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https://github.com/Citadel-Station-13/Citadel-Station-13-RP.git
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staging for melee PR, the way to modify cooldown is no longer direct calls but modifying the clickchain
89 lines
3.0 KiB
Plaintext
89 lines
3.0 KiB
Plaintext
// An indestructible blast door that can only be opened once its puzzle requirements are completed.
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/obj/machinery/door/blast/puzzle
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name = "puzzle door"
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desc = "A large, virtually indestructible door that will not open unless certain requirements are met."
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icon_state_open = "pdoor0"
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icon_state_opening = "pdoorc0"
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icon_state_closed = "pdoor1"
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icon_state_closing = "pdoorc1"
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icon_state = "pdoor1"
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explosion_resistance = 100
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integrity_flags = INTEGRITY_INDESTRUCTIBLE
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var/list/locks = list()
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var/lockID = null
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var/checkrange_mult = 1
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/obj/machinery/door/blast/puzzle/proc/check_locks()
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if(!locks || locks.len <= 0) // Puzzle doors with no locks will only listen to boring buttons.
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return 0
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for(var/obj/structure/prop/lock/L in locks)
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if(!L.enabled)
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return 0
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return 1
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/obj/machinery/door/blast/puzzle/on_bullet_act(obj/projectile/proj, impact_flags, list/bullet_act_args)
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impact_flags &= ~PROJECTILE_IMPACT_FLAGS_SHOULD_GO_THROUGH
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return ..()
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/obj/machinery/door/blast/puzzle/legacy_ex_act(severity)
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visible_message("<span class='cult'>\The [src] is completely unaffected by the blast.</span>")
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return
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/obj/machinery/door/blast/puzzle/Initialize(mapload)
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. = ..()
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implicit_material = RSmaterials.fetch_local_or_throw(/datum/prototype/material/alienalloy/dungeonium)
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if(locks.len)
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return
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var/check_range = world.view * checkrange_mult
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for(var/obj/structure/prop/lock/L in orange(src, check_range))
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if(L.lockID == lockID)
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L.linked_objects |= src
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locks |= L
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/obj/machinery/door/blast/puzzle/Destroy()
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if(locks.len)
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for(var/obj/structure/prop/lock/L in locks)
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L.linked_objects -= src
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locks -= L
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..()
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/obj/machinery/door/blast/puzzle/attack_hand(mob/user, datum/event_args/actor/clickchain/e_args)
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if(check_locks())
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force_toggle(1, user)
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else
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to_chat(user, "<span class='notice'>\The [src] does not respond to your touch.</span>")
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/obj/machinery/door/blast/puzzle/attackby(obj/item/C as obj, mob/user as mob)
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if(istype(C, /obj/item))
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if(C.pry == 1 && (user.a_intent != INTENT_HARM || (machine_stat & BROKEN)))
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if(check_locks())
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force_toggle(1, user)
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else
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to_chat(user, "<span class='notice'>[src]'s arcane workings resist your effort.</span>")
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return
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else if(src.density && (user.a_intent == INTENT_HARM))
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var/obj/item/W = C
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user.setClickCooldownLegacy(user.get_attack_speed_legacy(W))
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if(W.damage_type == DAMAGE_TYPE_BRUTE || W.damage_type == DAMAGE_TYPE_BURN)
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user.do_attack_animation(src)
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user.visible_message("<span class='danger'>\The [user] hits \the [src] with \the [W] with no visible effect.</span>")
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else if(istype(C, /obj/item/plastique))
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to_chat(user, "<span class='danger'>On contacting \the [src], a flash of light envelops \the [C] as it is turned to ash. Oh.</span>")
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qdel(C)
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return 0
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/obj/machinery/door/blast/puzzle/attack_generic(var/mob/user, var/damage)
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if(check_locks())
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force_toggle(1, user)
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/obj/machinery/door/blast/puzzle/attack_alien(var/mob/user)
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if(check_locks())
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force_toggle(1, user)
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