mob/living/user)
if(next_use > world.time) return
next_use = world.time + 10
var/mob/living/carbon/human/H = user
user.setClickCooldownLegacy(DEFAULT_ATTACK_COOLDOWN)
user.visible_message("<span class='warning'>There is a loud crack and the smell of ozone as \the [user] touches \the [src].</span>")
playsound(loc, 'sound/effects/snap.ogg', 50, 1)
if(istype(H) && H.species.get_species_id() == SPECIES_ID_ADHERENT && H.nutrition < H.species.max_nutrition)
H.nutrition = 400
return
log_and_message_admins("has touched the adherent pylon", user)
if(isrobot(user))
user.apply_damage(80, DAMAGE_TYPE_BURN, def_zone = BP_TORSO)
visible_message("<span class='danger'>Electricity arcs off [user] as it touches \the [src]!</span>")
to_chat(user, "<span class='danger'><b>You detect damage to your components!</b></span>")
else if(istype(H) && H.species.get_species_id() != SPECIES_ID_ADHERENT)
user.electrocute(0, 85, hit_zone = BP_TORSO, source = src)
visible_message("<span class='danger'>\The [user] has been shocked by \the [src]!</span>")
user.throw_at_old(get_step(user,get_dir(src,user)), 5, 10)
/obj/structure/adherent_pylon/Bumped(atom/AM)
. = ..()
if(ishuman(AM))
charge_user(AM)
/turf/simulated/floor/crystal
name = "crystal floor"
icon = 'icons/turf/flooring/crystal.dmi'
icon_state = ""
initial_flooring = /datum/prototype/flooring/crystal