Files
b1029a24f8 Power Cell Rework + Energy Weapon Rebalance (& misc changes) (#7438)
- all cells in the game are now small, medium, large
- super, hyper capacity cells, device, and weapon cells are all removed
- cells now have standardized variants, some of which are printable by
R&D
- energy weapons rebalanced
- **advanced energy guns and stun revolvers removed** - use the new
modular weapon system and microfission cells.

---------

Co-authored-by: silicons <silicons@silicons.dev>
2025-12-24 12:15:01 +01:00

1296 lines
48 KiB
Plaintext

/* TUTORIAL
"icon" is the file with the HUD/ground icon for the item
"icon_state" is the iconstate in this file for the item
"icon_override" is the file with the on-mob icons, can be the same file (Except for glasses, shoes, and masks.)
"item_state" is the iconstate for the on-mob icons:
item_state_s is used for worn uniforms on mobs
item_state_r and item_state_l are for being held in each hand
"item_state_slots" can replace "item_state", it is a list:
item_state_slots["slotname1"] = "item state for that slot"
item_state_slots["slotname2"] = "item state for that slot"
*/
/* TEMPLATE
//ckey:Character Name
/obj/item/fluff/charactername
name = ""
desc = ""
icon = 'icons/vore/custom_items_vr.dmi'
icon_state = "myicon"
icon_override = 'icons/vore/custom_items_vr.dmi'
item_state = "myicon"
*/
//For general use
/obj/item/modkit_conversion
name = "modification kit"
desc = "A kit containing all the needed tools and parts to modify a suit and helmet."
icon = 'icons/vore/custom_items_vr.dmi'
icon_state = "modkit"
var/parts = 3
var/from_helmet = /obj/item/clothing/head/helmet/space/void
var/from_suit = /obj/item/clothing/suit/space/void
var/to_helmet = /obj/item/clothing/head/cardborg
var/to_suit = /obj/item/clothing/suit/cardborg
//Conversion proc
/obj/item/modkit_conversion/afterattack(atom/target, mob/user, clickchain_flags, list/params)
var/flag
var/to_type
if(istype(target,from_helmet))
flag = 1
to_type = to_helmet
else if(istype(target,from_suit))
flag = 2
to_type = to_suit
else
return
if(!(parts & flag))
to_chat(user, "<span class='warning'>This kit has no parts for this modification left.</span>")
return
if(istype(target,to_type))
to_chat(user, "<span class='notice'>[target] is already modified.</span>")
return
if(!isturf(target.loc))
to_chat(user, "<span class='warning'>[target] must be safely placed on the ground for modification.</span>")
return
playsound(user.loc, 'sound/items/Screwdriver.ogg', 100, 1)
var/N = new to_type(target.loc)
user.visible_message("<span class='warning'>[user] opens \the [src] and modifies \the [target] into \the [N].</span>","<span class='warning'>You open \the [src] and modify \the [target] into \the [N].</span>")
qdel(target)
parts &= ~flag
if(!parts)
qdel(src)
//For General use
/obj/item/sword/fluff/joanaria/scisword
name = "Scissor Blade"
desc = "A sword that can not only cut down your enemies, it can also cut fabric really neatly"
icon = 'icons/vore/custom_items_vr.dmi'
icon_state = "scisword"
origin_tech = "materials=7"
//General Use
/obj/item/flag
name = "Nanotrasen Banner"
desc = "I pledge allegiance to the flag of a megacorporation in space."
icon = 'icons/vore/custom_items_vr.dmi'
icon_state = "Flag_Nanotrasen"
icon_override = 'icons/vore/custom_items_vr.dmi'
item_state = "Flag_Nanotrasen_mob"
/obj/item/flag/attack_self(mob/user, datum/event_args/actor/actor)
. = ..()
if(.)
return
if(isliving(user))
user.visible_message("<span class='warning'>[user] waves their Banner around!</span>","<span class='warning'>You wave your Banner around.</span>")
/obj/item/flag/legacy_mob_melee_hook(mob/target, mob/user, clickchain_flags, list/params, mult, target_zone, intent)
if(user.a_intent == INTENT_HARM)
return ..()
. = CLICKCHAIN_DO_NOT_PROPAGATE
if(isliving(user))
user.visible_message("<span class='warning'>[user] invades [target]'s personal space, thrusting [src] into their face insistently.</span>","<span class='warning'>You invade [target]'s personal space, thrusting [src] into their face insistently.</span>")
/obj/item/flag/federation
name = "Federation Banner"
desc = "Space, The Final Frontier. Sorta. Just go with it and say the damn oath."
icon = 'icons/vore/custom_items_vr.dmi'
icon_state = "flag_federation"
icon_override = 'icons/vore/custom_items_vr.dmi'
item_state = "flag_federation_mob"
/obj/item/flag/xcom
name = "Alien Combat Command Banner"
desc = "A banner bearing the symbol of a task force fighting an unknown alien power."
icon = 'icons/vore/custom_items_vr.dmi'
icon_state = "flag_xcom"
icon_override = 'icons/vore/custom_items_vr.dmi'
item_state = "flag_xcom_mob"
/obj/item/flag/advent
name = "ALIEN Coalition Banner"
desc = "A banner belonging to traitors who work for an unknown alien power."
icon = 'icons/vore/custom_items_vr.dmi'
icon_state = "flag_advent"
icon_override = 'icons/vore/custom_items_vr.dmi'
item_state = "flag_advent_mob"
//Vorrakul: Kaitlyn Fiasco
/obj/item/toy/plushie/mouse/fluff
name = "Mouse Plushie"
desc = "A plushie of a delightful mouse! What was once considered a vile rodent is now your very best friend."
slot_flags = SLOT_HEAD
icon_state = "mouse_brown" //TFF 12/11/19 - Change sprite to not look dead. Heck you for that choice! >:C
item_state = "mouse_brown_head"
icon = 'icons/vore/custom_items_vr.dmi'
icon_override = 'icons/vore/custom_items_vr.dmi'
//zodiacshadow: ?
/obj/item/radio/headset/fluff/zodiacshadow
name = "Nehi's 'phones"
desc = "A pair of old-fashioned purple headphones for listening to music that also double as an NT-approved headset; they connect nicely to any standard PDA. One side is engraved with the letters NEHI, the other having an elaborate inscription of the words \"My voice is my weapon of choice\" in a fancy font. A modern polymer allows switching between modes to either allow one to hear one's surroundings or to completely block them out."
icon = 'icons/vore/custom_items_vr.dmi'
icon_state = "headphones"
icon_override = 'icons/vore/custom_items_vr.dmi'
item_state = "headphones_mob"
// OrbisA: Richard D'angelo
/obj/item/melee/fluff/holochain
name = "Holographic Chain"
desc = "A High Tech solution to simple perversions. It has a red leather handle and the initials R.D. on the silver base."
icon = 'icons/vore/custom_items_vr.dmi'
icon_state = "holochain"
icon_override = 'icons/vore/custom_items_vr.dmi'
item_state = "holochain_mob"
atom_flags = NOBLOODY
slot_flags = SLOT_BELT
damage_force = 10
throw_force = 3
w_class = WEIGHT_CLASS_NORMAL
damage_type = DAMAGE_TYPE_HALLOSS
attack_verb = list("flogged", "whipped", "lashed", "disciplined", "chastised", "flayed")
//General use
/obj/item/melee/fluff/holochain/mass
desc = "A mass produced version of the original. It has faux leather and an aluminium base, but still stings like the original."
damage_force = 8
attack_verb = list("flogged", "whipped", "lashed", "flayed")
// joey4298:Emoticon
/obj/item/fluff/id_kit_mime
name = "Mime ID reprinter"
desc = "Stick your ID in one end and it'll print a new ID out the other!"
icon = 'icons/obj/bureaucracy.dmi'
icon_state = "labeler1"
/obj/item/fluff/id_kit_mime/afterattack(atom/target, mob/user, clickchain_flags, list/params)
var/new_icon = "mime"
if(istype(target,/obj/item/card/id) && target.icon_state != new_icon)
//target.icon = icon // just in case we're using custom sprite paths with fluff items.
target.icon_state = new_icon // Changes the icon without changing the access.
playsound(user.loc, 'sound/items/polaroid2.ogg', 100, 1)
user.visible_message("<span class='warning'> [user] reprints their ID.</span>")
qdel(src)
else if(target.icon_state == new_icon)
to_chat(user, "<span class='notice'>[target] already has been reprinted.</span>")
return
else
to_chat(user, "<span class='warning'>This isn't even an ID card you idiot.</span>")
return
//arokha:Aronai Sieyes - Centcom ID (Medical dept)
/obj/item/card/id/centcom/station/fluff/aronai
registered_name = "CONFIGURE ME"
assignment = "CC Medical"
var/configured = 0
/obj/item/card/id/centcom/station/fluff/aronai/attack_self(mob/user, datum/event_args/actor/actor)
. = ..()
if(.)
return
if(configured)
return ..()
user.set_id_info(src)
if(user.mind && user.mind.initial_account)
associated_account_number = user.mind.initial_account.account_number
configured = 1
to_chat(user, "<span class='notice'>Card settings set.</span>")
//Swat43:Fortune Bloise
/obj/item/storage/backpack/satchel/fluff/swat43bag
name = "Coloured Satchel"
desc = "That's a coloured satchel with red stripes, with a heart and ripley logo on each side."
icon = 'icons/vore/custom_items_vr.dmi'
icon_state = "swat43-bag"
icon_override = 'icons/vore/custom_items_vr.dmi'
item_state = "swat43-bag_mob"
//Dhaeleena:Dhaeleena M'iar
/obj/item/clothing/accessory/medal/silver/security/fluff/dhael
desc = "An award for distinguished combat and sacrifice in defence of corporate commercial interests. Often awarded to security staff. It's engraved with the letters S.W.A.T."
//Vorrarkul:Lucina Dakarim
/obj/item/clothing/accessory/medal/gold/fluff/lucina
name = "Medal of Medical Excellence"
desc = "A medal awarded to Lucina Darkarim for excellence in medical service."
//SilencedMP5A5:Serdykov Antoz
/obj/item/clothing/suit/armor/vest/wolftaur/serdy //SilencedMP5A5's specialty armor suit.
name = "KSS-8 security armor"
desc = "A set of armor made from pieces of many other armors. There are two orange holobadges on it, one on the chestplate, one on the steel flank plates. The holobadges appear to be russian in origin. 'Kosmicheskaya Stantsiya-8' is printed in faded white letters on one side, along the spine. It smells strongly of dog."
species_restricted = null //Species restricted since all it cares about is a taur half
icon = 'icons/mob/clothing/taursuits_wolf.dmi'
icon_state = "serdy_armor"
item_state = "serdy_armor"
body_cover_flags = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS //It's a full body suit, minus hands and feet. Arms and legs should be protected, not just the torso. Retains normal security armor values still.
/obj/item/clothing/head/helmet/serdy //SilencedMP5A5's specialty helmet. Uncomment if/when they make their custom item app and are accepted.
name = "KSS-8 security helmet"
desc = "desc = An old production model steel-ceramic lined helmet with a white stripe and a custom orange holographic visor. It has ear holes, and smells of dog. It's been heavily modified, and fitted with a metal mask to protect the jaw."
icon = 'icons/vore/custom_clothes_vr.dmi'
icon_state = "serdyhelm"
icon_override = 'icons/vore/custom_clothes_vr.dmi'
item_state = "serdyhelm_mob"
/*
//SilencedMP5A5:Serdykov Antoz
/obj/item/modkit_conversion/fluff/serdykit
name = "Serdykov's armor modification kit"
desc = "A kit containing all the needed tools and parts to modify a armor vest and helmet for a specific user. This one looks like it's fitted for a wolf-taur."
icon = 'icons/vore/custom_items_vr.dmi'
icon_state = "modkit"
from_helmet = /obj/item/clothing/head/helmet
from_suit = /obj/item/clothing/suit/armor/vest/wolftaur
to_helmet = /obj/item/clothing/head/helmet/serdy
to_suit = /obj/item/clothing/suit/armor/vest/wolftaur/serdy
*/
//Cameron653: Diana Kuznetsova
/obj/item/clothing/suit/fluff/purp_robes
name = "purple robes"
desc = "Heavy, royal purple robes threaded with silver lining."
icon_state = "psyamp"
inv_hide_flags = HIDEJUMPSUIT|HIDETIE|HIDEHOLSTER
/obj/item/clothing/head/fluff/pink_tiara
name = "Pink Tourmaline Tiara"
desc = "A small, steel tiara with a large, pink tourmaline gem in the center."
icon_state = "amp"
body_cover_flags = 0
/obj/item/cane/fluff
name = "cane"
desc = "A cane used by a true gentlemen. Or a clown."
icon = 'icons/vore/custom_items_vr.dmi'
icon_state = "browncane"
item_icons = list (SLOT_ID_RIGHT_HAND = 'icons/vore/custom_items_vr.dmi', SLOT_ID_LEFT_HAND = 'icons/vore/custom_items_vr.dmi')
item_state_slots = list(SLOT_ID_RIGHT_HAND = "browncanemob_r", SLOT_ID_LEFT_HAND = "browncanemob_l")
damage_force = 5.0
throw_force = 7.0
w_class = WEIGHT_CLASS_SMALL
materials_base = list(MAT_STEEL = 50)
attack_verb = list("bludgeoned", "whacked", "disciplined", "thrashed")
/obj/item/cane/fluff/tasald
name = "Ornate Walking Cane"
desc = "An elaborately made custom walking stick with a dark wooding core, a crimson red gemstone on its head and a steel cover around the bottom. you'd probably hear someone using this down the hall."
icon = 'icons/vore/custom_items_vr.dmi'
//Stobarico - Alexis Bloise
/obj/item/cane/wand
name = "Ancient wand"
desc = "A really old looking wand with floating parts and cyan crystals, wich seem to radiate a cyan glow. The wand has a golden plaque on the side that would say Corncobble, but it is covered by a sSSticker saying Bloise."
icon = 'icons/vore/custom_items_vr.dmi'
icon_state = "alexiswand"
item_icons = list (SLOT_ID_RIGHT_HAND = 'icons/vore/custom_items_vr.dmi', SLOT_ID_LEFT_HAND = 'icons/vore/custom_items_vr.dmi')
item_state_slots = list(SLOT_ID_RIGHT_HAND = "alexiswandmob_r", SLOT_ID_LEFT_HAND = "alexiswandmob_l")
damage_force = 1.0
throw_force = 2.0
w_class = WEIGHT_CLASS_SMALL
materials_base = list(MAT_STEEL = 50)
attack_verb = list("sparkled", "whacked", "twinkled", "radiated", "dazzled", "zapped")
attack_sound = 'sound/weapons/sparkle.ogg'
var/last_use = 0
var/cooldown = 30
/obj/item/cane/wand/attack_self(mob/user, datum/event_args/actor/actor)
. = ..()
if(.)
return
if(last_use + cooldown >= world.time)
return
playsound(src, 'sound/weapons/sparkle.ogg', 50, 1)
user.visible_message("<span class='warning'> [user] swings their wand.</span>")
var/datum/effect_system/spark_spread/s = new
s.set_up(3, 1, src)
s.start()
last_use = world.time
/obj/item/fluff/id_kit_ivy
name = "Holo-ID reprinter"
desc = "Stick your ID in one end and it'll print a new ID out the other!"
icon = 'icons/obj/bureaucracy.dmi'
icon_state = "labeler1"
/obj/item/fluff/id_kit_ivy/afterattack(atom/target, mob/user, clickchain_flags, list/params)
var/new_icon_state = "ivyholoid"
var/new_icon = 'icons/vore/custom_items_vr.dmi'
var/new_desc = "Its a thin screen showing ID information, but it seems to be flickering."
if(istype(target,/obj/item/card/id) && target.icon_state != new_icon)
target.icon = new_icon
target.icon_state = new_icon_state // Changes the icon without changing the access.
target.desc = new_desc
playsound(user.loc, 'sound/items/polaroid2.ogg', 100, 1)
user.visible_message("<span class='warning'> [user] reprints their ID.</span>")
qdel(src)
else if(target.icon_state == new_icon)
to_chat(user, "<span class='notice'>[target] already has been reprinted.</span>")
return
else
to_chat(user, "<span class='warning'>This isn't even an ID card you idiot.</span>")
return
/datum/looping_sound/ambulance
mid_sounds = list('sound/items/amulanceweeoo.ogg'=1)
mid_length = 20
volume = 25
//Egg item
//-------------
/obj/item/reagent_containers/food/snacks/egg/roiz
name = "lizard egg"
desc = "It's a large lizard egg."
icon = 'icons/vore/custom_items_vr.dmi'
icon_state = "egg_roiz"
filling_color = "#FDFFD1"
volume = 12
/obj/item/reagent_containers/food/snacks/egg/roiz/Initialize(mapload)
. = ..()
reagents.add_reagent("egg", 9)
bitesize = 2
/obj/item/reagent_containers/food/snacks/egg/roiz/attackby(obj/item/W as obj, mob/user as mob)
if(istype( W, /obj/item/pen/crayon ))
var/obj/item/pen/crayon/C = W
var/clr = C.crayon_color_name
if(!(clr in list("blue","green","mime","orange","purple","rainbow","red","yellow")))
to_chat(user,"<span class='warning'>The egg refuses to take on this color!</span>")
return
to_chat(user,"<span class='notice'>You color \the [src] [clr]</span>")
icon_state = "egg_roiz_[clr]"
desc = "It's a large lizard egg. It has been colored [clr]!"
if (clr == "rainbow")
var/number = rand(1,4)
icon_state = icon_state + num2text(number, 0)
else
..()
/obj/item/reagent_containers/food/snacks/friedegg/roiz
name = "fried lizard egg"
desc = "A large, fried lizard egg, with a touch of salt and pepper. It looks rather chewy."
icon = 'icons/vore/custom_items_vr.dmi'
icon_state = "friedegg"
volume = 12
/obj/item/reagent_containers/food/snacks/friedegg/roiz/Initialize(mapload)
. = ..()
reagents.add_reagent("protein", 9)
bitesize = 2
/obj/item/reagent_containers/food/snacks/boiledegg/roiz
name = "boiled lizard egg"
desc = "A hard boiled lizard egg. Be careful, a lizard detective may hatch!"
icon = 'icons/vore/custom_items_vr.dmi'
icon_state = "egg_roiz"
volume = 12
/obj/item/reagent_containers/food/snacks/boiledegg/roiz/Initialize(mapload)
. = ..()
reagents.add_reagent("protein", 6)
bitesize = 2
/obj/item/reagent_containers/food/snacks/chocolateegg/roiz
name = "chocolate lizard egg"
desc = "Such huge, sweet, fattening food. You feel gluttonous just looking at it."
icon = 'icons/vore/custom_items_vr.dmi'
icon_state = "chocolateegg_roiz"
filling_color = "#7D5F46"
nutriment_amt = 3
nutriment_desc = list("chocolate" = 5)
volume = 18
/obj/item/reagent_containers/food/snacks/chocolateegg/roiz/Initialize(mapload)
. = ..()
reagents.add_reagent("sugar", 6)
reagents.add_reagent("coco", 6)
reagents.add_reagent("milk", 2)
bitesize = 2
//PontifexMinimus: Lucius/Lucia Null
/obj/item/fluff/dragor_dot
name = "supplemental battery"
desc = "A tiny supplemental battery for powering something or someone synthetic."
icon = 'icons/vore/custom_items_vr.dmi'
icon_state = "dragor_dot"
w_class = WEIGHT_CLASS_SMALL
/obj/item/fluff/dragor_dot/attack_self(mob/user, datum/event_args/actor/actor)
. = ..()
if(.)
return
if(user.ckey == "pontifexminimus")
add_verb(user, /mob/living/carbon/human/proc/shapeshifter_select_gender)
else
return
//LuminescentRing: Briana Moore
/obj/item/storage/backpack/messenger/black/fluff/briana
name = "2561 graduation bag"
desc = "A black leather bag with names scattered around in red embroidery, it says 'Pride State Academy' on the top. "
//DeepIndigo: Amina Dae-Kouri
/obj/item/storage/bible/fluff/amina
name = "New Space Pioneer's Bible"
desc = "A New Space Pioneer's Bible. This one says it was printed in 2492. The name 'Eric Hayvers' is written on the inside of the cover, crossed out. \
Under it is written 'Kouri, Amina, Marine Unit 14, Fifth Echelon. Service number NTN-5528928522372'"
//arokha:Amaya Rahl - Custom ID (Medical dept)
/obj/item/card/id/fluff/amaya
registered_name = "CONFIGURE ME"
assignment = "CONFIGURE ME"
var/configured = 0
var/accessset = 0
icon = 'icons/vore/custom_items_vr.dmi'
icon_state = "amayarahlwahID"
desc = "A primarily blue ID with a holographic 'WAH' etched onto its back. The letters do not obscure anything important on the card. It is shiny and it feels very bumpy."
var/title_strings = list("Amaya Rahl's Wah-identification card", "Amaya Rahl's Wah-ID card")
/obj/item/card/id/fluff/amaya/attack_self(mob/user, datum/event_args/actor/actor)
. = ..()
if(.)
return
if(configured == 1)
return ..()
var/title = user.client.prefs.get_job_alt_title_name(RSroles.legacy_job_by_title(user.job)) || user.job
assignment = title
user.set_id_info(src)
if(user.mind && user.mind.initial_account)
associated_account_number = user.mind.initial_account.account_number
var/tempname = pick(title_strings)
name = tempname + " ([title])"
configured = 1
to_chat(user, "<span class='notice'>Card settings set.</span>")
/obj/item/card/id/fluff/amaya/attackby(obj/item/I as obj, mob/user as mob)
if(istype(I, /obj/item/card/id) && !accessset)
var/obj/item/card/id/O = I
access |= O.access
to_chat(user, "<span class='notice'>You copy the access from \the [I] to \the [src].</span>")
qdel(I)
accessset = 1
..()
//General use, Verk felt like sharing.
/obj/item/clothing/glasses/fluff/science_proper
name = "Aesthetic Science Goggles"
desc = "The goggles really do nothing this time!"
icon_state = "purple"
item_state_slots = list(SLOT_ID_RIGHT_HAND = "glasses", SLOT_ID_LEFT_HAND = "glasses")
clothing_flags = ALLOWINTERNALS
//General use, Verk felt like sharing.
/obj/item/clothing/glasses/fluff/spiffygogs
name = "Orange Goggles"
desc = "You can almost feel the raw power radiating off these strange specs."
icon = 'icons/vore/custom_items_vr.dmi'
icon_override = 'icons/vore/custom_clothes_vr.dmi'
icon_state = "spiffygogs"
slot_flags = SLOT_EYES | SLOT_EARS
item_state_slots = list(SLOT_ID_RIGHT_HAND = "glasses", SLOT_ID_LEFT_HAND = "glasses")
toggleable = 1
inactive_icon_state = "spiffygogsup"
//General use
/obj/item/clothing/accessory/tronket
name = "metal necklace"
desc = "A shiny steel chain with a vague metallic object dangling off it."
icon = 'icons/vore/custom_items_vr.dmi'
icon_override = 'icons/vore/custom_clothes_vr.dmi'
icon_state = "tronket"
item_state = "tronket"
overlay_state = "tronket"
slot_flags = SLOT_TIE
slot = ACCESSORY_SLOT_DECOR
/obj/item/clothing/accessory/flops
name = "drop straps"
desc = "Wearing suspenders over shoulders? That's been so out for centuries and you know better."
icon = 'icons/vore/custom_items_vr.dmi'
icon_override = 'icons/vore/custom_clothes_vr.dmi'
icon_state = "flops"
item_state = "flops"
overlay_state = "flops"
slot_flags = SLOT_TIE
slot = ACCESSORY_SLOT_DECOR
//The perfect adminboos device?
/obj/item/perfect_tele
name = "personal translocator"
desc = "Seems absurd, doesn't it? Yet, here we are. Generally considered dangerous contraband unless the user has permission from Central Command."
icon = 'icons/obj/device_alt.dmi'
icon_state = "hand_tele"
item_flags = ITEM_NO_BLUDGEON | ITEM_ENCUMBERS_WHILE_HELD
w_class = WEIGHT_CLASS_SMALL
origin_tech = list(TECH_MAGNET = 5, TECH_BLUESPACE = 5, TECH_ILLEGAL = 7)
var/cell_type = /obj/item/cell/basic/tier_1/weapon
var/cell_accept = CELL_TYPE_SMALL | CELL_TYPE_WEAPON
var/charge_cost = 800 // cell/device/weapon has 2400
var/list/beacons = list()
var/ready = 1
var/beacons_left = 3
var/failure_chance = 5 //Percent
var/obj/item/perfect_tele_beacon/destination
var/datum/effect_system/spark_spread/spk
var/list/warned_users = list()
var/list/logged_events = list()
/obj/item/perfect_tele/Initialize(mapload)
init_cell_slot_easy_tool(cell_type, cell_accept)
. = ..()
spk = new(src)
spk.set_up(5, 0, src)
spk.attach(src)
/obj/item/perfect_tele/Destroy()
// Must clear the beacon's backpointer or we won't GC. Someday maybe do something nicer even.
for(var/obj/item/perfect_tele_beacon/B in beacons)
B.tele_hand = null
beacons.Cut()
QDEL_NULL(spk)
return ..()
/obj/item/perfect_tele/update_icon()
var/obj/item/cell/power_source = get_cell()
if(!power_source)
icon_state = "[initial(icon_state)]_o"
else if(ready && (power_source.check_charge(charge_cost) || power_source.fully_charged()))
icon_state = "[initial(icon_state)]"
else
icon_state = "[initial(icon_state)]_w"
..()
/obj/item/perfect_tele/attack_self(mob/user, datum/event_args/actor/actor)
. = ..()
if(.)
return
if(!(user.ckey in warned_users))
warned_users |= user.ckey
alert(user,"This device can be easily used to break ERP preferences due to the nature of teleporting \
and tele-vore. Make sure you carefully examine someone's OOC prefs before teleporting them if you are \
going to use this device for ERP purposes. This device records all warnings given and teleport events for \
admin review in case of pref-breaking, so just don't do it.","OOC WARNING")
var/choice = alert(user,"What do you want to do?","[src]","Create Beacon","Cancel","Target Beacon")
switch(choice)
if("Create Beacon")
if(beacons_left <= 0)
alert("The translocator can't support any more beacons!","Error")
return
var/new_name = html_encode(input(user,"New beacon's name (2-20 char):","[src]") as text|null)
if(length(new_name) > 20 || length(new_name) < 2)
alert("Entered name length invalid (must be longer than 2, no more than than 20).","Error")
return
if(new_name in beacons)
alert("No duplicate names, please. '[new_name]' exists already.","Error")
return
var/obj/item/perfect_tele_beacon/nb = new(get_turf(src))
nb.tele_name = new_name
nb.tele_hand = src
nb.creator = user.ckey
beacons[new_name] = nb
beacons_left--
if(isliving(user))
var/mob/living/L = user
L.put_in_hands(nb)
if("Target Beacon")
if(!beacons.len)
to_chat(user,"<span class='warning'>\The [src] doesn't have any beacons!</span>")
else
var/target = input("Which beacon do you target?","[src]") in beacons|null
if(target && (target in beacons))
destination = beacons[target]
to_chat(user,"<span class='notice'>Destination set to '[target]'.</span>")
else
return
/obj/item/perfect_tele/attackby(obj/W, mob/user)
if(istype(W,/obj/item/perfect_tele_beacon))
var/obj/item/perfect_tele_beacon/tb = W
if(tb.tele_name in beacons)
if(!user.attempt_consume_item_for_construction(tb))
return
to_chat(user,"<span class='notice'>You re-insert \the [tb] into \the [src].</span>")
beacons -= tb.tele_name
beacons_left++
else
to_chat(user,"<span class='notice'>\The [tb] doesn't belong to \the [src].</span>")
return
else
..()
/obj/item/perfect_tele/proc/teleport_checks(mob/living/target,mob/living/user)
var/obj/item/cell/power_source = get_cell()
//Uhhuh, need that power source
if(!power_source)
to_chat(user,"<span class='warning'>\The [src] has no power source!</span>")
return FALSE
//Check for charge
if((!power_source.check_charge(charge_cost)) && (!power_source.fully_charged()))
to_chat(user,"<span class='warning'>\The [src] does not have enough power left!</span>")
return FALSE
//Only mob/living need apply.
if(!istype(user) || !istype(target))
return FALSE
//No, you can't teleport buckled people.
if(target.buckled)
to_chat(user,"<span class='warning'>The target appears to be attached to something...</span>")
return FALSE
//No, you can't teleport if it's not ready yet.
if(!ready)
to_chat(user,"<span class='warning'>\The [src] is still recharging!</span>")
return FALSE
//No, you can't teleport if there's no destination.
if(!destination)
to_chat(user,"<span class='warning'>\The [src] doesn't have a current valid destination set!</span>")
return FALSE
//No, you can't teleport if there's a jammer.
if(is_jammed(src) || is_jammed(destination))
to_chat(user,"<span class='warning'>\The [src] refuses to teleport you, due to strong interference!</span>")
return FALSE
//No, you can't port to or from away missions. Stupidly complicated check.
var/turf/uT = get_turf(user)
var/turf/dT = get_turf(destination)
var/list/dat = list()
dat["z_level_detection"] = (LEGACY_MAP_DATUM).get_map_levels(uT.z, TRUE)
if(!uT || !dT)
return FALSE
if( (uT.z != dT.z) && (!(dT.z in dat["z_level_detection"])) )
to_chat(user,"<span class='warning'>\The [src] can't teleport you that far!</span>")
return FALSE
if(uT.block_tele || dT.block_tele)
to_chat(user,"<span class='warning'>Something is interfering with \the [src]!</span>")
return FALSE
//Seems okay to me!
return TRUE
/obj/item/perfect_tele/afterattack(mob/living/target, mob/user, clickchain_flags, list/params)
//No, you can't teleport people from over there.
var/obj/item/cell/power_source = get_cell()
if(!(clickchain_flags & CLICKCHAIN_HAS_PROXIMITY))
return
if(!teleport_checks(target,user))
return //The checks proc can send them a message if it wants.
if(user != target && !do_after(user, 5 SECONDS, target))
return
ready = FALSE
update_icon()
//Failure chance
if(prob(failure_chance) && (beacons.len >= 2))
var/list/wrong_choices = beacons - destination.tele_name
var/wrong_name = pick(wrong_choices)
destination = beacons[wrong_name]
if(!teleport_checks(target, user)) // no using this to bypass range checks
to_chat(user, "<span class='warning'>[src] malfunctions and fizzles out uselessly!</span>")
// penalty: 10 second recharge, but no using charge.
addtimer(CALLBACK(src, PROC_REF(recharge)), 10 SECONDS)
return
else
to_chat(user,"<span class='warning'>\The [src] malfunctions and sends you to the wrong beacon!</span>")
//Bzzt.
power_source.use(charge_cost)
//Destination beacon vore checking
var/turf/dT = get_turf(destination)
var/atom/real_dest = dT
var/atom/real_loc = destination.loc
if(isbelly(real_loc))
real_dest = real_loc
if(isliving(real_loc))
var/mob/living/L = real_loc
if(L.vore_selected)
real_dest = L.vore_selected
else if(L.vore_organs.len)
real_dest = pick(L.vore_organs)
//Confirm televore
var/televored = FALSE
if(isbelly(real_dest))
var/obj/belly/B = real_dest
if(!target.can_be_drop_prey && B.owner != user)
to_chat(target,"<span class='warning'>\The [src] narrowly avoids teleporting you right into \a [lowertext(real_dest.name)]!</span>")
real_dest = dT //Nevermind!
else
televored = TRUE
to_chat(target,"<span class='warning'>\The [src] teleports you right into \a [lowertext(real_dest.name)]!</span>")
//Phase-out effect
phase_out(target,get_turf(target))
//Move them
target.forceMove(real_dest)
//Phase-in effect
phase_in(target,get_turf(target))
//And any friends!
for(var/obj/item/grab/G in target.contents)
if(G.affecting && (G.state >= GRAB_AGGRESSIVE))
//Phase-out effect for grabbed person
phase_out(G.affecting,get_turf(G.affecting))
//Move them, and televore if necessary
G.affecting.forceMove(real_dest)
if(televored)
to_chat(target,"<span class='warning'>\The [src] teleports you right into \a [lowertext(real_dest.name)]!</span>")
//Phase-in effect for grabbed person
phase_in(G.affecting,get_turf(G.affecting))
addtimer(CALLBACK(src, PROC_REF(recharge)), 30 SECONDS)
logged_events["[world.time]"] = "[user] teleported [target] to [real_dest] [televored ? "(Belly: [lowertext(real_dest.name)])" : null]"
/obj/item/perfect_tele/proc/recharge()
ready = TRUE
update_icon()
/obj/item/perfect_tele/proc/phase_out(var/mob/M,var/turf/T)
if(!M || !T)
return
spk.set_up(5, 0, M)
spk.attach(M)
playsound(T, /datum/soundbyte/sparks, 50, 1)
anim(T,M,'icons/mob/mob.dmi',,"phaseout",,M.dir)
/obj/item/perfect_tele/proc/phase_in(var/mob/M,var/turf/T)
if(!M || !T)
return
spk.start()
playsound(T, 'sound/effects/phasein.ogg', 25, 1)
playsound(T, /datum/soundbyte/sparks, 50, 1)
anim(T,M,'icons/mob/mob.dmi',,"phasein",,M.dir)
spk.set_up(5, 0, src)
spk.attach(src)
/obj/item/perfect_tele_beacon
name = "translocator beacon"
desc = "That's unusual."
icon = 'icons/obj/device_alt.dmi'
icon_state = "motion2"
w_class = WEIGHT_CLASS_TINY
item_flags = ITEM_NO_BLUDGEON | ITEM_ENCUMBERS_WHILE_HELD
var/tele_name
var/obj/item/perfect_tele/tele_hand
var/creator
var/warned_users = list()
/obj/item/perfect_tele_beacon/Destroy()
tele_name = null
tele_hand = null
return ..()
/obj/item/perfect_tele_beacon/attack_hand(mob/user, datum/event_args/actor/clickchain/e_args)
if((user.ckey != creator) && !(user.ckey in warned_users))
warned_users |= user.ckey
var/choice = alert(user,"This device is a translocator beacon. Having it on your person may mean that anyone \
who teleports to this beacon gets teleported into your selected vore-belly. If you are prey-only \
or don't wish to potentially have a random person teleported into you, it's suggested that you \
not carry this around.","OOC WARNING","Take It","Leave It")
if(choice == "Leave It")
return
..()
/obj/item/perfect_tele_beacon/attack_self(mob/user, datum/event_args/actor/actor)
. = ..()
if(.)
return
if(!isliving(user))
return
var/mob/living/L = user
var/confirm = alert(user, "You COULD eat the beacon...", "Eat beacon?", "Eat it!", "No, thanks.")
if(confirm == "Eat it!")
var/obj/belly/bellychoice = input("Which belly?","Select A Belly") as null|anything in L.vore_organs
if(bellychoice)
user.visible_message("<span class='warning'>[user] is trying to stuff \the [src] into [user.gender == MALE ? "his" : user.gender == FEMALE ? "her" : "their"] [bellychoice]!</span>","<span class='notice'>You begin putting \the [src] into your [bellychoice]!</span>")
if(do_after(user,5 SECONDS,src))
if(!user.attempt_insert_item_for_installation(src, bellychoice))
return
user.visible_message("<span class='warning'>[user] eats a telebeacon!</span>","You eat the the beacon!")
// A single-beacon variant for use by miners (or whatever)
/obj/item/perfect_tele/one_beacon
name = "mini-translocator"
desc = "A more limited translocator with a single beacon, useful for some things, like setting the mining department on fire accidentally. Legal for use in the pursuit of Nanotrasen interests, namely mining and exploration."
icon_state = "minitrans"
beacons_left = 1 //Just one
cell_type = /obj/item/cell/basic/tier_1/small
origin_tech = list(TECH_MAGNET = 5, TECH_BLUESPACE = 5)
/*
/obj/item/perfect_tele/one_beacon/teleport_checks(mob/living/target,mob/living/user)
var/turf/T = get_turf(destination)
if(T && user.z != T.z)
to_chat(user,"<span class='warning'>\The [src] is too far away from the beacon. Try getting closer first!</span>")
return FALSE
return ..()
*/
/obj/item/perfect_tele/admin
name = "alien translocator"
desc = "This strange device allows one to teleport people and objects across large distances."
cell_type = /obj/item/cell/regen/weapon
charge_cost = 400
beacons_left = 6
failure_chance = 0 //Percent
/obj/item/perfect_tele/admin/teleport_checks(mob/living/target,mob/living/user)
var/obj/item/cell/power_source = get_cell()
//Uhhuh, need that power source
if(!power_source)
to_chat(user,"<span class='warning'>\The [src] has no power source!</span>")
return FALSE
//Check for charge
if((!power_source.check_charge(charge_cost)) && (!power_source.fully_charged()))
to_chat(user,"<span class='warning'>\The [src] does not have enough power left!</span>")
return FALSE
//Only mob/living need apply.
if(!istype(user) || !istype(target))
return FALSE
//No, you can't teleport buckled people.
if(target.buckled)
to_chat(user,"<span class='warning'>The target appears to be attached to something...</span>")
return FALSE
//No, you can't teleport if it's not ready yet.
if(!ready)
to_chat(user,"<span class='warning'>\The [src] is still recharging!</span>")
return FALSE
//No, you can't teleport if there's no destination.
if(!destination)
to_chat(user,"<span class='warning'>\The [src] doesn't have a current valid destination set!</span>")
return FALSE
//Seems okay to me!
return TRUE
//InterroLouis: Ruda Lizden
/obj/item/clothing/accessory/badge/holo/detective/ruda
name = "Hisstective's Badge"
desc = "This is Ruda Lizden's personal Detective's badge. The polish is dull, as if it's simply been huffed upon and wiped against a coat. Labeled 'Hisstective.'"
icon = 'icons/vore/custom_items_vr.dmi'
icon_state = "hisstective_badge"
//slot_flags = SLOT_TIE | SLOT_BELT
/obj/item/clothing/accessory/badge/holo/detective/ruda/legacy_mob_melee_hook(mob/target, mob/user, clickchain_flags, list/params, mult, target_zone, intent)
if(user.a_intent == INTENT_HARM)
return ..()
. = CLICKCHAIN_DO_NOT_PROPAGATE
if(isliving(user))
user.visible_message("<span class='danger'>[user] invades [target]'s personal space, thrusting [src] into their face with an insistent huff.</span>","<span class='danger'>You invade [target]'s personal space, thrusting [src] into their face with an insistent huff.</span>")
user.do_attack_animation(target)
user.setClickCooldownLegacy(DEFAULT_QUICK_COOLDOWN) //to prevent spam
/obj/item/clothing/accessory/badge/holo/detective/ruda/attack_self(mob/user, datum/event_args/actor/actor)
. = ..()
if(.)
return
if(!stored_name)
to_chat(user, "You huff along the front of your badge, then rub your sleeve on it to polish it up.")
set_name(user.real_name)
return
if(isliving(user))
if(stored_name)
user.visible_message("<span class='notice'>[user] displays their [src].\nIt reads: [stored_name], [badge_string].</span>","<span class='notice'>You display your [src].\nIt reads: [stored_name], [badge_string].</span>")
else
user.visible_message("<span class='notice'>[user] displays their [src].\nIt reads: [badge_string].</span>","<span class='notice'>You display your [src]. It reads: [badge_string].</span>")
/obj/item/card/id/fluff/xennith
name = "\improper Amy Lessen's Central Command ID (Xenobiology Director)"
desc = "This ID card identifies Dr. Amelie Lessen as the founder and director of the Nanotrasen Xenobiology Research Department, circa 2553."
icon_state = "centcom"
registered_name = "Amy Lessen"
assignment = "Xenobiology Director"
access = list(ACCESS_CENTCOM_GENERAL,ACCESS_CENTCOM_THUNDERDOME,ACCESS_CENTCOM_MEDICAL,ACCESS_CENTCOM_DORMS,ACCESS_CENTCOM_STORAGE,ACCESS_CENTCOM_TELEPORTER,ACCESS_SCIENCE_MAIN,ACCESS_SCIENCE_XENOBIO,ACCESS_ENGINEERING_MAINT,ACCESS_SCIENCE_XENOARCH,ACCESS_SCIENCE_ROBOTICS,ACCESS_SCIENCE_TOXINS,ACCESS_SCIENCE_FABRICATION) //Yes, this looks awful. I tried calling both central and resarch access but it didn't work.
age = 39
//blood_type = "O-"
pronouns = "She/her"
/obj/item/fluff/injector //Injectors. Custom item used to explain wild changes in a mob's body or chemistry.
name = "Injector"
desc = "Some type of injector."
icon = 'icons/obj/items.dmi'
icon_state = "dnainjector"
/obj/item/fluff/injector/monkey
name = "Lesser Form Injector"
desc = "Turn the user into their lesser, more primal form."
/obj/item/fluff/injector/monkey/legacy_mob_melee_hook(mob/target, mob/user, clickchain_flags, list/params, mult, target_zone, intent)
if(user.a_intent == INTENT_HARM)
return ..()
. = CLICKCHAIN_DO_NOT_PROPAGATE
if(usr == target) //Is the person using it on theirself?
if(ishuman(target)) //If so, monkify them.
var/mob/living/carbon/human/H = user
H.monkeyize()
qdel(src) //One time use.
else //If not, do nothing.
to_chat(user,"<span class='warning'>You are unable to inject other people.</span>")
/obj/item/fluff/injector/numb_bite
name = "Numbing Venom Injector"
desc = "Injects the user with a high dose of some type of chemical, causing any chemical glands they have to kick into overdrive and create the production of a numbing enzyme that is injected via bites.."
/obj/item/fluff/injector/numb_bite/legacy_mob_melee_hook(mob/target, mob/user, clickchain_flags, list/params, mult, target_zone, intent)
if(user.a_intent == INTENT_HARM)
return ..()
. = CLICKCHAIN_DO_NOT_PROPAGATE
if(usr == target) //Is the person using it on theirself?
if(ishuman(target)) //Give them numbing bites.
var/mob/living/carbon/human/H = user
H.species.give_numbing_bite() //This was annoying, but this is the easiest way of performing it.
qdel(src) //One time use.
else //If not, do nothing.
to_chat(user,"<span class='warning'>You are unable to inject other people.</span>")
//For 2 handed fluff weapons.
/obj/item/fluff //Twohanded fluff items.
name = "fluff."
desc = "This object is so fluffy. Just from the sight of it, you know that either something went wrong or someone spawned the incorrect item."
icon = 'icons/vore/custom_items_vr.dmi'
item_icons = list(
SLOT_ID_LEFT_HAND = 'icons/vore/custom_items_left_hand_vr.dmi',
SLOT_ID_RIGHT_HAND = 'icons/vore/custom_items_right_hand_vr.dmi',
)
//General use.
/obj/item/fluff/riding_crop
name = "riding crop"
desc = "A steel rod, a little over a foot long with a widened grip and a thick, leather patch at the end. Made to smack naughty submissives."
damage_force = 1
// todo: proper dualwielding system for this
// base_icon = "riding_crop"
icon_state = "riding_crop0"
attack_verb = list("cropped","spanked","swatted","smacked","peppered")
//1R1S: Malady Blanche
/obj/item/fluff/riding_crop/malady
name = "Malady's riding crop"
desc = "An infernum made riding crop with Malady Blanche engraved in the shaft. It's a little worn from how many butts it has spanked."
//SilverTalisman: Evian
/obj/item/implant/reagent_generator/evian
emote_descriptor = list("an egg right out of Evian's lower belly!", "into Evian' belly firmly, forcing him to lay an egg!", "Evian really tight, who promptly lays an egg!")
var/verb_descriptor = list("squeezes", "pushes", "hugs")
var/self_verb_descriptor = list("squeeze", "push", "hug")
var/short_emote_descriptor = list("lays", "forces out", "pushes out")
self_emote_descriptor = list("lay", "force out", "push out")
random_emote = list("hisses softly with a blush on his face", "yelps in embarrassment", "grunts a little")
assigned_proc = /mob/living/carbon/human/proc/use_reagent_implant_evian
/obj/item/implant/reagent_generator/evian/post_implant(mob/living/carbon/source)
START_PROCESSING(SSobj, src)
to_chat(source, "<span class='notice'>You implant [source] with \the [src].</span>")
add_verb(source, assigned_proc)
return 1
/obj/item/implanter/reagent_generator/evian
implant_type = /obj/item/implant/reagent_generator/evian
/mob/living/carbon/human/proc/use_reagent_implant_evian()
set name = "Lay Egg"
set desc = "Force Evian to lay an egg by squeezing into his lower body! This makes the lizard extremely embarrassed, and it looks funny."
set category = VERB_CATEGORY_OBJECT
set src in view(1)
//do_reagent_implant(usr)
if(!isliving(usr) || !usr.canClick())
return
if(usr.incapacitated() || usr.stat > CONSCIOUS)
return
var/obj/item/implant/reagent_generator/evian/rimplant
for(var/obj/item/organ/external/E in organs)
for(var/obj/item/implant/I in E.implants)
if(istype(I, /obj/item/implant/reagent_generator))
rimplant = I
break
if (rimplant)
if(rimplant.reagents.total_volume <= rimplant.transfer_amount)
to_chat(src, "<span class='notice'>[pick(rimplant.empty_message)]</span>")
return
new /obj/item/reagent_containers/food/snacks/egg/roiz/evian(get_turf(src)) //Roiz/evian so it gets all the functionality
var/index = rand(0,3)
if (usr != src)
var/emote = rimplant.emote_descriptor[index]
var/verb_desc = rimplant.verb_descriptor[index]
var/self_verb_desc = rimplant.self_verb_descriptor[index]
usr.visible_message("<span class='notice'>[usr] [verb_desc] [emote]</span>",
"<span class='notice'>You [self_verb_desc] [emote]</span>")
else
visible_message("<span class='notice'>[src] [pick(rimplant.short_emote_descriptor)] an egg.</span>",
"<span class='notice'>You [pick(rimplant.self_emote_descriptor)] an egg.</span>")
if(prob(15))
visible_message("<span class='notice'>[src] [pick(rimplant.random_emote)].</span>") // M-mlem.
rimplant.reagents.remove_any(rimplant.transfer_amount)
/obj/item/reagent_containers/food/snacks/egg/roiz/evian
name = "dragon egg"
desc = "A quite large dragon egg!"
icon_state = "egg_roiz_yellow"
/obj/item/reagent_containers/food/snacks/egg/roiz/evian/attackby(obj/item/W as obj, mob/user as mob)
if(istype( W, /obj/item/pen/crayon)) //No coloring these ones!
return
else
..()
/*
* Awoo Sword
*/
/obj/item/melee/fluffstuff
var/active = 0
var/active_force
var/active_throwforce
var/active_w_class
var/active_embed_chance = 0
/obj/item/melee/fluffstuff/proc/activate(mob/living/user)
if(active)
return
active = 1
embed_chance = active_embed_chance
damage_force = active_force
throw_force = active_throwforce
set_weight_class(active_w_class)
playsound(user, 'sound/weapons/sparkle.ogg', 50, 1)
/obj/item/melee/fluffstuff/proc/deactivate(mob/living/user)
if(!active)
return
playsound(user, 'sound/weapons/sparkle.ogg', 50, 1)
active = 0
embed_chance = initial(embed_chance)
damage_force = initial(damage_force)
throw_force = initial(throw_force)
set_weight_class(initial(w_class))
/obj/item/melee/fluffstuff/attack_self(mob/user, datum/event_args/actor/actor)
. = ..()
if(.)
return
if (active)
if ((MUTATION_CLUMSY in user.mutations) && prob(50))
user.visible_message("<span class='danger'>\The [user] accidentally cuts \himself with \the [src].</span>",\
"<span class='danger'>You accidentally cut yourself with \the [src].</span>")
var/mob/living/carbon/human/H = ishuman(user)? user : null
H?.take_random_targeted_damage(brute = 5, burn = 5)
deactivate(user)
else
activate(user)
update_worn_icon()
add_fingerprint(user)
/obj/item/melee/fluffstuff/wolfgirlsword
name = "Wolfgirl Sword Replica"
desc = "A replica of a large, scimitar-like sword with a dull edge. Ceremonial... until it isn't."
icon = 'icons/obj/weapons_vr.dmi'
icon_state = "wolfgirlsword"
slot_flags = SLOT_BACK | SLOT_OCLOTHING
active_force = 15
active_throwforce = 7
active_w_class = WEIGHT_CLASS_BULKY
damage_force = 1
throw_force = 1
throw_speed = 1
throw_range = 5
w_class = WEIGHT_CLASS_SMALL
origin_tech = list(TECH_MATERIAL = 2, TECH_COMBAT = 1)
item_icons = list(SLOT_ID_LEFT_HAND = 'icons/mob/items/lefthand_melee.dmi', SLOT_ID_RIGHT_HAND = 'icons/mob/items/righthand_melee.dmi', SLOT_ID_BACK = 'icons/vore/custom_items_vr.dmi', SLOT_ID_SUIT = 'icons/vore/custom_items_vr.dmi')
var/active_state = "wolfgirlsword"
damage_type = DAMAGE_TYPE_HALLOSS
/obj/item/melee/fluffstuff/wolfgirlsword/dropped(mob/user, flags, atom/newLoc)
..()
if(!istype(loc,/mob))
deactivate(user)
/obj/item/melee/fluffstuff/wolfgirlsword/activate(mob/living/user)
if(!active)
to_chat(user, "<span class='notice'>The [src] is now sharpened. It will cut!</span>")
..()
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
damage_mode = DAMAGE_MODE_SHARP | DAMAGE_MODE_EDGE
icon_state = "[active_state]_sharp"
damage_type = DAMAGE_TYPE_BRUTE
/obj/item/melee/fluffstuff/wolfgirlsword/deactivate(mob/living/user)
if(active)
to_chat(user, "<span class='notice'>The [src] grows dull!</span>")
..()
attack_verb = list("bapped", "thwapped", "bonked", "whacked")
icon_state = initial(icon_state)
/*
//SilencedMP5A5 - Serdykov Antoz
/obj/item/modkit_conversion/hasd
name = "HASD EVA modification kit"
desc = "A kit containing all the needed tools and parts to modify a suit and helmet into something a HASD unit can use for EVA operations."
icon = 'icons/vore/custom_items_vr.dmi'
icon_state = "modkit"
from_helmet = /obj/item/clothing/head/helmet/space/void/security
from_suit = /obj/item/clothing/suit/space/void/security
to_helmet = /obj/item/clothing/head/helmet/space/void/security/hasd
to_suit = /obj/item/clothing/suit/space/void/security/hasd
*/
//InterroLouis - Kai Highlands
/obj/item/ka_modkit/chassis_mod/kai
name = "kai chassis"
desc = "Makes your KA green. All the fun of having a more powerful KA without actually having a more powerful KA."
cost = 0
denied_type = /obj/item/ka_modkit/chassis_mod
chassis_icon = "kineticgun_K"
chassis_name = "Kai-netic Accelerator"
var/chassis_desc = "A self recharging, ranged mining tool that does increased damage in low temperature. Capable of holding up to six slots worth of mod kits. It seems to have been painted an ugly green, and has a small image of a bird scratched crudely into the stock."
var/chassis_icon_file = 'icons/vore/custom_guns_vr.dmi'
/obj/item/ka_modkit/chassis_mod/kai/install(obj/item/gun/projectile/energy/kinetic_accelerator/KA, mob/user)
KA.desc = chassis_desc
KA.icon = chassis_icon_file
..()
/obj/item/ka_modkit/chassis_mod/kai/uninstall(obj/item/gun/projectile/energy/kinetic_accelerator/KA)
KA.desc = initial(KA.desc)
KA.icon = initial(KA.icon)
..()
//ArgobargSoup:Lynn Shady
/obj/item/flashlight/pen/fluff/lynn
name = "Lynn's penlight"
desc = "A personalized penlight, a bit bulkier than the standard model. Blue, with a medical cross on it, and the name Lynn Shady engraved in gold."
icon = 'icons/vore/custom_items_vr.dmi'
icon_state = "penlightlynn"
//Knightfall5:Ashley Kifer
/obj/item/clothing/accessory/medal/nobel_science/fluff/ashley
name = "nobel sciences award"
desc = "A bronze medal which represents significant contributions to the field of science or engineering, this one has Ashley Kifer engraved on it."
//lm40 - Kenzie Houser
/obj/item/reagent_containers/hypospray/vial/kenzie
name = "gold-trimmed hypospray"
desc = "A gold-trimmed MKII hypospray. The name 'Kenzie Houser' is engraved on the side."
icon = 'icons/vore/custom_items_vr.dmi'
icon_state = "kenziehypo"
//Semaun - Viktor Solothurn
/obj/item/reagent_containers/food/drinks/flask/vacuumflask/fluff/viktor
name = "flask of expensive alcohol"
desc = "A standard vacuum-flask filled with good and expensive drink."
/obj/item/reagent_containers/food/drinks/flask/vacuumflask/fluff/viktor/Initialize(mapload)
. = ..()
reagents.add_reagent("pwine", 60)
//RadiantAurora: Tiemli Kroto
/obj/item/clothing/glasses/welding/tiemgogs
name = "custom-fitted welding goggles"
desc = "A pair of thick, custom-fitted goggles with LEDs above the lenses. Ruggedly engraved below the lenses is the name 'Tiemli Kroto'."
icon = 'icons/vore/custom_items_vr.dmi'
icon_state = "tiemgogs"
icon_override = 'icons/vore/custom_clothes_vr.dmi'
icon_state = "tiemgogs"
//FauxMagician
/obj/item/faketvcamera
name = "non-functioning press camera drone"
desc = "A long since retired EyeBuddy media streaming hovercam with it's hover functionality being the only thing left alone on this unit."
icon = 'icons/vore/custom_items_vr.dmi'
icon_state = "jazzcamcorder"
item_state = "jazzcamcorder"
w_class = WEIGHT_CLASS_BULKY
slot_flags = SLOT_BELT
var/obj/machinery/camera/network/thunder/camera
/obj/item/faketvcamera/update_icon()
..()
if(camera.status)
icon_state = "jazzcamcorder_on"
item_state = "jazzcamcorder_on"
else
icon_state = "jazzcamcorder"
item_state = "jazzcamcorder"
update_worn_icon()