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Zandario 03aacd017e PCUs and SR Connected Computers (#4040)
* PCU and Connected Consoles

* Clean this up
2022-05-14 06:45:56 -07:00

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// This is the base type that handles everything. Subtypes can be easily created by tweaking variables in this file to your liking.
/obj/item/modular_computer
name = "Modular Computer"
desc = "A modular computer. You shouldn't see this."
/// Whether the computer is turned on.
var/enabled = FALSE
/// Whether the computer is active/opened/it's screen is on.
var/screen_on = TRUE
/// A currently active program running on the computer.
var/datum/computer_file/program/active_program = null
/// A flag that describes this device type.
var/hardware_flag = 0
/// Last tick power usage of this computer.
var/last_power_usage = 0
/// Used for deciding if battery percentage has chandged.
var/last_battery_percent = 0
var/last_world_time = "00:00"
var/list/last_header_icons
/// Whether the computer is emagged.
var/computer_emagged = FALSE
/// Set automatically. Whether the computer used APC power last tick.
var/apc_powered = FALSE
/// Power usage when the computer is open (screen is active) and can be interacted with. Remember hardware can use power too.
var/base_active_power_usage = 50
/// Power usage when the computer is idle and screen is off. (currently only applies to laptops)
var/base_idle_power_usage = 5
/// Error screen displayed.
var/bsod = FALSE
// Modular computers can run on various devices. Each DEVICE (Laptop, Console, Tablet,..)
// must have it's own DMI file. Icon states must be called exactly the same in all files, but may look differently
// If you create a program which is limited to Laptops and Consoles you don't have to add it's icon_state overlay for Tablets too, for example.
/// This thing isn't meant to be used on it's own. Subtypes should supply their own icon.
icon = null
icon_state = null
/// No pixelshifting by placing on tables, etc.
//center_of_mass = null
/// And no random pixelshifting on-creation either.
//randpixel = 0
/// Icon state when the computer is turned off.
var/icon_state_unpowered = null
/// Icon state overlay when the computer is turned on, but no program is loaded that would override the screen.
var/icon_state_menu = "menu"
var/icon_state_screensaver = null
/// Maximal hardware size. Currently, tablets have 1, laptops 2 and consoles 3. Limits what hardware types can be installed.
var/max_hardware_size = 0
/// Amount of steel sheets refunded when disassembling an empty frame of this computer.
var/steel_sheet_cost = 5
/// Intensity of light this computer emits. Comparable to numbers light fixtures use.
var/light_strength = 0
/// Idle programs on background. They still receive process calls but can't be interacted with.
var/list/idle_threads = list()
//! Damage of the chassis. If the chassis takes too much damage it will break apart.
/// Current damage level.
var/damage = 0
/// Damage level at which the computer ceases to operate.
var/broken_damage = 50
/// Damage level at which the computer breaks apart.
var/max_damage = 100
//! Important hardware (must be installed for computer to work)
/// CPU. Without it the computer won't run. Better CPUs can run more programs at once.
var/obj/item/computer_hardware/processor_unit/processor_unit
/// Network Card component of this computer. Allows connection to NTNet.
var/obj/item/computer_hardware/network_card/network_card
/// Hard Drive component of this computer. Stores programs and files.
var/obj/item/computer_hardware/hard_drive/hard_drive
//! Optional hardware (improves functionality, but is not critical for computer to work in most cases)
/// An internal power source for this computer. Can be recharged.
var/obj/item/computer_hardware/battery_module/battery_module
/// ID Card slot component of this computer. Mostly for HoP modification console that needs ID slot for modification.
var/obj/item/computer_hardware/card_slot/card_slot
/// Nano Printer component of this computer, for your everyday paperwork needs.
var/obj/item/computer_hardware/nano_printer/nano_printer
/// Portable data storage.
var/obj/item/computer_hardware/hard_drive/portable/portable_drive
/// AI slot, an intellicard housing that allows modifications of AIs.
var/obj/item/computer_hardware/ai_slot/ai_slot
/// Tesla Link, Allows remote charging from nearest APC.
var/obj/item/computer_hardware/tesla_link/tesla_link