Reverting changes to shotgun ammo names in the autolathe.

No point calling it 12G when there's no 20G anymore.
This commit is contained in:
KathrinBailey
2020-05-22 11:11:00 +01:00
parent 497f35f0cc
commit 207e9fccd4
4 changed files with 8 additions and 15 deletions
@@ -6,19 +6,13 @@
icon = 'icons/obj/improvised.dmi'
icon_state = "riflestock"
/obj/item/weaponcrafting/silkstring
name = "silkstring"
desc = "A long piece of silk with some resemblance to cable coil."
icon = 'icons/obj/improvised.dmi'
icon_state = "silkstring"
////////////////////////////////
// KAT IMPROVISED WEAPON PARTS//
////////////////////////////////
/obj/item/weaponcrafting/improvised_parts
name = "Nuclear Syndicate Hyper Giga-Operative Undercover 5th-Dimensional Super-Tank"
desc = "An undercover hypno sissification operative attempting to make Nanotrasen homosexual. Report this to Central immediately. Something is off here."
name = "Eerie bunch of coloured dots."
desc = "You feel the urge to report to Central that the parent type of guncrafting, which should never appear in this reality, has appeared. Whatever that means."
icon = 'icons/obj/guns/gun_parts.dmi'
icon_state = "palette"
@@ -449,7 +449,7 @@
/datum/crafting_recipe/trigger_assembly
name = "Trigger Assembly"
result = /obj/item/weaponcrafting/improvised_parts/trigger_assembly
reqs = list(/obj/item/stack/sheet/metal = 5,
reqs = list(/obj/item/stack/sheet/metal = 3,
/obj/item/assembly/igniter = 1)
tools = list(TOOL_SCREWDRIVER, TOOL_WELDER)
time = 150
@@ -16,7 +16,6 @@
/datum/design/rubbershot
name = "Rubber Shot"
name = "12g Rubber Shot"
id = "rubber_shot"
build_type = AUTOLATHE
materials = list(/datum/material/iron = 4000)
@@ -85,14 +84,14 @@
/datum/design/shotgun_slug
name = "Shotgun Slug"
id = "12g shotgun_slug"
id = "shotgun_slug"
build_type = AUTOLATHE | NO_PUBLIC_LATHE
materials = list(/datum/material/iron = 4000)
build_path = /obj/item/ammo_casing/shotgun
category = list("hacked", "Security")
/datum/design/buckshot_shell
name = "12g Buckshot Shell"
name = "Buckshot Shell"
id = "buckshot_shell"
build_type = AUTOLATHE | NO_PUBLIC_LATHE
materials = list(/datum/material/iron = 4000)
@@ -100,7 +99,7 @@
category = list("hacked", "Security")
/datum/design/shotgun_dart
name = "12g Shotgun Dart"
name = "Shotgun Dart"
id = "shotgun_dart"
build_type = AUTOLATHE | NO_PUBLIC_LATHE
materials = list(/datum/material/iron = 4000)
@@ -108,7 +107,7 @@
category = list("hacked", "Security")
/datum/design/incendiary_slug
name = "12g Incendiary Slug"
name = "Incendiary Slug"
id = "incendiary_slug"
build_type = AUTOLATHE | NO_PUBLIC_LATHE
materials = list(/datum/material/iron = 4000)
@@ -277,7 +277,7 @@
name = "Trigger Assembly"
id = "trigger_assembly"
build_type = AUTOLATHE
materials = list(/datum/material/iron = 10500, /datum/material/glass = 50)
materials = list(/datum/material/iron = 6500, /datum/material/glass = 50)
build_path = /obj/item/weaponcrafting/improvised_parts/trigger_assembly
category = list("initial", "Misc")