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Create antag_datum.dm.bak
This commit is contained in:
@@ -0,0 +1,490 @@
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GLOBAL_LIST_EMPTY(antagonists)
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/datum/antagonist
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///Public name for this antagonist. Appears for player prompts and round-end reports.
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var/name = "Antagonist"
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///Section of roundend report, datums with same category will be displayed together, also default header for the section
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var/roundend_category = "other antagonists"
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///Set to false to hide the antagonists from roundend report
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var/show_in_roundend = TRUE
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///If false, the roundtype will still convert with this antag active
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var/prevent_roundtype_conversion = TRUE
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///Mind that owns this datum
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var/datum/mind/owner
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///Silent will prevent the gain/lose texts to show
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var/silent = FALSE
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///Whether or not the person will be able to have more than one datum
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var/can_coexist_with_others = TRUE
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///List of datums this type can't coexist with
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var/list/typecache_datum_blacklist = list()
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///The define string we use to identify the role for bans/player polls to spawn a random new one in.
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var/job_rank
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///Should replace jobbanned player with ghosts if granted.
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var/replace_banned = TRUE
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///List of the objective datums that this role currently has, completing all objectives at round-end will cause this antagonist to greentext.
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var/list/objectives = list()
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///String dialogue that is added to the player's in-round notes and memories regarding specifics of that antagonist, eg. the nuke code for nuke ops, or your unlock code for traitors.
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var/antag_memory = ""
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///typepath of moodlet that the mob will gain when granted this antagonist type.
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var/antag_moodlet
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///What is the configuration of this antagonist's hud icon, such as it's screen position and style, so thatit doesn't break other in-game hud icons.
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var/antag_hud_type
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///Name of the antag hud we provide to this mob.
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var/antag_hud_name
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/// If above 0, this is the multiplier for the speed at which we hijack the shuttle. Do not directly read, use hijack_speed().
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var/hijack_speed = 0
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/// If set to true, the antag will not be added to the living antag list.
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var/soft_antag = FALSE
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/// The battlecry this antagonist shouts when suiciding with C4/X4.
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var/suicide_cry = ""
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//Antag panel properties
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///This will hide adding this antag type in antag panel, use only for internal subtypes that shouldn't be added directly but still show if possessed by mind
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var/show_in_antagpanel = TRUE
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///Antagpanel will display these together, REQUIRED
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var/antagpanel_category = "Uncategorized"
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///Will append antagonist name in admin listings - use for categories that share more than one antag type
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var/show_name_in_check_antagonists = FALSE
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/// Should this antagonist be shown as antag to ghosts? Shouldn't be used for stealthy antagonists like traitors
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var/show_to_ghosts = FALSE
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/* CIT SPECIFIC */
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/// Quirks that will be removed upon gaining this antag. Pacifist and mute are default.
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var/list/blacklisted_quirks = list(/datum/quirk/nonviolent,/datum/quirk/mute)
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/// Amount of threat this antag poses, for dynamic mode
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var/threat = 0
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var/delete_on_mind_deletion = TRUE
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var/list/skill_modifiers
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/* CIT SPECIFIC end */
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//ANTAG UI
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///name of the UI that will try to open, right now having nothing means this won't exist but in the future all should.
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var/ui_name
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///button to access antag interface
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var/datum/action/antag_info/info_button
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/datum/antagonist/New()
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GLOB.antagonists += src
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typecache_datum_blacklist = typecacheof(typecache_datum_blacklist)
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/datum/antagonist/Destroy()
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GLOB.antagonists -= src
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if(!owner)
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stack_trace("Destroy()ing antagonist datum when it has no owner.")
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else
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LAZYREMOVE(owner.antag_datums, src)
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owner = null
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return ..()
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/datum/antagonist/proc/can_be_owned(datum/mind/new_owner)
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. = TRUE
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var/datum/mind/tested = new_owner || owner
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if(tested.has_antag_datum(type))
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return FALSE
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for(var/i in tested.antag_datums)
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var/datum/antagonist/A = i
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if(is_type_in_typecache(src, A.typecache_datum_blacklist))
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return FALSE
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//This will be called in add_antag_datum before owner assignment.
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//Should return antag datum without owner.
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/datum/antagonist/proc/specialization(datum/mind/new_owner)
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return src
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///Called by the transfer_to() mind proc after the mind (mind.current and new_character.mind) has moved but before the player (key and client) is transfered.
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/datum/antagonist/proc/on_body_transfer(mob/living/old_body, mob/living/new_body)
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SHOULD_CALL_PARENT(TRUE)
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remove_innate_effects(old_body)
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<<<<<<< HEAD
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if(old_body && old_body.stat != DEAD && !length(old_body.mind?.antag_datums))
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=======
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if(!soft_antag && old_body.stat != DEAD && !LAZYLEN(old_body.mind?.antag_datums))
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>>>>>>> upstream/master
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old_body.remove_from_current_living_antags()
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apply_innate_effects(new_body)
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if(!soft_antag && new_body.stat != DEAD)
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new_body.add_to_current_living_antags()
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//This handles the application of antag huds/special abilities
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/datum/antagonist/proc/apply_innate_effects(mob/living/mob_override)
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return
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//This handles the removal of antag huds/special abilities
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/datum/antagonist/proc/remove_innate_effects(mob/living/mob_override)
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return
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/// This is called when the antagonist is being mindshielded.
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/datum/antagonist/proc/pre_mindshield(mob/implanter, mob/living/mob_override)
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SIGNAL_HANDLER
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// return COMPONENT_MINDSHIELD_PASSED
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/// This is called when the antagonist is successfully mindshielded.
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/datum/antagonist/proc/on_mindshield(mob/implanter, mob/living/mob_override)
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SIGNAL_HANDLER
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return
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// Adds the specified antag hud to the player. Usually called in an antag datum file
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/datum/antagonist/proc/add_antag_hud(antag_hud_type, antag_hud_name, mob/living/mob_override)
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var/datum/atom_hud/antag/hud = GLOB.huds[antag_hud_type]
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hud.join_hud(mob_override)
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set_antag_hud(mob_override, antag_hud_name)
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// Removes the specified antag hud from the player. Usually called in an antag datum file
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/datum/antagonist/proc/remove_antag_hud(antag_hud_type, mob/living/mob_override)
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var/datum/atom_hud/antag/hud = GLOB.huds[antag_hud_type]
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hud.leave_hud(mob_override)
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set_antag_hud(mob_override, null)
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/// Handles adding and removing the clumsy mutation from clown antags. Gets called in apply/remove_innate_effects
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/datum/antagonist/proc/handle_clown_mutation(mob/living/mob_override, message, removing = TRUE)
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if(!ishuman(mob_override) || owner.assigned_role != "Clown")
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return
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var/mob/living/carbon/human/human_override = mob_override
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if(removing) // They're a clown becoming an antag, remove clumsy
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human_override.dna.remove_mutation(CLOWNMUT)
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if(!silent && message)
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to_chat(human_override, span_boldnotice("[message]"))
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else
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human_override.dna.add_mutation(CLOWNMUT) // We're removing their antag status, add back clumsy
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//Assign default team and creates one for one of a kind team antagonists
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/datum/antagonist/proc/create_team(datum/team/team)
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return
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///Called by the add_antag_datum() mind proc after the instanced datum is added to the mind's antag_datums list.
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/datum/antagonist/proc/on_gain()
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SHOULD_CALL_PARENT(TRUE)
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if(!owner)
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CRASH("[src] ran on_gain() without a mind")
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if(!owner.current)
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CRASH("[src] ran on_gain() on a mind without a mob")
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if(ui_name)//in the future, this should entirely replace greet.
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info_button = new(owner.current, src)
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info_button.Grant(owner.current)
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if(!silent)
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greet()
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if(ui_name)
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to_chat(owner.current, span_big("You are \a [src]."))
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to_chat(owner.current, span_boldnotice("For more info, read the panel. you can always come back to it using the button in the top left."))
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info_button.Trigger()
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apply_innate_effects()
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give_antag_moodies()
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remove_blacklisted_quirks()
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// RegisterSignal(owner, COMSIG_PRE_MINDSHIELD_IMPLANT, .proc/pre_mindshield)
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// RegisterSignal(owner, COMSIG_MINDSHIELD_IMPLANTED, .proc/on_mindshield)
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if(is_banned(owner.current) && replace_banned)
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replace_banned_player()
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// else if(owner.current.client?.holder && (CONFIG_GET(flag/auto_deadmin_antagonists) || owner.current.client.prefs?.toggles & DEADMIN_ANTAGONIST))
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// owner.current.client.holder.auto_deadmin()
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if(!soft_antag && owner.current.stat != DEAD)
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owner.current.add_to_current_living_antags()
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// cit skill
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if(skill_modifiers)
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for(var/A in skill_modifiers)
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ADD_SINGLETON_SKILL_MODIFIER(owner, A, type)
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var/datum/skill_modifier/job/M = GLOB.skill_modifiers[GET_SKILL_MOD_ID(A, type)]
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if(istype(M))
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M.name = "[name] Training"
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owner.current.AddComponent(/datum/component/activity)
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SEND_SIGNAL(owner.current, COMSIG_MOB_ANTAG_ON_GAIN, src)
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/**
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* Proc that checks the sent mob aganst the banlistfor this antagonist.
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* Returns FALSE if no mob is sent, or the mob is not found to be banned.
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*
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* * mob/M: The mob that you are looking for on the banlist.
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*/
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/datum/antagonist/proc/is_banned(mob/M)
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if(!M)
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return FALSE
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. = (jobban_isbanned(M, ROLE_SYNDICATE) || QDELETED(M) || (job_rank && (jobban_isbanned(M,job_rank) || QDELETED(M))))
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/**
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* Proc that replaces a player who cannot play a specific antagonist due to being banned via a poll, and alerts the player of their being on the banlist.
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*/
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/datum/antagonist/proc/replace_banned_player()
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set waitfor = FALSE
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var/list/mob/dead/observer/candidates = pollCandidatesForMob("Do you want to play as a [name]?", "[name]", job_rank, 50, owner.current)
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if(LAZYLEN(candidates))
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var/mob/dead/observer/C = pick(candidates)
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to_chat(owner, "Your mob has been taken over by a ghost! Appeal your job ban if you want to avoid this in the future!")
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message_admins("[key_name_admin(C)] has taken control of ([key_name_admin(owner)]) to replace a jobbanned player.")
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owner.current.ghostize(0)
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C.transfer_ckey(owner.current, FALSE)
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/**
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* Called by the remove_antag_datum() and remove_all_antag_datums() mind procs for the antag datum to handle its own removal and deletion.
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*/
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/datum/antagonist/proc/on_removal()
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SHOULD_CALL_PARENT(TRUE)
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if(!owner)
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CRASH("Antag datum with no owner.")
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remove_innate_effects()
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clear_antag_moodies()
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LAZYREMOVE(owner.antag_datums, src)
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// cit skill
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for(var/A in skill_modifiers)
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owner.remove_skill_modifier(GET_SKILL_MOD_ID(A, type))
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// end
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if(!LAZYLEN(owner.antag_datums) && !soft_antag)
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owner.current.remove_from_current_living_antags()
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if(info_button)
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QDEL_NULL(info_button)
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if(!silent && owner.current)
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farewell()
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// UnregisterSignal(owner, COMSIG_PRE_MINDSHIELD_IMPLANT)
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// UnregisterSignal(owner, COMSIG_MINDSHIELD_IMPLANTED)
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var/datum/team/team = get_team()
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if(team)
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team.remove_member(owner)
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qdel(src)
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/**
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* Proc that sends fluff or instructional messages to the player when they are given this antag datum.
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* Use this proc for playing sounds, sending alerts, or helping to setup non-gameplay influencing aspects of the antagonist type.
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*/
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/datum/antagonist/proc/greet()
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return
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/**
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* Proc that sends fluff or instructional messages to the player when they lose this antag datum.
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* Use this proc for playing sounds, sending alerts, or otherwise informing the player that they're no longer a specific antagonist type.
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*/
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/datum/antagonist/proc/farewell()
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return
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/**
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* Proc that assigns this antagonist's ascribed moodlet to the player.
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*/
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/datum/antagonist/proc/give_antag_moodies()
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if(!antag_moodlet)
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return
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SEND_SIGNAL(owner.current, COMSIG_ADD_MOOD_EVENT, "antag_moodlet", antag_moodlet)
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/**
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* Proc that removes this antagonist's ascribed moodlet from the player.
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*/
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/datum/antagonist/proc/clear_antag_moodies()
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if(!antag_moodlet)
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return
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SEND_SIGNAL(owner.current, COMSIG_CLEAR_MOOD_EVENT, "antag_moodlet")
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/**
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* Removes invalid quirks.
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*/
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/datum/antagonist/proc/remove_blacklisted_quirks()
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var/mob/living/L = owner.current
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if(istype(L))
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for(var/q in L.roundstart_quirks)
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var/datum/quirk/Q = q
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if(Q.type in blacklisted_quirks)
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if(initial(Q.antag_removal_text))
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to_chat(L, "<span class='boldannounce'>[initial(Q.antag_removal_text)]</span>")
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qdel(Q)
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/**
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* Proc that will return the team this antagonist belongs to, when called. Helpful with antagonists that may belong to multiple potential teams in a single round, like families.
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*/
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/datum/antagonist/proc/get_team()
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return
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/**
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* Proc that sends string information for the end-round report window to the server.
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* This runs on every instance of every antagonist that exists at the end of the round.
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* This is the body of the message, sandwiched between roundend_report_header and roundend_report_footer.
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*/
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/datum/antagonist/proc/roundend_report()
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var/list/report = list()
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if(!owner)
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CRASH("Antagonist datum without owner")
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report += printplayer(owner)
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var/objectives_complete = TRUE
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if(objectives.len)
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report += printobjectives(objectives)
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for(var/datum/objective/objective in objectives)
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if(objective.completable && !objective.check_completion())
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objectives_complete = FALSE
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break
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if(objectives.len == 0 || objectives_complete)
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report += "<span class='greentext big'>The [name] was successful!</span>"
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else
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report += "<span class='redtext big'>The [name] has failed!</span>"
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return report.Join("<br>")
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/**
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||||
* Proc that sends string data for the round-end report.
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* Displayed before roundend_report and roundend_report_footer.
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* Appears at start of roundend_catagory section.
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*/
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/datum/antagonist/proc/roundend_report_header()
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return "<span class='header'>The [roundend_category] were:</span><br>"
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/**
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||||
* Proc that sends string data for the round-end report.
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||||
* Displayed after roundend_report and roundend_report_footer.
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||||
* Appears at the end of the roundend_catagory section.
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||||
*/
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/datum/antagonist/proc/roundend_report_footer()
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return
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||||
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||||
//ADMIN TOOLS
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//Called when using admin tools to give antag status
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/datum/antagonist/proc/admin_add(datum/mind/new_owner,mob/admin)
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message_admins("[key_name_admin(admin)] made [key_name_admin(new_owner)] into [name].")
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log_admin("[key_name(admin)] made [key_name(new_owner)] into [name].")
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new_owner.add_antag_datum(src)
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//Called when removing antagonist using admin tools
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/datum/antagonist/proc/admin_remove(mob/user)
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if(!user)
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return
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message_admins("[key_name_admin(user)] has removed [name] antagonist status from [key_name_admin(owner)].")
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log_admin("[key_name(user)] has removed [name] antagonist status from [key_name(owner)].")
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on_removal()
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//gamemode/proc/is_mode_antag(antagonist/A) => TRUE/FALSE
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||||
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||||
/**
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||||
* Additional data to display in the antagonist panel section.
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||||
* For example, nuke disk code, genome count, etc
|
||||
*/
|
||||
/datum/antagonist/proc/antag_panel_data()
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||||
return ""
|
||||
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||||
/datum/antagonist/proc/enabled_in_preferences(datum/mind/M)
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||||
if(job_rank)
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if(M.current && M.current.client && (job_rank in M.current.client.prefs.be_special))
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||||
return TRUE
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||||
else
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||||
return FALSE
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||||
return TRUE
|
||||
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||||
/// List of ["Command"] = CALLBACK(), user will be appeneded to callback arguments on execution
|
||||
/datum/antagonist/proc/get_admin_commands()
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||||
. = list()
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||||
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||||
/datum/antagonist/Topic(href,href_list)
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||||
if(!check_rights(R_ADMIN))
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||||
return
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||||
//Antag memory edit
|
||||
if (href_list["memory_edit"])
|
||||
edit_memory(usr)
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||||
owner.traitor_panel()
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||||
return
|
||||
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||||
//Some commands might delete/modify this datum clearing or changing owner
|
||||
var/datum/mind/persistent_owner = owner
|
||||
|
||||
var/commands = get_admin_commands()
|
||||
for(var/admin_command in commands)
|
||||
if(href_list["command"] == admin_command)
|
||||
var/datum/callback/C = commands[admin_command]
|
||||
C.Invoke(usr)
|
||||
persistent_owner.traitor_panel()
|
||||
return
|
||||
|
||||
/datum/antagonist/proc/edit_memory(mob/user)
|
||||
var/new_memo = stripped_multiline_input(user, "Write new memory", "Memory", antag_memory, MAX_MESSAGE_LEN)
|
||||
if (isnull(new_memo))
|
||||
return
|
||||
antag_memory = new_memo
|
||||
|
||||
/**
|
||||
* Gets how fast we can hijack the shuttle, return 0 for can not hijack.
|
||||
* Defaults to hijack_speed var, override for custom stuff like buffing hijack speed for hijack objectives or something.
|
||||
*/
|
||||
/datum/antagonist/proc/hijack_speed()
|
||||
var/datum/objective/hijack/H = locate() in objectives
|
||||
if(!isnull(H?.hijack_speed_override))
|
||||
return H.hijack_speed_override
|
||||
return hijack_speed
|
||||
|
||||
/**
|
||||
* Gets our threat level. Override this proc for custom functionality/dynamic threat level.
|
||||
*/
|
||||
/datum/antagonist/proc/threat()
|
||||
. = CONFIG_GET(keyed_list/antag_threat)[lowertext(name)]
|
||||
if(. == null)
|
||||
return threat
|
||||
|
||||
//This one is created by admin tools for custom objectives
|
||||
/datum/antagonist/custom
|
||||
antagpanel_category = "Custom"
|
||||
show_name_in_check_antagonists = TRUE //They're all different
|
||||
var/datum/team/custom_team
|
||||
|
||||
/datum/antagonist/custom/create_team(datum/team/team)
|
||||
custom_team = team
|
||||
|
||||
/datum/antagonist/custom/get_team()
|
||||
return custom_team
|
||||
|
||||
/datum/antagonist/custom/admin_add(datum/mind/new_owner,mob/admin)
|
||||
var/custom_name = stripped_input(admin, "Custom antagonist name:", "Custom antag", "Antagonist")
|
||||
if(custom_name)
|
||||
name = custom_name
|
||||
else
|
||||
return
|
||||
..()
|
||||
|
||||
///ANTAGONIST UI STUFF
|
||||
|
||||
/datum/antagonist/ui_interact(mob/user, datum/tgui/ui)
|
||||
ui = SStgui.try_update_ui(user, src, ui)
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_name, name)
|
||||
ui.open()
|
||||
|
||||
/datum/antagonist/ui_state(mob/user)
|
||||
return GLOB.always_state
|
||||
|
||||
///generic helper to send objectives as data through tgui. supports smart objectives too!
|
||||
/datum/antagonist/proc/get_objectives()
|
||||
var/objective_count = 1
|
||||
var/list/objective_data = list()
|
||||
//all obj
|
||||
for(var/datum/objective/objective in objectives)
|
||||
objective_data += list(list(
|
||||
"count" = objective_count,
|
||||
"name" = objective.name,
|
||||
"explanation" = objective.explanation_text,
|
||||
"complete" = objective.completed,
|
||||
))
|
||||
objective_count++
|
||||
return objective_data
|
||||
|
||||
//button for antags to review their descriptions/info
|
||||
|
||||
/datum/action/antag_info
|
||||
name = "Open Antag Information:"
|
||||
button_icon_state = "round_end"
|
||||
var/datum/antagonist/antag_datum
|
||||
|
||||
/datum/action/antag_info/New(Target, datum/antagonist/antag_datum)
|
||||
. = ..()
|
||||
src.antag_datum = antag_datum
|
||||
name += " [antag_datum.name]"
|
||||
|
||||
/datum/action/antag_info/Trigger()
|
||||
if(antag_datum)
|
||||
antag_datum.ui_interact(owner)
|
||||
|
||||
/datum/action/antag_info/IsAvailable()
|
||||
return TRUE
|
||||
Reference in New Issue
Block a user