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https://github.com/Citadel-Station-13/Citadel-Station-13-RP.git
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03aacd017e
* PCU and Connected Consoles * Clean this up
87 lines
4.2 KiB
Plaintext
87 lines
4.2 KiB
Plaintext
// This is the base type that handles everything. Subtypes can be easily created by tweaking variables in this file to your liking.
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/obj/item/modular_computer
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name = "Modular Computer"
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desc = "A modular computer. You shouldn't see this."
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/// Whether the computer is turned on.
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var/enabled = FALSE
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/// Whether the computer is active/opened/it's screen is on.
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var/screen_on = TRUE
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/// A currently active program running on the computer.
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var/datum/computer_file/program/active_program = null
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/// A flag that describes this device type.
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var/hardware_flag = 0
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/// Last tick power usage of this computer.
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var/last_power_usage = 0
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/// Used for deciding if battery percentage has chandged.
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var/last_battery_percent = 0
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var/last_world_time = "00:00"
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var/list/last_header_icons
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/// Whether the computer is emagged.
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var/computer_emagged = FALSE
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/// Set automatically. Whether the computer used APC power last tick.
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var/apc_powered = FALSE
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/// Power usage when the computer is open (screen is active) and can be interacted with. Remember hardware can use power too.
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var/base_active_power_usage = 50
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/// Power usage when the computer is idle and screen is off. (currently only applies to laptops)
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var/base_idle_power_usage = 5
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/// Error screen displayed.
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var/bsod = FALSE
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// Modular computers can run on various devices. Each DEVICE (Laptop, Console, Tablet,..)
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// must have it's own DMI file. Icon states must be called exactly the same in all files, but may look differently
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// If you create a program which is limited to Laptops and Consoles you don't have to add it's icon_state overlay for Tablets too, for example.
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/// This thing isn't meant to be used on it's own. Subtypes should supply their own icon.
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icon = null
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icon_state = null
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/// No pixelshifting by placing on tables, etc.
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//center_of_mass = null
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/// And no random pixelshifting on-creation either.
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//randpixel = 0
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/// Icon state when the computer is turned off.
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var/icon_state_unpowered = null
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/// Icon state overlay when the computer is turned on, but no program is loaded that would override the screen.
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var/icon_state_menu = "menu"
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var/icon_state_screensaver = null
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/// Maximal hardware size. Currently, tablets have 1, laptops 2 and consoles 3. Limits what hardware types can be installed.
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var/max_hardware_size = 0
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/// Amount of steel sheets refunded when disassembling an empty frame of this computer.
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var/steel_sheet_cost = 5
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/// Intensity of light this computer emits. Comparable to numbers light fixtures use.
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var/light_strength = 0
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/// Idle programs on background. They still receive process calls but can't be interacted with.
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var/list/idle_threads = list()
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//! Damage of the chassis. If the chassis takes too much damage it will break apart.
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/// Current damage level.
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var/damage = 0
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/// Damage level at which the computer ceases to operate.
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var/broken_damage = 50
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/// Damage level at which the computer breaks apart.
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var/max_damage = 100
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//! Important hardware (must be installed for computer to work)
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/// CPU. Without it the computer won't run. Better CPUs can run more programs at once.
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var/obj/item/computer_hardware/processor_unit/processor_unit
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/// Network Card component of this computer. Allows connection to NTNet.
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var/obj/item/computer_hardware/network_card/network_card
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/// Hard Drive component of this computer. Stores programs and files.
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var/obj/item/computer_hardware/hard_drive/hard_drive
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//! Optional hardware (improves functionality, but is not critical for computer to work in most cases)
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/// An internal power source for this computer. Can be recharged.
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var/obj/item/computer_hardware/battery_module/battery_module
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/// ID Card slot component of this computer. Mostly for HoP modification console that needs ID slot for modification.
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var/obj/item/computer_hardware/card_slot/card_slot
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/// Nano Printer component of this computer, for your everyday paperwork needs.
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var/obj/item/computer_hardware/nano_printer/nano_printer
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/// Portable data storage.
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var/obj/item/computer_hardware/hard_drive/portable/portable_drive
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/// AI slot, an intellicard housing that allows modifications of AIs.
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var/obj/item/computer_hardware/ai_slot/ai_slot
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/// Tesla Link, Allows remote charging from nearest APC.
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var/obj/item/computer_hardware/tesla_link/tesla_link
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