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LordMEandGitHub da0eb918ef opendream fixes (#6809)
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## About The Pull Request
adjusts the repo to work with opendream
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## Why It's Good For The Game
a more modern, and hopefully more reliable engine!!!
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## Changelog

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🆑
code: changed the code to work with Opendream
/🆑

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2024-11-05 10:12:18 -05:00

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/obj/item/paper_bundle
name = "paper bundle"
gender = NEUTER
icon = 'icons/obj/bureaucracy.dmi'
icon_state = "paper"
item_state = "paper"
throw_force = 0
w_class = WEIGHT_CLASS_SMALL
throw_range = 2
throw_speed = 1
plane = MOB_PLANE
layer = MOB_LAYER
pressure_resistance = 1
attack_verb = list("bapped")
drop_sound = 'sound/items/drop/paper.ogg'
pickup_sound = 'sound/items/pickup/paper.ogg'
var/page = 1 // current page
var/list/pages = list() // Ordered list of pages as they are to be displayed. Can be different order than src.contents.
/obj/item/paper_bundle/attackby(obj/item/W as obj, mob/user as mob)
..()
if (istype(W, /obj/item/paper/carbon))
var/obj/item/paper/carbon/C = W
if (!C.iscopy && !C.copied)
to_chat(user, "<span class='notice'>Take off the carbon copy first.</span>")
add_fingerprint(user)
return
// adding sheets
if(istype(W, /obj/item/paper) || istype(W, /obj/item/photo))
insert_sheet_at(user, pages.len+1, W)
// burning
else if(istype(W, /obj/item/flame))
burnpaper(W, user)
// merging bundles
else if(istype(W, /obj/item/paper_bundle))
if(!user.attempt_consume_item_for_construction(W))
return
for(var/obj/O in W)
O.forceMove(src)
O.add_fingerprint(usr)
pages.Add(O)
to_chat(user, "<span class='notice'>You add \the [W.name] to [(src.name == "paper bundle") ? "the paper bundle" : src.name].</span>")
else
if(istype(W, /obj/item/duct_tape_roll))
return 0
if(istype(W, /obj/item/pen))
usr << browse("", "window=[name]") //Closes the dialog
var/obj/P = pages[page]
P.attackby(W, user)
update_icon()
attack_self(usr) //Update the browsed page.
add_fingerprint(usr)
/obj/item/paper_bundle/proc/insert_sheet_at(mob/user, var/index, obj/item/sheet)
if(!user.attempt_insert_item_for_installation(sheet, src))
return
if(istype(sheet, /obj/item/paper))
to_chat(user, "<span class='notice'>You add [(sheet.name == "paper") ? "the paper" : sheet.name] to [(src.name == "paper bundle") ? "the paper bundle" : src.name].</span>")
else if(istype(sheet, /obj/item/photo))
to_chat(user, "<span class='notice'>You add [(sheet.name == "photo") ? "the photo" : sheet.name] to [(src.name == "paper bundle") ? "the paper bundle" : src.name].</span>")
pages.Insert(index, sheet)
if(index <= page)
page++
/obj/item/paper_bundle/proc/burnpaper(obj/item/flame/P, mob/user)
var/class = "warning"
if(P.lit && !user.restrained())
if(istype(P, /obj/item/flame/lighter/zippo))
class = "rose>"
var/datum/gender/TU = GLOB.gender_datums[user.get_visible_gender()]
user.visible_message("<span class='[class]'>[user] holds \the [P] up to \the [src], it looks like [TU.he] [TU.is] trying to burn it!</span>", \
"<span class='[class]'>You hold \the [P] up to \the [src], burning it slowly.</span>")
spawn(20)
if(get_dist(src, user) < 2 && user.get_active_held_item() == P && P.lit)
user.visible_message("<span class='[class]'>[user] burns right through \the [src], turning it to ash. It flutters through the air before settling on the floor in a heap.</span>", \
"<span class='[class]'>You burn right through \the [src], turning it to ash. It flutters through the air before settling on the floor in a heap.</span>")
if(user.get_inactive_held_item() == src)
user.drop_inactive_held_item()
new /obj/effect/debris/cleanable/ash(src.loc)
qdel(src)
else
to_chat(user, "<font color='red'>You must hold \the [P] steady to burn \the [src].</font>")
/obj/item/paper_bundle/examine(mob/user, dist)
. = ..()
if(Adjacent(user))
src.show_content(user)
else
. += "<span class='notice'>It is too far away.</span>"
return
/obj/item/paper_bundle/proc/show_content(mob/user as mob)
var/dat
var/obj/item/W = pages[page]
// first
if(page == 1)
dat+= "<DIV STYLE='float:left; text-align:left; width:33.33333%'><A href='?src=\ref[src];prev_page=1'>Front</A></DIV>"
dat+= "<DIV STYLE='float:left; text-align:center; width:33.33333%'><A href='?src=\ref[src];remove=1'>Remove [(istype(W, /obj/item/paper)) ? "paper" : "photo"]</A></DIV>"
dat+= "<DIV STYLE='float:left; text-align:right; width:33.33333%'><A href='?src=\ref[src];next_page=1'>Next Page</A></DIV><BR><HR>"
// last
else if(page == pages.len)
dat+= "<DIV STYLE='float:left; text-align:left; width:33.33333%'><A href='?src=\ref[src];prev_page=1'>Previous Page</A></DIV>"
dat+= "<DIV STYLE='float:left; text-align:center; width:33.33333%'><A href='?src=\ref[src];remove=1'>Remove [(istype(W, /obj/item/paper)) ? "paper" : "photo"]</A></DIV>"
dat+= "<DIV STYLE='float;left; text-align:right; with:33.33333%'><A href='?src=\ref[src];next_page=1'>Back</A></DIV><BR><HR>"
// middle pages
else
dat+= "<DIV STYLE='float:left; text-align:left; width:33.33333%'><A href='?src=\ref[src];prev_page=1'>Previous Page</A></DIV>"
dat+= "<DIV STYLE='float:left; text-align:center; width:33.33333%'><A href='?src=\ref[src];remove=1'>Remove [(istype(W, /obj/item/paper)) ? "paper" : "photo"]</A></DIV>"
dat+= "<DIV STYLE='float:left; text-align:right; width:33.33333%'><A href='?src=\ref[src];next_page=1'>Next Page</A></DIV><BR><HR>"
if(istype(pages[page], /obj/item/paper))
var/obj/item/paper/P = W
if(!(istype(usr, /mob/living/carbon/human) || istype(usr, /mob/observer/dead) || istype(usr, /mob/living/silicon)))
dat+= "<HTML><HEAD><TITLE>[P.name]</TITLE></HEAD><BODY>[stars(P.info)][P.stamps]</BODY></HTML>"
else
dat+= "<HTML><HEAD><TITLE>[P.name]</TITLE></HEAD><BODY>[P.info][P.stamps]</BODY></HTML>"
user << browse(dat, "window=[name]")
else if(istype(pages[page], /obj/item/photo))
var/obj/item/photo/P = W
dat += P.html(user)
user << browse(dat, "window=[name]")
/obj/item/paper_bundle/attack_self(mob/user, datum/event_args/actor/actor)
. = ..()
if(.)
return
src.show_content(user)
add_fingerprint(usr)
update_icon()
return
/obj/item/paper_bundle/Topic(href, href_list)
..()
if((src in usr.contents) || (istype(src.loc, /obj/item/folder) && (src.loc in usr.contents)))
usr.set_machine(src)
var/obj/item/in_hand = usr.get_active_held_item()
if(href_list["next_page"])
if(in_hand && (istype(in_hand, /obj/item/paper) || istype(in_hand, /obj/item/photo)))
insert_sheet_at(usr, page+1, in_hand)
else if(page != pages.len)
page++
playsound(src.loc, "pageturn", 50, 1)
if(href_list["prev_page"])
if(in_hand && (istype(in_hand, /obj/item/paper) || istype(in_hand, /obj/item/photo)))
insert_sheet_at(usr, page, in_hand)
else if(page > 1)
page--
playsound(src.loc, "pageturn", 50, 1)
if(href_list["remove"])
var/obj/item/W = pages[page]
usr.grab_item_from_interacted_with(W, src)
pages.Remove(pages[page])
to_chat(usr, "<span class='notice'>You remove the [W.name] from the bundle.</span>")
if(pages.len <= 1)
var/obj/item/paper/P = pages[1]
usr.temporarily_remove_from_inventory(src, INV_OP_FORCE | INV_OP_SHOULD_NOT_INTERCEPT | INV_OP_SILENT)
usr.put_in_hands_or_drop(P)
qdel(src)
return
if(page > pages.len)
page = pages.len
update_icon()
src.attack_self(usr)
updateUsrDialog()
else
to_chat(usr, "<span class='notice'>You need to hold it in hands!</span>")
/obj/item/paper_bundle/verb/rename()
set name = "Rename bundle"
set category = VERB_CATEGORY_OBJECT
set src in usr
var/n_name = sanitizeSafe(input(usr, "What would you like to label the bundle?", "Bundle Labelling", null) as text, MAX_NAME_LEN)
if((loc == usr || loc.loc && loc.loc == usr) && usr.stat == 0)
name = "[(n_name ? "[n_name]" : "paper")]"
add_fingerprint(usr)
return
/obj/item/paper_bundle/verb/remove_all()
set name = "Loose bundle"
set category = VERB_CATEGORY_OBJECT
set src in usr
to_chat(usr, "<span class='notice'>You loosen the bundle.</span>")
for(var/obj/O in src)
O.forceMove(usr.loc)
O.reset_plane_and_layer()
O.add_fingerprint(usr)
qdel(src)
/obj/item/paper_bundle/update_icon()
var/obj/item/paper/P = pages[1]
icon_state = P.icon_state
copy_overlays(P)
underlays = 0
var/i = 0
var/photo
for(var/obj/O in src)
var/image/img = image('icons/obj/bureaucracy.dmi')
if(istype(O, /obj/item/paper))
img.icon_state = O.icon_state
img.pixel_x -= min(1*i, 2)
img.pixel_y -= min(1*i, 2)
pixel_x = min(0.5*i, 1)
pixel_y = min( 1*i, 2)
underlays += img
i++
else if(istype(O, /obj/item/photo))
var/obj/item/photo/Ph = O
INVOKE_ASYNC(src, PROC_REF(add_photo_overlay), Ph)
photo = 1
if(i>1)
desc = "[i] papers clipped to each other."
else
desc = "A single sheet of paper."
if(photo)
desc += "\nThere is a photo attached to it."
add_overlay(image('icons/obj/bureaucracy.dmi', "clip"))
return
// photo overlay fetches can take time because photos are lazy-loaded
// thus, this is behind a waitfor in update_icon to not block icon updates while the fetch is going on.
/obj/item/paper_bundle/proc/add_photo_overlay(obj/item/photo/photo)
var/mutable_appearance/photo_overlay = mutable_appearance(photo.paperwork_overlay_6x7())
photo_overlay.pixel_x = 10
photo_overlay.pixel_y = 16
add_overlay(photo_overlay)